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All Nodon in Game Builder Garage

Name all of the Nodon used for making games in Nintendo's 'Game Builder Garage' for the Nintendo Switch.
Quiz by TJSlurch
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Last updated: March 25, 2022
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First submittedMarch 25, 2022
Times taken9
Average score57.6%
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Hint
Input Nodon
Outputs the same value endlessly
Constant
Detects button inputs
Button
Detects stick inputs
Stick
Detects touch screen inputs
If-Touched
Detects the location of touch screen presses
Touch-Position
Detects shaking of the controller
Shake
Detects tilting of the controller
Tilt
Detects how much the controller is facing upwards
If-Face-Up
Detects the speed that the controller is rotated
Rotation-Speed
Detects IR Motion Camera inputs
IR Motion Camera
Detects objects being broken
Object-Break
Outputs a signal at the game start
On-Start
Hint
Middle Nodon
Mathematically combines two inputs into one
Calculator
Scales an input according to the output range
Map
Converts the input into neat portions
Digitise
Calculates the square root of the input value
Square-Root
Outputs the value as positive
Absolute-Value
Converts a negative to positive and converts a positive to a negative
+- Inversion
Outputs a value of 1 if the input changes from 0
Trigger-From-0
Finds the angle of two combined locations from (0,0)
Position-Angle
Output the horizontal location of the angle on a circle with radius 1
Angle-Position
Outputs the difference between two angles
Angle-Difference
Outputs 1 if both inputs meet the specified conditions
Comparison
Outputs 1 if both inputs aren't 0
AND
If the input is 0, it will output 1, otherwise the output is 0
NOT
Can be turned on (it then outputs 1) and off (it outputs 0)
Flag
Outputs a value which can be increased, decreased or reset
Counter
Outputs a generated random number
Random
Waits a designated period of time before outputing
Timer
Detects marker nodon
Bull's-Eye
Sends the signal to the exit
Wormhole-Entrance
Receives the signal from the entrance
Wormhole-Exit
Adds text to the program screen
Comment
Hint
Output Nodon
Plays a sound effect
Play-Sound
Plays background music
Background-Music
Causes the controller to rumble
Vibration
Changes the level of gravity
Reduce-Gravity
Causes time to slow down
Slow-Time
Restarts the game from the beginning
Retry
Returns to the game select screen
End-Game
Swaps to another game
Swap-Game
Outputs a simple marker
Marker-Display
Outputs a marker on two axes
2D-Marker-Display
Outputs a marker constantly
Continuous-Marker-Display
Emits infrared light from the right joycon
IR Light
Clears the puzzle (unobtainable)
Puzzle-Clear
Hint
Object Nodon
Person object
Person
Car object
Car
UFO object
UFO
3D shape object
Object
Unique object
Fancy-Object
Object that can be programmed to move
Moving-Object
Object that can be programmed to rotate
Rotating-Object
Object that can be programmed to extend
Extending-Object
Displays a visual effect
Effect
Object with text
Text-Object
Object with a number
Number-Object
Customisable image
Texture
Detects an object making contact
Touch-Sensor
Detects an object destroying something
Destroying-Sensor
Detects an object being destroyed
Destroyed-Sensor
Detects an object being grabbed
Grabbed-Sensor
Detects an object's location
Location-Sensor
Detects an object's speed
Speed-Sensor
Detects an object's acceleration
Acceleration-Sensor
Detects an object's rotation around each axis
Angle-Sensor
Detects an object's speed of rotation
Rotation-Speed-Sensor
Attaches objects so that one can slide in a direction
Slide-Connector
Attaches objects so that one can slide in all directions
Free-Slide-Connector
Attaches objects so that one can rotate around a point
Hinge-Connector
Attaches objects so that they are connected by string
String-Connector
Propels an object at a set speed and direction
Launch-Object
Destroys objects that make contact
Destroy-Object
The entrance for objects to teleport to the exit
Teleport-Object-Entrance
The exit for objects to teleport from the entrance
Teleport-Object-Exit
Attracts or repels objects that make contact
Attract-Object
Changes the world's properties
World
Sets the camera as a moveable screen
Game-Screen
Sets the camera with adjustable location, direction and settings
Camera
Sets the camera's location
Camera-Position
Sets the camera's target
Camera-Target
Sets the camera's direction
Camera-Direction
Sets the camera's angle
Camera-Angle
Attaches objects to the camera
Head
Attaches objects the hands
Hand
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