No. | Answer | Desc. | % Correct |
---|---|---|---|
#002 | Drizzle | The Pokémon makes it rain when it enters battle. | 100%
|
#046 | Pressure | By putting pressure on the opposing Pokémon, it raises their PP usage. | 100%
|
#066 | Blaze | Powers up Fire-type moves when the Pokémon's HP is low. | 95%
|
#070 | Drought | Turns the sunlight harsh when the Pokémon enters a battle. | 95%
|
#065 | Overgrow | Powers up Grass-type moves when the Pokémon's HP is low. | 95%
|
#049 | Flame Body | Contact with the Pokémon may burn the attacker. | 90%
|
#149 | Illusion | Comes out disguised as the Pokémon in the party's last spot. | 90%
|
#022 | Intimidate | The Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat. | 90%
|
#026 | Levitate | By floating in the air, the Pokémon receives full immunity to all Ground-type moves. | 90%
|
#003 | Speed Boost | Its Speed stat is boosted every turn. | 90%
|
#009 | Static | The Pokémon is charged with static electricity, so contact with it may cause paralysis. | 90%
|
#033 | Swift Swim | Boosts the Pokémon's Speed stat in rain. | 90%
|
#067 | Torrent | Powers up Water-type moves when the Pokémon's HP is low. | 90%
|
#224 | Beast Boost | The Pokémon boosts its most proficient stat each time it knocks out a Pokémon. | 86%
|
#018 | Flash Fire | Powers up the Pokémon's Fire-type moves if it's hit by one. | 86%
|
#015 | Insomnia | The Pokémon is suffering from insomnia and cannot fall asleep. | 86%
|
#012 | Oblivious | The Pokémon is oblivious, and that keeps it from being infatuated or falling for taunts. | 86%
|
#008 | Sand Veil | Boosts the Pokémon's evasiveness in a sandstorm. | 86%
|
#112 | Slow Start | For five turns, the Pokémon's Attack and Speed stats are halved. | 86%
|
#117 | Snow Warning | The Pokémon summons a hailstorm when it enters a battle. | 86%
|
#005 | Sturdy | It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either. | 86%
|
#025 | Wonder Guard | Its mysterious power only lets supereffective moves hit the Pokémon. | 86%
|
#266 | As One | This Ability combines the effects of both Calyrex's Unnerve Ability and Glastrier's/Spectrier's Chilling/Grim Neigh Ability. | 81%
|
#013 | Cloud Nine | Eliminates the effects of weather. | 81%
|
#014 | Compound Eyes | The Pokémon's compound eyes boost its accuracy. | 81%
|
#130 | Cursed Body | May disable a move used on the Pokémon. | 81%
|
#187 | Fairy Aura | Powers up each Pokémon's Fairy-type moves. | 81%
|
#139 | Harvest | May create another Berry after one is used. | 81%
|
#160 | Iron Barbs | Inflicts damage on the attacker upon contact with iron barbs. | 81%
|
#051 | Keen Eye | Keen eyes prevent other Pokémon from lowering this Pokémon's accuracy. | 81%
|
#007 | Limber | Its limber body protects the Pokémon from paralysis. | 81%
|
#136 | Multiscale | Reduces the amount of damage the Pokémon takes while its HP is full | 81%
|
#152 | Mummy | Contact with the Pokémon changes the attacker's Ability to Mummy. | 81%
|
#158 | Prankster | Gives priority to a status move. | 81%
|
#168 | Protean | Changes the Pokémon's type to the type of the move it's about to use. | 81%
|
#146 | Sand Rush | Boosts the Pokémon's Speed stat in a sandstorm. | 81%
|
#045 | Sand Stream | The Pokémon summons a sandstorm when it enters a battle. | 81%
|
#061 | Shed Skin | The Pokémon may heal its own status conditions by shedding its skin. | 81%
|
#094 | Solar Power | Boosts the Sp. Atk stat in harsh sunlight, but HP decreases every turn. | 81%
|
#028 | Synchronize | The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon. | 81%
|
#011 | Water Absorb | Restores HP if hit by a Water-type move instead of taking damage. | 81%
|
#106 | Aftermath | Damages the attacker if it contacts the Pokémon with a finishing hit. | 76%
|
#107 | Anticipation | The Pokémon can sense an opposing Pokémon's dangerous moves. | 76%
|
#071 | Arena Trap | Prevents opposing Pokémon from fleeing. | 76%
|
#264 | Chilling Neigh | When the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat. | 76%
|
#126 | Contrary | Makes stat changes have an opposite effect. | 76%
|
#212 | Corrosion | The Pokémon can poison the target even if it's a Steel or Poison type. | 76%
|
#006 | Damp | Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings. | 76%
|
#191 | Delta Stream | The Pokémon changes the weather to eliminate all of the Flying type's weaknesses. | 76%
|
#087 | Dry Skin | Restores HP in rain or when hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves. | 76%
|
#119 | Frisk | When it enters a battle, the Pokémon can check an opposing Pokémon's held item. | 76%
|
#062 | Guts | It's so gutsy that having a status condition boosts the Pokémon's Attack stat. | 76%
|
#085 | Heatproof | The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it. | 76%
|
#037 | Huge power | Doubles the Pokémon's Attack stat. | 76%
|
#115 | Ice Body | The Pokémon gradually regains HP in a hailstorm. | 76%
|
#035 | Illuminate | Raises the likelihood of meeting wild Pokémon by illuminating the surroundings. | 76%
|
#135 | Light Metal | Halves the Pokémon's weight. | 76%
|
#058 | Minus | Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle. | 76%
|
#141 | Moody | Raises one stat sharply and lowers another every turn. | 76%
|
#153 | Moxie | The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon. | 76%
|
#099 | No Guard | The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land. | 76%
|
#053 | Pickup | The Pokémon may pick up the item an opposing Pokémon used during a battle. It may pick up items outside of battle, too. | 76%
|
#182 | Pixilate | Normal-type moves become Fairy-type moves. The power of those moves is boosted a little. | 76%
|
#057 | Plus | Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle. | 76%
|
#038 | Poison Point | Contact with the Pokémon may poison the attacker. | 76%
|
#143 | Poison Touch | May poison a target when the Pokémon makes contact. | 76%
|
#074 | Pure Power | Using its pure power, the Pokémon doubles its attack stat. | 76%
|
#144 | Regenerator | Restores a little HP when withdrawn from battle. | 76%
|
#024 | Rough Skin | This Pokémon inflicts damage with its rough skin to the attacker on contact. | 76%
|
#075 | Shell Armor | A hard shell protects the Pokémon from critical hits. | 76%
|
#043 | Soundproof | Soundproofing gives the Pokémon full immunity to all sound-based moves. | 76%
|
#001 | Stench | By releasing stench when attacking, this Pokémon may cause the target to flinch. | 76%
|
#114 | Storm Drain | Draws in all Water-type moves. Instead of being hit by Water-type moves, it boosts its Sp. Atk. | 76%
|
#068 | Swarm | Powers up Bug-type moves when the Pokémon's HP is low. | 76%
|
#047 | Thick Fat | The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves. | 76%
|
#084 | Unburden | Boosts the Speed stat if the Pokémon's held item is used or lost. | 76%
|
#076 | Air Lock | Eliminates the effects of weather. | 71%
|
#123 | Bad Dreams | Reduces the HP of sleeping opposing Pokémon. | 71%
|
#029 | Clear Body | Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats. | 71%
|
#016 | Color Change | The Pokémon's type becomes the type of the move used on it. | 71%
|
#213 | Comatose | It's always drowsing and will never wake up. It can attack without waking up. | 71%
|
#186 | Dark Aura | Powers up each Pokémon's Dark-type moves. | 71%
|
#048 | Early Bird | The Pokémon awakens from sleep twice as fast as other Pokémon. | 71%
|
#027 | Effect Spore | Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker. | 71%
|
#226 | Electric Surge | Turns the ground into Electric Terrain when the Pokémon enters a battle. | 71%
|
#194 | Emergency Exit | The Pokémon, sensing danger, switches out when its HP becomes half or less. | 71%
|
#183 | Gooey | Contact with the Pokémon lowers the attacker's Speed stat. | 71%
|
#229 | Grassy Surge | Turns the ground into Grassy Terrain when the Pokémon enters a battle. | 71%
|
#265 | Grim Neigh | When the Pokémon knocks out a target, it utters a terrifying neigh, which boosts its Sp. Atk stat. | 71%
|
#134 | Heavy Metal | Doubles the Pokémon's weight. | 71%
|
#118 | Honey Gather | The Pokémon may gather Honey after a battle. | 71%
|
#017 | Immunity | The immune system of the Pokémon prevents it from getting poisoned. | 71%
|
#039 | Inner Focus | The Pokémon's intensely focused, and that protects the Pokémon from flinching. | 71%
|
#089 | Iron Fist | Powers up punching moves. | 71%
|
#154 | Justified | Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice. | 71%
|
#031 | Lightning Rod | The Pokémon draws in all Electric-type moves. Instead of being hit by Electric-type moves, it boosts its Sp. Atk. | 71%
|
#064 | Liquid Ooze | The oozed liquid has a strong stench, which damages attackers using any draining moves. | 71%
|
#228 | Misty Surge | Turns the ground into Misty Terrain when the Pokémon enters a battle. | 71%
|
#256 | Neutralizing Gas | If the Pokémon with Neutralizing Gas is in the battle, the effects of all Pokémon's Abilities will be nullified or will not be triggered. | 71%
|
#020 | Own Tempo | This Pokémon has its own tempo, and that prevents it from becoming confused. | 71%
|
#185 | Parental Bond | Parent and child each attacks. | 71%
|
#090 | Poison Heal | Restores HP if the Pokémon is poisoned instead of losing HP. | 71%
|
#227 | Psychic Surge | Turns the ground into Psychic Terrain when the Pokémon enters a battle. | 71%
|
#079 | Rivalry | Becomes competitive and deals more damage to Pokémon of the same gender, but deals less to Pokémon of the opposite gender. | 71%
|
#069 | Rock Head | Protects the Pokémon from recoil damage. | 71%
|
#176 | Stance Change | The Pokémon changes its form to Blade Forme when it uses an attack move and changes to Shield Forme when it uses King's Shield. | 71%
|
#173 | Strong Jaw | The Pokémon's strong jaw boosts the power of its biting moves. | 71%
|
#101 | Technician | Powers up the Pokémon's weaker moves. | 71%
|
#127 | Unnerve | Unnerves opposing Pokémon and makes them unable to eat Berries. | 71%
|
#010 | Volt Absorb | Restores HP if hit by an Electric-type move instead of taking damage. | 71%
|
#184 | Aerilate | Normal-type moves become Flying-type moves. The power of those moves is boosted a little. | 67%
|
#056 | Cute Charm | Contact with the Pokémon may cause infatuation. | 67%
|
#128 | Defiant | Boosts the Pokémon's Attack stat sharply when its stats are lowered. | 67%
|
#190 | Desolate Land | The Pokémon changes the weather to nullify Water-type attacks. | 67%
|
#218 | Fluffy | Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves. | 67%
|
#177 | Gale Wings | Gives priority to Flying-type moves when the Pokémon's HP is full. | 67%
|
#082 | Gluttony | Makes the Pokémon eat a held Berry when its HP drops to half or less, which is sooner than usual. | 67%
|
#093 | Hydration | Heals status conditions if it's raining. | 67%
|
#236 | Libero | Changes the Pokémon's type to the type of the move it's about to use. | 67%
|
#156 | Magic Bounce | Reflects status moves instead of getting hit by them. | 67%
|
#042 | Magnet Pull | Prevents Steel-type Pokémon from escaping using its magnetic force. | 67%
|
#178 | Mega Launcher | Powers up aura and pulse moves. | 67%
|
#189 | Primordial Sea | The Pokémon changes the weather to nullify Fire-type attacks. | 67%
|
#214 | Queenly Majesty | Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves. | 67%
|
#157 | Sap Sipper | Boosts the Attack stat if hit by a Grass-type move instead of taking damage. | 67%
|
#208 | Schooling | When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low. | 67%
|
#113 | Scrappy | The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. | 67%
|
#032 | Serene Grace | Boosts the likelihood of additional effects occurring when attacking. | 67%
|
#023 | Shadow Tag | This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping. | 67%
|
#086 | Simple | The stat changes the Pokémon receives are doubled. | 67%
|
#202 | Slush Rush | Boosts the Pokémon's Speed stat in a hailstorm. | 67%
|
#081 | Snow Cloak | Boosts evasiveness in a hailstorm. | 67%
|
#021 | Suction Cups | This Pokémon uses suction cups to stay in one spot to negate all moves and items that force switching out. | 67%
|
#036 | Trace | When it enters battle, the Pokémon copies an opposing Pokémon's ability. | 67%
|
#054 | Truant | The Pokémon can't use a move if it had used a move on the previous turn. | 67%
|
#072 | Vital Spirit | The Pokémon is full of vitality, and that prevents it from falling asleep. | 67%
|
#041 | Water Veil | The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn. | 67%
|
#073 | White Smoke | The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats. | 67%
|
#091 | Adaptability | Powers up moves of the same type as the Pokémon. | 62%
|
#083 | Anger Point | The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat. | 62%
|
#210 | Battle Bond | Defeating an opposing Pokémon strengthens the Pokémon's bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful. | 62%
|
#034 | Chlorophyll | Boosts the Pokémon's Speed stat in harsh sunlight. | 62%
|
#172 | Competitive | Boosts the Sp. Atk stat sharply when a stat is lowered. | 62%
|
#235 | Dauntless Shield | Boosts the Pokémon's Defense stat when the Pokémon enters a battle. | 62%
|
#129 | Defeatist | Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less. | 62%
|
#108 | Forewarn | When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has. | 62%
|
#055 | Hustle | Boosts the Attack stat, but lowers accuracy. | 62%
|
#246 | Ice Scales | The Pokémon is protected by ice scales, which halve the damage taken from special moves. | 62%
|
#150 | Imposter | The Pokémon transforms itself into the Pokémon it's facing. | 62%
|
#234 | Intrepid Sword | Boosts the Pokémon's Attack stat when the Pokémon enters a battle. | 62%
|
#204 | Liquid Voice | All sound-based moves become Water-type moves. | 62%
|
#040 | Magma Armor | The Pokémon is covered with hot magma, which prevents the Pokémon from becoming frozen. | 62%
|
#104 | Mold Breaker | Moves can be used on the target regardless of its Abilities. | 62%
|
#096 | Normalize | All the Pokémon's moves become Normal-type. The power of these moves is boosted a little. | 62%
|
#044 | Rain Dish | The Pokémon gradually regains HP in rain. | 62%
|
#120 | Reckless | Powers up moves that have recoil damage. | 62%
|
#050 | Run Away | Enables a sure getaway from wild Pokémon. | 62%
|
#092 | Skill Link | Maximizes the number of times multistrike moves hit. | 62%
|
#080 | Steadfast | The Pokémon's determination boosts the Speed stat each time the Pokémon flinches. | 62%
|
#243 | Steam Engine | Boosts the Pokémon's Speed stat drastically if hit by a Fire- or Water-type move. | 62%
|
#060 | Sticky Hold | Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon. | 62%
|
#105 | Super Luck | The Pokémon is so lucky that the critical-hit ratios of its moves are boosted. | 62%
|
#077 | Tangled Feet | Raises evasiveness if the Pokémon is confused. | 62%
|
#140 | Telepathy | Anticipates an ally's attack and dodges it. | 62%
|
#133 | Weak Armor | Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat. | 62%
|
#188 | Aura Break | The effects of "Aura" Abilities are reversed to lower the power of affected moves. | 57%
|
#004 | Battle Armor | Hard armor protects the Pokémon from critical hits. | 57%
|
#171 | Bulletproof | Protects the Pokémon from some ball and bomb moves. | 57%
|
#167 | Cheek Pouch | Restores HP as well when the Pokémon eats a Berry. | 57%
|
#216 | Dancer | When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed. | 57%
|
#209 | Disguise | Once per battle, the shroud that covers the Pokémon can protect it from an attack. | 57%
|
#059 | Forecast | The Pokémon transforms with the weather to change its type to Water, Fire, or Ice. | 57%
|
#248 | Ice Face | The Pokémon's ice head can take a physical attack as a substitute, but the attack also changes the Pokémon's appearance. The ice will be restored when it hails. | 57%
|
#151 | Infiltrator | Passes through the opposing Pokémon's barrier, substitute, and the like and strikes. | 57%
|
#103 | Klutz | The Pokémon can't use any held items. | 57%
|
#063 | Marvel Scale | The Pokémon's marvelous scales boost the Defense stat if it has a status condition. | 57%
|
#121 | Multitype | Changes the Pokémon's type to match the Plate or Z-Crystal it holds. | 57%
|
#259 | Quick Draw | Enables the Pokémon to move first occasionally. | 57%
|
#174 | Refrigerate | Normal-type moves become Ice-type moves. The power of those moves is boosted a little. | 57%
|
#019 | Shield Dust | This Pokémon's dust blocks the additional effects of attacks taken. | 57%
|
#192 | Stamina | Boosts the Defense stat when hit by an attack. | 57%
|
#237 | Ball Fetch | If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle. | 52%
|
#088 | Download | Compares an opposing Pokémon's Defense and Sp. Def stats before raising its own Attack or Sp. Attack stat--whichever will be more effective. | 52%
|
#138 | Flare Boost | Powers up special attacks when the Pokémon is burned. | 52%
|
#098 | Magic Guard | The Pokémon only takes damage from attacks. | 52%
|
#030 | Natural Cure | All status conditions heal when the Pokémon switches out. | 52%
|
#253 | Perish Body | When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle. | 52%
|
#244 | Punk Rock | Boosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves. | 52%
|
#225 | RKS System | Changes the Pokémon's type to match the memory disc it holds. | 52%
|
#159 | Sand Force | Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm | 52%
|
#245 | Sand Spit | The Pokémon creates a sandstorm when it's hit by an attack. | 52%
|
#125 | Sheer Force | Removes additional effects to increase the power of moves when attacking. | 52%
|
#097 | Sniper | Powers up moves if they become critical hits when attacking. | 52%
|
#164 | Teravolt | Moves can be used on the target regardless of its Abilities. | 52%
|
#254 | Wandering Spirit | The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact. | 52%
|
#161 | Zen Mode | Changes the Pokémon's shape when HP is half or less. | 52%
|
#263 | Dragon's Maw | Powers up Dragon-type moves. | 48%
|
#122 | Flower Gift | Boosts the Attack and Sp. Def stats of itself and allies in harsh sunlight. | 48%
|
#132 | Friend Guard | Reduces damage done to allies. | 48%
|
#258 | Hunger Switch | The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of each turn. | 48%
|
#203 | Long Reach | The Pokémon uses its moves without making contact with the target. | 48%
|
#078 | Motor Drive | Boosts its Speed stat if hit by an Electric-type move instead of taking damage. | 48%
|
#142 | Overcoat | Protects the Pokémon from things like sand, hail, and powder. | 48%
|
#124 | Pickpocket | Steals an item from an attacker that made direct contact. | 48%
|
#211 | Power Construct | Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme. | 48%
|
#155 | Rattled | Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat. | 48%
|
#197 | Shields Down | When its HP becomes half or less, the Pokémon's shell breaks and it becomes aggressive. | 48%
|
#200 | Steelworker | Powers up Steel-type moves. | 48%
|
#110 | Tinted Lens | The Pokémon can use "not very effective" moves to deal regular damage. | 48%
|
#137 | Toxic Boost | Powers up physical attacks when the Pokémon is poisoned. | 48%
|
#163 | Turboblaze | Moves can be used on the target regardless of its Abilities. | 48%
|
#109 | Unaware | When attacking, the Pokémon ignores the target Pokémon's stat changes. | 48%
|
#260 | Unseen Fist | If the Pokémon uses moves that make direct contact, it can attack the target even if the target protects itself. | 48%
|
#195 | Water Compaction | Boosts the Pokémon's Defense stat sharply when hit by a Water-type move. | 48%
|
#193 | Wimp Out | The Pokémon cowardly switches out when its HP becomes half or less. | 48%
|
#111 | Filter | Reduces the power of supereffective attacks taken. | 43%
|
#255 | Gorilla Tactics | Boosts the Pokémon's Attack stat but only allows the use of the first selected move. | 43%
|
#131 | Healer | Sometimes heals an ally's status condition. | 43%
|
#052 | Hyper Cutter | The Pokémon's proud of its powerful pincers. They prevent other Pokémon from lowering its Attack stat. | 43%
|
#102 | Leaf Guard | Prevents status conditions in harsh sunlight. | 43%
|
#247 | Ripen | Ripens Berries and doubles their effect. | 43%
|
#251 | Screen Cleaner | When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon. | 43%
|
#205 | Triage | Gives priority to a healing move. | 43%
|
#145 | Big Pecks | Protects the Pokémon from Defense-lowering effects. | 38%
|
#206 | Galvanize | Normal-type moves become Electric-type moves. The power of those moves is boosted a little. | 38%
|
#241 | Gulp Missile | When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack. | 38%
|
#215 | Innards Out | Damages the attacker landing the finishing hit by the amount equal to its last HP. | 38%
|
#170 | Magician | The Pokémon steals the held item of a Pokémon it hits with a move. | 38%
|
#196 | Merciless | The Pokémon's attacks become critical hits if the target is poisoned. | 38%
|
#257 | Pastel Veil | Protects the Pokémon and its ally Pokémon from being poisoned. | 38%
|
#223 | Power of Alchemy | The Pokémon copies the Ability of a defeated ally. | 38%
|
#249 | Power Spot | Just being next to the Pokémon powers up moves. | 38%
|
#116 | Solid Rock | Reduces the power of supereffective attacks taken. | 38%
|
#198 | Stakeout | Doubles the damage dealt to the target's replacement if the target switches out. | 38%
|
#100 | Stall | The Pokémon moves after all other Pokémon do. | 38%
|
#252 | Steely Spirit | Powers up ally Pokémon's Steel-type moves. | 38%
|
#207 | Surge Surfer | Doubles the Pokémon's Speed stat on Electric Terrain. | 38%
|
#175 | Sweet Veil | Prevents itself and ally Pokémon from falling asleep. | 38%
|
#181 | Tough Claws | Powers up moves that make direct contact. | 38%
|
#262 | Transistor | Powers up Electric-type moves. | 38%
|
#165 | Aroma Veil | Protects itself and its allies from attacks that limit their move choices. | 33%
|
#166 | Flower Veil | Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats. | 33%
|
#169 | Fur Coat | Halves the damage from physical moves. | 33%
|
#250 | Mimicry | Changes the Pokémon's type depending on the terrain. | 33%
|
#240 | Mirror Armor | Bounces back only the stat-lowering effects that the Pokémon receives. | 33%
|
#095 | Quick Feet | Boosts the Speed stat if the Pokémon has a status condition. | 33%
|
#231 | Shadow Shield | Reduces the amount of damage the Pokémon takes while its HP is full. | 33%
|
#220 | Soul-Heart | Boosts its Sp. Atk stat every time a Pokémon faints. | 33%
|
#221 | Tangling Hair | Contact with the Pokémon lowers the attacker's Speed stat. | 33%
|
#162 | Victory Star | Boosts the accuracy of its allies and itself. | 33%
|
#199 | Water Bubble | Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn. | 33%
|
#148 | Analytic | Boosts move power when the Pokémon moves last. | 29%
|
#238 | Cotton Down | When the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stat of all Pokémon except itself. | 29%
|
#233 | Neuroforce | Powers up moves that are super effective. | 29%
|
#147 | Wonder Skin | Makes status moves more likely to miss. | 29%
|
#201 | Berserk | Boosts the Pokémon's Sp. Atk stat when it takes a hit that causes its HP to become half or less. | 24%
|
#261 | Curious Medicine | When the Pokémon enters a battle, it scatters medicine from its shell, which removes all stat changes from allies. | 24%
|
#179 | Grass Pelt | Boosts the Pokémon's Defense stat on Grassy Terrain. | 24%
|
#232 | Prism Armor | Reduces the power of supereffective attacks taken. | 24%
|
#239 | Propeller Tail | Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves. | 24%
|
#242 | Stalwart | Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves. | 24%
|
#180 | Symbiosis | The Pokémon passes its item to an ally that has used up an item. | 24%
|
#217 | Battery | Powers up ally Pokémon's special moves. | 19%
|
#219 | Dazzling | Surprises the opposing Pokémon, making it unable to attack using priority moves. | 19%
|
#230 | Full Metal Body | Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats. | 19%
|
#222 | Receiver | The Pokémon copies the Ability of a defeated ally. | 14%
|
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