Category | Description | Move | % Correct |
---|---|---|---|
Special | 100% accuracy when raining | Thunder | 100%
|
Special | 10% chance to paralyze target; 95 power | Thunderbolt | 97%
|
Status | Paralyzes target | Thunder Wave | 92%
|
Special | 10% chance to paralyze target; 40 power | Thunder Shock | 85%
|
Physical | Pichu evolutionary line's signature move | Volt Tackle | 84%
|
Special | User attacks, then switches out | Volt Switch | 82%
|
Status | Sp Defense +1, x2 power of Electric type moves | Charge | 80%
|
Physical | 10% chance to paralyze target | Thunder Punch | 70%
|
Special | Power depends on target's and user's speed difference | Electro Ball | 68%
|
Physical | May cause flinch, 10% chance to paralyze target | Thunder Fang | 67%
|
Physical | Recoil damage | Wild Charge | 65%
|
Special | Never misses | Shock Wave | 63%
|
Special | 70% chance to raise user's Sp Attack +1 | Charge Beam | 62%
|
Physical | Inflicts damage, paralyzes target | Nuzzle | 61%
|
Physical | 33% chance to paralyze target | Spark | 57%
|
Physical | Zekrom's/Kyurem-B's signature move | Fusion Bolt | 56%
|
Status | User becomes immune to Ground attacks for 5 turns | Magnet Rise | 54%
|
Special | Paralyzes target if it hits | Zap Cannon | 54%
|
Special | 30% chance to paralyze target | Discharge | 53%
|
Status | Electric moves are x1.5 power for grounded Pokemon | Electric Terrain | 53%
|
Physical | Zekrom's signature move | Bolt Strike | 46%
|
Special | User's HP restored by 1/2 damage to target | Parabolic Charge | 44%
|
Special | Inflicts damage, Speed -1 | Electroweb | 39%
|
Status | Helioptile's/Heliolisk's signature move | Electrify | 29%
|
Status | Normal type moves become Electric type moves | Ion Deluge | 24%
|
Status | Sp Attack -2 | Eerie Impulse | 23%
|
Status | Defense/Sp Defense +1 for allies with Plus or Minus | Magnetic Flux | 14%
|
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