All Pokémon Abilities

name every pokemon ability! or else
Quiz by posypockets
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Last updated: August 5, 2022
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First submittedAugust 5, 2022
Times taken32
Average score62.0%
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No.
Answer
Desc.
#001
Stench
By releasing stench when attacking, this Pokémon may cause the target to flinch.
#002
Drizzle
The Pokémon makes it rain when it enters battle.
#003
Speed Boost
Its Speed stat is boosted every turn.
#004
Battle Armor
Hard armor protects the Pokémon from critical hits.
#005
Sturdy
It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
#006
Damp
Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.
#007
Limber
Its limber body protects the Pokémon from paralysis.
#008
Sand Veil
Boosts the Pokémon's evasiveness in a sandstorm.
#009
Static
The Pokémon is charged with static electricity, so contact with it may cause paralysis.
#010
Volt Absorb
Restores HP if hit by an Electric-type move instead of taking damage.
#011
Water Absorb
Restores HP if hit by a Water-type move instead of taking damage.
#012
Oblivious
The Pokémon is oblivious, and that keeps it from being infatuated or falling for taunts.
#013
Cloud Nine
Eliminates the effects of weather.
#014
Compound Eyes
The Pokémon's compound eyes boost its accuracy.
#015
Insomnia
The Pokémon is suffering from insomnia and cannot fall asleep.
#016
Color Change
The Pokémon's type becomes the type of the move used on it.
#017
Immunity
The immune system of the Pokémon prevents it from getting poisoned.
#018
Flash Fire
Powers up the Pokémon's Fire-type moves if it's hit by one.
#019
Shield Dust
This Pokémon's dust blocks the additional effects of attacks taken.
#020
Own Tempo
This Pokémon has its own tempo, and that prevents it from becoming confused.
#021
Suction Cups
This Pokémon uses suction cups to stay in one spot to negate all moves and items that force switching out.
#022
Intimidate
The Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat.
#023
Shadow Tag
This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping.
#024
Rough Skin
This Pokémon inflicts damage with its rough skin to the attacker on contact.
#025
Wonder Guard
Its mysterious power only lets supereffective moves hit the Pokémon.
#026
Levitate
By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
#027
Effect Spore
Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker.
#028
Synchronize
The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon.
#029
Clear Body
Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
#030
Natural Cure
All status conditions heal when the Pokémon switches out.
#031
Lightning Rod
The Pokémon draws in all Electric-type moves. Instead of being hit by Electric-type moves, it boosts its Sp. Atk.
#032
Serene Grace
Boosts the likelihood of additional effects occurring when attacking.
#033
Swift Swim
Boosts the Pokémon's Speed stat in rain.
#034
Chlorophyll
Boosts the Pokémon's Speed stat in harsh sunlight.
#035
Illuminate
Raises the likelihood of meeting wild Pokémon by illuminating the surroundings.
#036
Trace
When it enters battle, the Pokémon copies an opposing Pokémon's ability.
#037
Huge power
Doubles the Pokémon's Attack stat.
#038
Poison Point
Contact with the Pokémon may poison the attacker.
#039
Inner Focus
The Pokémon's intensely focused, and that protects the Pokémon from flinching.
#040
Magma Armor
The Pokémon is covered with hot magma, which prevents the Pokémon from becoming frozen.
#041
Water Veil
The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.
#042
Magnet Pull
Prevents Steel-type Pokémon from escaping using its magnetic force.
#043
Soundproof
Soundproofing gives the Pokémon full immunity to all sound-based moves.
#044
Rain Dish
The Pokémon gradually regains HP in rain.
#045
Sand Stream
The Pokémon summons a sandstorm when it enters a battle.
#046
Pressure
By putting pressure on the opposing Pokémon, it raises their PP usage.
#047
Thick Fat
The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.
#048
Early Bird
The Pokémon awakens from sleep twice as fast as other Pokémon.
#049
Flame Body
Contact with the Pokémon may burn the attacker.
#050
Run Away
Enables a sure getaway from wild Pokémon.
#051
Keen Eye
Keen eyes prevent other Pokémon from lowering this Pokémon's accuracy.
#052
Hyper Cutter
The Pokémon's proud of its powerful pincers. They prevent other Pokémon from lowering its Attack stat.
#053
Pickup
The Pokémon may pick up the item an opposing Pokémon used during a battle. It may pick up items outside of battle, too.
#054
Truant
The Pokémon can't use a move if it had used a move on the previous turn.
#055
Hustle
Boosts the Attack stat, but lowers accuracy.
#056
Cute Charm
Contact with the Pokémon may cause infatuation.
#057
Plus
Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.
#058
Minus
Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.
#059
Forecast
The Pokémon transforms with the weather to change its type to Water, Fire, or Ice.
#060
Sticky Hold
Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon.
#061
Shed Skin
The Pokémon may heal its own status conditions by shedding its skin.
#062
Guts
It's so gutsy that having a status condition boosts the Pokémon's Attack stat.
#063
Marvel Scale
The Pokémon's marvelous scales boost the Defense stat if it has a status condition.
#064
Liquid Ooze
The oozed liquid has a strong stench, which damages attackers using any draining moves.
#065
Overgrow
Powers up Grass-type moves when the Pokémon's HP is low.
#066
Blaze
Powers up Fire-type moves when the Pokémon's HP is low.
#067
Torrent
Powers up Water-type moves when the Pokémon's HP is low.
#068
Swarm
Powers up Bug-type moves when the Pokémon's HP is low.
#069
Rock Head
Protects the Pokémon from recoil damage.
#070
Drought
Turns the sunlight harsh when the Pokémon enters a battle.
#071
Arena Trap
Prevents opposing Pokémon from fleeing.
#072
Vital Spirit
The Pokémon is full of vitality, and that prevents it from falling asleep.
#073
White Smoke
The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats.
#074
Pure Power
Using its pure power, the Pokémon doubles its attack stat.
#075
Shell Armor
A hard shell protects the Pokémon from critical hits.
#076
Air Lock
Eliminates the effects of weather.
#077
Tangled Feet
Raises evasiveness if the Pokémon is confused.
#078
Motor Drive
Boosts its Speed stat if hit by an Electric-type move instead of taking damage.
#079
Rivalry
Becomes competitive and deals more damage to Pokémon of the same gender, but deals less to Pokémon of the opposite gender.
#080
Steadfast
The Pokémon's determination boosts the Speed stat each time the Pokémon flinches.
#081
Snow Cloak
Boosts evasiveness in a hailstorm.
#082
Gluttony
Makes the Pokémon eat a held Berry when its HP drops to half or less, which is sooner than usual.
#083
Anger Point
The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.
#084
Unburden
Boosts the Speed stat if the Pokémon's held item is used or lost.
#085
Heatproof
The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it.
#086
Simple
The stat changes the Pokémon receives are doubled.
#087
Dry Skin
Restores HP in rain or when hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves.
#088
Download
Compares an opposing Pokémon's Defense and Sp. Def stats before raising its own Attack or Sp. Attack stat--whichever will be more effective.
#089
Iron Fist
Powers up punching moves.
#090
Poison Heal
Restores HP if the Pokémon is poisoned instead of losing HP.
#091
Adaptability
Powers up moves of the same type as the Pokémon.
#092
Skill Link
Maximizes the number of times multistrike moves hit.
#093
Hydration
Heals status conditions if it's raining.
#094
Solar Power
Boosts the Sp. Atk stat in harsh sunlight, but HP decreases every turn.
#095
Quick Feet
Boosts the Speed stat if the Pokémon has a status condition.
#096
Normalize
All the Pokémon's moves become Normal-type. The power of these moves is boosted a little.
#097
Sniper
Powers up moves if they become critical hits when attacking.
#098
Magic Guard
The Pokémon only takes damage from attacks.
#099
No Guard
The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
#100
Stall
The Pokémon moves after all other Pokémon do.
#101
Technician
Powers up the Pokémon's weaker moves.
#102
Leaf Guard
Prevents status conditions in harsh sunlight.
#103
Klutz
The Pokémon can't use any held items.
#104
Mold Breaker
Moves can be used on the target regardless of its Abilities.
#105
Super Luck
The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
#106
Aftermath
Damages the attacker if it contacts the Pokémon with a finishing hit.
#107
Anticipation
The Pokémon can sense an opposing Pokémon's dangerous moves.
#108
Forewarn
When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
#109
Unaware
When attacking, the Pokémon ignores the target Pokémon's stat changes.
#110
Tinted Lens
The Pokémon can use "not very effective" moves to deal regular damage.
#111
Filter
Reduces the power of supereffective attacks taken.
#112
Slow Start
For five turns, the Pokémon's Attack and Speed stats are halved.
#113
Scrappy
The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves.
#114
Storm Drain
Draws in all Water-type moves. Instead of being hit by Water-type moves, it boosts its Sp. Atk.
#115
Ice Body
The Pokémon gradually regains HP in a hailstorm.
#116
Solid Rock
Reduces the power of supereffective attacks taken.
#117
Snow Warning
The Pokémon summons a hailstorm when it enters a battle.
#118
Honey Gather
The Pokémon may gather Honey after a battle.
#119
Frisk
When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
#120
Reckless
Powers up moves that have recoil damage.
#121
Multitype
Changes the Pokémon's type to match the Plate or Z-Crystal it holds.
#122
Flower Gift
Boosts the Attack and Sp. Def stats of itself and allies in harsh sunlight.
#123
Bad Dreams
Reduces the HP of sleeping opposing Pokémon.
#124
Pickpocket
Steals an item from an attacker that made direct contact.
#125
Sheer Force
Removes additional effects to increase the power of moves when attacking.
#126
Contrary
Makes stat changes have an opposite effect.
#127
Unnerve
Unnerves opposing Pokémon and makes them unable to eat Berries.
#128
Defiant
Boosts the Pokémon's Attack stat sharply when its stats are lowered.
#129
Defeatist
Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
#130
Cursed Body
May disable a move used on the Pokémon.
#131
Healer
Sometimes heals an ally's status condition.
#132
Friend Guard
Reduces damage done to allies.
#133
Weak Armor
Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.
No.
Answer
Desc.
#134
Heavy Metal
Doubles the Pokémon's weight.
#135
Light Metal
Halves the Pokémon's weight.
#136
Multiscale
Reduces the amount of damage the Pokémon takes while its HP is full
#137
Toxic Boost
Powers up physical attacks when the Pokémon is poisoned.
#138
Flare Boost
Powers up special attacks when the Pokémon is burned.
#139
Harvest
May create another Berry after one is used.
#140
Telepathy
Anticipates an ally's attack and dodges it.
#141
Moody
Raises one stat sharply and lowers another every turn.
#142
Overcoat
Protects the Pokémon from things like sand, hail, and powder.
#143
Poison Touch
May poison a target when the Pokémon makes contact.
#144
Regenerator
Restores a little HP when withdrawn from battle.
#145
Big Pecks
Protects the Pokémon from Defense-lowering effects.
#146
Sand Rush
Boosts the Pokémon's Speed stat in a sandstorm.
#147
Wonder Skin
Makes status moves more likely to miss.
#148
Analytic
Boosts move power when the Pokémon moves last.
#149
Illusion
Comes out disguised as the Pokémon in the party's last spot.
#150
Imposter
The Pokémon transforms itself into the Pokémon it's facing.
#151
Infiltrator
Passes through the opposing Pokémon's barrier, substitute, and the like and strikes.
#152
Mummy
Contact with the Pokémon changes the attacker's Ability to Mummy.
#153
Moxie
The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.
#154
Justified
Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.
#155
Rattled
Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.
#156
Magic Bounce
Reflects status moves instead of getting hit by them.
#157
Sap Sipper
Boosts the Attack stat if hit by a Grass-type move instead of taking damage.
#158
Prankster
Gives priority to a status move.
#159
Sand Force
Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm
#160
Iron Barbs
Inflicts damage on the attacker upon contact with iron barbs.
#161
Zen Mode
Changes the Pokémon's shape when HP is half or less.
#162
Victory Star
Boosts the accuracy of its allies and itself.
#163
Turboblaze
Moves can be used on the target regardless of its Abilities.
#164
Teravolt
Moves can be used on the target regardless of its Abilities.
#165
Aroma Veil
Protects itself and its allies from attacks that limit their move choices.
#166
Flower Veil
Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats.
#167
Cheek Pouch
Restores HP as well when the Pokémon eats a Berry.
#168
Protean
Changes the Pokémon's type to the type of the move it's about to use.
#169
Fur Coat
Halves the damage from physical moves.
#170
Magician
The Pokémon steals the held item of a Pokémon it hits with a move.
#171
Bulletproof
Protects the Pokémon from some ball and bomb moves.
#172
Competitive
Boosts the Sp. Atk stat sharply when a stat is lowered.
#173
Strong Jaw
The Pokémon's strong jaw boosts the power of its biting moves.
#174
Refrigerate
Normal-type moves become Ice-type moves. The power of those moves is boosted a little.
#175
Sweet Veil
Prevents itself and ally Pokémon from falling asleep.
#176
Stance Change
The Pokémon changes its form to Blade Forme when it uses an attack move and changes to Shield Forme when it uses King's Shield.
#177
Gale Wings
Gives priority to Flying-type moves when the Pokémon's HP is full.
#178
Mega Launcher
Powers up aura and pulse moves.
#179
Grass Pelt
Boosts the Pokémon's Defense stat on Grassy Terrain.
#180
Symbiosis
The Pokémon passes its item to an ally that has used up an item.
#181
Tough Claws
Powers up moves that make direct contact.
#182
Pixilate
Normal-type moves become Fairy-type moves. The power of those moves is boosted a little.
#183
Gooey
Contact with the Pokémon lowers the attacker's Speed stat.
#184
Aerilate
Normal-type moves become Flying-type moves. The power of those moves is boosted a little.
#185
Parental Bond
Parent and child each attacks.
#186
Dark Aura
Powers up each Pokémon's Dark-type moves.
#187
Fairy Aura
Powers up each Pokémon's Fairy-type moves.
#188
Aura Break
The effects of "Aura" Abilities are reversed to lower the power of affected moves.
#189
Primordial Sea
The Pokémon changes the weather to nullify Fire-type attacks.
#190
Desolate Land
The Pokémon changes the weather to nullify Water-type attacks.
#191
Delta Stream
The Pokémon changes the weather to eliminate all of the Flying type's weaknesses.
#192
Stamina
Boosts the Defense stat when hit by an attack.
#193
Wimp Out
The Pokémon cowardly switches out when its HP becomes half or less.
#194
Emergency Exit
The Pokémon, sensing danger, switches out when its HP becomes half or less.
#195
Water Compaction
Boosts the Pokémon's Defense stat sharply when hit by a Water-type move.
#196
Merciless
The Pokémon's attacks become critical hits if the target is poisoned.
#197
Shields Down
When its HP becomes half or less, the Pokémon's shell breaks and it becomes aggressive.
#198
Stakeout
Doubles the damage dealt to the target's replacement if the target switches out.
#199
Water Bubble
Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn.
#200
Steelworker
Powers up Steel-type moves.
#201
Berserk
Boosts the Pokémon's Sp. Atk stat when it takes a hit that causes its HP to become half or less.
#202
Slush Rush
Boosts the Pokémon's Speed stat in a hailstorm.
#203
Long Reach
The Pokémon uses its moves without making contact with the target.
#204
Liquid Voice
All sound-based moves become Water-type moves.
#205
Triage
Gives priority to a healing move.
#206
Galvanize
Normal-type moves become Electric-type moves. The power of those moves is boosted a little.
#207
Surge Surfer
Doubles the Pokémon's Speed stat on Electric Terrain.
#208
Schooling
When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low.
#209
Disguise
Once per battle, the shroud that covers the Pokémon can protect it from an attack.
#210
Battle Bond
Defeating an opposing Pokémon strengthens the Pokémon's bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful.
#211
Power Construct
Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme.
#212
Corrosion
The Pokémon can poison the target even if it's a Steel or Poison type.
#213
Comatose
It's always drowsing and will never wake up. It can attack without waking up.
#214
Queenly Majesty
Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves.
#215
Innards Out
Damages the attacker landing the finishing hit by the amount equal to its last HP.
#216
Dancer
When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed.
#217
Battery
Powers up ally Pokémon's special moves.
#218
Fluffy
Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.
#219
Dazzling
Surprises the opposing Pokémon, making it unable to attack using priority moves.
#220
Soul-Heart
Boosts its Sp. Atk stat every time a Pokémon faints.
#221
Tangling Hair
Contact with the Pokémon lowers the attacker's Speed stat.
#222
Receiver
The Pokémon copies the Ability of a defeated ally.
#223
Power of Alchemy
The Pokémon copies the Ability of a defeated ally.
#224
Beast Boost
The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.
#225
RKS System
Changes the Pokémon's type to match the memory disc it holds.
#226
Electric Surge
Turns the ground into Electric Terrain when the Pokémon enters a battle.
#227
Psychic Surge
Turns the ground into Psychic Terrain when the Pokémon enters a battle.
#228
Misty Surge
Turns the ground into Misty Terrain when the Pokémon enters a battle.
#229
Grassy Surge
Turns the ground into Grassy Terrain when the Pokémon enters a battle.
#230
Full Metal Body
Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
#231
Shadow Shield
Reduces the amount of damage the Pokémon takes while its HP is full.
#232
Prism Armor
Reduces the power of supereffective attacks taken.
#233
Neuroforce
Powers up moves that are super effective.
#234
Intrepid Sword
Boosts the Pokémon's Attack stat when the Pokémon enters a battle.
#235
Dauntless Shield
Boosts the Pokémon's Defense stat when the Pokémon enters a battle.
#236
Libero
Changes the Pokémon's type to the type of the move it's about to use.
#237
Ball Fetch
If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.
#238
Cotton Down
When the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stat of all Pokémon except itself.
#239
Propeller Tail
Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
#240
Mirror Armor
Bounces back only the stat-lowering effects that the Pokémon receives.
#241
Gulp Missile
When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack.
#242
Stalwart
Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
#243
Steam Engine
Boosts the Pokémon's Speed stat drastically if hit by a Fire- or Water-type move.
#244
Punk Rock
Boosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves.
#245
Sand Spit
The Pokémon creates a sandstorm when it's hit by an attack.
#246
Ice Scales
The Pokémon is protected by ice scales, which halve the damage taken from special moves.
#247
Ripen
Ripens Berries and doubles their effect.
#248
Ice Face
The Pokémon's ice head can take a physical attack as a substitute, but the attack also changes the Pokémon's appearance. The ice will be restored when it hails.
#249
Power Spot
Just being next to the Pokémon powers up moves.
#250
Mimicry
Changes the Pokémon's type depending on the terrain.
#251
Screen Cleaner
When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon.
#252
Steely Spirit
Powers up ally Pokémon's Steel-type moves.
#253
Perish Body
When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.
#254
Wandering Spirit
The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact.
#255
Gorilla Tactics
Boosts the Pokémon's Attack stat but only allows the use of the first selected move.
#256
Neutralizing Gas
If the Pokémon with Neutralizing Gas is in the battle, the effects of all Pokémon's Abilities will be nullified or will not be triggered.
#257
Pastel Veil
Protects the Pokémon and its ally Pokémon from being poisoned.
#258
Hunger Switch
The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of each turn.
#259
Quick Draw
Enables the Pokémon to move first occasionally.
#260
Unseen Fist
If the Pokémon uses moves that make direct contact, it can attack the target even if the target protects itself.
#261
Curious Medicine
When the Pokémon enters a battle, it scatters medicine from its shell, which removes all stat changes from allies.
#262
Transistor
Powers up Electric-type moves.
#263
Dragon's Maw
Powers up Dragon-type moves.
#264
Chilling Neigh
When the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat.
#265
Grim Neigh
When the Pokémon knocks out a target, it utters a terrifying neigh, which boosts its Sp. Atk stat.
#266
As One
This Ability combines the effects of both Calyrex's Unnerve Ability and Glastrier's/Spectrier's Chilling/Grim Neigh Ability.
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