Suiko I
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1
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Alen
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One half of the right hand subordinates of the main character's father. He wears a red cloak.
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2
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Anji
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The pirate king of Lake Toran. Is known to #95 and #107 and joins if they are brought to his hideout.
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3
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Antonio
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The first chef the army can recruit.
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4
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Apple
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A pupil of the army's tactician. She follows him to the army to learn the craft at his side.
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5
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Blackman
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The castle's farmer. To recruit him, you have to talk to him without stepping on his plants.
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6
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Camille
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Mercenary/Debt collector. She joins your army early on because #25 owes her money.
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7
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Chandler
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The Item Shop keeper.
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8
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Chapman
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The Castle's armourer.
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9
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Cleo
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Female bodyguard of the hero.
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10
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Clive
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A mysterious, hooded gunner of the Howling Voice Guild. Seems to be hunting someone.
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11
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Crowley
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The ancient wizard of this installment. Hides in a cave behind the monk's temple.
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12
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Eikei
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Big, bald, bare-fisted brute of a fighter who won't join you until he thinks you're strong enough.
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13
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Eileen
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Dutiful wife of #56, mother of #89. Temporarily a damsel in distress when Kraze takes her.
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14
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Esmeralda
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Narcissistic fancy woman of high society who joins your army if you bring her an opal.
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15
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Flik
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Central character dressed in blue. Talented swordsman. Was in a relationship with Odessa.
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16
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Fu Su Lu
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Is he half tiger? Is he wearing a mask? Who knows. Regardless, he's a tank in battle.
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17
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Fukien
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The head monk of the temple bearing the same name as #80.
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18
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Fuma
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This ninja thinks himself invisible and is amazed when the main character sees him at the Dragon Fortress.
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19
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Futch
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A brave, young dragon knight. His mount is named Black.
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20
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Gaspar
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A one-eyed gambler who runs a dice-and-bowl game called chinchirorin.
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21
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Gen
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A free-wheeling shipbuilder from Teien who readily joins up with the hero's army.
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22
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Georges
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This gambler from Kirov specializes in a memory match card game.
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23
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Giovanni
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Butler of #13 and #56. Also a useful spy in army battles.
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24
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Gon
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The second Kobold you can recruit. Insists he is the second strongest of their tribe behind only #51.
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25
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Gremio
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Servant and parental figure of the hero.
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26
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Grenseal
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The other subordinate soldier of the hero's father. He's the one in the green cloak.
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27
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Griffith
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A commander under #41 and not a particularly good one, as he loses the Northern Checkpoint easily.
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28
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Hellion
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Elderly sorceress who gifts the Blinking Mirror to the hero.
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29
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Hix
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From the Warrior's Village, but without confidence, he'll never be one. His girlfriend, #97, is trying to fix that.
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30
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Hugo
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The bespectacled librarian of the castle.
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31
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Humphrey Mintz
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A swordsman of few words who was a member of the original Liberation Army.
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32
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Ivanov
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The castle's mural painter
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33
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Jabba
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The castle's appraiser. Will only join if you bring him something he can't appraise.
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34
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Jeane
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Immortal runemistress known for her stunning beauty who appears in all games, often scantily clad.
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35
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Joshua Levenheit
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The commander of the dragon knights. Bears the dragon rune which is said to allow dragons to exist at all.
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36
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Juppo
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A trickster who specializes in robotics, gadgets and booby traps. Uncle of #69.
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37
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Kage
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The apathetic ninja dressed in black who will do anything for anyone for the right price.
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38
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Kai
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Martial arts trainer of the hero.
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39
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Kamandol
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Alchemist, engineer and long-suffering friend of #21. Builds engines for the hero's ships.
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40
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Kanak
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The mild-mannered, albeit huge sidekick of #2.
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41
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Kasim Hazil
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The Great General reknowned for his nearly unrivaled swordmanship. Holds Moravia Castle.
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42
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Kasios
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A female bard who can play the entire game's soundtrack for you.
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43
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Kasumi
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A female novice ninja garbed in red and pink. One of the fastest combatants in the game.
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44
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Kessler
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The white-haired, moustachioed head of the Mt. Tigerwolf bandit gang.
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45
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Kimberley
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Known for her ability to forge documents. Falls in love with #95 and enjoys spending time drinking with him.
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46
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Kirke
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A headsman. That's it. He'll tell you so himself. That's all he knows how to do.
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47
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Kirkis
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A red-haired elf of the Great Forest who tries to unite elves, dwarves and kobolds. Fiance of #93.
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48
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Kreutz
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A middle-aged soldier living in hiding amongst the dragon keepers. An acquaintance of #31.
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49
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Krin
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A sly, conniving thief who will steal anything even remotely valuable.
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50
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Kun To
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This Kirov resident specializes in shipping and will get your fire spears to the castle. Knows #7 quite well.
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51
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Kuromimi
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A brave kobold warrior who rallies to save his village from certain doom.
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52
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Kwanda Rosman
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General of the opposing army who nearly committed genocide with a giant mirror while under mind control.
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53
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Ledon
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Subordinate of #72. Runs an inn that he uses as a front to rob its unsuspecting guests.
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54
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Leon Silverberg
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The uncle of the army's tactician. Lives in exile in Kalekka, a town he orchestrated the destruction of.
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55
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Leonardo
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The red-haired, bearded sidekick of #2.
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56
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Lepant
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Husband of #13, father of #89. Owns the sword Kirinji. Famed warrior turned merchant.
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57
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Lester
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The second castle chef. This one is famous for his stews.
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58
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Liukan
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Elderly hermit of legendary medical skill. Is kidnapped and joins the hero when rescued.
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59
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Lorelai
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Explorer and mercenary. Joins your army only when she feels you are strong enough.
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60
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Lotte
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The red-haired powerful magician who will join your army if you find her pet cat.
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61
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Luc
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Powerful magician apprentice of Leknaat. Watches over the tablets marking the 108 stars.
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62
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Maas
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The first blacksmith you recruit. The babyfaced one in blue.
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63
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Mace
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The lead blacksmith and the last one to recruit. Requires the other four in your party to do so.
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64
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Marco
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An orphan from Rockland. Makes ends meet by hustling people with his shell game.
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65
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Marie
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The innkeeper of the castle. Originally from Gregminster, she's on the run since sheltering the hero while he was a fugitive.
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66
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Mathiu Silverberg
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The army tactician. Brother of the original leader of the Liberation Army.
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67
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Maximillian
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Leads a band of revered knights bearing his name. The character is an homage to Don Quixote.
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68
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Meese
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The second blacksmith you recruit. The one in green.
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69
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Meg
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Neice of #36, she tries to follow him. Enjoys his gadgetry and trickery.
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70
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Melodye
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A woman in search of the Sound Crystal. She handles all your sound effects.
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71
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Milia
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She is the vice-commander of the Dragon Knights. Rides a dragon named Thrash.
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72
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Milich Oppenheimer
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The enemy general known for his obsessions with high fashion and botany.
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73
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Mina
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A famous dancer from Antei who joins the army if the hero joins her in dancing.
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74
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Moose
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He's blacksmith #4. The orange one who can sharpen your weapons to almost their maximum potential.
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75
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Morgan
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A gladiator from Falena who was blinded for being too good at fighting. Losing his sight did nothing to slow him down.
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76
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Mose
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A factory owner who helps build fire spears by the boatload (literally). Oh, and he's the third blacksmith.
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77
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Onil
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Resident gossip and literally nothing else.
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78
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Pahn
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Male bodyguard of the hero. Betrays the hero, but repents and atones for it.
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79
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Pesmerga
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An immortal, perhaps godly being who looks like a knight in black armour. Has a score to settle with #105 of Suiko III.
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80
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Qlon
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Despite his name, he's not a monk with a temple named for him. Just a kid who shouts the name of his home town at you.
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81
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Quincy
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A master bow hunter who will only join you when he feels victory is certain.
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82
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Rock
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The vault keeper.
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83
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Ronnie Bell
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The ginger-haired giantess girlfriend of #74. She does the heavy lifting.
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84
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Rubi
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A renegade elf and fierce archer who joins the army once #47 grows into a fine warrior.
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85
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Sancho
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Squire to #67. He shares the exact same name as Don Quixote's squire.
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86
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Sansuke
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The bath maker/attendant.
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87
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Sarah
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The castle's maid. To recruit her you have to swap items all around Kirov.
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88
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Sergei
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The elevator operator.
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89
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Sheena
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Son of #13 and #56. While known as a slacker and womanizer, is actually quite skilled in battle.
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90
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Sonya Schulen
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The last Great General recruited and the lone female among them. Holds the fortress of Shasazarade.
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91
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Stallion
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Blue-haired elf bearing the Godspeed Rune that allows him to run at blinding speeds.
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92
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Sydonia
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A bandit leader of Mt. Seifu. A quiet fellow with the ability to teleport short distances.
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93
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Sylvina
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Fiance of #47. Helps her fiance escape jail so he can save the Great Forest.
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94
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Taggart
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Servant to #105. Escapes the attack on their manor by #41 and makes his way to the Liberation Army for aid.
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95
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Tai Ho
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Fisherman/Smuggler. He and his oath brother, #107 ferry your party to your castle. Joins your army for the thrill of it.
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96
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Templeton
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A young lad who specializes in cartography. Hates war due to having to constantly alter maps.
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97
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Tengaar
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#29's fiery, ginger-haired girlfriend. Every bit the confident warrior he is not, but she pushes him to be the best he can be.
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98
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Tesla
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A scribe and friend of the tactician. Joins with great reluctance and insists on going home all the while.
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99
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Tir McDohl
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The starting player character. Son of General Teo.
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100
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Valeria
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A lieutenant of the opposing army under #52. She defects rather than participate in genocide against the forest folk.
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101
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Varkas
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Head bandit of Mt. Seifu. He and #28 are spared from execution by the hero.
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102
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Viki
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Magician who bears the Blinking Rune of teleportation. She has appeared in all main Suiko games.
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103
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Viktor
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Prominent Character. Mercenary of the Liberation army. Hates vampires.
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104
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Vincent De Boule
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A foppish aristocrat who believes he is friends with nearly everyone he comes across.
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105
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Warren
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A wealthy, nobleman philanthropist who is captured by the General #41 for aiding the Liberation Army.
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106
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Window
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He's good at forging glass panes that are set in building walls. He's so good, he's named after them.
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107
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Yam Koo
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The easy-going oath brother of #95 with the blond, shaggy hair. Tries to keep #95 out of trouble.
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108
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Zen
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The castle's gardener. He wants to cover the world in flowers, so long as you bring him seeds to do so.
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Suiko II
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1
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Abizboah/Feather/Sigfried
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Slot 1 for the three creatures to recruit: A griffin, a kraken or a unicorn. You can only pick two, so they share slots.
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2
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Abizboah/Feather/Sigfried
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Slot 2 for the creatures. Kraken has a wife and kid that don't count as stars. Griffin is cool. Unicorn is obsessed with maidens.
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3
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Adlai
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Suiko II's elevator operator. Quite the eccentric, to get his attention you have to throw a rune at him!
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4
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Alberto
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The bass player and defacto leader of the band he performs in with #8 and #72.
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5
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Alex
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Though a caring husband to #38 and father of their son, he gets caught up in his search for the Sindar ruins.
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6
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Amada
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This fisherman likes to duel so much, you fight him TWICE. Also watches the sluice gates of Radat.
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7
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Anita
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A fencer-type swordswoman of considerable skill. Her rival is the swordswoman of #48. Likes to drink.
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8
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Annallee
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The timid little singer from Harmonia. Searching for her bandmates, #4 and #72, when you find her.
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9
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Apple
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A former pupil of Suiko I's tactician. She now assists his most promising former student, #84.
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10
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Ayda
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This expert archer is a staunch protector of the forest. She can sneak through the woods in major battles. #51 likes her.
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11
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Badeaux
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A beastmaster of sorts. He lives in the woods, leads monsters/animals into battle and isn't very sociable.
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12
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Barbara
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A suffer-no-fools warehouse keeper who you first meet in the mercenary fort. Knew #102 from way back.
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13
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Bob
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A man with dreadlocks who lives among the kobolds in Two-River. Turns out it's because he's a werewolf.
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14
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Bolgan
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The big, hulking fire breather of the circus troupe trio with #19 and #77.
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15
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Camus
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One of two Knights of Matilda to join the Unification Army. He's the more amiable one dressed in red.
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16
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Chaco
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A thieving young Winger person. Despite his lawless ways, he rallies Two River's divided people together.
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17
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Clive
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A mysterious, hooded gunner of the Howling Voice Guild. Is hot on the trail of a woman named Elza.
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18
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Connell
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The sound effect person for this game. A mild-mannered kid from the Forest Village.
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19
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Eilie
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The younger sister of #77. She's the knife thrower with the red sash of the circus troupe trio.
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20
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Emilia
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The librarian of the Greenhill university, she helps the hero get around campus during its enemy occupation.
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21
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Fitcher
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An expert in foreign relations, despite his often foolish demeanor. Useful for covert diplomatic operations.
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22
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Flik
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Central character dressed in blue. He now leads a mercenary company with #102. Forever grieving for Odessa.
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23
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Freed Yamamoto
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The aide to the mayor of South Window. A serious man and husband of #33.
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24
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Futch
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A brave, young dragon knight from Toran in search of a new dragon with #42. Helps with the war effort once he does.
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25
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Gabocha
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A friendly young kobold who follows his hero, #28, into the Unification Army.
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26
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Gadget
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An invention of Suiko I's #36. It looks like a barrel on wheels. Constantly tries to hide from #50.
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27
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Gantetsu
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A big, bald monk of nearly peerless strength. So strong is he, that you'll need half a dozen people to move him.
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28
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Gengen
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A kobold you meet early on at the mercenary fort. He's energetic and happy-go-lucky, with an undefeatable spirit.
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29
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Genshu
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A former assassin who quit the lifestyle for some peace and solitude. Still a fearsome swordsman. Also a sword enthusiast.
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30
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Georg Prime
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A swordsman of unrivaled skill who has been and fought nearly everywhere, including Falena and Toran.
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31
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Gijimu
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The leader of the Lampdragon Bandits. Not afraid to get in a scrap, even if against a vampire. Big brother of #53 and #56.
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32
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Gilbert
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The middle-aged leader of a mercenary company. Fights against you until #22 and #102 talk to him after he loses to you.
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33
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Gordon
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He's the first trader in the series. Trade goods and sundries with him enough and he'll open a shop in the castle.
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34
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Hai Yo
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This installation's enthusiastic chef. Has a tragic past with the Black Dragon Clan of cooks that involves Suiko V's #89.
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35
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Hanna
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Dressed in furs and swinging a big sword, this woman might make you think she's a berzerker, but she's not.
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36
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Hans
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Suiko II's castle armourer.
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37
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Hauser
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The general of the Muse Army, until Luca Blight happens. Joins up when you prove yourself to him by slaying Neclord.
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38
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Hilda
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#5's ever-patient wife. She tends an inn while #5 scours nearby Sindar ruins. Later runs an inn at the castle.
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39
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Hix
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From the Warrior's Village in Toran. He has set out on a quest to be a warrior with his wife, #54.
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40
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Hoi
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Uses the hero's name when commiting robberies, getting him and the hero both beaten up for his crimes.
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41
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Huan
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The castle's doctor. Tends to the wounded with his dutiful assistant, #100. Bears a close resemblance to #84.
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42
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Humphrey Mintz
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A swordsman of few words returning from Suiko I. Accompanying #24 on his quest for a dragon when war breaks out.
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43
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Jeane
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Immortal runemistress known for her stunning beauty who appears in all games, often scantily clad.
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44
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Jess
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He was the vice-mayor of muse. Accuses the hero of killing the mayor, but apologizes and withdraws the accusation later.
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45
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Jude
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The sculptor of the game. Bring him some clay and he'll make statues for days.
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46
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Kahn Marley
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This guy comes from a family of vampire hunters. Particularly interested in destroying Neclord.
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47
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Karen
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A dancer who was trained by Suiko I's #73. Her stage persona is wildly different from her mild appearance.
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48
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Kasumi/Valeria
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You pick one of these two women originally from Suiko I, now both generals. Ninja or fencer? Both excellent choices.
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49
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Kiba Windamier
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A respected Highland General. His loyalty is to Agares and he defects to your army when Agares is betrayed and killed.
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50
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Killey
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A frigid, ruthless man garbed in red. He's in pursuit of Sindar ruins. Knows #58 well, much to his chagrin.
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51
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Kinnison
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A hunter found in Ryube forest, where he lives with #83. Nature is his thing. Develops a different thing for #10.
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52
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Klaus Windamier
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Son of #49. Joins up with the Unification army when his father does. Quite the astute tactician for his age.
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53
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Koyo
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Little brother of #31 and #56. Reaches out for help when #56 is taken by Neclord.
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54
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Lebrante
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The game's appraiser. Really into collecting Celadon urns.
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55
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Leona
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She's the keeper of the bar, first at the mercenary fort and later at the North Window Castle.
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56
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Lo Wen
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Middle child and sister to #31 and #53. Is kidnapped by Neclord, but can normally hold her own in a fight.
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57
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Long Chan Chan
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The martial arts instructor of #104. Invented his own style that he teaches solely to #104. Together they're a force.
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58
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Lorelai
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She's back! The explorer/mercenary from Suiko I who only joins the strong. Goes way back to Suiko V with #50.
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59
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Luc
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Powerful magician apprentice of Leknaat. Watches over the tablets marking the 108 stars.
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60
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Marlowe
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A bespectacled bookworm from Tinto who dreams of going on an adventure like those he reads about.
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61
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Maximillian
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An aging knight from Suiko I who seeks to destroy evil wherever it might be. The character is an homage to Don Quixote.
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62
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Mazus
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Outside of his tutor, #11 of Suiko I, there's probably not a magician alive that can rival him.
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63
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Meg
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Neice of Suiko I's trickster #36, where she debuted too. Sets out for adventure with his invention, #49, as her companion.
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64
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Miklotov
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The other Matilda Knight to join you. He's a serious man with an unshakable sense of justice. Dressed in blue.
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65
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Millie
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An eccentric girl dressed in blue who owns an unassuming monstrosity of a pet named Bonaparte.
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66
|
Mondo
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The older of the two ninjas you can recruit from Rokaku. You get him earlier if you pick the ninja at #48.
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67
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Mukumuku
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An adorable little squirrel with a red cape. There are four others, but he's the only Star of Destiny.
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68
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Nanami
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The headstrong, confident, adopted daughter of Genkaku. Adoptive sister of the hero.
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69
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Nina
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A student of the Greenhill University with an unhealthy obsession with #22.
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70
|
Oulan
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A fierce warrior woman who offers to be your bodyguard. She's good at what she does, so take her up on it.
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71
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Pesmerga
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An immortal, perhaps godly being who looks like a knight in black armour. Has a score to settle with Yuber.
|
72
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Pico
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A handsome travelling troubadour who excites the ladies wherever he performs. Bandmate of #4 and #8.
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73
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Raura
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A close friend of #43. She works with magic scrolls. Has a terrible sense of direction, though.
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74
|
Richmond
|
There ain't nuthin' this private eye can't get to the bottom of. Let this film-noir detective take care of your investigations.
|
75
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Ridley/Boris Wizen
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A no-nonsense Kobold from Two River who whips the Unification Army into shape. Or his son, depending on things go.
|
76
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Rikimaru
|
A swordsman on a quest for vengeance. He runs out of money and is starving when you get him out of a bind in Ryube.
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77
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Rina
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The older sister of #19. She's the fortune teller with the long hair and the green sash of the circus troupe trio.
|
78
|
Riou
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The starting player character. The adopted son of Genkaku, adoptive brother of #68.
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79
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Sasuke
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The adolescent ninja you can recruit from Rokaku. Has a crush on the ninja at #48.
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80
|
Sheena
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Returns from Suiko I. The womanizing son of the current President of Toran (Suiko I's #56). Fantastic in battle.
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81
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Shilo
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The chinchirorin-playing gambler of Suiko II found in Lakewest.
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82
|
Shin
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The bodyguard of #94. A tall, imposing, quiet man dressed in orange who is not to be messed with.
|
83
|
Shiro
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The wolf-dog compaion of #51. Rarely seen without him.
|
84
|
Shu
|
The tactician. Was the star pupil of Suiko I's tactician, but he used his teachings for personal gain and lost favour.
|
85
|
Sid
|
A cackling psycho Winger living in the sewers of Two River, where he's known for terrifying residents.
|
86
|
Sierra Mikain
|
A vampiric woman who is nearly a millenia old. Had the Moon Rune stolen from her by Neclord.
|
87
|
Simone Verdricci
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Although foppish, this aristocrat will swear eternal loyalty if you find his rose brooch. Pals with #103.
|
88
|
Stallion
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Blue-haired elf returning from Suiko I. Bears the Godspeed Rune that allows him to run at blinding speeds.
|
89
|
Tai Ho
|
Fisherman/Smuggler of Suiko I. He took a job from Suiko I's #50 and wound up in Dunan with #105 when war broke out.
|
90
|
Taki
|
A kindly little granny from Lakewest. She joins up with the army to offer her decades of valuable wisdom.
|
91
|
Templeton
|
The castle cartographer from Suiko I. Though he hates war, this is the second one he's voluntarily joined.
|
92
|
Tengaar
|
#39's fiery, ginger-haired wife. Every bit the confident warrior he is not, but she pushes him to be the best he can be.
|
93
|
Tenkou
|
The elderly window maker from Crom. Joins the army to help out.
|
94
|
Teresa Wisemail
|
The much respected acting mayor of Greenhill. A diplomatic, educated woman with natural leadership skills.
|
95
|
Tessai
|
The blacksmith of the game. You don't get him until late. He REALLY wants to temper the Star Dragon Sword.
|
96
|
Tetsu
|
The bathmaker/attendant for this game.
|
97
|
Tomo
|
Daughter of #99. She waits for him at his old hut and insists on joining when you find her.
|
98
|
Tony
|
A hard-working farmer just in need of a place to set some crops. He'll feed you whole army if you let him.
|
99
|
Tsai
|
So skilled with the spear is this man that he was taught how to make Fire Spears. Father of #97.
|
100
|
Tuta
|
A young boy who serves as a travelling apprentice doctor. Trained by #41 and works beside him.
|
101
|
Viki
|
Clumsy magician who bears the Blinking Rune of teleportation. She has appeared in all main Suiko games.
|
102
|
Viktor
|
Central loudmouth character with a heart of gold from Suiko I. Runs the mercenary fort with #22. Still hates vampires.
|
103
|
Vincent De Boule
|
A foppish aristocrat who believes he has friends everywhere. Although he really is friends with #87.
|
104
|
Wakaba
|
A teenaged martial artist wearing orange. She's in search of her roaving mentor, #57.
|
105
|
Yam Koo
|
The easy-going oath brother of #89. He can be found fishing on the docks when #89 isn't getting into trouble.
|
106
|
Yoshino Yamamoto
|
The devoted, caring wife of #23. She's good at laundry, better in battle. Don't take her shy nature as weakness.
|
107
|
Yuzu
|
A child who happens to know a great deal about livestock. She tends to the animals at the castle.
|
108
|
Zamza
|
This guy is a great mage. Just ask him yourself, he'll gladly tell you. His Fire Dragon fighting style backs his words up.
|
|
|
|
Suiko III
|
1
|
Ace
|
A seasoned mercenary of #37's company. Handles all the administrative duties, complaining all the while.
|
2
|
Aila
|
An adolescent of the Karaya clan. She is saved by #37's company and joins them for the remainder of the game.
|
3
|
Alanis
|
The girl of the Saint Loa Knights trio of kids. Shares a name with the real-life rock singer behind the 90's hit song 'Ironic'.
|
4
|
Albert Silverberg
|
The older brother of #17 and the tactician for the enemy. Despite his antagonism, is a Star of Destiny.
|
5
|
Anne
|
This beautiful Karayan woman is the keeper of the bar at the Castle. Can outdrink anyone.
|
6
|
Apple
|
Returning from Suiko I and II, she's now a highly regarded tactician in her own right. Helping #17 reach his potential.
|
7
|
Arthur
|
This kid handles the newspaper at the castle.
|
8
|
Augustine Nabor
|
This game's narcissist, he's even got the theme song going for him. Excellent fencer in battle.
|
9
|
Ayame
|
A ninja of a clan started by Suiko I's #37. Hunting down #102. She pauses her pursuit while the war is happening.
|
10
|
Barts
|
Once recruited, he serves as the farmer for Budehuc Castle.
|
11
|
Bazba
|
An assistant of the chief of the lizard clan. Has a spike on his head and is fancied by lizard females.
|
12
|
Beecham
|
Veteran warrior of Karaya. Was the right hand to #60 during Suiko II, and now to her son, #43. Got a facial scar defending #60.
|
13
|
Belle
|
The daugher of Suiko I's #69, who abandoned her with a robot, just as Suiko I's #36 did to #69. What a family.
|
14
|
Billy
|
He looks like a big tough cowboy, but he's just a gambler, middling treasure hunter and deadbeat dad to #50 and #64.
|
15
|
Borus Redrum
|
The blond-haired Knight of Zexen known as the Swordsman of Rage.
|
16
|
Bright
|
The white dragon found and tamed by #34 in Suiko II, now all grown up.
|
17
|
Caesar Silverberg
|
The youngest active member of the famed Tactician familiy. Red haired, sleepy-looking teenager aided by #6.
|
18
|
Cecile
|
This kid appointed herself the guard of Budehuc Castle. She even dresses for the part in full armour.
|
19
|
Chris Lightfellow
|
The leader of the Zexen Knights and one of the three main characters. She is not to be taken lightly.
|
20
|
Dios
|
Harmonian chief of staff and army commander to #81. Fights against you at first, later joins you.
|
21
|
Dominic
|
Keeper of the armour shop for Suiko III.
|
22
|
Duke
|
Leader of the rival mercenary company to #37's company. A tough customer in his own right.
|
23
|
Dupa
|
Became the chief of the Lizard clan following the assassination of Zepon. Wears a reddish headdress.
|
24
|
Edge
|
The current bearer of the Star Dragon Sword, which was 'loaned' to him by Suiko I's #103 with no set return-by date.
|
25
|
Eike
|
A pale, dead-eyed man of bizarre behaviours. Castle librarian, when he's not hiding in the underground tunnels.
|
26
|
Elaine
|
The blonde haired rival of #76. Loyal to #22 and fights in his mercenary company.
|
27
|
Elliot
|
The blond, clumsy, fearful, bespectacled kid of the Saint Loa Knights.
|
28
|
Emily
|
The daughter of Suiko I's #76 and #83. A fierce martial artist who hits every bit as hard as her mother.
|
29
|
Ernie
|
The bookworm kid with the glasses and graduation cap. She serves as the castle tutor.
|
30
|
Estella
|
A woman with pink hair who dresses like a dominatrix. A known pathological liar who makes outrageous claims.
|
31
|
Franz
|
A soldier of harmonia from Le Buque. Rides a mantor (giant, flying insect). Not known for his social graces.
|
32
|
Fred
|
The grandson of Suiko I's #67 and now the captain of the knights of the same name. Though, it's just him and #79 now.
|
33
|
Fubar
|
The griffin pet/sidekick of #43. Can be ridden in battle by the aforementioned to great effect.
|
34
|
Futch
|
Having appeared in Suiko I and II, this dragon knight is an adult now. #16 is his dragon, and he's looking after #92.
|
35
|
Gadget Z
|
The robot companion of #13. The remodeled version of Suiko II's #26.
|
36
|
Gau
|
Though he shares a name with the wild child of Final Fantasy VI, this kobold of #22's company is the no-nonsense type.
|
37
|
Geddoe
|
The stoic leader of a mercenary company and a main character. Bears the true lightning rune.
|
38
|
Gordon
|
Shares the same name as Suiko II's trader. This sophisticated, suave gentleman runs the item shop.
|
39
|
Goro
|
Not to be confused with a four-armed Mortal Kombat character of the same name, this guy is Suiko III's bath builder.
|
40
|
Guillaume
|
In a game where the main villains are counted as stars of destiny, this pervy, petty thief is still the worst. The appraiser.
|
41
|
Hallec
|
A muscular, half-naked barbarian from the nameless lands. Known for his deafening war cries.
|
42
|
Hortez VII
|
The game's scrollmaker. Claims to be a man of royal lineage. No sense of direction, which is a scrollmaker thing, apparently.
|
43
|
Hugo
|
One of the three primary characters of the game. A teenager of the Karaya clan and son of #60.
|
44
|
Iku
|
The girlfriend of #31. Makes up for his antisocial nature. Also tends to the mantors. (giant, flying bugs)
|
45
|
Jacques
|
A quiet man carrying a large bow gun. Employed by #37's company. Blond hair and light blue coat.
|
46
|
Jeane
|
Immortal runemistress known for her stunning beauty who appears in all games, often scantily clad.
|
47
|
Jefferson
|
A hardass military-type with a flattop. Gives everyone nicknames, to much annoyance. The appointer of the castle.
|
48
|
Joker/Wang
|
The eldest of #37's company. Martial artist. Goes primarily by a nickname shared with a Batman villain.
|
49
|
Juan
|
The master-at-arms for Budehuc Castle. Likes to loaf around, but he's a solid martial artist in battle when awake.
|
50
|
Kathy
|
A cowgirl who tends to the castle's ranch. Daughter of #14 and (unknown to her) half-sister of #64.
|
51
|
Kenji
|
A… Gymnastics teacher? Complete with trackpants, tanktop and whistle, he's a walking anachronism in Suiko III.
|
52
|
Kidd
|
A boy who likes to investigate things and wishes to be a detective. A pretty good private eye, for his age.
|
53
|
Koroku
|
A dog wearing a bandana. He's a good boy lost in the woods. There are others, but only he counts as a Star of Destiny.
|
54
|
Landis
|
An extremely creepy winger with black wings who fights with a scythe. No, he is not death, he's just demented.
|
55
|
Leo Gallen
|
A Knight of Zexen. The tank who swings a broadaxe. Known as "Iron (his name)" among his peers.
|
56
|
Lilly Pendragon
|
She appeared in Suiko II as a near-victim of Neclord. Now she's a bossy, teenaged adventurer. Guarded by #77 and #84.
|
57
|
Louis Keeferson
|
A squire and apprentice to the Knights of Zexen. Good natured, if not a little naïve.
|
58
|
Luc
|
Former apprentice of Leknaat from the first two games. Now the main enemy. Still a Star of Destiny, though.
|
59
|
Luce
|
The mother of #43's best friend, Lulu. Joins the army after Lulu's death to help end the war in any way she can.
|
60
|
Lucia
|
Minor enemy of Suiko II, now a prominent ally as chief of the Karaya clan and mother of #43.
|
61
|
Mamie
|
The castle chef. Makes a good burger, apparently. Her dad appeared in Suiko II, facing Suiko II's #34 in a cookoff.
|
62
|
Martha
|
This tough old lady comes with the castle. Handles the lottery game for you.
|
63
|
Mel
|
A colourfully dressed, eccentric puppeteer who is never seen without her wolf dummy named Branky.
|
64
|
Melville
|
The leader of the Saint Loa Knights and son of #14. Wants to be a treasure hunter like his old man pretends to be.
|
65
|
Mike
|
This guy runs the Kabu card game. Seemingly plain, but with a shady, dark past shrouded in mystery.
|
66
|
Mio
|
The nurse to Doctor #97. Has been working with him for some time. The patients really seem to like her.
|
67
|
Mua
|
A knight from the Free Knights of Kamaro. Dressed in a heavy suit of armour. Pals around #41 when first met.
|
68
|
Muto
|
A kobold who looks like a bipedal Golden Retriever. Takes care of the vault for this game.
|
69
|
Nadir
|
An eccentric, bizarre man in a tuxedo and a creepy, smiling white mask. He directs plays at the castle when recruited.
|
70
|
Nash Latkje
|
The star of the Japan-only Suikogaiden visual novels. An agent of Harmonia from an upper class family.
|
71
|
Nei
|
A green-haired elven woman who plays bouzuki in the travelling troubadour trio.
|
72
|
Nicolas
|
The elder of #22's company. Seems to have no grudge with #37's crew and constantly apologises to them.
|
73
|
Peggi
|
This lizard clan member handles the blacksmithing in this game.
|
74
|
Percival Fraulein
|
The dark-haired Knight of Zexen known as the Knight of Gale.
|
75
|
Piccolo
|
Despite his name, he's not a Namekian from Dragon Ball. Just an old mage/fortune teller living at the Castle.
|
76
|
Queen
|
The fierce fighting female of #37's company. Considers #26 to be her rival.
|
77
|
Reed
|
One of #56's infinitely patient bodyguards. He's the blond one with the greaser hairdo.
|
78
|
Rhett
|
The shorter of the pair of laid-back ducks you recruit from their village. #90 can get him moving, but not by much.
|
79
|
Rico
|
The squire to #32. Her father squired for Suiko I's #67 just as she serves his grandson.
|
80
|
Rody
|
A decent magician who is naively blind to his mentor, #30 and her useless training.
|
81
|
Roland Lesaurus
|
An elf who, oddly enough, is a Zexen Knight. Their resident bowman, naturally.
|
82
|
Ruby
|
The mantor (giant insect) mount of #31.
|
83
|
Salome
|
Chief strategist and administrator of the Knights of Zexen. Has a bowl haircut with bangs.
|
84
|
Samus
|
No, he's not from the Metroid series, why do you ask? Oh, his name? Just a coincidence. A patient bodyguard of #56.
|
85
|
Sanae Yamamoto
|
The daughter of Suiko II's #23 and #106. Fights with a Naginata, just like her mother.
|
86
|
Sarah
|
A tragic antagonist of the game. A female mage of immense power who is fiercely loyal to #58 to the bitter end.
|
87
|
Sasarai
|
A Harmonian bishop who first appeared in Suiko II on the enemy side. Looks identical to #58. I wonder why?
|
88
|
Scott
|
The goods and sundries trader for Suiko III. Keeps a pet parrot.
|
89
|
Sebastian
|
The squat, rotund little fellow who serves as a butler at the castle.
|
90
|
Sgt. Joe
|
A seasoned warrior and member of the duck clan living among the Karaya clan. Mentor to #43.
|
91
|
Shabon
|
A small child who performs with the travelling troubadour trio of the game. The bodhran is her instrument.
|
92
|
Sharon
|
Daughter of Suiko I's #71. She's travelling with #34 on his journey to the Grasslands and generally driving him crazy.
|
93
|
Shiba
|
A lizard clan member and one of the chief's assistants. Wears a light green tunic. The… bald one, of the two?
|
94
|
Shizu
|
The mild-mannered elevator operator of the game. She trained under Suiko II's #3. Dressed like a maid.
|
95
|
Thomas
|
The illegitimate son of a Zexen councilor. Appointed master of Budehuc Castle. You play as him for most recruitments.
|
96
|
Toppo
|
The troubadour trio member with the large nose who plays the fiddle.
|
97
|
Tuta
|
The doctor's apprentice from Suiko II has grown up and become a fine doctor in his own right. #66 works beside him.
|
98
|
Twaikin
|
A dwarf who, in stereotypical fashion, lives for digging holes. He even brings his shovel into battle.
|
99
|
Viki
|
Clumsy magician who bears the Blinking Rune of teleportation. She has appeared in all main Suiko games.
|
100
|
Viki (Young)
|
The younger version of #99. She seems smarter and more composed than her older self, oddly enough.
|
101
|
Wan Fu
|
A shirtless polearm fighter with a massive tattoo on his back. Said to be broke and can eat like a horse.
|
102
|
Watari
|
A ninja who answered to Suiko I's #37. Broke ranks with him and is now hunted by his group. #9 tracked him down.
|
103
|
Wilder
|
Though his name may make you think otherwise, this tall duck has a mild disposition. #90 yells him and #78 into action.
|
104
|
Wyatt Lightfellow/Jimba
|
On first glance, he looks like a seasoned warrior of the Karaya clan, but he's actually the father of #19 in hiding.
|
105
|
Yuber
|
A non-human entity with godly powers. He's a major enemy in the game, but counts as a star. Suiko I's #79 was hunting him.
|
106
|
Yuiri
|
A deadly warrior from the Alma Kinan Village. The eldest of the three, dressed in the trousers and sleeveless tunic.
|
107
|
Yumi
|
Second oldest of the Alma Kinan trio, wears a dress and primarily uses magic in battle.
|
108
|
Yun
|
Youngest of the Alma Kinan trio. She has prepared her whole life to die in a sacrificial ceremony.
|
|
|
|
Suiko IV
|
1
|
Adrienne
|
The blacksmith for this game. She made the poorly timed choice to move to Obel just before the Kooluk invaded.
|
2
|
Agnes
|
The territorial, often rude, right-hand assistant to #20. Repels people from #20's vicinity, especially #99.
|
3
|
Akaghi
|
The male ninja who, along with #67, works directly for #86 under direction from the Crays. Has a tall, pointed hairstyle.
|
4
|
Aldo
|
A lost archer found on Hermitage Island who wants to get to know #103, as he feels they're both loners.
|
5
|
Ameria
|
A swordswoman mercenary hired by Razril city to help protect them. Has short red hair and white short-shorts.
|
6
|
Axel
|
A swordsman from Na-Nal sent by his father to aid in the war with the Kooluk. Long, white hair, swings a broadsword.
|
7
|
Bang
|
A sleepy-looking old man with a loud name. Runs the lottery game on the ship.
|
8
|
Bartholomew
|
He attacked a Kooluk ship and has been wanted by them ever since. A quiet man with a big spear.
|
9
|
Basil
|
This kid from Razril operates the spinning tops game on the ship.
|
10
|
Brec
|
A filthy, portly pirate. He becomes known around the ship for his stench. Joins with #41.
|
11
|
Carrie
|
The nurse to Dr. #108. He left her behind while she was out gathering herbs, but she found him later.
|
12
|
Cedric
|
A teenager with a chronic habit of pulling the ol' dine-and-dash. Hiding from #84 when found by the hero.
|
13
|
Chadli
|
An item store merchant. For some reason, he insists on wearing a steel helm at all times.
|
14
|
Champo
|
A Nay-kobold with calico fur. Expert mouser. Partakes in petty thievery with #69 and gets in trouble.
|
15
|
Charlemagne
|
A fencing-style swordsman with aristocratic flair and a heart of gold. Becomes good friends with #91.
|
16
|
Chiepoo
|
This Nay-kobold asipres to be the world's greatest merchant. Is famous in his home town for having left to do so.
|
17
|
Dario
|
The right-hand pirate to #48. Raising #70 as his own. Attacks the hero for mistakenly thinking they're poaching mermaids.
|
18
|
Deborah
|
The best friend of #77. She's a fortune teller who is so moved by the hero's fortune that she joins his army.
|
19
|
Desmond
|
Initially just a liason for the hero while visiting Obel, this guy gets the job of handling administrative duties later.
|
20
|
Elenor Silverberg
|
The game's tactician. An ancestor to SI/II/III's famed family of tacticians. She lives the life of a hermit when found.
|
21
|
Ema
|
The kindly wife of #28. The two are looking for a place to settle down when they get caught up in war.
|
22
|
Etienne
|
Before Suiko IV, this musician used to play for #91's family. Once reunited with #91, he plays the game's soundtrack for you.
|
23
|
Eugene
|
A young lad training to be a spearfighter. His mother begs the hero to take him into his army.
|
24
|
Flare
|
Princess of Obel and daughter of #56. Plays a major part in ending the occupation of Obel while held behind enemy lines.
|
25
|
Frederica
|
An archer from Scarlet Moon investigating the Cray's for war crimes. She joins the hero to try and see that through.
|
26
|
Funghi
|
This kid with a mushroom haircut is a cook aboard the ship. Joins after you liberate Obel.
|
27
|
Gareth
|
This grandfatherly looking fellow is the ship's sculptor.
|
28
|
Gary
|
The founding father of what would become the Knights of (Suiko I's #67). The pendant he wears even became their sigil.
|
29
|
Gau
|
Shares a name with Final Fantasy VI's wild child and Suiko III's one-eyed Kobold. A wild man of Hermitage Island.
|
30
|
Gretchen
|
A dedicated, disciplined swordswoman who enlists as a bodyguard to the hero.
|
31
|
Gunter
|
This gambler operates the dice games aboard your ship.
|
32
|
Haruto
|
A navigator for #56 and a cartographer. Does the same for the hero once recruited.
|
33
|
Helga
|
A strongwoman swinging two hatchets in battle. She causes so much havoc in a bar that #15 has to pay for it!
|
34
|
Helmut
|
A young officer of the Kooluk forces who, once defeated in Razril, joins the hero.
|
35
|
Hervey
|
Along with #95, he's one of the right hand men of #48. He's the more ruggedly handsome of the two.
|
36
|
Igor
|
A gambler who happens to own the hot springs on Mordo Island. Runs the coin games on the ship.
|
37
|
Izak
|
One of the few survivors of the Rune Cannon blast on Iluya Island. A strong warrior with a big sword out for vengeance.
|
38
|
Jango
|
He and his best bud #10 boldly board the ship and offer their services in the war. A brute of a pirate with a short mohawk.
|
39
|
Jeane
|
Immortal runemistress known for her stunning beauty who appears in all games, often scantily clad.
|
40
|
Jeremy
|
A quiet, reserved swordsman who gets tricked by the scheme being run by #66 and #87 and is trying to recoup losses.
|
41
|
Jewel
|
One of the hero's four friends from the Knights of Gaien. She's the one with the short, white hair and plucky attitude.
|
42
|
Karl
|
A big, strong, bald, moustache-wearing martial artist who is always working out and trying to get stronger.
|
43
|
Katarina Cott
|
The former Vice-Commander of the Knights of Razril. After Kooluk invaded, she was abandoned at sea until #48 finds her.
|
44
|
Kate
|
A ninja from the same group as #67. Was a Cray employee, until they sent her to Iluya Island and fired a rune cannon at it.
|
45
|
Keen
|
An old assassin trying to kill #95. He puts that on hold during the war and operates a confessional/judging booth.
|
46
|
Keneth
|
Another Knight of Gaien friend of the hero. He's the calm, measured one with the brown manbun.
|
47
|
Kevin
|
He and his wife, #79, operated a café on Illuya until the rune cannon happened. Now cooks for the hero.
|
48
|
Kika
|
This swordswoman is practically the Queen of the Pirates. Highly respected and revered, she plays a central role in things.
|
49
|
Konrad
|
A famed magic teacher. #43 was a student of his, and she drew him out of retirement during the war.
|
50
|
Lazlo
|
The player character for the game. A teenager enlisted to the Razril forces at the start of the game.
|
51
|
Lilan
|
The youngest of the mermaid sisters.
|
52
|
Lilen
|
A mermaid sister. She's the one with the sandy hair and dark blue fins.
|
53
|
Lilin
|
One of the mermaid sisters. She's the blond one you recruit first.
|
54
|
Lilon
|
The oldest mermaid sister. She's got light brown hair and green fins.
|
55
|
Liloon
|
The last of the mermaid sisters you find. She's the one with the dark hair and orange fins.
|
56
|
Lino en Kuldes
|
The King of Obel, though you wouldn't say so when you first meet him. Father of #24.
|
57
|
Lo Fong
|
The sister of a trio of bandit siblings falsely operating the Mordo springs.
|
58
|
Lo Hak
|
The little brother of the bandit siblings. Does what he's told. Has close cut, blond hair.
|
59
|
Lo Seng
|
The oldest brother of the bandit siblings. He's the brains behind it. Has long-ish dark hair.
|
60
|
Louise
|
The bartender on the ship. Actually the mother of #70, but doesn't want #70 to know it and gave him to #17 to raise.
|
61
|
Manu
|
A posh man who builds and operates the elevator on the ship.
|
62
|
Mao
|
One half of the oddball twin brothers with #71. They just kinda show up in the depths of the ship and start cultivating.
|
63
|
Maxine
|
An adept mage dressed entirely in dark red. She works for #86 and is sent to thwart the hero early on.
|
64
|
Micky
|
The dutiful servant of #91. Writes a serial novel in the ships' newspaper in his spare time.
|
65
|
Millay
|
Almost forced to marry #91, she runs away. #91 gets his father's men to back off and she joins the hero as a bodyguard.
|
66
|
Mitsuba
|
A woman with a big sword who runs a scheme with #87. Gets caught by the hero and joins up with him.
|
67
|
Mizuki
|
A ninja in a tight, short, blue dress who works with #3 on behalf of #86. She also talks #44 into joining.
|
68
|
Nabokov
|
This man is the game's appraiser.
|
69
|
Nalkul
|
This sly tabby Nay-Kobold partners with #14 in petty thievery. The brains of their operation.
|
70
|
Nalleo
|
Raised as the son of #17, he's an aspiring pirate kid. Unknown to him, #60 is his mother.
|
71
|
Nao
|
Twin brother of #62. He grows mint, the other grows mushrooms. Are we sure it's mint he grows?
|
72
|
Nataly
|
This girl handles all window-related matters.
|
73
|
Nico
|
This young lad is the lookout on the ship. His abilities at this job are said to be strikingly good.
|
74
|
Noah
|
A little human girl who wants to be a Nay-Kobold. She even wears cat ears and paw gloves. Runs the Fifty-One card game.
|
75
|
Oleg
|
This inventor came up with the video camera in the Suiko world. Catches the destruction of Illuya with it.
|
76
|
Ornan
|
A man wandering around looking for a woman he once danced with. #60 reminds him of her.
|
77
|
Oskar
|
An incorrigible gossip and best friend of #18. He follows #18 to the ship and drinks tea with her.
|
78
|
Pablo
|
A well-dressed mage researching the rune cannons. Their inventor, #106, won't tell him much, though.
|
79
|
Pam
|
The wife of #47. The pair manage much of the cooking on board the ship. Famous for her buns, cakes and tea.
|
80
|
Paula
|
The third Gaien Knight friend of the hero. She's the red-haired elf dressed all in green.
|
81
|
Pecola
|
The interior decorator of the ship. Apparently she writes books about it.
|
82
|
Perrault
|
A newspaper reporter/publisher/novelist who joins the army.
|
83
|
Phil
|
This long-haired fella is the ships' tailor. Apparently he's the best around at it.
|
84
|
Rachel
|
This red-headed woman brandishes a big spear, which she needs in the debt collecting biz. Chasing #12 presently.
|
85
|
Rakgi
|
The young son of #89. Guides people to the ruins in Obel. His father had the rune of punishment at one time.
|
86
|
Ramada
|
The ninjas at #3 and #67 work directly for him. Took on jobs for the Kooluk until he realized they were using him as a pawn.
|
87
|
Reinhold
|
He dupes people into thinking #66 beats him up, then challenges people to fight him. The hero uncovers their scheme.
|
88
|
Rene
|
This girl enjoys treasure hunting with divining rods. She seems pretty good at it.
|
89
|
Rikie
|
The mother of #85 and the wife of a fisherman who previously held the Rune of Punishment.
|
90
|
Rita
|
A girl in colourful clothes who runs a tile game named after herself.
|
91
|
Schtolteheim Reinbach III
|
Many a character has assumed his legendary name in the other Suiko games.
|
92
|
Selma
|
An elf of Na-Nal who sides with the hero over her chief. She's banished for that and joins you as a result.
|
93
|
Setsu
|
This little fellow with the bushy moustache is the primary attendant to #24 and #56.
|
94
|
Shiramine
|
Him and his pal #104 handle the fishing on the ship. #104 even fished him up accidentally once. Whoops.
|
95
|
Sigurd
|
A former soldier of Middleport who now serves as one of the right hand men of #48, in tandem with #35.
|
96
|
Snowe Vingerhut
|
The best friend of the hero character. Following shady events, he and his father surrender Razril to the Kooluk.
|
97
|
Taisuke
|
This guy handles the bath for this game.
|
98
|
Tal
|
The fourth Knight of Gaien friend. He's the big, strong one with the short, brown hair.
|
99
|
Tanya
|
A librarian primarily, but she's also an aspiring tactician and wanted to be #20's apprentice. She and #2 don't get along.
|
100
|
Ted
|
Hey look, it's the buddy of Suiko I's hero! He's sailing around on the Fog Ship when encountered, Soul Eater Rune and all.
|
101
|
Tov
|
#56 hired this ship builder to work on a massive ship in secret, which becomes your HQ, so naturally, he's along for the ride.
|
102
|
Travis
|
A quiet loner with a red ponytail. This guy is a bit of a trickster and tries to avoid people fervently.
|
103
|
Trishtan
|
A hypocondriac who #108 medicates with flour as a placebo. He's a swordsman too, so #108 convinces you to recruit him.
|
104
|
Ugetsu
|
A world reknowned fisherman. He and #94 fish together on your ship. He's the hefty one of the two.
|
105
|
Viki
|
Clumsy magician who bears the Blinking Rune of teleportation. She has appeared in all main Suiko games.
|
106
|
Warlock
|
The inventor of the rune cannons. He joins the hero so he can try to right the wrong of making it in the first place.
|
107
|
Wendel
|
A girl with a typically male name. She wants to be a lookout person, like #73, but he mostly finds her annoying.
|
108
|
Yu
|
The doctor of the ship. #11 is his nurse. Dressed head to heel in red.
|
|
|
|
Suiko V
|
1
|
Alhazred
|
This old man is in pursuit of tomes. Particularly those with malicious runes embedded in them.
|
2
|
Ax
|
The youngest of three Dragon Horses you recruit. He's #67's mount-in-training. *Grink!*
|
3
|
Babbage
|
The oddball gear engineer of Estrise. Gets the elevator running. Bosses #91 around, frequently annoyed by #49.
|
4
|
Bastan
|
An old fellow with a long face. Was living in Haud Village as an appraiser, but he got fed up with the phonies there.
|
5
|
Belcoot
|
The Kanakan swordsman who competes in, and is cheated out of, the Sacred Games. #54 is his girlfriend, #35 is his rival.
|
6
|
Bergen
|
A young dwarf with spiked red hair. He's helping #45 with hole digging in the hopes of seeing some "Craaazy magic"
|
7
|
Bernadette Egan
|
Ferid's little sister and aunt of the hero. She's a high-ranking naval officer of the Island Nations.
|
8
|
Boz Wilde
|
The big, boisterous Lord of Estrise with the tall mohawk. Considers himself the rival of Dilber Novum.
|
9
|
Byakuren
|
The monster of Ceras Lake. Turns out to be a serpent upset with the whole water level thing. #29 can speak to it.
|
10
|
Cathari
|
A deadly sniper of the Howling Voice Guild. Knows #50 quite well. She bears a True Holy Rune (Godspeed Rune).
|
11
|
Chisato
|
A ventriloquist of Nirva Island. Uses her skill to trick some pirates holding a kid hostage. Also handles the sound effect sets.
|
12
|
Chuck
|
A big brute with wild red hair. He minds the vault. Worked for #52's family, but his loyalty lies with her above all.
|
13
|
Cius
|
Originally a jailer at Agate prison, he and #44 take a liking to their prisoner, #50 and help her escape.
|
14
|
Cornelio
|
A Haud Village composer of the Do Re Mi elves. Bears an unsettling resemblance to them. "Mediocrities everywhere!"
|
15
|
Craig Laden
|
The Commander of the Dragon Horse Cavalry. A stickler for rules, he refuses to aid the hero until nearly the last minute.
|
16
|
Dinn
|
The General of Sable's armed forces. A calm man who swings a sword taller than he is.
|
17
|
Dongo
|
This dwarf has had it with forging nails for #100! When he finally tells his boss that, you hire him as your blacksmith.
|
18
|
Egbert Aethelbald
|
His family used to rule Stormfist, until it was taken by the FILTHY DEVILS! He's got the family tree to prove it.
|
19
|
Eresh or Euram Barows
|
This can either be #52's foppish, foolish brother or #38's mysterious little friend found in the hole near Rainwall. Your call.
|
20
|
Ernst
|
You might think he's a leopard, but he's actually #71's boyfriend with a cursed rune. They believe #45 can remove it.
|
21
|
Faylen
|
The little sister of #22. They act as #81's second hands in their little bandit gang. She has a huge crush on #81.
|
22
|
Faylon
|
The big, hefty bro of #21. His weapon is a giant, clobberific fist. There's a bird on his head.
|
23
|
Flail
|
A blue, female dragon horse. The mount of #74. Does not get along with #9. *Grank!*
|
24
|
Freyjadour Falenas (The Prince)
|
The player character. The eldest child of Queen Arshtat and Commander Ferid of the Queendom of Falena.
|
25
|
Fuwalafuwalu
|
This furry little fella is the elder of the beaver folk. He tries to completely avoid humans, until their war comes to him.
|
26
|
Fuyo
|
This cheery lady is the administrator and mother hen of #72's detective agency. Also plays a mean game of Feitas.
|
27
|
Galleon
|
The eldest of the Queen's Knights. He's the white-haired tank with the halberd. Was married to #90 way back.
|
28
|
Gavaya
|
Hailing from Armes, this guy with red dreadlocks is on a quest to find a wife. Knaves keep getting in his way, though.
|
29
|
Genoh
|
An ancient, intelligent tortoise affectionately known as "Boss" by the beavers. Enjoys other seniors and taking… it… slow…
|
30
|
Georg Prime
|
An unrivaled swordsman. Under Ferid's orders, he dispatches Queen Arshtat when the Sun Rune drives her to insanity.
|
31
|
Goesch
|
A hot tempered farmer of Lordlake. He's passionate about his town and refuses to abandon it, no matter how destitute.
|
32
|
Gunde
|
This dwarf frequently participates in #47's smuggling/jailbreak schemes by digging tunnels. Said to be the best in Falena.
|
33
|
Haleth
|
A pal of #47's based out of Hersheville. Helps him in his smuggling racket. Bookie for the Dragon Horse races at the castle.
|
34
|
Haswar Falenas
|
The hero's first cousin once removed. She's the Oracle of Lunas now, but was once heir to the Falenan throne.
|
35
|
Hazuki
|
The fierce, determined rival of #5 ever since he beat her in swordplay. She will go anywhere he is just for a rematch.
|
36
|
Isabel
|
This fiery redhead in unorthodox armour has one goal: Stomp out evil wherever it may lurk. #56 is always at her side.
|
37
|
Isato
|
The elven attendant and protector of #34 and Lunas in general. Totally dedicated to his work, he has no patience for #97.
|
38
|
Jeane
|
Immortal runemistress known for her stunning beauty who appears in all games, often scantily clad.
|
39
|
Josephine/Yuma
|
A narcissistic fashionista residing in Haud Village. In actual fact, she's a runaway Armes noblewoman and #88's sister.
|
40
|
Killey
|
A frigid, ruthless man garbed in red. He's searching for Sindar ruins. Knows #48 well, much to his chagrin. Familiar with #108.
|
41
|
Kisara
|
The patient wife of #47 and mother of #51. She's the right hand of #75 and an experienced sailor and fisherwoman.
|
42
|
Kyle
|
The carefree member of the Queen's Knights with the blond mane. A ladies man with a huge crush on Sialeeds.
|
43
|
Lance
|
The red dragon horse of #80. His whiskers look like a long beard. *Gronk!*
|
44
|
Lelei
|
A former prison guard, she befriended the inmate in her care, #50, and is now apprenticing as a tactician beneath her.
|
45
|
Levi
|
An older mage of immense power. Paired with #6, they could be mistaken for Gandalf and Bilbo. The castle's magic tutor.
|
46
|
Linfa
|
A seductive gambler who uses her looks to her advantage in her card game antics.
|
47
|
Logg
|
Husband of #41, Father of #51, he's a fisherman/smuggler of Raftfleet. He and his daughter tend to get into mischief.
|
48
|
Lorelai
|
A rookie explorer of Sindar ruins. She mostly follows #40 and #108, pestering both. Also appeared in Suiko's I and II.
|
49
|
Lu
|
An extremely hyperactive young lady from Estrise. Constantly breaking #3's machines, to #91's frustration.
|
50
|
Lucretia Merces
|
Suiko V's tactician. She got locked up for crossing the Godwins. #48 is her apprentice, #10 is a friend, Sialeeds hates her.
|
51
|
Lun
|
The daughter of #41 and #47, frequent accomplice to #47's mischief earily on, but sets herself apart as the game goes on.
|
52
|
Luserina Barows
|
The daughter to the reigning Lord of Rainwall. Gives up on him and joins the hero. Helps with team management.
|
53
|
Lyon
|
The bodyguard of the hero. A Queen's Knight in training who was adopted by Ferid after he rescued her from Nether Gate.
|
54
|
Marina
|
The bubbly girlfriend of #5. She worked at the inn in Stormfist, but now runs the castle inn.
|
55
|
Maroon
|
The eldest of the Beaver Siblings. He's #25's assistant, and lends a hand in restoring Lordlake.
|
56
|
Mathias
|
The tall, stern follower of #36. Will attempt to throw anyone who looks crossly at #36 into the nearest body of water.
|
57
|
Meroon
|
The tiniest beaver. 2nd youngest of the five, she likes to play with humans and chase her youngst brother, #61. "Nuooh!"
|
58
|
Miakis
|
She's the bodyguard of the hero's little sister and lovingly torments her. Protects the hero after the Godwins fire her.
|
59
|
Miroon
|
The second oldest of the beaver siblings. She left home to operate a hot spring in Yashuna. Opens a bath at the castle.
|
60
|
Mohsen
|
After Zahak destroys Lelcar, this armourer is out of a shop. Luckily, the castle is in need of such services.
|
61
|
Moroon
|
The youngest of the beaver siblings. He's the rocker with the electric guitar. Lives at the Baska Mines and hates humans.
|
62
|
Mueller
|
A stoic, strict, intimidatingly tall man who leads the Lindwurm Mercenary Brigade with #102. Idolized by #79.
|
63
|
Murad
|
This doctor handled the medical needs of the Sacred Games. Once war occurs, he's on the front lines treating the wounded.
|
64
|
Muroon
|
The third oldest of the beaver siblings. He's the tallest and most intelligent. An expert builder, especially if it's dams.
|
65
|
Nakula
|
A former soldier of Armes. This spearman's father was assassinated by #82 and he wants revenge. #72 has a talk with him.
|
66
|
Nelis
|
She and #103 are on a mission on behalf of the Island Nations to find and destroy rune cannon shells. You and #7 help.
|
67
|
Nick
|
A rookie of the Dragon Horse Knights. He trains to someday ride #2. Just don't ask him to play his dragon flute. #104's pal.
|
68
|
Nifsara
|
An Armes spearwoman and bodyguard of #88. She loves to flirt with the hero and the other pretty men of the castle.
|
69
|
Nikea
|
A martial arts expert known for her super-duper-special moves and voracious appetite.
|
70
|
Norden
|
On first glance, you'd think he's just Rainwall's town drunk, but he drinks to forget what #52's brother ordered him to do.
|
71
|
Norma
|
A travelling performer and the dedicated girlfriend of #20. She loves the full moon, as it's the only time he's human.
|
72
|
Oboro
|
A former agent of Nether Gate, now a pro detective. He took in #82 and #85 from Nether Gate and they work for him.
|
73
|
Orok
|
Runs the western islet of Lelcar. He's the one who was in the shady business of forcing men into the Godwin army.
|
74
|
Rahal
|
Next in line to #15 in the Dragon Horse Cavalry. #23 is his mount. He's so pretty that he can disguise himself as #76.
|
75
|
Raja
|
Everyone in Raftfleet calls this retired navy commander and current mayor 'The Admiral' and she's earned it.
|
76
|
Rania
|
#74's sister. Can hear things that are otherwise imperceptible to humans. Makes flutes for the Dragon Horse Cavalry.
|
77
|
Raven
|
An infamous thief of family trees. Gets his name from his rune, which grants invisibility. #72 has caught him before.
|
78
|
Retso
|
This chef has two concerns: #89 (his daughter) and making the Mythical Fish Sashimi. Major opponent in Suiko II's cookoffs.
|
79
|
Richard
|
He's sworn eternal loyalty to #62 and does whatever #62 says, even if #62 isn't serious. A fantastic swordsman on his own.
|
80
|
Roog
|
#74's mohawk-sporting best bud. He's the brash one of the two. #43 is his dragon horse.
|
81
|
Roy
|
The head bandit behind the Sable crime wave. Impersonates the hero during this. Once recruited, he's your decoy.
|
82
|
Sagiri
|
A detective of #72's agency. A former Nether Gate assassin trained to perpetually smile. Assassinated #65's father.
|
83
|
Sairoh
|
A retired merchant of Raftfleet who comes out of retirement to lend his trading experience to the hero. Uncle of #86.
|
84
|
Sharmista
|
She's the bodyguard and assistant of #88. Though soft spoken, she's a high-ranking military official of Armes.
|
85
|
Shigure
|
This guy will do his detective work, but "Ugh, what a pain!" Protective of #82, loyal to #72, bossed around by #26.
|
86
|
Shinro
|
#83's nephew. With his trusty abacus, he'll make sure you get the best deal on all your supplies.
|
87
|
Shoon
|
A young gladiator of Stormfist. His goal is to end the cruel gladiatorial system. Helps uncover the Sacred Games plot.
|
88
|
Shula Valya
|
The eldest son of an influential Armes family. He's sent as a goodwill ambassador to the hero's side near the end of the war.
|
89
|
Shun Min
|
The daughter of #78. She tends to the fishies at the castle. Grows up to be the lover of Suiko II's #34, to tragic result.
|
90
|
Silva
|
A doctor of Lordlake. Since its scorching, she spends all her time treating the sick and starving. #27's ex-wife.
|
91
|
Sorensen
|
The friendly assistant of #3. His duties include cleaning the workshop and keeping #49 out of #3's hair.
|
92
|
Subala
|
She's hot-tempered and ill-mannered, but there's few in Raftfleet that can fish as well as she. Childhood friend of #51.
|
93
|
Takamu
|
You spring this cartographer from Agate Prison. Perhaps the one human who can see and navigate Elven roads.
|
94
|
Talgeyl
|
The acting leader of Lordlake following the execution of the previous one. A polite old man and #96's grandpa.
|
95
|
Taylor
|
This journalist will go to any lengths to get the big scoop. Writes the newspaper for the castle.
|
96
|
Toma
|
A determined kid from Lordlake who just wants to save the people of his town and see it restored to its former glory.
|
97
|
Urda
|
A female elf from Alseid. She's trying to get #37 to come home and can't understand why he works with and helps humans.
|
98
|
Viki
|
Clumsy magician who bears the Blinking Rune of teleportation. She has appeared in all main Suiko games.
|
99
|
Volga
|
The Lelcar leader who controls the eastern islet. A tough guy with a soft side, he takes in and raises orphans. #42 was one.
|
100
|
Wabon
|
The head dwarf. This guy was #17's boss. He LIVES for mine carts. They're his favourite thing ever, just ask him.
|
101
|
Wasil
|
The Lelcar leader in the middle, in many ways. He's the one in green who keeps blurting the hero's name while undercover.
|
102
|
Wilhelm
|
He heads up the Lindwurm Brigade with #62. #62 does most of the work, though. It seems like he's in it just to meet women.
|
103
|
Yahr
|
An Island Nations soldier tasked with finding Rune Cannon Shells. Joins your army in thanks for helping him find one.
|
104
|
Yoran
|
A stable boy of Gordius primarily tasked with looking after #2. Usually hanging with #67. Plays a better flute than he does.
|
105
|
Zegai
|
The definition of the strong, silent type. An exceptional spear fighter who helps the hero escape during the Godwin coup.
|
106
|
Zerase
|
A mysterious, pale woman dressed in black with immense magical power due to her Star Rune. Unapologetically abrasive.
|
107
|
Zunda
|
The lone female dwarf you recruit. Really wants to see what all the fuss is over human-made windows.
|
108
|
Zweig
|
An expert on the Sindar. Has little time for #48's antics, but she's always tailing him. He shows you to Ceras Lake's ruins.
|