No.
|
Answer
|
Desc.
|
#134
|
Heavy Metal
|
Doubles the Pokémon's weight.
|
#135
|
Light Metal
|
Halves the Pokémon's weight.
|
#136
|
Multiscale
|
Reduces the amount of damage the Pokémon takes while its HP is full
|
#137
|
Toxic Boost
|
Powers up physical attacks when the Pokémon is poisoned.
|
#138
|
Flare Boost
|
Powers up special attacks when the Pokémon is burned.
|
#139
|
Harvest
|
May create another Berry after one is used.
|
#140
|
Telepathy
|
Anticipates an ally's attack and dodges it.
|
#141
|
Moody
|
Raises one stat sharply and lowers another every turn.
|
#142
|
Overcoat
|
Protects the Pokémon from things like sand, hail, and powder.
|
#143
|
Poison Touch
|
May poison a target when the Pokémon makes contact.
|
#144
|
Regenerator
|
Restores a little HP when withdrawn from battle.
|
#145
|
Big Pecks
|
Protects the Pokémon from Defense-lowering effects.
|
#146
|
Sand Rush
|
Boosts the Pokémon's Speed stat in a sandstorm.
|
#147
|
Wonder Skin
|
Makes status moves more likely to miss.
|
#148
|
Analytic
|
Boosts move power when the Pokémon moves last.
|
#149
|
Illusion
|
Comes out disguised as the Pokémon in the party's last spot.
|
#150
|
Imposter
|
The Pokémon transforms itself into the Pokémon it's facing.
|
#151
|
Infiltrator
|
Passes through the opposing Pokémon's barrier, substitute, and the like and strikes.
|
#152
|
Mummy
|
Contact with the Pokémon changes the attacker's Ability to Mummy.
|
#153
|
Moxie
|
The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.
|
#154
|
Justified
|
Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.
|
#155
|
Rattled
|
Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.
|
#156
|
Magic Bounce
|
Reflects status moves instead of getting hit by them.
|
#157
|
Sap Sipper
|
Boosts the Attack stat if hit by a Grass-type move instead of taking damage.
|
#158
|
Prankster
|
Gives priority to a status move.
|
#159
|
Sand Force
|
Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm
|
#160
|
Iron Barbs
|
Inflicts damage on the attacker upon contact with iron barbs.
|
#161
|
Zen Mode
|
Changes the Pokémon's shape when HP is half or less.
|
#162
|
Victory Star
|
Boosts the accuracy of its allies and itself.
|
#163
|
Turboblaze
|
Moves can be used on the target regardless of its Abilities.
|
#164
|
Teravolt
|
Moves can be used on the target regardless of its Abilities.
|
#165
|
Aroma Veil
|
Protects itself and its allies from attacks that limit their move choices.
|
#166
|
Flower Veil
|
Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats.
|
#167
|
Cheek Pouch
|
Restores HP as well when the Pokémon eats a Berry.
|
#168
|
Protean
|
Changes the Pokémon's type to the type of the move it's about to use.
|
#169
|
Fur Coat
|
Halves the damage from physical moves.
|
#170
|
Magician
|
The Pokémon steals the held item of a Pokémon it hits with a move.
|
#171
|
Bulletproof
|
Protects the Pokémon from some ball and bomb moves.
|
#172
|
Competitive
|
Boosts the Sp. Atk stat sharply when a stat is lowered.
|
#173
|
Strong Jaw
|
The Pokémon's strong jaw boosts the power of its biting moves.
|
#174
|
Refrigerate
|
Normal-type moves become Ice-type moves. The power of those moves is boosted a little.
|
#175
|
Sweet Veil
|
Prevents itself and ally Pokémon from falling asleep.
|
#176
|
Stance Change
|
The Pokémon changes its form to Blade Forme when it uses an attack move and changes to Shield Forme when it uses King's Shield.
|
#177
|
Gale Wings
|
Gives priority to Flying-type moves when the Pokémon's HP is full.
|
#178
|
Mega Launcher
|
Powers up aura and pulse moves.
|
#179
|
Grass Pelt
|
Boosts the Pokémon's Defense stat on Grassy Terrain.
|
#180
|
Symbiosis
|
The Pokémon passes its item to an ally that has used up an item.
|
#181
|
Tough Claws
|
Powers up moves that make direct contact.
|
#182
|
Pixilate
|
Normal-type moves become Fairy-type moves. The power of those moves is boosted a little.
|
#183
|
Gooey
|
Contact with the Pokémon lowers the attacker's Speed stat.
|
#184
|
Aerilate
|
Normal-type moves become Flying-type moves. The power of those moves is boosted a little.
|
#185
|
Parental Bond
|
Parent and child each attacks.
|
#186
|
Dark Aura
|
Powers up each Pokémon's Dark-type moves.
|
#187
|
Fairy Aura
|
Powers up each Pokémon's Fairy-type moves.
|
#188
|
Aura Break
|
The effects of "Aura" Abilities are reversed to lower the power of affected moves.
|
#189
|
Primordial Sea
|
The Pokémon changes the weather to nullify Fire-type attacks.
|
#190
|
Desolate Land
|
The Pokémon changes the weather to nullify Water-type attacks.
|
#191
|
Delta Stream
|
The Pokémon changes the weather to eliminate all of the Flying type's weaknesses.
|
#192
|
Stamina
|
Boosts the Defense stat when hit by an attack.
|
#193
|
Wimp Out
|
The Pokémon cowardly switches out when its HP becomes half or less.
|
#194
|
Emergency Exit
|
The Pokémon, sensing danger, switches out when its HP becomes half or less.
|
#195
|
Water Compaction
|
Boosts the Pokémon's Defense stat sharply when hit by a Water-type move.
|
#196
|
Merciless
|
The Pokémon's attacks become critical hits if the target is poisoned.
|
#197
|
Shields Down
|
When its HP becomes half or less, the Pokémon's shell breaks and it becomes aggressive.
|
#198
|
Stakeout
|
Doubles the damage dealt to the target's replacement if the target switches out.
|
#199
|
Water Bubble
|
Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn.
|
#200
|
Steelworker
|
Powers up Steel-type moves.
|
#201
|
Berserk
|
Boosts the Pokémon's Sp. Atk stat when it takes a hit that causes its HP to become half or less.
|
#202
|
Slush Rush
|
Boosts the Pokémon's Speed stat in a hailstorm.
|
#203
|
Long Reach
|
The Pokémon uses its moves without making contact with the target.
|
#204
|
Liquid Voice
|
All sound-based moves become Water-type moves.
|
#205
|
Triage
|
Gives priority to a healing move.
|
#206
|
Galvanize
|
Normal-type moves become Electric-type moves. The power of those moves is boosted a little.
|
#207
|
Surge Surfer
|
Doubles the Pokémon's Speed stat on Electric Terrain.
|
#208
|
Schooling
|
When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low.
|
#209
|
Disguise
|
Once per battle, the shroud that covers the Pokémon can protect it from an attack.
|
#210
|
Battle Bond
|
Defeating an opposing Pokémon strengthens the Pokémon's bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful.
|
#211
|
Power Construct
|
Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme.
|
#212
|
Corrosion
|
The Pokémon can poison the target even if it's a Steel or Poison type.
|
#213
|
Comatose
|
It's always drowsing and will never wake up. It can attack without waking up.
|
#214
|
Queenly Majesty
|
Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves.
|
#215
|
Innards Out
|
Damages the attacker landing the finishing hit by the amount equal to its last HP.
|
#216
|
Dancer
|
When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed.
|
#217
|
Battery
|
Powers up ally Pokémon's special moves.
|
#218
|
Fluffy
|
Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.
|
#219
|
Dazzling
|
Surprises the opposing Pokémon, making it unable to attack using priority moves.
|
#220
|
Soul-Heart
|
Boosts its Sp. Atk stat every time a Pokémon faints.
|
#221
|
Tangling Hair
|
Contact with the Pokémon lowers the attacker's Speed stat.
|
#222
|
Receiver
|
The Pokémon copies the Ability of a defeated ally.
|
#223
|
Power of Alchemy
|
The Pokémon copies the Ability of a defeated ally.
|
#224
|
Beast Boost
|
The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.
|
#225
|
RKS System
|
Changes the Pokémon's type to match the memory disc it holds.
|
#226
|
Electric Surge
|
Turns the ground into Electric Terrain when the Pokémon enters a battle.
|
#227
|
Psychic Surge
|
Turns the ground into Psychic Terrain when the Pokémon enters a battle.
|
#228
|
Misty Surge
|
Turns the ground into Misty Terrain when the Pokémon enters a battle.
|
#229
|
Grassy Surge
|
Turns the ground into Grassy Terrain when the Pokémon enters a battle.
|
#230
|
Full Metal Body
|
Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
|
#231
|
Shadow Shield
|
Reduces the amount of damage the Pokémon takes while its HP is full.
|
#232
|
Prism Armor
|
Reduces the power of supereffective attacks taken.
|
#233
|
Neuroforce
|
Powers up moves that are super effective.
|
#234
|
Intrepid Sword
|
Boosts the Pokémon's Attack stat when the Pokémon enters a battle.
|
#235
|
Dauntless Shield
|
Boosts the Pokémon's Defense stat when the Pokémon enters a battle.
|
#236
|
Libero
|
Changes the Pokémon's type to the type of the move it's about to use.
|
#237
|
Ball Fetch
|
If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.
|
#238
|
Cotton Down
|
When the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stat of all Pokémon except itself.
|
#239
|
Propeller Tail
|
Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
|
#240
|
Mirror Armor
|
Bounces back only the stat-lowering effects that the Pokémon receives.
|
#241
|
Gulp Missile
|
When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack.
|
#242
|
Stalwart
|
Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
|
#243
|
Steam Engine
|
Boosts the Pokémon's Speed stat drastically if hit by a Fire- or Water-type move.
|
#244
|
Punk Rock
|
Boosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves.
|
#245
|
Sand Spit
|
The Pokémon creates a sandstorm when it's hit by an attack.
|
#246
|
Ice Scales
|
The Pokémon is protected by ice scales, which halve the damage taken from special moves.
|
#247
|
Ripen
|
Ripens Berries and doubles their effect.
|
#248
|
Ice Face
|
The Pokémon's ice head can take a physical attack as a substitute, but the attack also changes the Pokémon's appearance. The ice will be restored when it hails.
|
#249
|
Power Spot
|
Just being next to the Pokémon powers up moves.
|
#250
|
Mimicry
|
Changes the Pokémon's type depending on the terrain.
|
#251
|
Screen Cleaner
|
When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon.
|
#252
|
Steely Spirit
|
Powers up ally Pokémon's Steel-type moves.
|
#253
|
Perish Body
|
When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.
|
#254
|
Wandering Spirit
|
The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact.
|
#255
|
Gorilla Tactics
|
Boosts the Pokémon's Attack stat but only allows the use of the first selected move.
|
#256
|
Neutralizing Gas
|
If the Pokémon with Neutralizing Gas is in the battle, the effects of all Pokémon's Abilities will be nullified or will not be triggered.
|
#257
|
Pastel Veil
|
Protects the Pokémon and its ally Pokémon from being poisoned.
|
#258
|
Hunger Switch
|
The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of each turn.
|
#259
|
Quick Draw
|
Enables the Pokémon to move first occasionally.
|
#260
|
Unseen Fist
|
If the Pokémon uses moves that make direct contact, it can attack the target even if the target protects itself.
|
#261
|
Curious Medicine
|
When the Pokémon enters a battle, it scatters medicine from its shell, which removes all stat changes from allies.
|
#262
|
Transistor
|
Powers up Electric-type moves.
|
#263
|
Dragon's Maw
|
Powers up Dragon-type moves.
|
#264
|
Chilling Neigh
|
When the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat.
|
#265
|
Grim Neigh
|
When the Pokémon knocks out a target, it utters a terrifying neigh, which boosts its Sp. Atk stat.
|
#266
|
As One
|
This Ability combines the effects of both Calyrex's Unnerve Ability and Glastrier's/Spectrier's Chilling/Grim Neigh Ability.
|