Statistics for All Pokémon Abilities

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General Stats

  • This quiz has been taken 32 times
  • The average score is 165 of 266

Answer Stats

No.AnswerDesc.% Correct
#002DrizzleThe Pokémon makes it rain when it enters battle.
100%
#046PressureBy putting pressure on the opposing Pokémon, it raises their PP usage.
100%
#066BlazePowers up Fire-type moves when the Pokémon's HP is low.
95%
#070DroughtTurns the sunlight harsh when the Pokémon enters a battle.
95%
#065OvergrowPowers up Grass-type moves when the Pokémon's HP is low.
95%
#049Flame BodyContact with the Pokémon may burn the attacker.
90%
#149IllusionComes out disguised as the Pokémon in the party's last spot.
90%
#022IntimidateThe Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat.
90%
#026LevitateBy floating in the air, the Pokémon receives full immunity to all Ground-type moves.
90%
#003Speed BoostIts Speed stat is boosted every turn.
90%
#009StaticThe Pokémon is charged with static electricity, so contact with it may cause paralysis.
90%
#033Swift SwimBoosts the Pokémon's Speed stat in rain.
90%
#067TorrentPowers up Water-type moves when the Pokémon's HP is low.
90%
#224Beast BoostThe Pokémon boosts its most proficient stat each time it knocks out a Pokémon.
86%
#018Flash FirePowers up the Pokémon's Fire-type moves if it's hit by one.
86%
#015InsomniaThe Pokémon is suffering from insomnia and cannot fall asleep.
86%
#012ObliviousThe Pokémon is oblivious, and that keeps it from being infatuated or falling for taunts.
86%
#008Sand VeilBoosts the Pokémon's evasiveness in a sandstorm.
86%
#112Slow StartFor five turns, the Pokémon's Attack and Speed stats are halved.
86%
#117Snow WarningThe Pokémon summons a hailstorm when it enters a battle.
86%
#005SturdyIt cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
86%
#025Wonder GuardIts mysterious power only lets supereffective moves hit the Pokémon.
86%
#266As OneThis Ability combines the effects of both Calyrex's Unnerve Ability and Glastrier's/Spectrier's Chilling/Grim Neigh Ability.
81%
#013Cloud NineEliminates the effects of weather.
81%
#014Compound EyesThe Pokémon's compound eyes boost its accuracy.
81%
#130Cursed BodyMay disable a move used on the Pokémon.
81%
#187Fairy AuraPowers up each Pokémon's Fairy-type moves.
81%
#139HarvestMay create another Berry after one is used.
81%
#160Iron BarbsInflicts damage on the attacker upon contact with iron barbs.
81%
#051Keen EyeKeen eyes prevent other Pokémon from lowering this Pokémon's accuracy.
81%
#007LimberIts limber body protects the Pokémon from paralysis.
81%
#136MultiscaleReduces the amount of damage the Pokémon takes while its HP is full
81%
#152MummyContact with the Pokémon changes the attacker's Ability to Mummy.
81%
#158PranksterGives priority to a status move.
81%
#168ProteanChanges the Pokémon's type to the type of the move it's about to use.
81%
#146Sand RushBoosts the Pokémon's Speed stat in a sandstorm.
81%
#045Sand StreamThe Pokémon summons a sandstorm when it enters a battle.
81%
#061Shed SkinThe Pokémon may heal its own status conditions by shedding its skin.
81%
#094Solar PowerBoosts the Sp. Atk stat in harsh sunlight, but HP decreases every turn.
81%
#028SynchronizeThe attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon.
81%
#011Water AbsorbRestores HP if hit by a Water-type move instead of taking damage.
81%
#106AftermathDamages the attacker if it contacts the Pokémon with a finishing hit.
76%
#107AnticipationThe Pokémon can sense an opposing Pokémon's dangerous moves.
76%
#071Arena TrapPrevents opposing Pokémon from fleeing.
76%
#264Chilling NeighWhen the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat.
76%
#126ContraryMakes stat changes have an opposite effect.
76%
#212CorrosionThe Pokémon can poison the target even if it's a Steel or Poison type.
76%
#006DampPrevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.
76%
#191Delta StreamThe Pokémon changes the weather to eliminate all of the Flying type's weaknesses.
76%
#087Dry SkinRestores HP in rain or when hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves.
76%
#119FriskWhen it enters a battle, the Pokémon can check an opposing Pokémon's held item.
76%
#062GutsIt's so gutsy that having a status condition boosts the Pokémon's Attack stat.
76%
#085HeatproofThe heatproof body of the Pokémon halves the damage from Fire-type moves that hit it.
76%
#037Huge powerDoubles the Pokémon's Attack stat.
76%
#115Ice BodyThe Pokémon gradually regains HP in a hailstorm.
76%
#035IlluminateRaises the likelihood of meeting wild Pokémon by illuminating the surroundings.
76%
#135Light MetalHalves the Pokémon's weight.
76%
#058MinusBoosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.
76%
#141MoodyRaises one stat sharply and lowers another every turn.
76%
#153MoxieThe Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.
76%
#099No GuardThe Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
76%
#053PickupThe Pokémon may pick up the item an opposing Pokémon used during a battle. It may pick up items outside of battle, too.
76%
#182PixilateNormal-type moves become Fairy-type moves. The power of those moves is boosted a little.
76%
#057PlusBoosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.
76%
#038Poison PointContact with the Pokémon may poison the attacker.
76%
#143Poison TouchMay poison a target when the Pokémon makes contact.
76%
#074Pure PowerUsing its pure power, the Pokémon doubles its attack stat.
76%
#144RegeneratorRestores a little HP when withdrawn from battle.
76%
#024Rough SkinThis Pokémon inflicts damage with its rough skin to the attacker on contact.
76%
#075Shell ArmorA hard shell protects the Pokémon from critical hits.
76%
#043SoundproofSoundproofing gives the Pokémon full immunity to all sound-based moves.
76%
#001StenchBy releasing stench when attacking, this Pokémon may cause the target to flinch.
76%
#114Storm DrainDraws in all Water-type moves. Instead of being hit by Water-type moves, it boosts its Sp. Atk.
76%
#068SwarmPowers up Bug-type moves when the Pokémon's HP is low.
76%
#047Thick FatThe Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.
76%
#084UnburdenBoosts the Speed stat if the Pokémon's held item is used or lost.
76%
#076Air LockEliminates the effects of weather.
71%
#123Bad DreamsReduces the HP of sleeping opposing Pokémon.
71%
#029Clear BodyPrevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
71%
#016Color ChangeThe Pokémon's type becomes the type of the move used on it.
71%
#213ComatoseIt's always drowsing and will never wake up. It can attack without waking up.
71%
#186Dark AuraPowers up each Pokémon's Dark-type moves.
71%
#048Early BirdThe Pokémon awakens from sleep twice as fast as other Pokémon.
71%
#027Effect SporeContact with the Pokémon may inflict poison, sleep, or paralysis on its attacker.
71%
#226Electric SurgeTurns the ground into Electric Terrain when the Pokémon enters a battle.
71%
#194Emergency ExitThe Pokémon, sensing danger, switches out when its HP becomes half or less.
71%
#183GooeyContact with the Pokémon lowers the attacker's Speed stat.
71%
#229Grassy SurgeTurns the ground into Grassy Terrain when the Pokémon enters a battle.
71%
#265Grim NeighWhen the Pokémon knocks out a target, it utters a terrifying neigh, which boosts its Sp. Atk stat.
71%
#134Heavy MetalDoubles the Pokémon's weight.
71%
#118Honey GatherThe Pokémon may gather Honey after a battle.
71%
#017ImmunityThe immune system of the Pokémon prevents it from getting poisoned.
71%
#039Inner FocusThe Pokémon's intensely focused, and that protects the Pokémon from flinching.
71%
#089Iron FistPowers up punching moves.
71%
#154JustifiedBeing hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.
71%
#031Lightning RodThe Pokémon draws in all Electric-type moves. Instead of being hit by Electric-type moves, it boosts its Sp. Atk.
71%
#064Liquid OozeThe oozed liquid has a strong stench, which damages attackers using any draining moves.
71%
#228Misty SurgeTurns the ground into Misty Terrain when the Pokémon enters a battle.
71%
#256Neutralizing GasIf the Pokémon with Neutralizing Gas is in the battle, the effects of all Pokémon's Abilities will be nullified or will not be triggered.
71%
#020Own TempoThis Pokémon has its own tempo, and that prevents it from becoming confused.
71%
#185Parental BondParent and child each attacks.
71%
#090Poison HealRestores HP if the Pokémon is poisoned instead of losing HP.
71%
#227Psychic SurgeTurns the ground into Psychic Terrain when the Pokémon enters a battle.
71%
#079RivalryBecomes competitive and deals more damage to Pokémon of the same gender, but deals less to Pokémon of the opposite gender.
71%
#069Rock HeadProtects the Pokémon from recoil damage.
71%
#176Stance ChangeThe Pokémon changes its form to Blade Forme when it uses an attack move and changes to Shield Forme when it uses King's Shield.
71%
#173Strong JawThe Pokémon's strong jaw boosts the power of its biting moves.
71%
#101TechnicianPowers up the Pokémon's weaker moves.
71%
#127UnnerveUnnerves opposing Pokémon and makes them unable to eat Berries.
71%
#010Volt AbsorbRestores HP if hit by an Electric-type move instead of taking damage.
71%
#184AerilateNormal-type moves become Flying-type moves. The power of those moves is boosted a little.
67%
#056Cute CharmContact with the Pokémon may cause infatuation.
67%
#128DefiantBoosts the Pokémon's Attack stat sharply when its stats are lowered.
67%
#190Desolate LandThe Pokémon changes the weather to nullify Water-type attacks.
67%
#218FluffyHalves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.
67%
#177Gale WingsGives priority to Flying-type moves when the Pokémon's HP is full.
67%
#082GluttonyMakes the Pokémon eat a held Berry when its HP drops to half or less, which is sooner than usual.
67%
#093HydrationHeals status conditions if it's raining.
67%
#236LiberoChanges the Pokémon's type to the type of the move it's about to use.
67%
#156Magic BounceReflects status moves instead of getting hit by them.
67%
#042Magnet PullPrevents Steel-type Pokémon from escaping using its magnetic force.
67%
#178Mega LauncherPowers up aura and pulse moves.
67%
#189Primordial SeaThe Pokémon changes the weather to nullify Fire-type attacks.
67%
#214Queenly MajestyIts majesty pressures the opposing Pokémon, making it unable to attack using priority moves.
67%
#157Sap SipperBoosts the Attack stat if hit by a Grass-type move instead of taking damage.
67%
#208SchoolingWhen it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low.
67%
#113ScrappyThe Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves.
67%
#032Serene GraceBoosts the likelihood of additional effects occurring when attacking.
67%
#023Shadow TagThis Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping.
67%
#086SimpleThe stat changes the Pokémon receives are doubled.
67%
#202Slush RushBoosts the Pokémon's Speed stat in a hailstorm.
67%
#081Snow CloakBoosts evasiveness in a hailstorm.
67%
#021Suction CupsThis Pokémon uses suction cups to stay in one spot to negate all moves and items that force switching out.
67%
#036TraceWhen it enters battle, the Pokémon copies an opposing Pokémon's ability.
67%
#054TruantThe Pokémon can't use a move if it had used a move on the previous turn.
67%
#072Vital SpiritThe Pokémon is full of vitality, and that prevents it from falling asleep.
67%
#041Water VeilThe Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.
67%
#073White SmokeThe Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats.
67%
#091AdaptabilityPowers up moves of the same type as the Pokémon.
62%
#083Anger PointThe Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.
62%
#210Battle BondDefeating an opposing Pokémon strengthens the Pokémon's bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful.
62%
#034ChlorophyllBoosts the Pokémon's Speed stat in harsh sunlight.
62%
#172CompetitiveBoosts the Sp. Atk stat sharply when a stat is lowered.
62%
#235Dauntless ShieldBoosts the Pokémon's Defense stat when the Pokémon enters a battle.
62%
#129DefeatistHalves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
62%
#108ForewarnWhen it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
62%
#055HustleBoosts the Attack stat, but lowers accuracy.
62%
#246Ice ScalesThe Pokémon is protected by ice scales, which halve the damage taken from special moves.
62%
#150ImposterThe Pokémon transforms itself into the Pokémon it's facing.
62%
#234Intrepid SwordBoosts the Pokémon's Attack stat when the Pokémon enters a battle.
62%
#204Liquid VoiceAll sound-based moves become Water-type moves.
62%
#040Magma ArmorThe Pokémon is covered with hot magma, which prevents the Pokémon from becoming frozen.
62%
#104Mold BreakerMoves can be used on the target regardless of its Abilities.
62%
#096NormalizeAll the Pokémon's moves become Normal-type. The power of these moves is boosted a little.
62%
#044Rain DishThe Pokémon gradually regains HP in rain.
62%
#120RecklessPowers up moves that have recoil damage.
62%
#050Run AwayEnables a sure getaway from wild Pokémon.
62%
#092Skill LinkMaximizes the number of times multistrike moves hit.
62%
#080SteadfastThe Pokémon's determination boosts the Speed stat each time the Pokémon flinches.
62%
#243Steam EngineBoosts the Pokémon's Speed stat drastically if hit by a Fire- or Water-type move.
62%
#060Sticky HoldItems held by the Pokémon are stuck fast and cannot be removed by other Pokémon.
62%
#105Super LuckThe Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
62%
#077Tangled FeetRaises evasiveness if the Pokémon is confused.
62%
#140TelepathyAnticipates an ally's attack and dodges it.
62%
#133Weak ArmorPhysical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.
62%
#188Aura BreakThe effects of "Aura" Abilities are reversed to lower the power of affected moves.
57%
#004Battle ArmorHard armor protects the Pokémon from critical hits.
57%
#171BulletproofProtects the Pokémon from some ball and bomb moves.
57%
#167Cheek PouchRestores HP as well when the Pokémon eats a Berry.
57%
#216DancerWhen another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed.
57%
#209DisguiseOnce per battle, the shroud that covers the Pokémon can protect it from an attack.
57%
#059ForecastThe Pokémon transforms with the weather to change its type to Water, Fire, or Ice.
57%
#248Ice FaceThe Pokémon's ice head can take a physical attack as a substitute, but the attack also changes the Pokémon's appearance. The ice will be restored when it hails.
57%
#151InfiltratorPasses through the opposing Pokémon's barrier, substitute, and the like and strikes.
57%
#103KlutzThe Pokémon can't use any held items.
57%
#063Marvel ScaleThe Pokémon's marvelous scales boost the Defense stat if it has a status condition.
57%
#121MultitypeChanges the Pokémon's type to match the Plate or Z-Crystal it holds.
57%
#259Quick DrawEnables the Pokémon to move first occasionally.
57%
#174RefrigerateNormal-type moves become Ice-type moves. The power of those moves is boosted a little.
57%
#019Shield DustThis Pokémon's dust blocks the additional effects of attacks taken.
57%
#192StaminaBoosts the Defense stat when hit by an attack.
57%
#237Ball FetchIf the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.
52%
#088DownloadCompares an opposing Pokémon's Defense and Sp. Def stats before raising its own Attack or Sp. Attack stat--whichever will be more effective.
52%
#138Flare BoostPowers up special attacks when the Pokémon is burned.
52%
#098Magic GuardThe Pokémon only takes damage from attacks.
52%
#030Natural CureAll status conditions heal when the Pokémon switches out.
52%
#253Perish BodyWhen hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.
52%
#244Punk RockBoosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves.
52%
#225RKS SystemChanges the Pokémon's type to match the memory disc it holds.
52%
#159Sand ForceBoosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm
52%
#245Sand SpitThe Pokémon creates a sandstorm when it's hit by an attack.
52%
#125Sheer ForceRemoves additional effects to increase the power of moves when attacking.
52%
#097SniperPowers up moves if they become critical hits when attacking.
52%
#164TeravoltMoves can be used on the target regardless of its Abilities.
52%
#254Wandering SpiritThe Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact.
52%
#161Zen ModeChanges the Pokémon's shape when HP is half or less.
52%
#263Dragon's MawPowers up Dragon-type moves.
48%
#122Flower GiftBoosts the Attack and Sp. Def stats of itself and allies in harsh sunlight.
48%
#132Friend GuardReduces damage done to allies.
48%
#258Hunger SwitchThe Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of each turn.
48%
#203Long ReachThe Pokémon uses its moves without making contact with the target.
48%
#078Motor DriveBoosts its Speed stat if hit by an Electric-type move instead of taking damage.
48%
#142OvercoatProtects the Pokémon from things like sand, hail, and powder.
48%
#124PickpocketSteals an item from an attacker that made direct contact.
48%
#211Power ConstructOther Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme.
48%
#155RattledDark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.
48%
#197Shields DownWhen its HP becomes half or less, the Pokémon's shell breaks and it becomes aggressive.
48%
#200SteelworkerPowers up Steel-type moves.
48%
#110Tinted LensThe Pokémon can use "not very effective" moves to deal regular damage.
48%
#137Toxic BoostPowers up physical attacks when the Pokémon is poisoned.
48%
#163TurboblazeMoves can be used on the target regardless of its Abilities.
48%
#109UnawareWhen attacking, the Pokémon ignores the target Pokémon's stat changes.
48%
#260Unseen FistIf the Pokémon uses moves that make direct contact, it can attack the target even if the target protects itself.
48%
#195Water CompactionBoosts the Pokémon's Defense stat sharply when hit by a Water-type move.
48%
#193Wimp OutThe Pokémon cowardly switches out when its HP becomes half or less.
48%
#111FilterReduces the power of supereffective attacks taken.
43%
#255Gorilla TacticsBoosts the Pokémon's Attack stat but only allows the use of the first selected move.
43%
#131HealerSometimes heals an ally's status condition.
43%
#052Hyper CutterThe Pokémon's proud of its powerful pincers. They prevent other Pokémon from lowering its Attack stat.
43%
#102Leaf GuardPrevents status conditions in harsh sunlight.
43%
#247RipenRipens Berries and doubles their effect.
43%
#251Screen CleanerWhen the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon.
43%
#205TriageGives priority to a healing move.
43%
#145Big PecksProtects the Pokémon from Defense-lowering effects.
38%
#206GalvanizeNormal-type moves become Electric-type moves. The power of those moves is boosted a little.
38%
#241Gulp MissileWhen the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack.
38%
#215Innards OutDamages the attacker landing the finishing hit by the amount equal to its last HP.
38%
#170MagicianThe Pokémon steals the held item of a Pokémon it hits with a move.
38%
#196MercilessThe Pokémon's attacks become critical hits if the target is poisoned.
38%
#257Pastel VeilProtects the Pokémon and its ally Pokémon from being poisoned.
38%
#223Power of AlchemyThe Pokémon copies the Ability of a defeated ally.
38%
#249Power SpotJust being next to the Pokémon powers up moves.
38%
#116Solid RockReduces the power of supereffective attacks taken.
38%
#198StakeoutDoubles the damage dealt to the target's replacement if the target switches out.
38%
#100StallThe Pokémon moves after all other Pokémon do.
38%
#252Steely SpiritPowers up ally Pokémon's Steel-type moves.
38%
#207Surge SurferDoubles the Pokémon's Speed stat on Electric Terrain.
38%
#175Sweet VeilPrevents itself and ally Pokémon from falling asleep.
38%
#181Tough ClawsPowers up moves that make direct contact.
38%
#262TransistorPowers up Electric-type moves.
38%
#165Aroma VeilProtects itself and its allies from attacks that limit their move choices.
33%
#166Flower VeilAlly Grass-type Pokémon are protected from status conditions and the lowering of their stats.
33%
#169Fur CoatHalves the damage from physical moves.
33%
#250MimicryChanges the Pokémon's type depending on the terrain.
33%
#240Mirror ArmorBounces back only the stat-lowering effects that the Pokémon receives.
33%
#095Quick FeetBoosts the Speed stat if the Pokémon has a status condition.
33%
#231Shadow ShieldReduces the amount of damage the Pokémon takes while its HP is full.
33%
#220Soul-HeartBoosts its Sp. Atk stat every time a Pokémon faints.
33%
#221Tangling HairContact with the Pokémon lowers the attacker's Speed stat.
33%
#162Victory StarBoosts the accuracy of its allies and itself.
33%
#199Water BubbleLowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn.
33%
#148AnalyticBoosts move power when the Pokémon moves last.
29%
#238Cotton DownWhen the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stat of all Pokémon except itself.
29%
#233NeuroforcePowers up moves that are super effective.
29%
#147Wonder SkinMakes status moves more likely to miss.
29%
#201BerserkBoosts the Pokémon's Sp. Atk stat when it takes a hit that causes its HP to become half or less.
24%
#261Curious MedicineWhen the Pokémon enters a battle, it scatters medicine from its shell, which removes all stat changes from allies.
24%
#179Grass PeltBoosts the Pokémon's Defense stat on Grassy Terrain.
24%
#232Prism ArmorReduces the power of supereffective attacks taken.
24%
#239Propeller TailIgnores the effects of opposing Pokémon's Abilities and moves that draw in moves.
24%
#242StalwartIgnores the effects of opposing Pokémon's Abilities and moves that draw in moves.
24%
#180SymbiosisThe Pokémon passes its item to an ally that has used up an item.
24%
#217BatteryPowers up ally Pokémon's special moves.
19%
#219DazzlingSurprises the opposing Pokémon, making it unable to attack using priority moves.
19%
#230Full Metal BodyPrevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
19%
#222ReceiverThe Pokémon copies the Ability of a defeated ally.
14%

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