Generation
|
Item Type
|
Description
|
Answer
|
I
|
Item
|
An item that prevents any low-level wild Pokémon from jumping out at you for 100 steps after its use.
|
Repel
|
I
|
Item
|
An item that prevents any low-level wild Pokémon from jumping out at you for 200 steps after its use.
|
Super Repel
|
I
|
Item
|
An item that prevents any low-level wild Pokémon from jumping out at you for 250 steps after its use.
|
Max Repel
|
I
|
Item
|
A long and durable rope. Use it to escape instantly from a cave or a dungeon.
|
Escape Rope
|
I
|
Item
|
A doll that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon.
|
Poké Doll
|
I
|
Item
|
A peculiar stone that can make certain species of Pokémon evolve. The stone has a fiery orange heart.
|
Fire Stone
|
I
|
Item
|
A peculiar stone that can make certain species of Pokémon evolve. It is the blue of a pool of clear water.
|
Water Stone
|
I
|
Item
|
A peculiar stone that can make certain species of Pokémon evolve. It has an unmistakable leaf pattern.
|
Leaf Stone
|
I
|
Item
|
A peculiar stone that can make certain species of Pokémon evolve. It has a distinct thunderbolt pattern.
|
Thunder Stone
|
I
|
Item
|
A peculiar stone that can make certain species of Pokémon evolve. It is as black as the night sky.
|
Moon Stone
|
II
|
Item
|
A peculiar stone that can make certain species of Pokémon evolve. It burns as red as the evening sun.
|
Sun Stone
|
II
|
Item
|
An item to be held by a Pokémon. It casts a tricky glare that lowers the opposing Pokémon's accuracy.
|
Bright Powder
|
II
|
Item
|
An item to be held by Chansey. This pair of lucky boxing gloves will boost Chansey's critical-hit ratio.
|
Lucky Punch
|
II
|
Item
|
An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Defense stat.
|
Metal Powder
|
II
|
Item
|
An item to be held by a Pokémon. This light, sharp claw lets the bearer move first occasionally.
|
Quick Claw
|
II
|
Item
|
An item to be held by a Pokémon. It's a loose, silky sand that boosts the power of Ground-type moves.
|
Soft Sand
|
II
|
Item
|
An item to be held by a Pokémon. It's a long beak that boosts the power of Flying-type moves.
|
Sharp Beak
|
II
|
Item
|
An item to be held by a Pokémon. This small, poisonous barb boosts the power of Poison-type moves.
|
Poison Barb
|
II
|
Item
|
An item to be held by a Pokémon. When the holder successfully inflicts damage, the target may also flinch.
|
King's Rock
|
II
|
Item
|
An item to be held by a Pokémon. It's a shiny powder that will boost the power of Bug-type moves.
|
Silver Powder
|
II
|
Item
|
An item to be held by a Pokémon. It doubles any prize money received if the holding Pokémon joins a battle.
|
Amulet Coin
|
II
|
Item
|
An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the head of the party.
|
Cleanse Tag
|
II
|
Item
|
An item to be held by a Pokémon. This teardrop-shaped gem boosts the power of Water-type moves.
|
Mystic Water
|
II
|
Item
|
An item to be held by a Pokémon. This spoon is imbued with telekinetic power and boosts Psychic-type moves.
|
Twisted Spoon
|
II
|
Item
|
An item to be held by a Pokémon. This belt helps the wearer to focus and boosts the power of Fighting-type moves.
|
Black Belt
|
II
|
Item
|
An item to be held by a Pokémon. It's a pair of shady-looking glasses that boost the power of Dark-type moves.
|
Black Glasses
|
II
|
Item
|
Powers up normal-type moves.
|
Pink Bow
|
II
|
Item
|
An item to be held by Farfetch'd. This very long and stiff stalk of leek boosts its critical-hit ratio.
|
Leek
|
II
|
Item
|
An item to be held by a Pokémon. It enables the holder to flee from any wild Pokémon encounter without fail.
|
Smoke Ball
|
II
|
Item
|
An item to be held by a Pokémon. It's a heat-repelling piece of ice that boosts the power of Ice-type moves.
|
Never-Melt Ice
|
II
|
Item
|
An item to be held by a Pokémon. It's a powerful magnet that boosts the power of Electric-type moves.
|
Magnet
|
II
|
Item
|
An item to be held by a Pokémon. A Pokémon holding this peculiar stone is prevented from evolving.
|
Everstone
|
II
|
Item
|
An item to be held by a Pokémon. It's a sinister, eerie tag that boosts the power of Ghost-type moves.
|
Spell Tag
|
II
|
Item
|
An item to be held by a Pokémon. It's a seed imbued with life-force that boosts the power of Grass-type moves.
|
Miracle Seed
|
II
|
Item
|
An item to be held by Cubone or Marowak. It's a hard bone of some sort that boosts the Attack stat.
|
Thick Club
|
II
|
Item
|
An item to be held by a Pokémon. The holder may endure a potential KO attack, leaving it with just 1 HP.
|
Focus Band
|
II
|
Item
|
An item to be held by a Pokémon. It's a durable stone that boosts the power of Rock-type moves.
|
Hard Stone
|
II
|
Item
|
An item to be held by a Pokémon. It's an egg filled with happiness that earns the holder extra Exp. Points in battle.
|
Lucky Egg
|
II
|
Item
|
An item to be held by a Pokémon. It's a combustible fuel that boosts the power of Fire-type moves.
|
Charcoal
|
II
|
Item
|
An item to be held by a Pokémon. It's a lens for scoping out weak points. It boosts the holder's critical-hit ratio.
|
Scope Lens
|
II
|
Item
|
An item to be held by a Pokémon. It's a special metallic film that can boost the power of Steel-type moves.
|
Metal Coat
|
II
|
Item
|
An item to be held by a Pokémon. This hard and sharp fang boosts the power of Dragon-type moves.
|
Dragon Fang
|
II
|
Item
|
An item to be held by a Pokémon. The holder's HP is slowly but steadily restored throughout every battle.
|
Leftovers
|
II
|
Item
|
A very tough and inflexible scale. Dragon-type Pokémon may be holding this item when caught.
|
Dragon Scale
|
II
|
Item
|
Boosts Attack but causes confusion.
|
Berserk Gene
|
II
|
Item
|
An item to be held by Pikachu. It's a puzzling orb that boosts its Attack and Sp. Atk stats.
|
Light Ball
|
II
|
Item
|
Powers up normal-type moves.
|
Polkadot Bow
|
II
|
Item
|
A transparent device somehow filled with all sorts of data. It was produced by Silph Co.
|
Upgrade
|
II
|
Item
|
A rare chunk of tile.
|
Brick Piece
|
II
|
Item
|
An Apricorn. It assails your nostrils.
|
Red Apricorn
|
II
|
Item
|
An Apricorn. It smells a bit like grass.
|
Blue Apricorn
|
II
|
Item
|
An Apricorn. It has an invigorating scent.
|
Yellow Apricorn
|
II
|
Item
|
An Apricorn. It has a mysterious, aromatic scent.
|
Green Apricorn
|
II
|
Item
|
An Apricorn. It doesn't smell like anything.
|
White Apricorn
|
II
|
Item
|
An Apricorn. It has a scent beyond one's experience.
|
Black Apricorn
|
II
|
Item
|
An Apricorn. It has a nice, sweet scent.
|
Pink Apricorn
|
II
|
Item
|
Open it and see what's inside.
|
Normal Box
|
II
|
Item
|
Open it and see what's inside.
|
Gorgeous Box
|
III
|
Item
|
A flute made from black glass. It makes it easier to encounter strong Pokémon in the place you use it.
|
Black Flute
|
III
|
Item
|
A flute made from white glass. It makes it easier to encounter weak Pokémon in the place you use it.
|
White Flute
|
III
|
Item
|
Salt that you found inside Shoal Cave.
|
Shoal Salt
|
III
|
Item
|
A seashell that you found inside Shoal Cave.
|
Shoal Shell
|
III
|
Item
|
A small shard. It appears to be a fragment of some sort of implement made long ago.
|
Red Shard
|
III
|
Item
|
A small shard. It appears to be a fragment of some sort of implement made long ago.
|
Blue Shard
|
III
|
Item
|
A small shard. It appears to be a fragment of some sort of implement made long ago.
|
Yellow Shard
|
III
|
Item
|
A small shard. It appears to be a fragment of some sort of implement made long ago.
|
Green Shard
|
III
|
Item
|
A toy that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon.
|
Fluffy Tail
|
III
|
Item
|
A pretty, heart-shaped scale that is extremely rare. Some people are happy to receive one.
|
Heart Scale
|
III
|
Item
|
An item to be held by a Pokémon. It will restore any lowered stat in battle. It can be used only once.
|
White Herb
|
III
|
Item
|
An item to be held by a Pokémon. This stiff, heavy brace helps Pokémon grow strong but cuts Speed in battle.
|
Macho Brace
|
III
|
Item
|
An item to be held by a Pokémon. The comforting chime of this bell calms the holder, making it friendly.
|
Soothe Bell
|
III
|
Item
|
An item to be held by a Pokémon. The holder shakes off move-binding effects to move freely. It can be used only once.
|
Mental Herb
|
III
|
Item
|
An item to be held by a Pokémon. This curious headband boosts Attack but only allows the use of one move.
|
Choice Band
|
III
|
Item
|
A wondrous orb to be held by either Latios or Latias. It raises the power of Psychic- and Dragon-type moves.
|
Soul Dew
|
III
|
Item
|
An item to be held by Clamperl. This fang gleams a sharp silver and raises the holder's Sp. Atk stat.
|
Deep Sea Tooth
|
III
|
Item
|
An item to be held by Clamperl. This scale shines with a faint pink and raises the holder's Sp. Def stat.
|
Deep Sea Scale
|
III
|
Item
|
An item to be held by a Pokémon. It's a sumptuous scarf that boosts the power of Normal-type moves.
|
Silk Scarf
|
III
|
Item
|
An item to be held by a Pokémon. The holder restores a little HP every time it inflicts damage on others.
|
Shell Bell
|
III
|
Item
|
An item to be held by a Pokémon. During a contest, it raises the Cool aspect of the Pokémon holding it.
|
Red Scarf
|
III
|
Item
|
An item to be held by a Pokémon. During a contest, it raises the Beauty aspect of the Pokémon holding it.
|
Blue Scarf
|
III
|
Item
|
An item to be held by a Pokémon. During a contest, it raises the Cute aspect of the Pokémon holding it.
|
Pink Scarf
|
III
|
Item
|
An item to be held by a Pokémon. During a contest, it raises the Clever aspect of the Pokémon holding it.
|
Green Scarf
|
III
|
Item
|
An item to be held by a Pokémon. During a contest, it raises the Tough aspect of the Pokémon holding it.
|
Yellow Scarf
|
III
|
Item
|
A shiny orb that is said to have a legend tied to it. It's known to have a deep connection with the Hoenn region.
|
Red Orb
|
III
|
Item
|
A shiny orb that is said to have a legend tied to it. It's known to have a deep connection with the Hoenn region.
|
Blue Orb
|
IV
|
Item
|
A fertilizer to be spread on soft soil. It speeds up the growth of Berries. However, it also dries the soil faster.
|
Growth Mulch
|
IV
|
Item
|
A fertilizer to be spread on soft soil. It slows the growth of Berries and causes the soil to dry slower.
|
Damp Mulch
|
IV
|
Item
|
A fertilizer to be spread on soft soil. It extends the time ripened Berries remain on their plants before falling.
|
Stable Mulch
|
IV
|
Item
|
A fertilizer to be spread on soft soil. It ups the number of times new plants grow where mature plants withered.
|
Gooey Mulch
|
IV
|
Item
|
A peculiar stone that can make certain species of Pokémon evolve. It shines with a dazzling light.
|
Shiny Stone
|
IV
|
Item
|
A peculiar stone that can make certain species of Pokémon evolve. It holds shadows as dark as can be.
|
Dusk Stone
|
IV
|
Item
|
A peculiar stone that can make certain species of Pokémon evolve. It sparkles like a glittering eye.
|
Dawn Stone
|
IV
|
Item
|
A peculiar stone that can make certain species of Pokémon evolve. It's as round as a Pokémon Egg.
|
Oval Stone
|
IV
|
Item
|
A vital item that is needed to keep a stone tower from collapsing. Voices can be heard from it occasionally.
|
Odd Keystone
|
IV
|
Item
|
A brightly gleaming orb to be held by Dialga. It boosts the power of Dragon- and Steel-type moves when it is held.
|
Adamant Orb
|
IV
|
Item
|
A beautifully glowing orb to be held by Palkia. It boosts the power of Dragon- and Water-type moves when it is held.
|
Lustrous Orb
|
IV
|
Item
|
A glowing orb to be held by Giratina. It boosts the power of Dragon- and Ghost-type moves when it is held.
|
Griseous Orb
|
IV
|
Item
|
An item to be held by a Pokémon. It's a magnifying lens that slightly boosts the accuracy of moves.
|
Wide Lens
|
IV
|
Item
|
An item to be held by a Pokémon. This headband exudes strength, slightly boosting the power of physical moves.
|
Muscle Band
|
IV
|
Item
|
An item to be held by a Pokémon. This thick pair of glasses slightly boosts the power of special moves.
|
Wise Glasses
|
IV
|
Item
|
An item to be held by a Pokémon. It's a well-worn belt that slightly boosts the power of supereffective moves.
|
Expert Belt
|
IV
|
Item
|
An item to be held by a Pokémon. Protective moves like Light Screen and Reflect will be effective longer.
|
Light Clay
|
IV
|
Item
|
An item to be held by a Pokémon. It boosts the power of moves but at the cost of some HP on each hit.
|
Life Orb
|
IV
|
Item
|
An item to be held by a Pokémon. It's a bizarre orb that will badly poison the holder during battle.
|
Toxic Orb
|
IV
|
Item
|
An item to be held by a Pokémon. It's a bizarre orb that will afflict the holder with a burn during battle.
|
Flame Orb
|
IV
|
Item
|
A single-use item to be held by a Pokémon. It allows the holder to immediately use a move that normally requires a turn to charge.
|
Power Herb
|
IV
|
Item
|
An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Speed stat.
|
Quick Powder
|
IV
|
Item
|
An item to be held by a Pokémon. If the holder has full HP, it will endure a potential KO attack with 1 HP. The item then disappears
|
Focus Sash
|
IV
|
Item
|
An item to be held by a Pokémon. If the holder moves after its target moves, its accuracy will be boosted.
|
Zoom Lens
|
IV
|
Item
|
An item to be held by a Pokémon. It boosts moves used consecutively but only until a different move is used.
|
Metronome
|
IV
|
Item
|
An item to be held by a Pokémon. It lowers Speed and allows Ground-type moves to hit Flying types and holders that are levitating.
|
Iron Ball
|
IV
|
Item
|
An item to be held by a Pokémon. It is tremendously heavy and makes the holder move slower than usual.
|
Lagging Tail
|
IV
|
Item
|
An item to be held by a Pokémon. If the holder becomes infatuated, the opposing Pokémon will be, too.
|
Destiny Knot
|
IV
|
Item
|
An item to be held by a Pokémon. It gradually restores HP to Poison-type Pokémon. It damages any other type.
|
Black Sludge
|
IV
|
Item
|
An item to be held by a Pokémon. It extends the duration of the move Hail when used by the holder.
|
Icy Rock
|
IV
|
Item
|
An item to be held by a Pokémon. It extends the duration of the move Sandstorm when used by the holder.
|
Smooth Rock
|
IV
|
Item
|
An item to be held by a Pokémon. It extends the duration of the move Sunny Day when used by the holder.
|
Heat Rock
|
IV
|
Item
|
An item to be held by a Pokémon. It extends the duration of the move Rain Dance when used by the holder.
|
Damp Rock
|
IV
|
Item
|
An item to be held by a Pokémon. It extends the duration of multi-turn attacks, such as Bind and Wrap.
|
Grip Claw
|
IV
|
Item
|
An item to be held by a Pokémon. These curious glasses boost Sp. Atk but only allow the use of one move.
|
Choice Specs
|
IV
|
Item
|
An item to be held by a Pokémon. This curious scarf boosts Speed but only allows the use of one move.
|
Choice Scarf
|
IV
|
Item
|
An item to be held by a Pokémon. It damages the holder every turn and may latch on to Pokémon that touch the holder.
|
Sticky Barb
|
IV
|
Item
|
An item to be held by a Pokémon. It reduces Speed but allows the holder's Attack stat to grow more after battling.
|
Power Bracer
|
IV
|
Item
|
An item to be held by a Pokémon. It reduces Speed but allows the holder's Defense stat to grow more after battling.
|
Power Belt
|
IV
|
Item
|
An item to be held by a Pokémon. It reduces Speed but allows the holder's Sp. Atk stat to grow more after battling.
|
Power Lens
|
IV
|
Item
|
An item to be held by a Pokémon. It reduces Speed but allows the holder's Sp. Def stat to grow more after battling.
|
Power Band
|
IV
|
Item
|
An item to be held by a Pokémon. It reduces Speed but allows the holder's Speed stat to grow more after battling.
|
Power Anklet
|
IV
|
Item
|
An item to be held by a Pokémon. It reduces Speed but allows the holder's max HP stat to grow more after battling.
|
Power Weight
|
IV
|
Item
|
An item to be held by a Pokémon. This discarded carapace enables the holder to switch out of battle without fail.
|
Shed Shell
|
IV
|
Item
|
An item to be held by a Pokémon. It boosts the amount of HP the holder restores from HP-stealing moves.
|
Big Root
|
IV
|
Item
|
A protective item of some sort. It is extremely stiff and heavy. It's loved by a certain Pokémon.
|
Protector
|
IV
|
Item
|
A box packed with a tremendous amount of electric energy. It's loved by a certain Pokémon.
|
Electirizer
|
IV
|
Item
|
A box packed with a tremendous amount of magma energy. It's loved by a certain Pokémon.
|
Magmarizer
|
IV
|
Item
|
A transparent device overflowing with dubious data. Its producer is unknown.
|
Dubious Disc
|
IV
|
Item
|
A cloth imbued with horrifyingly strong spiritual energy. It's loved by a certain Pokémon.
|
Reaper Cloth
|
IV
|
Item
|
An item to be held by a Pokémon. This sharply hooked claw increases the holder's critical-hit ratio.
|
Razor Claw
|
IV
|
Item
|
An item to be held by a Pokémon. When the holder successfully inflicts damage, the target may also flinch.
|
Razor Fang
|
IV
|
Item
|
It holds Pokéathlon records.
|
Data Card 1
|
V
|
Item
|
A mysterious scale that causes a certain Pokémon to evolve. It shines in rainbow colors.
|
Prism Scale
|
V
|
Item
|
A mysterious evolutionary lump. When held by a Pokémon that can still evolve, it raises both Defense and Sp. Def.
|
Eviolite
|
V
|
Item
|
An item to be held by a Pokémon. This very light stone reduces the weight of a Pokémon when held.
|
Float Stone
|
V
|
Item
|
An item to be held by a Pokémon. If the holder is hit, the attacker will also be damaged upon contact.
|
Rocky Helmet
|
V
|
Item
|
An item to be held by a Pokémon. The holder will float in the air until hit. Once the holder is hit, this item will burst.
|
Air Balloon
|
V
|
Item
|
An item to be held by a Pokémon. When the holder is hit by an attack, the attacker is removed from battle.
|
Red Card
|
V
|
Item
|
An item to be held by a Pokémon. Moves that normally have no effect will land on a Pokémon holding it.
|
Ring Target
|
V
|
Item
|
An item to be held by a Pokémon. It's a band that increases the power of binding moves used by the holder.
|
Binding Band
|
V
|
Item
|
An item to be held by a Pokémon. It boosts Sp. Atk if the holder is hit with a Water-type attack. It can only be used once.
|
Absorb Bulb
|
V
|
Item
|
An item to be held by a Pokémon. It boosts Attack if the holder is hit with an Electric-type attack. It can only be used once.
|
Cell Battery
|
V
|
Item
|
An item to be held by a Pokémon. If the holder is hit by an attack, it will be switched out of battle.
|
Eject Button
|
V
|
Item
|
A gem with an essence of fire. When held, it strengthens the power of a Fire-type move one time.
|
Fire Gem
|
V
|
Item
|
A gem with an essence of water. When held, it strengthens the power of a Water-type move one time.
|
Water Gem
|
V
|
Item
|
A gem with an essence of electricity. When held, it strengthens the power of an Electric-type move one time.
|
Electric Gem
|
V
|
Item
|
A gem with an essence of nature. When held, it strengthens the power of an Grass-type move one time.
|
Grass Gem
|
V
|
Item
|
A gem with an essence of ice. When held, it strengthens the power of an Ice-type move one time.
|
Ice Gem
|
V
|
Item
|
A gem with an essence of combat. When held, it strengthens the power of a Fighting-type move one time.
|
Fighting Gem
|
V
|
Item
|
A gem with an essence of poison. When held, it strengthens the power of a Poison-type move one time.
|
Poison Gem
|
V
|
Item
|
A gem with an essence of land. When held, it strengthens the power of a Ground-type move one time.
|
Ground Gem
|
V
|
Item
|
A gem with an essence of air. When held, it strengthens the power of a Flying-type move one time.
|
Flying Gem
|
V
|
Item
|
A gem with an essence of the mind. When held, it strengthens the power of a Psychic-type move one time.
|
Psychic Gem
|
V
|
Item
|
A gem with an insect-like essence. When held, it strengthens the power of a Bug-type move one time.
|
Bug Gem
|
V
|
Item
|
A gem with an essence of rock. When held, it strengthens the power of a Rock-type move one time.
|
Rock Gem
|
V
|
Item
|
A gem with a spectral essence. When held, it strengthens the power of a Ghost-type move one time.
|
Ghost Gem
|
V
|
Item
|
A gem with a draconic essence. When held, it strengthens the power of a Dragon-type move one time.
|
Dragon Gem
|
|
Generation
|
Item Type
|
Description
|
Answer
|
V
|
Item
|
A gem with an essence of darkness. When held, it strengthens the power of a Dark-type move one time.
|
Dark Gem
|
V
|
Item
|
A gem with an essence of steel. When held, it strengthens the power of a Steel-type move one time.
|
Steel Gem
|
V
|
Item
|
A gem with an ordinary essence. When held, it strengthens the power of a Normal-type move one time.
|
Normal Gem
|
V
|
Item
|
A mysterious orb containing the power of the Unova region, to be used when generating Pass Power.
|
Pass Orb
|
V
|
Item
|
A toy that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon.
|
Poké Toy
|
V
|
Item
|
A cassette to be held by Genesect. It changes Genesect's Techno Blast move so it becomes Water type.
|
Douse Drive
|
V
|
Item
|
A cassette to be held by Genesect. It changes Genesect's Techno Blast move so it becomes Electric type.
|
Shock Drive
|
V
|
Item
|
A cassette to be held by Genesect. It changes Genesect's Techno Blast move so it becomes Fire type.
|
Burn Drive
|
V
|
Item
|
A cassette to be held by Genesect. It changes Genesect's Techno Blast move so it becomes Ice type.
|
Chill Drive
|
VI
|
Item
|
An item to be held by a Pokémon. Attack and Sp. Atk sharply increase if the holder is hit with a move it's weak to.
|
Weakness Policy
|
VI
|
Item
|
An item to be held by a Pokémon. This offensive vest raises Sp. Def but prevents the use of status moves.
|
Assault Vest
|
VI
|
Item
|
A soft and sweet treat made of fluffy, puffy, whipped, and whirled cream. It's loved by a certain Pokémon.
|
Whipped Dream
|
VI
|
Item
|
A sachet filled with fragrant perfumes that are just slightly too overwhelming. Yet it's loved by a certain Pokémon.
|
Sachet
|
VI
|
Item
|
An item to be held by a Pokémon. It boosts Sp. Def if the holder is hit with a Water-type attack. It can only be used once.
|
Luminous Moss
|
VI
|
Item
|
An item to be held by a Pokémon. It boosts Attack if the holder is hit with an Ice-type attack. It can only be used once.
|
Snowball
|
VI
|
Item
|
An item to be held by a Pokémon. These goggles protect the holder from both weather-related damage and powder.
|
Safety Goggles
|
VI
|
Item
|
Mulch to be used in a Berry field. It increases the Berry harvest without the need for particularly diligent care.
|
Rich Mulch
|
VI
|
Item
|
Mulch to be used in a Berry field. It causes strange, sudden mutations based on the combination of Berries.
|
Surprise Mulch
|
VI
|
Item
|
Mulch to be used in a Berry field. It increases the Berry harvest that can be grown by diligent watering.
|
Boost Mulch
|
VI
|
Item
|
Mulch to be used in a Berry field. An amazing Mulch with the effects of Rich, Surprise, and Boost Mulch.
|
Amaze Mulch
|
VI
|
Item
|
This special coupon allows you to buy items at a discount when you are shopping at a boutique.
|
Discount Coupon
|
VII
|
Item
|
A ticket that allows you to host a mission in Festival Plaza.
|
Festival Ticket
|
VII
|
Item
|
Using it makes wild Pokémon call for help a number of times. If held by a Pokémon, it boosts Speed when intimidated. It can be used only once.
|
Adrenaline Orb
|
VII
|
Item
|
A peculiar stone that can make certain species of Pokémon evolve. It has an unmistakable snowflake pattern.
|
Ice Stone
|
VII
|
Item
|
A flower nectar obtained at Ula'ula Meadow. It changes the form of certain species of Pokémon.
|
Red Nectar
|
VII
|
Item
|
A flower nectar obtained at Melemele Meadow. It changes the form of certain species of Pokémon.
|
Yellow Nectar
|
VII
|
Item
|
The flower nectar obtained at the flowering shrubs on Royal Avenue. It changes the form of certain species of Pokémon.
|
Pink Nectar
|
VII
|
Item
|
A flower nectar obtained at Poni Meadow. It changes the form of certain species of Pokémon.
|
Purple Nectar
|
VII
|
Item
|
An item to be held by a Pokémon. It extends the duration of the terrain caused by the holder's move or Ability.
|
Terrain Extender
|
VII
|
Item
|
An item to be held by a Pokémon. These pads protect the holder from effects caused by making direct contact with the target.
|
Protective Pads
|
VII
|
Item
|
An item to be held by a Pokémon. It boosts Defense on Electric Terrain. It can only be used once.
|
Electric Seed
|
VII
|
Item
|
An item to be held by a Pokémon. It boosts Sp. Def on Psychic Terrain. It can only be used once.
|
Psychic Seed
|
VII
|
Item
|
An item to be held by a Pokémon. It boosts Sp. Def on Misty Terrain. It can only be used once.
|
Misty Seed
|
VII
|
Item
|
An item to be held by a Pokémon. It boosts Defense on Grassy Terrain. It can only be used once.
|
Grassy Seed
|
VII
|
Item
|
The autograph you got from the Vermilion City Gym Leader, Lt. Surge. He wrote, "Good luck!"
|
Autograph
|
VII
|
Item
|
A glass bottle of perfume that makes rare Pokémon more likely to appear.
|
Lure
|
VII
|
Item
|
A glass bottle of perfume that makes rare Pokémon more likely to appear. It lasts longer.
|
Super Lure
|
VII
|
Item
|
A glass bottle of perfume that makes rare Pokémon more likely to appear. It lasts even longer.
|
Max Lure
|
VIII
|
Item
|
It is said that a hero used this sword to halt a terrible disaster in ancient times. But it's grown rusty and worn.
|
Rusted Sword
|
VIII
|
Item
|
It is said that a hero used this shield to halt a terrible disaster in ancient times. But it's grown rusty and worn.
|
Rusted Shield
|
VIII
|
Item
|
A strawberry-shaped sweet. When a Milcery holds this, it will spin around happily.
|
Strawberry Sweet
|
VIII
|
Item
|
A heart-shaped sweet. When a Milcery holds this, it spins around happily.
|
Love Sweet
|
VIII
|
Item
|
A berry-shaped sweet. When a Milcery holds this, it spins around happily.
|
Berry Sweet
|
VIII
|
Item
|
A clover-shaped sweet. When a Milcery holds this, it spins around happily.
|
Clover Sweet
|
VIII
|
Item
|
A flower-shaped sweet. When a Milcery holds this, it spins around happily.
|
Flower Sweet
|
VIII
|
Item
|
A star-shaped sweet. When a Milcery holds this, it spins around happily.
|
Star Sweet
|
VIII
|
Item
|
A ribbon-shaped sweet. When a Milcery holds this, it spins around happily.
|
Ribbon Sweet
|
VIII
|
Item
|
A peculiar apple that can make a certain species of Pokémon evolve. It's exceptionally sweet.
|
Sweet Apple
|
VIII
|
Item
|
A peculiar apple that can make a certain species of Pokémon evolve. It's exceptionally tart.
|
Tart Apple
|
VIII
|
Item
|
Raises Sp. Atk when a Pokémon uses a sound-based move.
|
Throat Spray
|
VIII
|
Item
|
An item to be held by a Pokémon. When the holder's stats are lowered, it will be switched out of battle.
|
Eject Pack
|
VIII
|
Item
|
These boots prevent the effects of traps set on the battlefield.
|
Heavy-Duty Boots
|
VIII
|
Item
|
Raises Speed sharply when a Pokémon misses with a move because of accuracy.
|
Blunder Policy
|
VIII
|
Item
|
An item to be held by a Pokémon. Lowers Speed when Trick Room takes effect.
|
Room Service
|
VIII
|
Item
|
An item to be held by a Pokémon. This sturdy umbrella protects the holder from the effects of rain and harsh sunlight.
|
Utility Umbrella
|
VIII
|
Item
|
Throw one into a Pokémon Den to attract a wild Dynamax Pokémon.
|
Wishing Piece
|
VIII
|
Item
|
A peculiar teapot that can make a certain species of Pokémon evolve. It may be cracked, but tea poured from it is delicious.
|
Cracked Pot
|
VIII
|
Item
|
A peculiar teapot that can make a certain species of Pokémon evolve. It may be chipped, but tea poured from it is delicious.
|
Chipped Pot
|
VIII
|
Item
|
An item that causes Pokémon to appear from the Watchtower Lair in the Wild Area until the end of the day.
|
Dynamax Crystal
|
VIII
|
Item
|
A twig from a species of tree called Galarica that grows in certain areas around the Galar region. It's a material for an accessory for a certain Pokémon.
|
Galarica Twig
|
VIII
|
Item
|
A cuff made from woven-together Galarica Twigs. Giving it to Galarian Slowpoke makes the Pokémon very happy.
|
Galarica Cuff
|
VIII
|
Item
|
A wreath made from woven-together Galarica Twigs. Placing it on the head of a Galarian Slowpoke makes the Pokémon very happy.
|
Galarica Wreath
|
VIII
|
Item
|
Rare ore that can be obtained on the Isle of Armor. Something good will happen if you give it to a collector on the Isle of Armor.
|
Armorite Ore
|
VIII
|
Item
|
Mysterious ore that can be obtained in the Max Lair. Something good will happen if you give it to a collector in the Crown Tundra.
|
Dynite Ore
|
VIII
|
Item
|
A patch that allows a Pokémon with a regular Ability to have a rare Ability.
|
Ability Patch
|
VIII
|
Item
|
A mysterious balm that gives off a soothing scent. It can be used to help calm the frenzy of the Lord of the Woods, Kleavor.
|
Forest Balm
|
VIII
|
Item
|
A mysterious balm that gives off a soothing scent. It can be used to help calm the frenzy of the Lady of the Ridge, Lilligant.
|
Marsh Balm
|
VIII
|
Item
|
A mysterious balm that gives off a soothing scent. It can be used to help calm the frenzy of the Lord of the Isles, Arcanine.
|
Volcano Balm
|
VIII
|
Item
|
A mysterious balm that gives off a soothing scent. It can be used to help calm the frenzy of the Lord of the Hollow, Electrode.
|
Mountain Balm
|
VIII
|
Item
|
A mysterious balm that gives off a soothing scent. It can be used to help calm the frenzy of the Lord of the Tundra, Avalugg.
|
Snow Balm
|
VIII
|
Item
|
A mysterious balm that somehow has the power to calm Dialga in its frenzy.
|
Time Balm
|
VIII
|
Item
|
A mysterious balm that somehow has the power to calm Palkia in its frenzy.
|
Space Balm
|
VIII
|
Item
|
A mysterious balm to be used when battling Arceus.
|
Mysterious Balm
|
VIII
|
Item
|
A string exuding a mysterious energy that makes you feel a strange sense of connection. It’s loved by certain Pokémon.
|
Linking Cord
|
VIII
|
Item
|
A baked treat made from Berries and other ingredients, which is often eaten in regions such as Galar. It is beloved by a surprising number of Pokémon.
|
Hometown Muffin
|
VIII
|
Apricorn
|
A fruit whose shell can be used to form the capsules of all manner of Poké Balls when crafting them from scratch. Its proper name is actually “Brown Apricorn.”
|
Apricorn
|
VIII
|
Item
|
An Apricorn that’s had its insides eaten. Hitting a Pokémon with one may stun the Pokémon, creating an opening for you to act.
|
Spoiled Apricorn
|
VIII
|
Item
|
A dumpling that will make a Pokémon become fixated on a move in battle. The Pokémon will deal more damage when using that move but will take more damage as well.
|
Choice Dumpling
|
VIII
|
Item
|
These pickled vegetables prime a Pokémon for battle. The Pokémon takes a hard-hitting stance, which boosts the power of the Pokémon’s moves by 50 percent.
|
Twice-Spiced Radish
|
VIII
|
Item
|
When eaten, this curious snack temporarily swaps a Pokémon’s offensive stats with its defensive stats.
|
Swap Snack
|
VIII
|
Item
|
A fern used for crafting items made to be thrown. When these curled leaves are unfurled, they can serve as nature’s wrapping paper.
|
Caster Fern
|
VIII
|
Item
|
A rare seed that can be given to the captain of the Security Corps to have a Pokémon master a move so it can be used in the agile style or strong style.
|
Seed of Mastery
|
VIII
|
Item
|
A type of ice beloved by the Lord of the Tundra, Avalugg. This ice is said to be fragments of ancient Avalugg that lived long ago.
|
Eternal Ice
|
VIII
|
Item
|
Proof that you have completed the trial set by Uxie, the Being of Knowledge that lives in Lake Acuity. This item is needed to forge the Red Chain.
|
Uxie's Claw
|
VIII
|
Item
|
Proof that you have completed the trial set by Mesprit, the Being of Emotion that lives in Lake Verity. This item is needed to forge the Red Chain.
|
Mesprit's Plume
|
VIII
|
Item
|
Proof that you have completed the trial set by Azelf, the Being of Willpower that lives in Lake Valor. This item is needed to forge the Red Chain.
|
Azelf's Fang
|
VIII
|
Item
|
When combined with an Apricorn, this mysterious, tumbled stone can draw out the properties required to forge a Poké Ball.
|
Tumblestone
|
VIII
|
Item
|
When combined with an Apricorn, this mysterious black stone can draw out the properties required to forge a Heavy Ball.
|
Black Tumblestone
|
VIII
|
Item
|
When combined with an Apricorn, this mysterious sky-blue stone can draw out the properties required to forge a Feather Ball.
|
Sky Tumblestone
|
VIII
|
Item
|
A naturally occurring hunk of iron. Such ore is needed to make the requisite parts of numerous Poké Ball varieties, such as the clasp that holds the ball shut.
|
Iron Chunk
|
VIII
|
Item
|
Honey that sparkles with an amber hue. It is beloved by bug Pokémon and Pokémon with fairylike charms, so they will gather wherever a comb of it is thrown.
|
Dazzling Honey
|
VIII
|
Item
|
Beautiful stalks of rice bursting with life. Pokémon that dwell and wander among the fields love these grains and will gather wherever the stalks are thrown.
|
Hearty Grains
|
VIII
|
Item
|
Large, juicy beans that grow in pods. These beans are beloved by fish Pokémon, as well as bird Pokémon and their flying ilk, so throw one and they will gather around.
|
Plump Beans
|
VIII
|
Item
|
A large and well-ripened mushroom. It is beloved by the more monstrous Pokémon, as well as dragon Pokémon, so they will gather wherever one is thrown.
|
Springy Mushroom
|
VIII
|
Item
|
Translucent crystals that are beloved by Pokémon bearing a resemblance to grass, plants, or minerals. They will gather wherever a lump of this salt is thrown.
|
Crunchy Salt
|
VIII
|
Item
|
A handy log that can be used for anything, from crafting common goods needed for daily living to producing works of art.
|
Wood
|
VIII
|
Item
|
The king of herbs, glittering and brilliant. Combining this herb with other materials needed to make medicines will boost their efficacy.
|
King's Leaf
|
VIII
|
Item
|
A wildflower that can be found growing across the Hisui region. It does have medicinal properties, but it is so bitter that no wild Pokémon will eat it.
|
Bugwort
|
VIII
|
Item
|
A ball of mud that has become stiff and hard. Hitting a Pokémon with one may stun the Pokémon, creating an opening for you to act.
|
Ball of Mud
|
VIII
|
Item
|
A hard ball made of compressed snow. Hitting a Pokémon with one may stun the Pokémon, creating an opening for you to act.
|
Snowball
|
VIII
|
Item
|
A ball of some kind of sticky substance. Hitting a Pokémon with one may stun the Pokémon, creating an opening for you to act.
|
Sticky Glob
|
VIII
|
Item
|
A sea vegetable used for crafting Scatter Bangs. If you wrap it up so that the air has no way to escape, then deal it a sharp blow, it produces a loud popping noise.
|
Pop Pod
|
VIII
|
Item
|
A tuber used for crafting Smoke Bombs. It can be mashed for use in cooking, but it can also be dried and ground to produce a fine powder.
|
Sootfoot Root
|
VIII
|
Item
|
A glassy black stone that produces a sharp cutting edge when split. It’s loved by a certain Pokémon.
|
Black Augurite
|
VIII
|
Item
|
A block of muddy material that can be used as fuel for burning when it is dried. It’s loved by a certain Pokémon.
|
Peat Block
|
VIII
|
Item
|
When used in the field, this spray muffles the sound of your footsteps and makes wild Pokémon less likely to notice you for a short time.
|
Stealth Spray
|
VIII
|
Item
|
Required for crafting medicinal compounds. This vegetable is found growing across the Hisui region and is also known as the wayfarer’s friend.
|
Medicinal Leek
|
VIII
|
Item
|
Also called a morning-dew bud. It is used as a material for crafting items that can restore vitality to a Pokémon that has fainted.
|
Vivichoke
|
VIII
|
Item
|
Extremely spicy but also highly nutritious. This herb is used as a material for crafting items that can restore PP to Pokémon or boost their stats.
|
Pep-Up Plant
|
VIII
|
Item
|
Mushrooms that, when consumed, cause the muscles to swell. They imbue the eater with strength and are one of the materials needed for crafting Aux Powers.
|
Swordcap
|
VIII
|
Item
|
Mushrooms that, when consumed, make the body of the eater grow tougher. They boost endurance and are one of the materials needed for crafting Aux Guards.
|
Iron Barktongue
|
VIII
|
Item
|
Mushrooms that, when consumed, make the eater feel nimble and agile as a fleeting shadow. They are one of the materials needed for crafting Aux Evasions.
|
Doppel Bonnets
|
VIII
|
Item
|
Mushrooms that, when consumed, sharpen the eater’s focus. They make it easier to land critical hits and are one of the materials needed for crafting Dire Hits.
|
Direshroom
|
VIII
|
Item
|
This bitter root, originally native to sandy beaches, can now be raised even in frozen soil. It is pickled to make a sweet and spicy treat known as Twice-Spiced Radishes.
|
Sand Radish
|
VIII
|
Item
|
A sweet-fleshed truffle that is packed full of mysterious energy. It is one of the materials needed for crafting various items.
|
Candy Truffle
|
VIII
|
Item
|
When thrown at the ground, these balls produce a loud noise and scare off weak Pokémon in the area, sending them running.
|
Scatter Bang
|
VIII
|
Item
|
When thrown at the ground, these balls produce a cloud of fine powder that will reduce visibility in the area and keep wild Pokémon from noticing you.
|
Smoke Bomb
|
VIII
|
Item
|
A type of field provision that enhances the flavor of other foods it is mixed with.
|
Cake Lure Base
|
VIII
|
Item
|
A cake made by combining honey with a Cake-Lure Base. These cakes are potently effective at attracting bug Pokémon and also those with fairylike charms.
|
Honey Cake
|
VIII
|
Item
|
A cake made by combining grains with a Cake-Lure Base. These cakes are potently effective at attracting Pokémon that dwell and wander among the fields.
|
Grain Cake
|
VIII
|
Item
|
A cake made by combining beans with a Cake-Lure Base. These cakes are potently effective at attracting fish Pokémon, as well as bird Pokémon and their flying ilk.
|
Bean Cake
|
VIII
|
Item
|
A cake made by combining mushrooms with a Cake-Lure Base. These cakes are potently effective at attracting the more monstrous Pokémon, as well as dragon Pokémon.
|
Mushroom Cake
|
VIII
|
Item
|
A cake made by combining salt with a Cake-Lure Base. These cakes are potently effective at attracting Pokémon that bear a resemblance to grass, plants, or minerals.
|
Salt Cake
|
VIII
|
Item
|
Mysterious dust that can raise the effort level for one of a Pokémon’s stats. It can be used to raise effort levels only up to level three, however.
|
Grit Dust
|
VIII
|
Item
|
Mysterious gravel that can raise the effort level for one of a Pokémon’s stats. It can be used only if the effort level is at least level three and no greater than level five.
|
Grit Gravel
|
VIII
|
Item
|
A mysterious pebble that can raise the effort level for one of a Pokémon’s stats. It can be used only if the effort level is at least level six and no greater than level eight.
|
Grit Pebble
|
VIII
|
Item
|
A mysterious rock that can raise the effort level for one of a Pokémon’s stats. It can be used only if the effort level has already reached level nine.
|
Grit Rock
|
VIII
|
Item
|
A mysterious charm that tends to be lost before any other item when you faint in the field. This type of charm comes in five different colors.
|
Tempting Charm
|
VIII
|
Item
|
A mysterious charm that holds the power to protect a person from fainting while out in the field. This type of charm comes in five different colors.
|
Survival Charm
|
VIII
|
Item
|
A mysterious charm that holds the power to protect a person from being afflicted with status conditions. This type of charm comes in five different colors.
|
Warding Charm
|
VI
|
Mega Stone
|
One of a variety of mysterious Mega Stones. Have Abomasnow hold it, and this stone will enable it to Mega Evolve during battle.
|
Abomasite
|
VI
|
Mega Stone
|
One of a variety of mysterious Mega Stones. Have Absol hold it, and this stone will enable it to Mega Evolve during battle.
|
Absolite
|
VI
|
Mega Stone
|
One of a variety of mysterious Mega Stones. Have Aerodactyl hold it, and this stone will enable it to Mega Evolve during battle.
|
Aerodactylite
|
VI
|
Mega Stone
|
One of a variety of mysterious Mega Stones. Have Aggron hold it, and this stone will enable it to Mega Evolve during battle.
|
Aggronite
|
VI
|
Mega Stone
|
One of a variety of mysterious Mega Stones. Have Alakazam hold it, and this stone will enable it to Mega Evolve during battle.
|
Alakazite
|
VI
|
Mega Stone
|
One of a variety of mysterious Mega Stones. Have Altaria hold it, and this stone will enable it to Mega Evolve during battle.
|
Altarianite
|
VI
|
Mega Stone
|
One of a variety of mysterious Mega Stones. Have Ampharos hold it, and this stone will enable it to Mega Evolve during battle.
|
Ampharosite
|
VI
|
Mega Stone
|
One of a variety of mysterious Mega Stones. Have Audino hold it, and this stone will enable it to Mega Evolve during battle.
|
Audinite
|
VI
|
Mega Stone
|
One of a variety of mysterious Mega Stones. Have Banette hold it, and this stone will enable it to Mega Evolve during battle.
|
Banettite
|
VI
|
Mega Stone
|
One of a variety of mysterious Mega Stones. Have Beedrill hold it, and this stone will enable it to Mega Evolve during battle.
|
Beedrillite
|
VI
|
Mega Stone
|
One of a variety of mysterious Mega Stones. Have Blastoise hold it, and this stone will enable it to Mega Evolve during battle.
|
Blastoisinite
|
VI
|
Mega Stone
|
One of a variety of mysterious Mega Stones. Have Blaziken hold it, and this stone will enable it to Mega Evolve during battle.
|
Blazikenite
|
VI
|
Mega Stone
|
One of a variety of mysterious Mega Stones. Have Camerupt hold it, and this stone will enable it to Mega Evolve during battle.
|
Cameruptite
|
VI
|
Mega Stone
|
One of a variety of mysterious Mega Stones. Have Charizard hold it, and this stone will enable it to Mega Evolve during battle.
|
Charizardite X
|
VI
|
Mega Stone
|
One of a variety of mysterious Mega Stones. Have Charizard hold it, and this stone will enable it to Mega Evolve during battle.
|
Charizardite Y
|
VI
|
Mega Stone
|
One of a variety of mysterious Mega Stones. Have Diancie hold it, and this stone will enable it to Mega Evolve during battle.
|
Diancite
|
VI
|
Mega Stone
|
One of a variety of mysterious Mega Stones. Have Gengar hold it, and this stone will enable it to Mega Evolve during battle.
|
Gengarite
|
VI
|
Mega Stone
|
One of a variety of mysterious Mega Stones. Have Gallade hold it, and this stone will enable it to Mega Evolve during battle.
|
Galladite
|
VI
|
Mega Stone
|
One of a variety of mysterious Mega Stones. Have Garchomp hold it, and this stone will enable it to Mega Evolve during battle.
|
Garchompite
|
VI
|
Mega Stone
|
One of a variety of mysterious Mega Stones. Have Gardevoir hold it, and this stone will enable it to Mega Evolve during battle.
|
Gardevoirite
|
VI
|
Mega Stone
|
One of a variety of mysterious Mega Stones. Have Glalie hold it, and this stone will enable it to Mega Evolve during battle.
|
Glalitite
|
VI
|
Mega Stone
|
One of a variety of mysterious Mega Stones. Have Gyarados hold it, and this stone will enable it to Mega Evolve during battle.
|
Gyaradosite
|
VI
|
Mega Stone
|
One of a variety of mysterious Mega Stones. Have Heracross hold it, and this stone will enable it to Mega Evolve during battle.
|
Heracronite
|
VI
|
Mega Stone
|
One of a variety of mysterious Mega Stones. Have Houndoom hold it, and this stone will enable it to Mega Evolve during battle.
|
Houndoominite
|
VI
|
Mega Stone
|
One of a variety of mysterious Mega Stones. Have Kangaskhan hold it, and this stone will enable it to Mega Evolve during battle.
|
Kangaskhanite
|
VI
|
Mega Stone
|
One of a variety of mysterious Mega Stones. Have Latias hold it, and this stone will enable it to Mega Evolve during battle.
|
Latiasite
|
VI
|
Mega Stone
|
One of a variety of mysterious Mega Stones. Have Latios hold it, and this stone will enable it to Mega Evolve during battle.
|
Latiosite
|
VI
|
Mega Stone
|
One of a variety of mysterious Mega Stones. Have Lopunny hold it, and this stone will enable it to Mega Evolve during battle.
|
Lopunnite
|
VI
|
Mega Stone
|
One of a variety of mysterious Mega Stones. Have Lucario hold it, and this stone will enable it to Mega Evolve during battle.
|
Lucarionite
|
VI
|
Mega Stone
|
One of a variety of mysterious Mega Stones. Have Manectric hold it, and this stone will enable it to Mega Evolve during battle.
|
Manectite
|
VI
|
Mega Stone
|
One of a variety of mysterious Mega Stones. Have Mawile hold it, and this stone will enable it to Mega Evolve during battle.
|
Mawilite
|
VI
|
Mega Stone
|
One of a variety of mysterious Mega Stones. Have Medicham hold it, and this stone will enable it to Mega Evolve during battle.
|
Medichamite
|
VI
|
Mega Stone
|
One of a variety of mysterious Mega Stones. Have Metagross hold it, and this stone will enable it to Mega Evolve during battle.
|
Metagrossite
|
|
Generation
|
Item Type
|
Description
|
Answer
|
VI
|
Mega Stone
|
One of a variety of mysterious Mega Stones. Have Mewtwo hold it, and this stone will enable it to Mega Evolve during battle.
|
Mewtwonite X
|
VI
|
Mega Stone
|
One of a variety of mysterious Mega Stones. Have Mewtwo hold it, and this stone will enable it to Mega Evolve during battle.
|
Mewtwonite Y
|
VI
|
Mega Stone
|
One of a variety of mysterious Mega Stones. Have Pidgeot hold it, and this stone will enable it to Mega Evolve during battle.
|
Pidgeotite
|
VI
|
Mega Stone
|
One of a variety of mysterious Mega Stones. Have Pinsir hold it, and this stone will enable it to Mega Evolve during battle.
|
Pinsirite
|
VI
|
Mega Stone
|
One of a variety of mysterious Mega Stones. Have Sableye hold it, and this stone will enable it to Mega Evolve during battle.
|
Sablenite
|
VI
|
Mega Stone
|
One of a variety of mysterious Mega Stones. Have Salamence hold it, and this stone will enable it to Mega Evolve during battle.
|
Salamencite
|
VI
|
Mega Stone
|
One of a variety of mysterious Mega Stones. Have Sceptile hold it, and this stone will enable it to Mega Evolve during battle.
|
Sceptilite
|
VI
|
Mega Stone
|
One of a variety of mysterious Mega Stones. Have Scizor hold it, and this stone will enable it to Mega Evolve during battle.
|
Scizorite
|
VI
|
Mega Stone
|
One of a variety of mysterious Mega Stones. Have Sharpedo hold it, and this stone will enable it to Mega Evolve during battle.
|
Sharpedonite
|
VI
|
Mega Stone
|
One of a variety of mysterious Mega Stones. Have Slowbro hold it, and this stone will enable it to Mega Evolve during battle.
|
Slowbronite
|
VI
|
Mega Stone
|
One of a variety of mysterious Mega Stones. Have Steelix hold it, and this stone will enable it to Mega Evolve during battle.
|
Steelixite
|
VI
|
Mega Stone
|
One of a variety of mysterious Mega Stones. Have Swampert hold it, and this stone will enable it to Mega Evolve during battle.
|
Swampertite
|
VI
|
Mega Stone
|
One of a variety of mysterious Mega Stones. Have Tyranitar hold it, and this stone will enable it to Mega Evolve during battle.
|
Tyranitarite
|
VI
|
Mega Stone
|
One of a variety of mysterious Mega Stones. Have Venusaur hold it, and this stone will enable it to Mega Evolve during battle.
|
Venusaurite
|
VII
|
Memory
|
A memory disc that contains Fighting-type data. It changes the type of the holder if held by a certain species of Pokémon.
|
Fighting Memory
|
VII
|
Memory
|
A memory disc that contains Flying-type data. It changes the type of the holder if held by a certain species of Pokémon.
|
Flying Memory
|
VII
|
Memory
|
A memory disc that contains Poison-type data. It changes the type of the holder if held by a certain species of Pokémon.
|
Poison Memory
|
VII
|
Memory
|
A memory disc that contains Ground-type data. It changes the type of the holder if held by a certain species of Pokémon.
|
Ground Memory
|
VII
|
Memory
|
A memory disc that contains Rock-type data. It changes the type of the holder if held by a certain species of Pokémon.
|
Rock Memory
|
VII
|
Memory
|
A memory disc that contains Bug-type data. It changes the type of the holder if held by a certain species of Pokémon.
|
Bug Memory
|
VII
|
Memory
|
A memory disc that contains Ghost-type data. It changes the type of the holder if held by a certain species of Pokémon.
|
Ghost Memory
|
VII
|
Memory
|
A memory disc that contains Steel-type data. It changes the type of the holder if held by a certain species of Pokémon.
|
Steel Memory
|
VII
|
Memory
|
A memory disc that contains Fire-type data. It changes the type of the holder if held by a certain species of Pokémon.
|
Fire Memory
|
VII
|
Memory
|
A memory disc that contains Water-type data. It changes the type of the holder if held by a certain species of Pokémon.
|
Water Memory
|
VII
|
Memory
|
A memory disc that contains Grass-type data. It changes the type of the holder if held by a certain species of Pokémon.
|
Grass Memory
|
VII
|
Memory
|
A memory disc that contains Electric-type data. It changes the type of the holder if held by a certain species of Pokémon.
|
Electric Memory
|
VII
|
Memory
|
A memory disc that contains Psychic-type data. It changes the type of the holder if held by a certain species of Pokémon.
|
Psychic Memory
|
VII
|
Memory
|
A memory disc that contains Ice-type data. It changes the type of the holder if held by a certain species of Pokémon.
|
Ice Memory
|
VII
|
Memory
|
A memory disc that contains Dragon-type data. It changes the type of the holder if held by a certain species of Pokémon.
|
Dragon Memory
|
VII
|
Memory
|
A memory disc that contains Dark-type data. It changes the type of the holder if held by a certain species of Pokémon.
|
Dark Memory
|
VII
|
Memory
|
A memory disc that contains Fairy-type data. It changes the type of the holder if held by a certain species of Pokémon.
|
Fairy Memory
|
VIII
|
Mint
|
When a Pokémon smells this mint, its Attack will grow more easily, but its Defense will grow more slowly.
|
Lonely Mint
|
VIII
|
Mint
|
When a Pokémon smells this mint, its Attack will grow more easily, but its Sp. Atk will grow more slowly.
|
Adamant Mint
|
VIII
|
Mint
|
When a Pokémon smells this mint, its Attack will grow more easily, but its Sp. Def will grow more slowly.
|
Naughty Mint
|
VIII
|
Mint
|
When a Pokémon smells this mint, its Attack will grow more easily, but its Speed will grow more slowly.
|
Brave Mint
|
VIII
|
Mint
|
When a Pokémon smells this mint, its Defense will grow more easily, but its Attack will grow more slowly.
|
Bold Mint
|
VIII
|
Mint
|
When a Pokémon smells this mint, its Defense will grow more easily, but its Sp. Atk will grow more slowly.
|
Impish Mint
|
VIII
|
Mint
|
When a Pokémon smells this mint, its Defense will grow more easily, but its Sp. Def will grow more slowly.
|
Lax Mint
|
VIII
|
Mint
|
When a Pokémon smells this mint, its Defense will grow more easily, but its Speed will grow more slowly.
|
Relaxed Mint
|
VIII
|
Mint
|
When a Pokémon smells this mint, its Sp. Atk will grow more easily, but its Attack will grow more slowly.
|
Modest Mint
|
VIII
|
Mint
|
When a Pokémon smells this mint, its Sp. Atk will grow more easily, but its Defense will grow more slowly.
|
Mild Mint
|
VIII
|
Mint
|
When a Pokémon smells this mint, its Sp. Atk will grow more easily, but its Sp. Def will grow more slowly.
|
Rash Mint
|
VIII
|
Mint
|
When a Pokémon smells this mint, its Sp. Atk will grow more easily, but its Speed will grow more slowly.
|
Quiet Mint
|
VIII
|
Mint
|
When a Pokémon smells this mint, its Sp. Def will grow more easily, but its Attack will grow more slowly.
|
Calm Mint
|
VIII
|
Mint
|
When a Pokémon smells this mint, its Sp. Def will grow more easily, but its Defense will grow more slowly.
|
Gentle Mint
|
VIII
|
Mint
|
When a Pokémon smells this mint, its Sp. Def will grow more easily, but its Sp. Atk will grow more slowly.
|
Careful Mint
|
VIII
|
Mint
|
When a Pokémon smells this mint, its Sp. Def will grow more easily, but its Speed will grow more slowly.
|
Sassy Mint
|
VIII
|
Mint
|
When a Pokémon smells this mint, its Speed will grow more easily, but its Attack will grow more slowly.
|
Timid Mint
|
VIII
|
Mint
|
When a Pokémon smells this mint, its Speed will grow more easily, but its Defense will grow more slowly.
|
Hasty Mint
|
VIII
|
Mint
|
When a Pokémon smells this mint, its Speed will grow more easily, but its Sp. Atk will grow more slowly.
|
Jolly Mint
|
VIII
|
Mint
|
When a Pokémon smells this mint, its Speed will grow more easily, but its Sp. Def will grow more slowly.
|
Naive Mint
|
VIII
|
Mint
|
When a Pokémon smells this mint, all of its stats will grow at an equal rate.
|
Serious Mint
|
II
|
Mail
|
Sky-print Mail.
|
Bluesky Mail
|
II
|
Mail
|
Eevee-print Mail.
|
Eon Mail
|
II
|
Mail
|
Flower-print Mail.
|
Flower Mail
|
II
|
Mail
|
Dratini-print Mail.
|
LiteblueMail
|
II
|
Mail
|
Heart-print Mail.
|
Lovely Mail
|
II
|
Mail
|
Mew-print Mail.
|
Mirage Mail
|
II
|
Mail
|
Ditto-print Mail.
|
Morph Mail
|
II
|
Mail
|
Natu-print mail.
|
Music Mail
|
II
|
Mail
|
Mail featuring the holder's likeness.
|
Portraitmail
|
II
|
Mail
|
Lapras-print Mail.
|
Surf Mail
|
III
|
Mail
|
A piece of Mail to be held by a Pokémon. It will bear the print of the Pokémon holding it.
|
Bead Mail
|
III
|
Mail
|
A piece of Mail to be held by a Pokémon. It will bear the print of the Pokémon holding it.
|
Dream Mail
|
III
|
Mail
|
A piece of Mail featuring a gorgeous, extravagant print. It is to be held by a Pokémon.
|
Fab Mail
|
III
|
Mail
|
A piece of Mail featuring a cute Pikachu print. It is to be held by a Pokémon.
|
Glitter Mail
|
III
|
Mail
|
A piece of Mail featuring a cute Wingull print. It is to be held by a Pokémon.
|
Harbor Mail
|
III
|
Mail
|
A piece of Mail featuring a cute Magnemite print. It is to be held by a Pokémon.
|
Mech Mail
|
III
|
Mail
|
A piece of Mail featuring a cute Zigzagoon print. It is to be held by a Pokémon.
|
Orange Mail
|
III
|
Mail
|
A piece of Mail featuring a print of three cute Pokémon. It is to be held by a Pokémon.
|
Retro Mail
|
III
|
Mail
|
A piece of Mail featuring a cute Duskull print. It is to be held by a Pokémon.
|
Shadow Mail
|
III
|
Mail
|
A piece of Mail featuring a cute Bellossom print. It is to be held by a Pokémon.
|
Tropic Mail
|
III
|
Mail
|
A piece of Mail featuring a cute Wailmer print. It is to be held by a Pokémon.
|
Wave Mail
|
III
|
Mail
|
A piece of Mail featuring a cute Slakoth print. It is to be held by a Pokémon.
|
Wood Mail
|
IV
|
Mail
|
Stationery featuring a print of colorful letter sets. Let a Pokémon hold it for delivery.
|
Air Mail
|
IV
|
Mail
|
Stationery featuring a print of pretty floral patterns. Let a Pokémon hold it for delivery.
|
Bloom Mail
|
IV
|
Mail
|
Stationery featuring a print of a tough-looking brick pattern. Let a Pokémon hold it for delivery.
|
Brick Mail
|
IV
|
Mail
|
Stationery featuring a print of a blue world underwater. Let a Pokémon hold it for delivery.
|
Bubble Mail
|
IV
|
Mail
|
Stationery featuring a print of flames in blazing red. Let a Pokémon hold it for delivery.
|
Flame Mail
|
IV
|
Mail
|
Stationery featuring a print of a refreshingly green field. Let a Pokémon hold it for delivery.
|
Grass Mail
|
IV
|
Mail
|
Stationery featuring a print of giant heart patterns. Let a Pokémon hold it for delivery.
|
Heart Mail
|
IV
|
Mail
|
Stationery featuring a print of a vivid rainbow pattern. Let a Pokémon hold it for delivery.
|
Mosaic Mail
|
IV
|
Mail
|
Stationery featuring a print of a chilly, snow-covered world. Let a Pokémon hold it for delivery.
|
Snow Mail
|
IV
|
Mail
|
Stationery featuring a print depicting the huge expanse of space. Let a Pokémon hold it for delivery.
|
Space Mail
|
IV
|
Mail
|
Stationery featuring a print of cool mechanical designs. Let a Pokémon hold it for delivery.
|
Steel Mail
|
IV
|
Mail
|
Stationery featuring a print of dimly lit coal mine. Let a Pokémon hold it for delivery.
|
Tunnel Mail
|
V
|
Mail
|
Stationery featuring an illustration of a high-tension steel suspension bridge. Have a Pokémon hold it for delivery.
|
BridgeMail T
|
V
|
Mail
|
Stationery featuring an illustration of a bright-red drawbridge. Have a Pokémon hold it for delivery.
|
BridgeMail D
|
V
|
Mail
|
Stationery featuring an illustration of a bridge that seems to pierce the sky. Have a Pokémon hold it for delivery.
|
BridgeMail S
|
V
|
Mail
|
Stationery featuring an illustration of a vintage-looking brick bridge. Have a Pokémon hold it for delivery.
|
BridgeMail V
|
V
|
Mail
|
Stationery featuring an illustration of a majestically arched bridge. Have a Pokémon hold it for delivery.
|
BridgeMail M
|
V
|
Mail
|
Stationery designed to make it easier to write about your favorite things. Have a Pokémon hold it for delivery.
|
Favored Mail
|
V
|
Mail
|
Stationery designed to make it easy for you to express thanks. Have a Pokémon hold it for delivery.
|
Thanks Mail
|
V
|
Mail
|
Stationery designed to make it easier to pose a question about something. Have a Pokémon hold it for delivery.
|
Inquiry Mail
|
V
|
Mail
|
Stationery designed to be easy to use when writing someone for the first time. Have a Pokémon hold it for delivery.
|
Greet Mail
|
V
|
Mail
|
Stationery designed to allow you to extend an invitation to the recipient. Have a Pokémon hold it for delivery.
|
RSVP Mail
|
V
|
Mail
|
Stationery designed to allow you to recommend something to the reader. Have a Pokémon hold it for delivery.
|
Like Mail
|
V
|
Mail
|
Stationery designed to make it easy to respond to a letter you received. Have a Pokémon hold it for delivery.
|
Reply Mail
|
III
|
Incense
|
An item to be held by a Pokémon. This incense has a curious aroma that boosts the power of Water-type moves.
|
Sea Incense
|
III
|
Incense
|
An item to be held by a Pokémon. The beguiling aroma of this incense may cause attacks to miss its holder.
|
Lax Incense
|
IV
|
Incense
|
An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Psychic-type moves.
|
Odd Incense
|
IV
|
Incense
|
An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Rock-type moves.
|
Rock Incense
|
IV
|
Incense
|
An item to be held by a Pokémon. This exotic-smelling incense makes the holder bloated and slow moving.
|
Full Incense
|
IV
|
Incense
|
An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Water-type moves.
|
Wave Incense
|
IV
|
Incense
|
An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Grass-type moves.
|
Rose Incense
|
IV
|
Incense
|
An item to be held by a Pokémon. It doubles any prize money received if the holding Pokémon joins a battle.
|
Luck Incense
|
IV
|
Incense
|
An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the head of the party.
|
Pure Incense
|
IV
|
Plate
|
An item to be held by a Pokémon. It's a stone tablet that boosts the power of Fire-type moves.
|
Flame Plate
|
IV
|
Plate
|
An item to be held by a Pokémon. It's a stone tablet that boosts the power of Water-type moves.
|
Splash Plate
|
IV
|
Plate
|
An item to be held by a Pokémon. It's a stone tablet that boosts the power of Electric-type moves.
|
Zap Plate
|
IV
|
Plate
|
An item to be held by a Pokémon. It's a stone tablet that boosts the power of Grass-type moves.
|
Meadow Plate
|
IV
|
Plate
|
An item to be held by a Pokémon. It's a stone tablet that boosts the power of Ice-type moves.
|
Icicle Plate
|
IV
|
Plate
|
An item to be held by a Pokémon. It's a stone tablet that boosts the power of Fighting-type moves.
|
Fist Plate
|
IV
|
Plate
|
An item to be held by a Pokémon. It's a stone tablet that boosts the power of Poison-type moves.
|
Toxic Plate
|
IV
|
Plate
|
An item to be held by a Pokémon. It's a stone tablet that boosts the power of Ground-type moves.
|
Earth Plate
|
IV
|
Plate
|
An item to be held by a Pokémon. It's a stone tablet that boosts the power of Flying-type moves.
|
Sky Plate
|
IV
|
Plate
|
An item to be held by a Pokémon. It's a stone tablet that boosts the power of Psychic-type moves.
|
Mind Plate
|
IV
|
Plate
|
An item to be held by a Pokémon. It's a stone tablet that boosts the power of Bug-type moves.
|
Insect Plate
|
IV
|
Plate
|
An item to be held by a Pokémon. It's a stone tablet that boosts the power of Rock-type moves.
|
Stone Plate
|
IV
|
Plate
|
An item to be held by a Pokémon. It's a stone tablet that boosts the power of Ghost-type moves.
|
Spooky Plate
|
IV
|
Plate
|
An item to be held by a Pokémon. It's a stone tablet that boosts the power of Dragon-type moves.
|
Draco Plate
|
IV
|
Plate
|
An item to be held by a Pokémon. It's a stone tablet that boosts the power of Dark-type moves.
|
Dread Plate
|
IV
|
Plate
|
An item to be held by a Pokémon. It's a stone tablet that boosts the power of Steel-type moves.
|
Iron Plate
|
VI
|
Plate
|
An item to be held by a Pokémon. It's a stone tablet that boosts the power of Fairy-type moves.
|
Pixie Plate
|
VIII
|
Plate
|
A stone tablet imbued with the essence of normalcy. When used on a certain Pokémon, it allows that Pokémon to gain the power of the Normal type.
|
Blank Plate
|
VIII
|
Plate
|
A stone tablet imbued with the essence of all creation. When used on a certain Pokémon, it allows that Pokémon to gain the power of every type there is.
|
Legend Plate
|
V
|
Wonder Launcher
|
An item that raises the Attack stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
|
X Attack
|
V
|
Wonder Launcher
|
It sharply raises the Attack stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
|
X Attack 2
|
V
|
Wonder Launcher
|
It drastically raises the Attack stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
|
X Attack 3
|
V
|
Wonder Launcher
|
It raises the Attack stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
|
X Attack 6
|
V
|
Wonder Launcher
|
An item that raises the Defense stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
|
X Defend
|
V
|
Wonder Launcher
|
It sharply raises the Defense stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
|
X Defend 2
|
V
|
Wonder Launcher
|
It drastically raises the Defense stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
|
X Defend 3
|
V
|
Wonder Launcher
|
It raises the Defense stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
|
X Defend 6
|
V
|
Wonder Launcher
|
An item that raises the Sp. Atk stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
|
X Special
|
V
|
Wonder Launcher
|
It sharply raises the Sp. Atk stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
|
X Special 2
|
V
|
Wonder Launcher
|
It drastically raises the Sp. Atk stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
|
X Special 3
|
V
|
Wonder Launcher
|
It raises the Defense stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
|
X Special 6
|
V
|
Wonder Launcher
|
An item that raises the Sp. Def stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
|
X Sp. Def
|
V
|
Wonder Launcher
|
It sharply raises the Sp. Def stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
|
X Sp. Def 2
|
V
|
Wonder Launcher
|
It drastically raises the Sp. Def stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
|
X Sp. Def 3
|
V
|
Wonder Launcher
|
It raises the Sp. Def stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
|
X Sp. Def 6
|
V
|
Wonder Launcher
|
An item that raises the Speed stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
|
X Speed
|
V
|
Wonder Launcher
|
It sharply raises the Speed stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
|
X Speed 2
|
V
|
Wonder Launcher
|
It drastically raises the Speed stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
|
X Speed 3
|
V
|
Wonder Launcher
|
It raises the Speed stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
|
X Speed 6
|
V
|
Wonder Launcher
|
An item that raises the accuracy stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
|
X Accuracy
|
V
|
Wonder Launcher
|
It sharply raises the accuracy stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
|
X Accuracy 2
|
V
|
Wonder Launcher
|
It drastically raises the accuracy stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
|
X Accuracy 3
|
V
|
Wonder Launcher
|
It raises the accuracy stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
|
X Accuracy 6
|
V
|
Wonder Launcher
|
It raises the critical-hit ratio greatly. It can be used only once and wears off if the Pokémon is withdrawn.
|
Dire Hit
|
V
|
Wonder Launcher
|
It can be used many times to raise the critical-hit ratio of one Pokémon. It wears off if the Pokémon is withdrawn.
|
Dire Hit 2
|
V
|
Wonder Launcher
|
It can be used many times to greatly raise a Pokémon's critical-hit ratio. It wears off if the Pokémon is withdrawn.
|
Dire Hit 3
|
V
|
Wonder Launcher
|
An item that prevents stat reduction among the Trainer's party Pokémon for five turns after use.
|
Guard Spec.
|
V
|
Wonder Launcher
|
When used, it restores any stat changes of an ally Pokémon.
|
Reset Urge
|
V
|
Wonder Launcher
|
When used, it causes an ally Pokémon to use its held item.
|
Item Urge
|
V
|
Wonder Launcher
|
When used, it causes an ally Pokémon to drop a held item.
|
Item Drop
|
V
|
Wonder Launcher
|
When used, it activates the Ability of an ally Pokémon.
|
Ability Urge
|
V
|
Wonder Launcher
|
A spray-type medicine for wounds. It restores the HP of one Pokémon by just 20 points.
|
Potion
|
V
|
Wonder Launcher
|
A spray-type medicine for wounds. It restores the HP of one Pokémon by 50 points.
|
Super Potion
|
V
|
Wonder Launcher
|
A spray-type medicine for wounds. It restores the HP of one Pokémon by 200 points.
|
Hyper Potion
|
V
|
Wonder Launcher
|
A spray-type medicine for wounds. It completely restores the HP of a single Pokémon.
|
Max Potion
|
V
|
Wonder Launcher
|
A medicine that fully restores the HP and heals any status problems of a single Pokémon.
|
Full Restore
|
|
Generation
|
Item Type
|
Description
|
Answer
|
V
|
Wonder Launcher
|
A spray-type medicine. It lifts the effect of poison from one Pokémon.
|
Antidote
|
V
|
Wonder Launcher
|
A spray-type medicine. It eliminates paralysis from a single Pokémon.
|
Parlyz Heal
|
V
|
Wonder Launcher
|
A spray-type medicine. It awakens a Pokémon from the clutches of sleep.
|
Awakening
|
V
|
Wonder Launcher
|
A spray-type medicine. It heals a single Pokémon that is suffering from a burn.
|
Burn Heal
|
V
|
Wonder Launcher
|
A spray-type medicine. It defrosts a Pokémon that has been frozen solid.
|
Ice Heal
|
V
|
Wonder Launcher
|
A spray-type medicine. It heals all the status problems of a single Pokémon.
|
Full Heal
|
V
|
Wonder Launcher
|
A medicine that revives a fainted Pokémon. It restores half the Pokémon's maximum HP.
|
Revive
|
V
|
Wonder Launcher
|
A medicine that revives a fainted Pokémon. It fully restores the Pokémon's HP.
|
Max Revive
|
V
|
Wonder Launcher
|
It restores the PP of a Pokémon's selected move by a maximum of 10 points.
|
Ether
|
I
|
Medicine
|
A spray-type medicine for treating wounds. It can be used to restore 20 HP to a single Pokémon.
|
Potion
|
I
|
Medicine
|
A spray-type medicine for treating wounds. It can be used to restore 60 HP to a single Pokémon.
|
Super Potion
|
I
|
Medicine
|
A spray-type medicine for treating wounds. It can be used to restore 120 HP to a single Pokémon.
|
Hyper Potion
|
I
|
Medicine
|
A spray-type medicine for treating wounds. It can be used to completely restore the max HP of a single Pokémon.
|
Max Potion
|
I
|
Medicine
|
A spray-type medicine that can be used to fully restore the HP of a single Pokémon and heal any status conditions it has.
|
Full Restore
|
I
|
Medicine
|
A medicine that can be used to revive a single Pokémon that has fainted. It also restores half of the Pokémon's max HP.
|
Revive
|
I
|
Medicine
|
A medicine that can be used to revive a single Pokémon that has fainted. It also fully restores the Pokémon's max HP.
|
Max Revive
|
I
|
Medicine
|
A spray-type medicine for treating poisoning. It can be used to lift the effects of being poisoned from a single Pokémon.
|
Antidote
|
I
|
Medicine
|
A spray-type medicine to wake the sleeping. It can be used to rouse a single Pokémon from the clutches of sleep.
|
Awakening
|
I
|
Medicine
|
A spray-type medicine for treating paralysis. It can be used to free a single Pokémon that has been paralyzed.
|
Paralyze Heal
|
I
|
Medicine
|
A spray-type medicine for treating burns. It can be used to heal a single Pokémon suffering from a burn.
|
Burn Heal
|
I
|
Medicine
|
A spray-type medicine for treating freezing. It can be used to thaw out a single Pokémon that has been frozen solid.
|
Ice Heal
|
I
|
Medicine
|
A spray-type medicine that is broadly effective. It can be used to heal all the status conditions of a single Pokémon.
|
Full Heal
|
I
|
Medicine
|
A nutritious drink for Pokémon. When consumed, it raises the HP base points of a single Pokémon.
|
HP Up
|
I
|
Medicine
|
A nutritious drink for Pokémon. When consumed, it raises the Attack base points of a single Pokémon.
|
Protein
|
I
|
Medicine
|
A nutritious drink for Pokémon. When consumed, it raises the Defense base points of a single Pokémon.
|
Iron
|
I
|
Medicine
|
A nutritious drink for Pokémon. When consumed, it raises the Speed base points of a single Pokémon.
|
Carbos
|
I
|
Medicine
|
A nutritious drink for Pokémon. When consumed, it raises the Sp. Atk base points of a single Pokémon.
|
Calcium
|
I
|
Medicine
|
A medicine that slightly raises the max PP of a single selected move that has been learned by a Pokémon.
|
PP Up
|
I
|
Medicine
|
This medicine can be used to restore 10 PP to a single selected move that has been learned by a Pokémon.
|
Ether
|
I
|
Medicine
|
This medicine can be used to fully restore the PP of a single selected move that has been learned by a Pokémon.
|
Max Ether
|
I
|
Medicine
|
This medicine can be used to restore 10 PP to each of the moves that have been learned by a Pokémon.
|
Elixir
|
I
|
Medicine
|
This medicine can be used to fully restore the PP of all of the moves that have been learned by a Pokémon.
|
Max Elixir
|
I
|
Medicine
|
Water with high mineral content. It can be used to restore 30 HP to a single Pokémon.
|
Fresh Water
|
I
|
Medicine
|
A highly carbonated soda drink. It can be used to restore 50 HP to a single Pokémon.
|
Soda Pop
|
I
|
Medicine
|
A very sweet and refreshing drink. It can be used to restore 70 HP to a single Pokémon.
|
Lemonade
|
II
|
Medicine
|
A 100 percent pure juice made of Berries. It can be used to restore 20 HP to a single Pokémon.
|
Berry Juice
|
II
|
Medicine
|
A bottle of highly nutritious milk. It can be used to restore 100 HP to a single Pokémon.
|
Moomoo Milk
|
II
|
Medicine
|
A very bitter medicinal powder. It can be used to restore 60 HP to a single Pokémon.
|
Energy Powder
|
II
|
Medicine
|
An extremely bitter medicinal root. It can be used to restore 120 HP to a single Pokémon.
|
Energy Root
|
II
|
Medicine
|
A very bitter medicinal powder. It can be used once to heal all the status conditions of a Pokémon.
|
Heal Powder
|
II
|
Medicine
|
Mahogany Town's famous candy. It can be used once to heal all the status conditions of a Pokémon.
|
Rage Candy Bar
|
II
|
Medicine
|
A terribly bitter medicinal herb. It revives a fainted Pokémon and fully restores its max HP.
|
Revival Herb
|
II
|
Medicine
|
This rare ash can revive all fainted Pokémon in a party. In doing so, it also fully restores their max HP.
|
Sacred Ash
|
III
|
Medicine
|
A nutritious drink for Pokémon. When consumed, it raises the Sp. Def base points of a single Pokémon.
|
Zinc
|
III
|
Medicine
|
A medicine that optimally raises the max PP of a single selected move that has been learned by a Pokémon.
|
PP Max
|
III
|
Medicine
|
Lavaridge Town's local specialty. It can be used once to heal all the status conditions of a Pokémon.
|
Lava Cookie
|
III
|
Medicine
|
A flute made from blue glass that awakens sleeping Pokémon.
|
Blue Flute
|
III
|
Medicine
|
A flute made from yellow glass that snaps Pokémon out of confusion.
|
Yellow Flute
|
III
|
Medicine
|
A flute made from red glass that snaps Pokémon out of infatuation.
|
Red Flute
|
IV
|
Medicine
|
The Old Chateau's hidden specialty. It can be used once to heal all the status conditions of a Pokémon.
|
Old Gateau
|
V
|
Medicine
|
A piece of cloyingly sweet chocolate. It can be used to restore 20 HP to a single Pokémon.
|
Sweet Heart
|
V
|
Medicine
|
An item for use on a Pokémon. It slightly increases the HP base points of a single Pokémon.
|
Health Wing
|
V
|
Medicine
|
An item for use on a Pokémon. It slightly increases the Attack base points of a single Pokémon.
|
Muscle Wing
|
V
|
Medicine
|
An item for use on a Pokémon. It slightly increases the Defense base points of a single Pokémon.
|
Resist Wing
|
V
|
Medicine
|
An item for use on a Pokémon. It slightly increases the Sp.Atk base points of a single Pokémon.
|
Genius Wing
|
V
|
Medicine
|
An item for use on a Pokémon. It slightly increases the Sp.Def base points of a single Pokémon.
|
Clever Wing
|
V
|
Medicine
|
An item for use on a Pokémon. It slightly increases the Speed base points of a single Pokémon.
|
Swift Wing
|
V
|
Medicine
|
Castelia City's specialty, soft-serve ice cream. It can be used once to heal all the status conditions of a Pokémon.
|
Casteliacone
|
VI
|
Medicine
|
A capsule that allows a Pokémon with two Abilities to switch between these Abilities when it is used.
|
Ability Capsule
|
VI
|
Medicine
|
A popular treat in Lumiose City. It can be used once to heal all the status conditions of a Pokémon.
|
Lumiose Galette
|
VI
|
Medicine
|
Shalour City's famous shortbread. It can be used once to heal all the status conditions of a Pokémon.
|
Shalour Sable
|
VII
|
Medicine
|
The Alola region's local specialty—fried bread. It can be used once to heal all the status conditions of a Pokémon.
|
Big Malasada
|
VII
|
Medicine
|
Pewter City's famous crunchy snack. They can be used to heal all status conditions of a single Pokémon.
|
Pewter Crunchies
|
VIII
|
Medicine
|
Honey that Dynamax Vespiquen produces. Adding this honey to Max Soup makes the taste very smooth. It also has the same effect as a Max Revive.
|
Max Honey
|
VIII
|
Medicine
|
An herbal medicine that can restore 60 HP to a Pokémon, just as a Potion does. Yet the bitter taste will make the Pokémon less friendly toward you.
|
Remedy
|
VIII
|
Medicine
|
An herbal medicine that can restore 100 HP to a Pokémon, just as a Super Potion does. Yet the bitter taste will make the Pokémon less friendly toward you.
|
Fine Remedy
|
VIII
|
Medicine
|
An herbal medicine that can restore 150 HP to a Pokémon, just as a Hyper Potion does. Yet the bitter taste will make the Pokémon less friendly toward you.
|
Superb Remedy
|
VIII
|
Medicine
|
A hidden gem gaining popularity in Jubilife Village and beloved by Pokémon. This sweet treat can be fed to a Pokémon to cure any status conditions it may have.
|
Jubilife Muffin
|
I
|
Candy
|
A candy that is packed with energy. When consumed, it will instantly raise the level of a single Pokémon by one.
|
Rare Candy
|
VII
|
Candy
|
A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon's HP.
|
Health Candy
|
VII
|
Candy
|
A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon's Attack.
|
Mighty Candy
|
VII
|
Candy
|
A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon's Defense.
|
Tough Candy
|
VII
|
Candy
|
A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon's Sp. Attack.
|
Smart Candy
|
VII
|
Candy
|
A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon's Sp. Defense.
|
Courage Candy
|
VII
|
Candy
|
A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon's Speed.
|
Quick Candy
|
VII
|
Candy
|
A big candy that is packed with energy. When given to a Pokémon Lv. 30 or higher, it will increase that Pokémon's HP.
|
Health Candy L
|
VII
|
Candy
|
A big candy that is packed with energy. When given to a Pokémon Lv. 30 or higher, it will increase that Pokémon's Attack.
|
Mighty Candy L
|
VII
|
Candy
|
A big candy that is packed with energy. When given to a Pokémon Lv. 30 or higher, it will increase that Pokémon's Defense.
|
Tough Candy L
|
VII
|
Candy
|
A big candy that is packed with energy. When given to a Pokémon Lv. 30 or higher, it will increase that Pokémon's Sp. Attack.
|
Smart Candy L
|
VII
|
Candy
|
A big candy that is packed with energy. When given to a Pokémon Lv. 30 or higher, it will increase that Pokémon's Sp. Defense.
|
Courage Candy L
|
VII
|
Candy
|
A big candy that is packed with energy. When given to a Pokémon Lv. 30 or higher, it will increase that Pokémon's Speed.
|
Quick Candy L
|
VII
|
Candy
|
A huge candy that is packed with energy. When given to a Pokémon Lv. 60 or higher, it will increase that Pokémon's HP.
|
Health Candy XL
|
VII
|
Candy
|
A huge candy that is packed with energy. When given to a Pokémon Lv. 60 or higher, it will increase that Pokémon's Attack.
|
Mighty Candy XL
|
VII
|
Candy
|
A huge candy that is packed with energy. When given to a Pokémon Lv. 60 or higher, it will increase that Pokémon's Defense.
|
Tough Candy XL
|
VII
|
Candy
|
A huge candy that is packed with energy. When given to a Pokémon Lv. 60 or higher, it will increase that Pokémon's Sp. Attack.
|
Smart Candy XL
|
VII
|
Candy
|
A huge candy that is packed with energy. When given to a Pokémon Lv. 60 or higher, it will increase that Pokémon's Sp. Defense.
|
Courage Candy XL
|
VII
|
Candy
|
A huge candy that is packed with energy. When given to a Pokémon Lv. 60 or higher, it will increase that Pokémon's Speed.
|
Quick Candy XL
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Bulbasaur Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Charmander Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Squirtle Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Caterpie Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Weedle Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Pidgey Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Rattata Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Spearow Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Ekans Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Pikachu Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Sandshrew Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Nidoran♀ Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Nidoran♂ Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Clefairy Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Vulpix Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Jigglypuff Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Zubat Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Oddish Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Paras Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Venonat Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Diglett Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Meowth Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Psyduck Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Mankey Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Growlithe Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Poliwag Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Abra Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Machop Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Bellsprout Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Tentacool Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Geodude Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Ponyta Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Slowpoke Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Magnemite Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Farfetch'd Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Doduo Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Seel Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Grimer Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Shellder Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Gastly Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Onix Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Drowzee Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Krabby Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Voltorb Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Exeggcute Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Cubone Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Hitmonlee Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Hitmonchan Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Lickitung Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Koffing Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Rhyhorn Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Chansey Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Tangela Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Kangaskhan Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Horsea Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Goldeen Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Staryu Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Mr. Mime Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Scyther Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Jynx Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Electabuzz Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Magmar Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Pinsir Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Tauros Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Magikarp Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Lapras Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Ditto Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Eevee Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Porygon Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Omanyte Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Kabuto Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Aerodactyl Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Snorlax Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Articuno Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Zapdos Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Moltres Candy
|
|
Generation
|
Item Type
|
Description
|
Answer
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Dratini Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Mewtwo Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Mew Candy
|
VII
|
Candy
|
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
|
Meltan Candy
|
VIII
|
Candy
|
A candy that is packed with energy. When consumed, it will grant a single Pokémon a very small amount of Exp. Points.
|
Exp. Candy XS
|
VIII
|
Candy
|
A candy that is packed with energy. When consumed, it will grant a single Pokémon a small amount of Exp. Points.
|
Exp. Candy S
|
VIII
|
Candy
|
A candy that is packed with energy. When consumed, it will grant a single Pokémon a moderate amount of Exp. Points.
|
Exp. Candy M
|
VIII
|
Candy
|
A candy that is packed with energy. When consumed, it will grant a single Pokémon a large amount of Exp. Points.
|
Exp. Candy L
|
VIII
|
Candy
|
A candy that is packed with energy. When consumed, it will grant a single Pokémon a very large amount of Exp. Points.
|
Exp. Candy XL
|
VIII
|
Candy
|
A candy that is packed with energy. When consumed, it will raise the Dynamax Level of a single Pokémon by one. A higher level means higher HP when Dynamaxed.
|
Dynamax Candy
|
I
|
Ball
|
A device for catching wild Pokémon. It's thrown like a ball at a Pokémon, comfortably encapsulating its target.
|
Poké Ball
|
I
|
Ball
|
A good, high-performance Ball that provides a higher success rate for catching Pokémon.
|
Great Ball
|
I
|
Ball
|
An ultra-high-performance Ball that provides a higher success rate for catching Pokémon.
|
Ultra Ball
|
I
|
Ball
|
The best Ball with the ultimate level of performance. With it, you will catch any wild Pokémon without fail.
|
Master Ball
|
I
|
Ball
|
A special Ball that was used in the Safari Zone in the Kanto region and in the Great Marsh in the Sinnoh region.
|
Safari Ball
|
II
|
Ball
|
A Ball that is better than usual at catching very heavy Pokémon.
|
Heavy Ball
|
II
|
Ball
|
A Ball that makes it easier to catch Pokémon that are at a lower level than your own Pokémon.
|
Level Ball
|
II
|
Ball
|
A Ball that is good for catching Pokémon that you reel in with a rod while out fishing.
|
Lure Ball
|
II
|
Ball
|
A Ball that makes it easier to catch Pokémon that are usually very quick to run away.
|
Fast Ball
|
II
|
Ball
|
A strange Ball that will make the wild Pokémon caught with it more friendly toward you immediately.
|
Friend Ball
|
II
|
Ball
|
A Ball that will make it easier to catch Pokémon that can evolve using a Moon Stone.
|
Moon Ball
|
II
|
Ball
|
A Ball that works best when catching a Pokémon that is of the opposite gender of your Pokémon.
|
Love Ball
|
II
|
Ball
|
A special Ball that was used during the Bug-Catching Contest in the Johto region.
|
Sport Ball
|
II
|
Ball
|
The mysterious Ball.
|
GS Ball
|
III
|
Ball
|
A somewhat rare Ball that was made as a commemorative item used to celebrate an event of some sort.
|
Premier Ball
|
III
|
Ball
|
A somewhat different Ball that is more effective when attempting to catch Water- or Bug-type Pokémon.
|
Net Ball
|
III
|
Ball
|
A somewhat different Ball that works especially well when catching Pokémon that live underwater.
|
Dive Ball
|
III
|
Ball
|
A somewhat different Ball that becomes more effective the lower the level of the wild Pokémon.
|
Nest Ball
|
III
|
Ball
|
A somewhat different Ball that works especially well on a Pokémon species that has been caught before.
|
Repeat Ball
|
III
|
Ball
|
A somewhat different Ball that becomes progressively more effective at catching Pokémon the more turns that are taken in battle.
|
Timer Ball
|
III
|
Ball
|
A particularly comfortable Ball that makes a wild Pokémon quickly grow friendlier after being caught.
|
Luxury Ball
|
IV
|
Ball
|
A somewhat different Ball that makes it easier to catch wild Pokémon at night or in dark places such as caves.
|
Dusk Ball
|
IV
|
Ball
|
A remedial Ball that restores the HP of a Pokémon caught with it and eliminates any status conditions.
|
Heal Ball
|
IV
|
Ball
|
A somewhat different Ball that has a more successful catch rate if used at the start of a wild encounter.
|
Quick Ball
|
IV
|
Ball
|
A quite rare Ball that has been crafted in order to commemorate a special occasion of some sort.
|
Cherish Ball
|
IV
|
Ball
|
A special Ball for the Pal Park.
|
Park Ball
|
IV
|
Ball
|
A somewhat different Ball that makes it easier to catch wild Pokémon while they're asleep.
|
Dream Ball
|
VII
|
Ball
|
A special Ball designed to catch Ultra Beasts. It has a low success rate for catching others.
|
Beast Ball
|
VIII
|
Ball
|
A ball that flies fast and true—ideal for catching nimble Pokémon or Pokémon that fly high in the air.
|
Feather Ball
|
VIII
|
Ball
|
An improvement on the original design. A ball that flies fast and true—ideal for catching nimble Pokémon or Pokémon that fly high in the air.
|
Wing Ball
|
VIII
|
Ball
|
The ultimate iteration. A ball that flies fast and true—ideal for catching nimble Pokémon or Pokémon that fly high in the air.
|
Jet Ball
|
VIII
|
Ball
|
A ball that is too heavy to fly high or far, but it is highly effective if you manage to hit an unsuspecting Pokémon.
|
Heavy Ball
|
VIII
|
Ball
|
An improvement on the original design. A ball that is too heavy to fly high or far, but it is highly effective if you manage to hit an unsuspecting Pokémon.
|
Leaden Ball
|
VIII
|
Ball
|
The ultimate iteration. A ball that is too heavy to fly high or far, but it is highly effective if you manage to hit an unsuspecting Pokémon.
|
Gigaton Ball
|
VIII
|
Ball
|
A singular and irreplicable Ball that can be used to catch the frenzied Pokémon raging at the Temple of Sinnoh.
|
Origin Ball
|
I
|
HM
|
The target is cut with a scythe or claw. This can also be used to cut down thin trees.
|
HM01 Cut
|
I
|
HM
|
The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.
|
HM02 Fly
|
I
|
HM
|
The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
|
HM03 Surf
|
I
|
HM
|
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
|
HM04 Strength
|
I
|
HM
|
The user flashes a light that lowers the target’s accuracy. It can also be used to illuminate caves.
|
HM05 Flash
|
II
|
HM
|
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
|
HM06 Whirlpool
|
II
|
HM
|
The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
|
HM07 Waterfall
|
III
|
HM
|
The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
|
HM06 Rock Smash
|
III
|
HM
|
Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean.
|
HM08 Dive
|
IV
|
HM
|
Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc.
|
HM05 Defog
|
IV
|
HM
|
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
|
HM08 Rock Climb
|
V
|
HM
|
Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean.
|
HM06 Dive
|
VI
|
HM
|
Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean.
|
HM07 Dive
|
I
|
TM
|
The target is slugged by a punch thrown with muscle-packed power.
|
TM01 Mega Punch
|
I
|
TM
|
In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
|
TM02 Razor Wind
|
I
|
TM
|
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
|
TM03 Swords Dance
|
I
|
TM
|
The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
|
TM04 Whirlwind
|
I
|
TM
|
The target is attacked by a kick launched with muscle-packed power.
|
TM05 Mega Kick
|
I
|
TM
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
|
TM06 Toxic
|
I
|
TM
|
The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
|
TM07 Horn Drill
|
I
|
TM
|
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
|
TM08 Body Slam
|
I
|
TM
|
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
|
TM09 Take Down
|
I
|
TM
|
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
|
TM10 Double-Edge
|
I
|
TM
|
A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
|
TM11 Bubble Beam
|
I
|
TM
|
The target is blasted with a forceful shot of water.
|
TM12 Water Gun
|
I
|
TM
|
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
|
TM13 Ice Beam
|
I
|
TM
|
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
|
TM14 Blizzard
|
I
|
TM
|
The target is attacked with a powerful beam. The user can't move on the next turn.
|
TM15 Hyper Beam
|
I
|
TM
|
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
|
TM16 Pay Day
|
I
|
TM
|
The user grabs the target and recklessly dives for the ground. This also damages the user a little.
|
TM17 Submission
|
I
|
TM
|
A retaliation move that counters any physical attack, inflicting double the damage taken.
|
TM18 Counter
|
I
|
TM
|
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
|
TM19 Seismic Toss
|
I
|
TM
|
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
|
TM20 Rage
|
I
|
TM
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
|
TM21 Mega Drain
|
I
|
TM
|
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
|
TM22 Solar Beam
|
I
|
TM
|
This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.
|
TM23 Dragon Rage
|
I
|
TM
|
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
|
TM24 Thunderbolt
|
I
|
TM
|
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
|
TM25 Thunder
|
I
|
TM
|
The user sets off an earthquake that strikes every Pokémon around it.
|
TM26 Earthquake
|
I
|
TM
|
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
|
TM27 Fissure
|
I
|
TM
|
The user burrows, then attacks on the next turn.
|
TM28 Dig
|
I
|
TM
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
|
TM29 Psychic
|
I
|
TM
|
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
|
TM30 Teleport
|
I
|
TM
|
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
|
TM31 Mimic
|
I
|
TM
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
|
TM32 Double Team
|
I
|
TM
|
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
|
TM33 Reflect
|
I
|
TM
|
The user endures attacks for two turns, then strikes back to cause double the damage taken.
|
TM34 Bide
|
I
|
TM
|
The user waggles a finger and stimulates its brain into randomly using nearly any move.
|
TM35 Metronome
|
I
|
TM
|
The user attacks everything around it by causing an explosion. The user faints upon using this move.
|
TM36 Self-Destruct
|
I
|
TM
|
A large egg is hurled at the target with maximum force to inflict damage.
|
TM37 Egg Bomb
|
I
|
TM
|
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
|
TM38 Fire Blast
|
I
|
TM
|
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
|
TM39 Swift
|
I
|
TM
|
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
|
TM40 Skull Bash
|
I
|
TM
|
The user restores its own HP by up to half of its max HP.
|
TM41 Soft-Boiled
|
I
|
TM
|
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
|
TM42 Dream Eater
|
I
|
TM
|
A second-turn attack move where critical hits land more easily. This may also make the target flinch
|
TM43 Sky Attack
|
I
|
TM
|
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
|
TM44 Rest
|
I
|
TM
|
The user launches a weak jolt of electricity that paralyzes the target.
|
TM45 Thunder Wave
|
I
|
TM
|
The target is attacked with an odd psychic wave. The attack varies in intensity.
|
TM46 Psywave
|
I
|
TM
|
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
|
TM47 Explosion
|
I
|
TM
|
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
|
TM48 Rock Slide
|
I
|
TM
|
The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.
|
TM49 Tri Attack
|
I
|
TM
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
|
TM50 Substitute
|
II
|
TM
|
The user punches the target with full, concentrated power. This confuses the target if it hits.
|
TM01 Dynamic Punch
|
II
|
TM
|
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
|
TM02 Headbutt
|
II
|
TM
|
A move that works differently for the Ghost type than for all other types.
|
TM03 Curse
|
II
|
TM
|
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
|
TM04 Rollout
|
II
|
TM
|
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
|
TM05 Roar
|
II
|
TM
|
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
|
TM07 Zap Cannon
|
II
|
TM
|
The user attacks with a punch. This may also lower the target's Defense stat.
|
TM08 Rock Smash
|
II
|
TM
|
The user hypnotizes itself into copying any stat change made by the target.
|
TM09 Psych Up
|
II
|
TM
|
A unique attack that varies in type depending on the Pokémon using it.
|
TM10 Hidden Power
|
II
|
TM
|
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
|
TM11 Sunny Day
|
II
|
TM
|
A sweet scent that harshly lowers opposing Pokémon's evasiveness. This also lures wild Pokémon if used in places such as tall grass.
|
TM12 Sweet Scent
|
II
|
TM
|
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
|
TM13 Snore
|
II
|
TM
|
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
|
TM16 Icy Wind
|
II
|
TM
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
|
TM17 Protect
|
II
|
TM
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
|
TM18 Rain Dance
|
II
|
TM
|
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
|
TM19 Giga Drain
|
II
|
TM
|
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
|
TM20 Endure
|
II
|
TM
|
This full-power attack grows more powerful the less the user likes its Trainer.
|
TM21 Frustration
|
II
|
TM
|
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
|
TM23 Iron Tail
|
II
|
TM
|
The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
|
TM24 Dragon Breath
|
II
|
TM
|
This full-power attack grows more powerful the more the user likes its Trainer.
|
TM27 Return
|
II
|
TM
|
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
|
TM30 Shadow Ball
|
II
|
TM
|
The user hurls mud in the target’s face to inflict damage and lower its accuracy.
|
TM31 Mud-Slap
|
II
|
TM
|
The target is punched with an icy fist. This may also leave the target frozen.
|
TM33 Ice Punch
|
II
|
TM
|
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
|
TM34 Swagger
|
II
|
TM
|
While it is asleep, the user randomly uses one of the moves it knows.
|
TM35 Sleep Talk
|
II
|
TM
|
Unsanitary sludge is hurled at the target. This may also poison the target.
|
TM36 Sludge Bomb
|
II
|
TM
|
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
|
TM37 Sandstorm
|
II
|
TM
|
The user curls up to conceal weak spots and raise its Defense stat.
|
TM40 Defense Curl
|
II
|
TM
|
The target is punched with an electrified fist. This may also leave the target with paralysis.
|
TM41 Thunder Punch
|
II
|
TM
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
|
TM43 Detect
|
II
|
TM
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
|
TM45 Attract
|
II
|
TM
|
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
|
TM46 Thief
|
II
|
TM
|
The target is hit with wings of steel. This may also raise the user’s Defense stat.
|
TM47 Steel Wing
|
II
|
TM
|
The target is punched with a fiery fist. This may also leave the target with a burn.
|
TM48 Fire Punch
|
II
|
TM
|
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
|
TM49 Fury Cutter
|
II
|
TM
|
A sleeping target sees a nightmare that inflicts some damage every turn.
|
TM50 Nightmare
|
III
|
TM
|
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
|
TM01 Focus Punch
|
III
|
TM
|
The user slashes the target with huge sharp claws.
|
TM02 Dragon Claw
|
III
|
TM
|
The user attacks the target with a pulsing blast of water. This may also confuse the target.
|
TM03 Water Pulse
|
III
|
TM
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
|
TM04 Calm Mind
|
III
|
TM
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
|
TM07 Hail
|
III
|
TM
|
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
|
TM08 Bulk Up
|
III
|
TM
|
The user forcefully shoots seeds at the target two to five times in a row.
|
TM09 Bullet Seed
|
III
|
TM
|
The target is taunted into a rage that allows it to use only attack moves for three turns.
|
TM12 Taunt
|
III
|
TM
|
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
|
TM16 Light Screen
|
III
|
TM
|
The user creates a protective field that prevents status conditions for five turns.
|
TM20 Safeguard
|
III
|
TM
|
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
|
TM31 Brick Break
|
III
|
TM
|
The user strikes the target with a quick jolt of electricity. This attack never misses.
|
TM34 Shock Wave
|
III
|
TM
|
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
|
TM35 Flamethrower
|
III
|
TM
|
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
|
TM39 Rock Tomb
|
III
|
TM
|
The user confounds the target with speed, then slashes. This attack never misses.
|
TM40 Aerial Ace
|
III
|
TM
|
The user torments and enrages the target, making it incapable of using the same move twice in a row.
|
TM41 Torment
|
III
|
TM
|
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
|
TM42 Facade
|
III
|
TM
|
The additional effects of this attack depend upon where it was used.
|
TM43 Secret Power
|
|
Generation
|
Item Type
|
Description
|
Answer
|
III
|
TM
|
The user employs its psychic power to exchange Abilities with the target.
|
TM48 Skill Swap
|
III
|
TM
|
The user steals the effects of any attempts to use a healing or stat-changing move.
|
TM49 Snatch
|
III
|
TM
|
The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
|
TM50 Overheat
|
IV
|
TM
|
The user lands and rests its body. This move restores the user's HP by up to half of its max HP.
|
TM51 Roost
|
IV
|
TM
|
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
|
TM52 Focus Blast
|
IV
|
TM
|
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
|
TM53 Energy Ball
|
IV
|
TM
|
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
|
TM54 False Swipe
|
IV
|
TM
|
If the target's HP is half or less, this attack will hit with double the power.
|
TM55 Brine
|
IV
|
TM
|
The user flings its held item at the target to attack. This move’s power and effects depend on the item.
|
TM56 Fling
|
IV
|
TM
|
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
|
TM57 Charge Beam
|
IV
|
TM
|
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
|
TM58 Endure
|
IV
|
TM
|
The target is attacked with a shock wave generated by the user’s gaping mouth.
|
TM59 Dragon Pulse
|
IV
|
TM
|
An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
|
TM60 Drain Punch
|
IV
|
TM
|
The user shoots a sinister flame at the target to inflict a burn.
|
TM61 Will-O-Wisp
|
IV
|
TM
|
The target is attacked with powdery scales blown by the wind. This may also raise all the user’s stats.
|
TM62 Silver Wind
|
IV
|
TM
|
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
|
TM63 Embargo
|
IV
|
TM
|
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
|
TM64 Explosion
|
IV
|
TM
|
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
|
TM65 Shadow Claw
|
IV
|
TM
|
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
|
TM66 Payback
|
IV
|
TM
|
The user recycles a held item that has been used in battle so it can be used again.
|
TM67 Recycle
|
IV
|
TM
|
The user charges at the target using every bit of its power. The user can’t move on the next turn.
|
TM68 Giga Impact
|
IV
|
TM
|
The user polishes its body to reduce drag. This sharply raises the Speed stat.
|
TM69 Rock Polish
|
IV
|
TM
|
The user flashes a light that lowers the target’s accuracy.
|
TM70 Flash
|
IV
|
TM
|
The user stabs the target from below with sharpened stones. Critical hits land more easily.
|
TM71 Stone Edge
|
IV
|
TM
|
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
|
TM72 Avalanche
|
IV
|
TM
|
The user launches a weak jolt of electricity that paralyzes the target.
|
TM73 Thunder Wave
|
IV
|
TM
|
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.
|
TM74 Gyro Ball
|
IV
|
TM
|
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
|
TM75 Swords Dance
|
IV
|
TM
|
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
|
TM76 Stealth Rock
|
IV
|
TM
|
The user hypnotizes itself into copying any stat change made by the target.
|
TM77 Psych Up
|
IV
|
TM
|
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
|
TM78 Captivate
|
IV
|
TM
|
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
|
TM79 Dark Pulse
|
IV
|
TM
|
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
|
TM80 Rock Slide
|
IV
|
TM
|
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
|
TM81 X-Scissor
|
IV
|
TM
|
While it is asleep, the user randomly uses one of the moves it knows.
|
TM82 Sleep Talk
|
IV
|
TM
|
The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.
|
TM83 Natural Gift
|
IV
|
TM
|
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
|
TM84 Poison Jab
|
IV
|
TM
|
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
|
TM85 Dream Eater
|
IV
|
TM
|
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
|
TM86 Grass Knot
|
IV
|
TM
|
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
|
TM87 Swagger
|
IV
|
TM
|
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
|
TM88 Pluck
|
IV
|
TM
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
|
TM89 U-Turn
|
IV
|
TM
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
|
TM90 Substitute
|
IV
|
TM
|
The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.
|
TM91 Flash Cannon
|
IV
|
TM
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
|
TM92 Trick Room
|
V
|
TM
|
The user sharpens its claws to boost its Attack stat and accuracy.
|
TM01 Hone Claws
|
V
|
TM
|
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
|
TM03 Psyshock
|
V
|
TM
|
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
|
TM09 Venoshock
|
V
|
TM
|
The user makes the target float with its psychic power. The target is easier to hit for three turns.
|
TM19 Telekinesis
|
V
|
TM
|
The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it's hit.
|
TM23 Smack Down
|
V
|
TM
|
The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
|
TM34 Sludge Wave
|
V
|
TM
|
Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat.
|
TM43 Flame Charge
|
V
|
TM
|
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
|
TM47 Low Sweep
|
V
|
TM
|
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
|
TM48 Round
|
V
|
TM
|
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
|
TM49 Echoed Voice
|
V
|
TM
|
The user teleports using a strange power and switches places with one of its allies.
|
TM51 Ally Switch
|
V
|
TM
|
The user shoots boiling hot water at its target. This may also leave the target with a burn.
|
TM55 Scald
|
V
|
TM
|
The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
|
TM58 Sky Drop
|
V
|
TM
|
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
|
TM59 Incinerate
|
V
|
TM
|
The user suppresses the target and makes its move go last.
|
TM60 Quash
|
V
|
TM
|
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
|
TM62 Acrobatics
|
V
|
TM
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
|
TM67 Retaliate
|
V
|
TM
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
|
TM72 Volt Switch
|
V
|
TM
|
While resisting, the user attacks opposing Pokémon. This lowers the Sp. Atk stats of those hit.
|
TM76 Struggle Bug
|
V
|
TM
|
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
|
TM78 Bulldoze
|
V
|
TM
|
The user blows its cold breath on the target. This attack always results in a critical hit.
|
TM79 Frost Breath
|
V
|
TM
|
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
|
TM82 Dragon Tail
|
V
|
TM
|
The user is roused, and its Attack and Sp. Atk stats increase.
|
TM83 Work Up
|
V
|
TM
|
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
|
TM93 Wild Charge
|
V
|
TM
|
The user attacks with a punch. This may also lower the target's Defense stat.
|
TM94 Rock Smash
|
V
|
TM
|
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
|
TM95 Snarl
|
VI
|
TM
|
The user lands and rests its body. This move restores the user's HP by up to half of its max HP.
|
TM19 Roost
|
VI
|
TM
|
The target is hit with wings of steel. This may also raise the user’s Defense stat.
|
TM51 Steel Wing
|
VI
|
TM
|
The target is infested and attacked for four to five turns. The target can't flee during this time.
|
TM83 Infestation
|
VI
|
TM
|
While it is asleep, the user randomly uses one of the moves it knows.
|
TM88 Sleep Talk
|
VI
|
TM
|
The additional effects of this attack depend upon where it was used.
|
TM94 Secret Power
|
VI
|
TM
|
This attack makes use of nature's power. Its effects vary depending on the user's environment.
|
TM96 Nature Power
|
VI
|
TM
|
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
|
TM97 Dark Pulse
|
VI
|
TM
|
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
|
TM98 Power-Up Punch
|
VI
|
TM
|
The user damages opposing Pokémon by emitting a powerful flash.
|
TM99 Dazzling Gleam
|
VI
|
TM
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
|
TM100 Confide
|
VII
|
TM
|
The user is roused, and its Attack and Sp. Atk stats increase.
|
TM01 Work Up
|
VII
|
TM
|
The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
|
TM28 Leech Life
|
VII
|
TM
|
The user swings its body around violently to inflict damage on everything in its vicinity.
|
TM59 Brutal Swing
|
VII
|
TM
|
The user stabs the target with a sharp horn. This attack never misses.
|
TM67 Smart Strike
|
VII
|
TM
|
This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm.
|
TM70 Aurora Veil
|
VII
|
TM
|
The user soars and then strikes its target on the next turn.
|
TM76 Fly
|
VII
|
TM
|
The user attacks everything around it by swamping its surroundings with a giant wave.
|
TM94 Surf
|
VII
|
TM
|
The user charges at the target and may make it flinch.
|
TM98 Waterfall
|
VII
|
TM
|
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
|
TM01 Headbutt
|
VII
|
TM
|
The target is taunted into a rage that allows it to use only attack moves for three turns.
|
TM02 Taunt
|
VII
|
TM
|
The user assists an ally by boosting the power of that ally's attack.
|
TM03 Helping Hand
|
VII
|
TM
|
The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees.
|
TM04 Teleport
|
VII
|
TM
|
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
|
TM05 Rest
|
VII
|
TM
|
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
|
TM06 Light Screen
|
VII
|
TM
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
|
TM07 Protect
|
VII
|
TM
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
|
TM08 Substitute
|
VII
|
TM
|
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
|
TM09 Reflect
|
VII
|
TM
|
The user burrows, then attacks on the next turn.
|
TM10 Dig
|
VII
|
TM
|
The user shoots a sinister flame at the target to inflict a burn.
|
TM11 Will-O-Wisp
|
VII
|
TM
|
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
|
TM12 Facade
|
VII
|
TM
|
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
|
TM13 Brick Break
|
VII
|
TM
|
The user soars and then strikes its target on the next turn.
|
TM14 Fly
|
VII
|
TM
|
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
|
TM15 Seismic Toss
|
VII
|
TM
|
The user launches a weak jolt of electricity that paralyzes the target.
|
TM16 Thunder Wave
|
VII
|
TM
|
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
|
TM17 Dragon Tail
|
VII
|
TM
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
|
TM18 U-Turn
|
VII
|
TM
|
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
|
TM19 Iron Tail
|
VII
|
TM
|
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
|
TM20 Dark Pulse
|
VII
|
TM
|
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
|
TM21 Foul Play
|
VII
|
TM
|
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
|
TM22 Rock Slide
|
VII
|
TM
|
The target is punched with an electrified fist. This may also leave the target with paralysis.
|
TM23 Thunder Punch
|
VII
|
TM
|
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
|
TM24 X-Scissor
|
VII
|
TM
|
The user charges at the target and may make it flinch.
|
TM25 Waterfall
|
VII
|
TM
|
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
|
TM26 Poison Jab
|
VII
|
TM
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
|
TM27 Toxic
|
VII
|
TM
|
The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.
|
TM28 Tri Attack
|
VII
|
TM
|
The user shoots boiling hot water at its target. This may also leave the target with a burn.
|
TM29 Scald
|
VII
|
TM
|
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
|
TM30 Bulk Up
|
VII
|
TM
|
The target is punched with a fiery fist. This may also leave the target with a burn.
|
TM31 Fire Punch
|
VII
|
TM
|
The user damages opposing Pokémon by emitting a powerful flash.
|
TM32 Dazzling Gleam
|
VII
|
TM
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
|
TM33 Calm Mind
|
VII
|
TM
|
The target is attacked with a shock wave generated by the user’s gaping mouth.
|
TM34 Dragon Pulse
|
VII
|
TM
|
The target is punched with an icy fist. This may also leave the target frozen.
|
TM35 Ice Punch
|
VII
|
TM
|
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
|
TM36 Thunderbolt
|
VII
|
TM
|
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
|
TM37 Flamethrower
|
VII
|
TM
|
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
|
TM38 Thunder
|
VII
|
TM
|
The user rampages and attacks for two to three turns. The user then becomes confused.
|
TM39 Outrage
|
VII
|
TM
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
|
TM40 Psychic
|
VII
|
TM
|
The user sets off an earthquake that strikes every Pokémon around it.
|
TM41 Earthquake
|
VII
|
TM
|
The user attacks everything around it by causing an explosion. The user faints upon using this move.
|
TM42 Self-Destruct
|
VII
|
TM
|
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
|
TM43 Shadow Ball
|
VII
|
TM
|
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
|
TM44 Play Rough
|
VII
|
TM
|
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
|
TM45 Solar Beam
|
VII
|
TM
|
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
|
TM46 Fire Blast
|
VII
|
TM
|
The user attacks everything around it by swamping its surroundings with a giant wave.
|
TM47 Surf
|
VII
|
TM
|
The target is attacked with a powerful beam. The user can't move on the next turn.
|
TM48 Hyper Beam
|
VII
|
TM
|
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
|
TM49 Superpower
|
VII
|
TM
|
The user lands and rests its body. This move restores the user's HP by up to half of its max HP.
|
TM50 Roost
|
VII
|
TM
|
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
|
TM51 Blizzard
|
VII
|
TM
|
Unsanitary sludge is hurled at the target. This may also poison the target.
|
TM52 Sludge Bomb
|
VII
|
TM
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
|
TM53 Mega Drain
|
VII
|
TM
|
The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.
|
TM54 Flash Cannon
|
VII
|
TM
|
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
|
TM55 Ice Beam
|
VII
|
TM
|
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
|
TM56 Stealth Rock
|
VII
|
TM
|
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
|
TM57 Pay Day
|
VII
|
TM
|
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
|
TM58 Drill Run
|
VII
|
TM
|
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
|
TM59 Dream Eater
|
VII
|
TM
|
Using its tough and impressive horn, the user rams into the target with no letup.
|
TM60 Megahorn
|
VIII
|
TM
|
The target is slugged by a punch thrown with muscle-packed power.
|
TM00 Mega Punch
|
VIII
|
TM
|
The target is attacked by a kick launched with muscle-packed power.
|
TM01 Mega Kick
|
VIII
|
TM
|
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
|
TM02 Pay Day
|
VIII
|
TM
|
The target is punched with a fiery fist. This may also leave the target with a burn.
|
TM03 Fire Punch
|
VIII
|
TM
|
The target is punched with an icy fist. This may also leave the target frozen.
|
TM04 Ice Punch
|
VIII
|
TM
|
The target is punched with an electrified fist. This may also leave the target with paralysis.
|
TM05 Thunder Punch
|
VIII
|
TM
|
The user soars and then strikes its target on the next turn.
|
TM06 Fly
|
VIII
|
TM
|
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
|
TM07 Pin Missile
|
VIII
|
TM
|
The target is attacked with a powerful beam. The user can't move on the next turn.
|
TM08 Hyper Beam
|
VIII
|
TM
|
The user charges at the target using every bit of its power. The user can’t move on the next turn.
|
TM09 Giga Impact
|
VIII
|
TM
|
The user scatters curious leaves that chase the target. This attack never misses.
|
TM10 Magical Leaf
|
VIII
|
TM
|
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
|
TM11 Solar Beam
|
VIII
|
TM
|
In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn.
|
TM12 Solar Blade
|
VIII
|
TM
|
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
|
TM13 Fire Spin
|
|
Generation
|
Item Type
|
Description
|
Answer
|
VIII
|
TM
|
The user launches a weak jolt of electricity that paralyzes the target.
|
TM14 Thunder Wave
|
VIII
|
TM
|
The user burrows, then attacks on the next turn.
|
TM15 Dig
|
VIII
|
TM
|
An earsplitting screech harshly lowers the target’s Defense stat.
|
TM16 Screech
|
VIII
|
TM
|
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
|
TM17 Light Screen
|
VIII
|
TM
|
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
|
TM18 Reflect
|
VIII
|
TM
|
The user creates a protective field that prevents status conditions for five turns.
|
TM19 Safeguard
|
VIII
|
TM
|
The user attacks everything around it by causing an explosion. The user faints upon using this move.
|
TM20 Self-Destruct
|
VIII
|
TM
|
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
|
TM21 Rest
|
VIII
|
TM
|
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
|
TM22 Rock Slide
|
VIII
|
TM
|
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
|
TM23 Thief
|
VIII
|
TM
|
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
|
TM24 Snore
|
VIII
|
TM
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
|
TM25 Protect
|
VIII
|
TM
|
The user frightens the target with a scary face to harshly lower its Speed stat.
|
TM26 Scary Face
|
VIII
|
TM
|
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
|
TM27 Icy Wind
|
VIII
|
TM
|
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
|
TM28 Giga Drain
|
VIII
|
TM
|
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.
|
TM29 Charm
|
VIII
|
TM
|
The target is hit with wings of steel. This may also raise the user’s Defense stat.
|
TM30 Steel Wing
|
VIII
|
TM
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
|
TM31 Attract
|
VIII
|
TM
|
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
|
TM32 Sandstorm
|
VIII
|
TM
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
|
TM33 Rain Dance
|
VIII
|
TM
|
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
|
TM34 Sunny Day
|
VIII
|
TM
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
|
TM35 Hail
|
VIII
|
TM
|
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
|
TM36 Whirlpool
|
VIII
|
TM
|
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
|
TM37 Beat Up
|
VIII
|
TM
|
The user shoots a sinister flame at the target to inflict a burn.
|
TM38 Will-O-Wisp
|
VIII
|
TM
|
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
|
TM39 Facade
|
VIII
|
TM
|
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
|
TM40 Swift
|
VIII
|
TM
|
The user assists an ally by boosting the power of that ally's attack.
|
TM41 Helping Hand
|
VIII
|
TM
|
This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.
|
TM42 Revenge
|
VIII
|
TM
|
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
|
TM43 Brick Break
|
VIII
|
TM
|
If opposing Pokémon know any move also known by the user, they are prevented from using it.
|
TM44 Imprison
|
VIII
|
TM
|
Diving on the first turn, the user floats up and attacks on the next turn.
|
TM45 Dive
|
VIII
|
TM
|
This attack move varies in power and type depending on the weather.
|
TM46 Weather Ball
|
VIII
|
TM
|
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
|
TM47 Fake Tears
|
VIII
|
TM
|
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
|
TM48 Rock Tomb
|
VIII
|
TM
|
The user traps the target inside a harshly raging sandstorm for four to five turns.
|
TM49 Sand Tomb
|
VIII
|
TM
|
The user forcefully shoots seeds at the target two to five times in a row.
|
TM50 Bullet Seed
|
VIII
|
TM
|
The user launches sharp icicles at the target two to five times in a row.
|
TM51 Icicle Spear
|
VIII
|
TM
|
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
|
TM52 Bounce
|
VIII
|
TM
|
The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.
|
TM53 Mud Shot
|
VIII
|
TM
|
The user hurls hard rocks at the target. Two to five rocks are launched in a row.
|
TM54 Rock Blast
|
VIII
|
TM
|
If the target’s HP is half or less, this attack will hit with double the power.
|
TM55 Brine
|
VIII
|
TM
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
|
TM56 U-Turn
|
VIII
|
TM
|
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
|
TM57 Payback
|
VIII
|
TM
|
If the target has already taken some damage in the same turn, this attack’s power is doubled.
|
TM58 Assurance
|
VIII
|
TM
|
The user flings its held item at the target to attack. This move’s power and effects depend on the item.
|
TM59 Fling
|
VIII
|
TM
|
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
|
TM60 Power Swap
|
VIII
|
TM
|
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
|
TM61 Guard Swap
|
VIII
|
TM
|
The user exchanges Speed stats with the target.
|
TM62 Speed Swap
|
VIII
|
TM
|
An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
|
TM63 Drain Punch
|
VIII
|
TM
|
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
|
TM64 Avalanche
|
VIII
|
TM
|
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
|
TM66 Thunder Fang
|
VIII
|
TM
|
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
|
TM67 Ice Fang
|
VIII
|
TM
|
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
|
TM68 Fire Fang
|
VIII
|
TM
|
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
|
TM69 Psycho Cut
|
VIII
|
TM
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
|
TM70 Trick Room
|
VIII
|
TM
|
The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.
|
TM71 Wonder Room
|
VIII
|
TM
|
The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.
|
TM72 Magic Room
|
VIII
|
TM
|
A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily.
|
TM73 Cross Poison
|
VIII
|
TM
|
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
|
TM74 Venoshock
|
VIII
|
TM
|
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
|
TM75 Low Sweep
|
VIII
|
TM
|
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
|
TM76 Round
|
VIII
|
TM
|
This relentless attack does massive damage to a target affected by status conditions.
|
TM77 Hex
|
VIII
|
TM
|
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
|
TM78 Acrobatics
|
VIII
|
TM
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
|
TM79 Retaliate
|
VIII
|
TM
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
|
TM80 Volt Switch
|
VIII
|
TM
|
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
|
TM81 Bulldoze
|
VIII
|
TM
|
The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats.
|
TM82 Electroweb
|
VIII
|
TM
|
The user cuts its target with sharp shells. This may also lower the target’s Defense stat.
|
TM83 Razor Shell
|
VIII
|
TM
|
The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.
|
TM84 Tail Slap
|
VIII
|
TM
|
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
|
TM85 Snarl
|
VIII
|
TM
|
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
|
TM86 Phantom Force
|
VIII
|
TM
|
The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target.
|
TM87 Draining Kiss
|
VIII
|
TM
|
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
|
TM88 Grassy Terrain
|
VIII
|
TM
|
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
|
TM89 Misty Terrain
|
VIII
|
TM
|
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
|
TM90 Electric Terrain
|
VIII
|
TM
|
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
|
TM91 Psychic Terrain
|
VIII
|
TM
|
The user attacks by breathing a special, hot fire. This also lowers the target’s Sp. Atk stat.
|
TM92 Mystical Fire
|
VIII
|
TM
|
The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.
|
TM93 Eerie Impulse
|
VIII
|
TM
|
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
|
TM94 False Swipe
|
VIII
|
TM
|
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
|
TM95 Air Slash
|
VIII
|
TM
|
The user stabs the target with a sharp horn. This attack never misses.
|
TM96 Smart Strike
|
VIII
|
TM
|
The user swings its body around violently to inflict damage on everything in its vicinity.
|
TM97 Brutal Swing
|
VIII
|
TM
|
Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.
|
TM98 Stomping Tantrum
|
VIII
|
TM
|
The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.
|
TM99 Breaking Swipe
|
VIII
|
TR
|
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
|
TR00 Swords Dance
|
VIII
|
TR
|
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
|
TR01 Body Slam
|
VIII
|
TR
|
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
|
TR02 Flamethrower
|
VIII
|
TR
|
The target is blasted by a huge volume of water launched under great pressure.
|
TR03 Hydro Pump
|
VIII
|
TR
|
The user attacks everything around it by swamping its surroundings with a giant wave.
|
TR04 Surf
|
VIII
|
TR
|
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
|
TR05 Ice Beam
|
VIII
|
TR
|
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
|
TR06 Blizzard
|
VIII
|
TR
|
A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.
|
TR07 Low Kick
|
VIII
|
TR
|
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
|
TR08 Thunderbolt
|
VIII
|
TR
|
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
|
TR09 Thunder
|
VIII
|
TR
|
The user sets off an earthquake that strikes every Pokémon around it.
|
TR10 Earthquake
|
VIII
|
TR
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
|
TR11 Psychic
|
VIII
|
TR
|
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
|
TR12 Agility
|
VIII
|
TR
|
The user takes a deep breath and focuses so that critical hits land more easily.
|
TR13 Focus Energy
|
VIII
|
TR
|
The user waggles a finger and stimulates its brain into randomly using nearly any move.
|
TR14 Metronome
|
VIII
|
TR
|
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
|
TR15 Fire Blast
|
VIII
|
TR
|
The user charges at the target and may make it flinch.
|
TR16 Waterfall
|
VIII
|
TR
|
The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.
|
TR17 Amnesia
|
VIII
|
TR
|
The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
|
TR18 Leech Life
|
VIII
|
TR
|
The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.
|
TR19 Tri Attack
|
VIII
|
TR
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
|
TR20 Substitute
|
VIII
|
TR
|
An all-out attack that becomes more powerful the less HP the user has.
|
TR21 Reversal
|
VIII
|
TR
|
Unsanitary sludge is hurled at the target. This may also poison the target.
|
TR22 Sludge Bomb
|
VIII
|
TR
|
The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.
|
TR23 Spikes
|
VIII
|
TR
|
The user rampages and attacks for two to three turns. The user then becomes confused.
|
TR24 Outrage
|
VIII
|
TR
|
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
|
TR25 Psyshock
|
VIII
|
TR
|
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
|
TR26 Endure
|
VIII
|
TR
|
While it is asleep, the user randomly uses one of the moves it knows.
|
TR27 Sleep Talk
|
VIII
|
TR
|
Using its tough and impressive horn, the user rams into the target with no letup.
|
TR28 Megahorn
|
VIII
|
TR
|
The user switches places with a party Pokémon in waiting and passes along any stat changes.
|
TR29 Baton Pass
|
VIII
|
TR
|
The user compels the target to keep using the move it encored for three turns.
|
TR30 Encore
|
VIII
|
TR
|
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
|
TR31 Iron Tail
|
VIII
|
TR
|
The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
|
TR32 Crunch
|
VIII
|
TR
|
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
|
TR33 Shadow Ball
|
VIII
|
TR
|
Two turns after this move is used, a hunk of psychic energy attacks the target.
|
TR34 Future Sight
|
VIII
|
TR
|
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
|
TR35 Uproar
|
VIII
|
TR
|
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.
|
TR36 Heat Wave
|
VIII
|
TR
|
The target is taunted into a rage that allows it to use only attack moves for three turns.
|
TR37 Taunt
|
VIII
|
TR
|
The user catches the target off guard and swaps its held item with its own.
|
TR38 Trick
|
VIII
|
TR
|
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
|
TR39 Superpower
|
VIII
|
TR
|
The user employs its psychic power to exchange Abilities with the target.
|
TR40 Skill Swap
|
VIII
|
TR
|
The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn.
|
TR41 Blaze Kick
|
VIII
|
TR
|
The user lets loose a horribly echoing shout with the power to inflict damage.
|
TR42 Hyper Voice
|
VIII
|
TR
|
The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
|
TR43 Overheat
|
VIII
|
TR
|
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
|
TR44 Cosmic Power
|
VIII
|
TR
|
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
|
TR45 Muddy Water
|
VIII
|
TR
|
The user hardens its body’s surface like iron, sharply raising its Defense stat.
|
TR46 Iron Defense
|
VIII
|
TR
|
The user slashes the target with huge sharp claws.
|
TR47 Dragon Claw
|
VIII
|
TR
|
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
|
TR48 Bulk Up
|
VIII
|
TR
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
|
TR49 Calm Mind
|
VIII
|
TR
|
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
|
TR50 Leaf Blade
|
VIII
|
TR
|
The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.
|
TR51 Dragon Dance
|
VIII
|
TR
|
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.
|
TR52 Gyro Ball
|
VIII
|
TR
|
The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.
|
TR53 Close Combat
|
VIII
|
TR
|
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
|
TR54 Toxic Spikes
|
VIII
|
TR
|
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
|
TR55 Flare Blitz
|
VIII
|
TR
|
The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
|
TR56 Aura Sphere
|
VIII
|
TR
|
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
|
TR57 Poison Jab
|
VIII
|
TR
|
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
|
TR58 Dark Pulse
|
VIII
|
TR
|
The user slams a barrage of hard-shelled seeds down on the target from above.
|
TR59 Seed Bomb
|
VIII
|
TR
|
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
|
TR60 X-Scissor
|
VIII
|
TR
|
The user generates a damaging sound wave by vibration. This may also lower the target’s Sp. Def stat.
|
TR61 Bug Buzz
|
VIII
|
TR
|
The target is attacked with a shock wave generated by the user’s gaping mouth.
|
TR62 Dragon Pulse
|
VIII
|
TR
|
The user attacks with a ray of light that sparkles as if it were made of gemstones.
|
TR63 Power Gem
|
VIII
|
TR
|
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
|
TR64 Focus Blast
|
VIII
|
TR
|
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
|
TR65 Energy Ball
|
VIII
|
TR
|
The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.
|
TR66 Brave Bird
|
VIII
|
TR
|
The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.
|
TR67 Earth Power
|
VIII
|
TR
|
The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.
|
TR68 Nasty Plot
|
VIII
|
TR
|
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
|
TR69 Zen Headbutt
|
VIII
|
TR
|
The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.
|
TR70 Flash Cannon
|
VIII
|
TR
|
The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
|
TR71 Leaf Storm
|
VIII
|
TR
|
The user violently whirls its vines, tentacles, or the like to harshly lash the target.
|
TR72 Power Whip
|
VIII
|
TR
|
The user shoots filthy garbage at the target to attack. This may also poison the target.
|
TR73 Gunk Shot
|
VIII
|
TR
|
The user slams the target with its steel-hard head. This may also make the target flinch.
|
TR74 Iron Head
|
VIII
|
TR
|
The user stabs the target from below with sharpened stones. Critical hits land more easily.
|
TR75 Stone Edge
|
VIII
|
TR
|
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
|
TR76 Stealth Rock
|
VIII
|
TR
|
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
|
TR77 Grass Knot
|
|
Generation
|
Item Type
|
Description
|
Answer
|
VIII
|
TR
|
The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
|
TR78 Sludge Wave
|
VIII
|
TR
|
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.
|
TR79 Heavy Slam
|
VIII
|
TR
|
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.
|
TR80 Electro Ball
|
VIII
|
TR
|
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
|
TR81 Foul Play
|
VIII
|
TR
|
The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.
|
TR82 Stored Power
|
VIII
|
TR
|
The user teleports using a strange power and switches places with one of its allies.
|
TR83 Ally Switch
|
VIII
|
TR
|
The user shoots boiling hot water at its target. This may also leave the target with a burn.
|
TR84 Scald
|
VIII
|
TR
|
The user is roused, and its Attack and Sp. Atk stats increase.
|
TR85 Work Up
|
VIII
|
TR
|
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
|
TR86 Wild Charge
|
VIII
|
TR
|
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
|
TR87 Drill Run
|
VIII
|
TR
|
The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move’s power.
|
TR88 Heat Crash
|
VIII
|
TR
|
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
|
TR89 Hurricane
|
VIII
|
TR
|
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
|
TR90 Play Rough
|
VIII
|
TR
|
Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.
|
TR91 Venom Drench
|
VIII
|
TR
|
The user damages opposing Pokémon by emitting a powerful flash.
|
TR92 Dazzling Gleam
|
VIII
|
TR
|
The user swings both arms and hits the target. The target’s stat changes don’t affect this attack’s damage.
|
TR93 Darkest Lariat
|
VIII
|
TR
|
The user fiercely attacks the target using its entire body.
|
TR94 High Horsepower
|
VIII
|
TR
|
The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
|
TR95 Throat Chop
|
VIII
|
TR
|
The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead.
|
TR96 Pollen Puff
|
VIII
|
TR
|
The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
|
TR97 Psychic Fangs
|
VIII
|
TR
|
The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.
|
TR98 Liquidation
|
VIII
|
TR
|
The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.
|
TR99 Body Press
|
II
|
Berry
|
A self-restore item (10HP).
|
Berry
|
II
|
Berry
|
A self-restore item (30HP).
|
Gold Berry
|
II
|
Berry
|
A self-cure for poison.
|
PSNCureBerry
|
II
|
Berry
|
A self-cure for paralysis.
|
PRZCureBerry
|
II
|
Berry
|
A self-cure for freezing
|
Burnt Berry
|
II
|
Berry
|
A self-cure for a burn.
|
Ice Berry
|
II
|
Berry
|
A self-cure for confusion.
|
Bitter Berry
|
II
|
Berry
|
A self-awakening for sleep.
|
Mint Berry
|
II
|
Berry
|
Cures all status problems.
|
Miracle Berry
|
II
|
Berry
|
A self-restore for PP.
|
Mystery Berry
|
III
|
Berry
|
A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from paralysis on its own in battle.
|
Cheri Berry
|
III
|
Berry
|
A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from sleep on its own in battle.
|
Chesto Berry
|
III
|
Berry
|
A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from poisoning on its own in battle.
|
Pecha Berry
|
III
|
Berry
|
A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from a burn on its own in battle.
|
Rawst Berry
|
III
|
Berry
|
A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from being frozen on its own in battle.
|
Aspear Berry
|
III
|
Berry
|
A Berry to be consumed by Pokémon. If a Pokémon holds one, it can restore 10 PP to a depleted move during battle.
|
Leppa Berry
|
III
|
Berry
|
A Berry to be consumed by Pokémon. If a Pokémon holds one, it can restore its own HP by 10 points during battle
|
Oran Berry
|
III
|
Berry
|
A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from confusion on its own in battle.
|
Persim Berry
|
III
|
Berry
|
A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from any status condition during battle.
|
Lum Berry
|
III
|
Berry
|
A Berry to be consumed by Pokémon. If a Pokémon holds one, it can restore its own HP by a small amount during battle.
|
Sitrus Berry
|
III
|
Berry
|
If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste.
|
Figy Berry
|
III
|
Berry
|
If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste.
|
Wiki Berry
|
III
|
Berry
|
If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste.
|
Mago Berry
|
III
|
Berry
|
If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste.
|
Aguav Berry
|
III
|
Berry
|
If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste.
|
Iapapa Berry
|
III
|
Berry
|
Used to make Pokéblocks that will enhance your Coolness. Its red flesh is spicy when eaten.
|
Razz Berry
|
III
|
Berry
|
Used to make Pokéblocks that will enhance your Beauty. Its blue flesh is dry when eaten.
|
Bluk Berry
|
III
|
Berry
|
Used to make Pokéblocks that will enhance your Cuteness. Its pink flesh is sweet when eaten.
|
Nanab Berry
|
III
|
Berry
|
Used to make Pokéblocks that will enhance your Cleverness. Its green flesh is bitter when eaten.
|
Wepear Berry
|
III
|
Berry
|
Used to make Pokéblocks that will enhance your Toughness. Its yellow flesh is sour when eaten.
|
Pinap Berry
|
III
|
Berry
|
A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its HP base points.
|
Pomeg Berry
|
III
|
Berry
|
A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its Attack base points.
|
Kelpsy Berry
|
III
|
Berry
|
A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its Defense base points.
|
Qualot Berry
|
III
|
Berry
|
A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its Sp. Atk base points.
|
Hondew Berry
|
III
|
Berry
|
A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its Sp. Def base points.
|
Grepa Berry
|
III
|
Berry
|
A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its Speed base points.
|
Tamato Berry
|
III
|
Berry
|
Used to make Pokéblocks that will enhance your Beauty, this Berry is rare in other regions.
|
Cornn Berry
|
III
|
Berry
|
Used to make Pokéblocks that will enhance your Cuteness, this Berry is rare in other regions.
|
Magost Berry
|
III
|
Berry
|
Used to make Pokéblocks that will enhance your Cleverness, this Berry is rare in other regions.
|
Rabuta Berry
|
III
|
Berry
|
Used to make Pokéblocks that will enhance your Toughness, this Berry is rare in other regions.
|
Nomel Berry
|
III
|
Berry
|
Used to make Pokéblocks that will enhance your Cuteness, this Berry is rare in other regions.
|
Spelon Berry
|
III
|
Berry
|
Used to make Pokéblocks that will enhance your Beauty, this Berry is rare in other regions.
|
Pamtre Berry
|
III
|
Berry
|
Used to make Pokéblocks that will enhance your Cleverness, this Berry is rare in other regions.
|
Watmel Berry
|
III
|
Berry
|
Used to make Pokéblocks that will enhance your Cleverness, this Berry is rare in other regions.
|
Durin Berry
|
III
|
Berry
|
Used to make Pokéblocks that will enhance your Beauty, this Berry is rare in other regions.
|
Belue Berry
|
III
|
Berry
|
A Berry to be consumed by Pokémon. If a Pokémon holds one, its Attack stat will increase when it's in a pinch.
|
Liechi Berry
|
III
|
Berry
|
A Berry to be consumed by Pokémon. If a Pokémon holds one, its Defense stat will increase when it's in a pinch.
|
Ganlon Berry
|
III
|
Berry
|
A Berry to be consumed by Pokémon. If a Pokémon holds one, its Speed stat will increase when it's in a pinch.
|
Salac Berry
|
III
|
Berry
|
A Berry to be consumed by Pokémon. If a Pokémon holds one, its Sp. Atk stat will increase when it's in a pinch.
|
Petaya Berry
|
III
|
Berry
|
A Berry to be consumed by Pokémon. If a Pokémon holds one, its Sp. Def stat will increase when it's in a pinch.
|
Apicot Berry
|
III
|
Berry
|
A Berry to be consumed by Pokémon. If a Pokémon holds one, its critical-hit ratio will increase when it's in a pinch.
|
Lansat Berry
|
III
|
Berry
|
A Berry to be consumed by Pokémon. If a Pokémon holds one, one of its stats will sharply increase when it's in a pinch.
|
Starf Berry
|
III
|
Berry
|
A Berry to be consumed by Pokémon. If a Pokémon holds one, being hit by a supereffective attack will restore its HP.
|
Enigma Berry
|
IV
|
Berry
|
If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fire-type attack.
|
Occa Berry
|
IV
|
Berry
|
If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Water-type attack.
|
Passho Berry
|
IV
|
Berry
|
If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Electric-type attack.
|
Wacan Berry
|
IV
|
Berry
|
If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Grass-type attack.
|
Rindo Berry
|
IV
|
Berry
|
If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ice-type attack.
|
Yache Berry
|
IV
|
Berry
|
If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fighting-type attack.
|
Chople Berry
|
IV
|
Berry
|
If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Poison-type attack.
|
Kebia Berry
|
IV
|
Berry
|
If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ground-type attack.
|
Shuca Berry
|
IV
|
Berry
|
If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Flying-type attack.
|
Coba Berry
|
IV
|
Berry
|
If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Psychic-type attack.
|
Payapa Berry
|
IV
|
Berry
|
If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Bug-type attack.
|
Tanga Berry
|
IV
|
Berry
|
If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Rock-type attack.
|
Charti Berry
|
IV
|
Berry
|
If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ghost-type attack.
|
Kasib Berry
|
IV
|
Berry
|
If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Dragon-type attack.
|
Haban Berry
|
IV
|
Berry
|
If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Dark-type attack.
|
Colbur Berry
|
IV
|
Berry
|
If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Steel-type attack.
|
Babiri Berry
|
IV
|
Berry
|
If held by a Pokémon, this Berry will lessen the damage taken from one Normal-type attack.
|
Chilan Berry
|
IV
|
Berry
|
A Berry to be consumed by Pokémon. If a Pokémon holds one, its accuracy will increase just once when it's in a pinch
|
Micle Berry
|
IV
|
Berry
|
A Berry to be consumed by Pokémon. If a Pokémon holds one, it will be able to move first just once when it's in a pinch.
|
Custap Berry
|
IV
|
Berry
|
A Berry to be consumed by Pokémon. If a physical attack hits the Pokémon holding it, the attacker will also be hurt.
|
Jaboca Berry
|
IV
|
Berry
|
A Berry to be consumed by Pokémon. If a special attack hits the Pokémon holding it, the attacker will also be hurt.
|
Rowap Berry
|
VI
|
Berry
|
If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fairy-type attack.
|
Roseli Berry
|
VI
|
Berry
|
If held by a Pokémon, this Berry will increase the holder's Defense if it's hit with a physical move.
|
Kee Berry
|
VI
|
Berry
|
If held by a Pokémon, this Berry will increase the holder's Sp. Def if it's hit with a special move.
|
Maranga Berry
|
VII
|
Berry
|
A Berry that makes it easier to catch Pokémon when given to them.
|
Silver Razz Berry
|
VII
|
Berry
|
A Berry that makes it drastically easier to catch Pokémon when given to them.
|
Golden Razz Berry
|
VII
|
Berry
|
A Berry that calms wild Pokémon you're trying to catch when given to them.
|
Silver Nanab Berry
|
VII
|
Berry
|
A Berry that calms wild Pokémon you're trying to catch drastically when given to them.
|
Golden Nanab Berry
|
VII
|
Berry
|
A Berry that makes you more likely to get an item when given to Pokémon you're trying to catch.
|
Silver Pinap Berry
|
VII
|
Berry
|
A Berry that makes you drastically more likely to get an item when given to Pokémon you're trying to catch.
|
Golden Pinap Berry
|
VIII
|
Berry
|
A Berry that can be fed to a Pokémon to restore its PP. If a wild Pokémon eats one of these Berries, that Pokémon’s reactions will be dulled.
|
Hopo Berry
|
I
|
Treasure
|
A nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops.
|
Nugget
|
I
|
Treasure
|
A fossil from a prehistoric Pokémon that once lived in the sea. It might be a piece of a seashell.
|
Helix Fossil
|
I
|
Treasure
|
A fossil from a prehistoric Pokémon that once lived in the sea. It could be a shell or carapace.
|
Dome Fossil
|
I
|
Treasure
|
A piece of amber that still contains the genetic material of an ancient Pokémon. It's clear with a tawny, reddish tint.
|
Old Amber
|
II
|
Treasure
|
A mysterious leaf. No trees with this leaf have been found yet.
|
Gold Leaf
|
II
|
Treasure
|
A mysterious leaf. No trees with this leaf have been found yet.
|
Silver Leaf
|
II
|
Treasure
|
A very small and rare mushroom. It's popular with a certain class of collectors.
|
Tiny Mushroom
|
II
|
Treasure
|
A very large and rare mushroom. It's popular with a certain class of collectors.
|
Big Mushroom
|
II
|
Treasure
|
A rather small pearl that has a very nice silvery sheen to it. It can be sold at a low price to shops.
|
Pearl
|
II
|
Treasure
|
A rather large pearl that has a very nice silvery sheen. It can be sold at a high price to shops.
|
Big Pearl
|
II
|
Treasure
|
Lovely red sand that flows between the fingers with a loose, silky feel. It can be sold at a low price to shops.
|
Stardust
|
II
|
Treasure
|
A small shard of a beautiful gem that gives off a distinctly red sparkle. It can be sold at a high price to shops.
|
Star Piece
|
III
|
Treasure
|
A fossil from a prehistoric Pokémon that once lived in the sea. It looks as if it could be part of a plant's root.
|
Root Fossil
|
III
|
Treasure
|
A fossil from a prehistoric Pokémon that once lived in the sea. It appears to be a fragment of a claw.
|
Claw Fossil
|
IV
|
Treasure
|
A sweet honey with a lush aroma that attracts wild Pokémon when it is used in tall grass, in caves, or on special trees.
|
Honey
|
IV
|
Treasure
|
A fossil from a prehistoric Pokémon that once lived on the land. It looks to be from some kind of protective collar.
|
Armor Fossil
|
IV
|
Treasure
|
A fossil from a prehistoric Pokémon that once lived on the land. It appears as though it's part of a head.
|
Skull Fossil
|
IV
|
Treasure
|
A bone that is extremely valuable for the study of Pokémon archeology. It can be sold for a high price to shops.
|
Rare Bone
|
V
|
Treasure
|
Though this feather is beautiful, it's just a regular feather and has no effect.
|
Pretty Wing
|
V
|
Treasure
|
A fossil from a prehistoric Pokémon that once lived in the sea. It appears as though it could be part of its back.
|
Cover Fossil
|
V
|
Treasure
|
A fossil from a prehistoric Pokémon that once lived in the sky. It looks as if it could come from part of its wing.
|
Plume Fossil
|
V
|
Treasure
|
A rare mushroom that gives off a nice fragrance. It can be sold at a high price to shops.
|
Balm Mushroom
|
V
|
Treasure
|
A big nugget of pure gold that gives off a lustrous gleam. It can be sold at a high price to shops.
|
Big Nugget
|
V
|
Treasure
|
Very large pearls that sparkle in a pretty silver color. They can be sold at a high price to shops.
|
Pearl String
|
V
|
Treasure
|
A shard that fell to the ground when a comet approached. It can be sold at a high price to shops.
|
Comet Shard
|
V
|
Treasure
|
A copper coin used by an ancient civilization about three thousand years ago.
|
Relic Copper
|
V
|
Treasure
|
A silver coin used by an ancient civilization about three thousand years ago.
|
Relic Silver
|
V
|
Treasure
|
A gold coin used by an ancient civilization about three thousand years ago.
|
Relic Gold
|
V
|
Treasure
|
A fragile vase made by an ancient civilization about three thousand years ago.
|
Relic Vase
|
V
|
Treasure
|
A heavy bracelet made by an ancient civilization about three thousand years ago.
|
Relic Band
|
V
|
Treasure
|
A stone figurine made by an ancient civilization about three thousand years ago.
|
Relic Statue
|
V
|
Treasure
|
A heavy crown made by an ancient civilization about three thousand years ago.
|
Relic Crown
|
VI
|
Treasure
|
A fossil from a prehistoric Pokémon that once lived on the land. It looks as if it could be a piece of a large jaw.
|
Jaw Fossil
|
VI
|
Treasure
|
A fossil from a prehistoric Pokémon that once lived on land. It looks like the impression from a skin sail.
|
Sail Fossil
|
VII
|
Treasure
|
A beautiful bottle cap that gives off a silver gleam. Some people are happy to receive one.
|
Bottle Cap
|
VII
|
Treasure
|
A beautiful bottle cap that gives off a golden gleam. Some people are happy to receive one.
|
Gold Bottle Cap
|
VII
|
Treasure
|
A thin small spring. It's totally stretched out, and what it's used for is unknown.
|
Stretchy Spring
|
VII
|
Treasure
|
A small whitish stone picked up at the edge of the road.
|
Chalky Stone
|
VII
|
Treasure
|
A round glass marble. You can see colored glass inside the transparent marble.
|
Marble
|
VII
|
Treasure
|
A single earring that somebody dropped.
|
Lone Earring
|
VII
|
Treasure
|
A piece of colored glass. Waves have rounded its edges. It's slightly rough to the touch.
|
Beach Glass
|
VII
|
Treasure
|
A ball made of mud. It had been polished for such a long time that the surface is very shiny.
|
Polished Mud Ball
|
VII
|
Treasure
|
A beautiful white shell that may have drifted from a sea in a warm region.
|
Tropical Shell
|
VII
|
Treasure
|
A letter written on a leaf. Something is written using Pikachu's/Eevee's footprints.
|
Leaf Letter
|
VII
|
Treasure
|
A small bouquet that was made with heart and soul for a single Trainer.
|
Small Bouquet
|
VIII
|
Treasure
|
The fossil of an ancient Pokémon that once soared through the sky. What it looked like is a mystery.
|
Fossilized Bird
|
VIII
|
Treasure
|
The fossil of an ancient Pokémon that once lived in the sea. What it looked like is a mystery.
|
Fossilized Fish
|
VIII
|
Treasure
|
The fossil of an ancient Pokémon that once roamed the land. What it looked like is a mystery.
|
Fossilized Drake
|
VIII
|
Treasure
|
The fossil of an ancient Pokémon that once lived in the sea. What it looked like is a mystery.
|
Fossilized Dino
|
VIII
|
Treasure
|
A wooden toy carved in the image of a Pokémon. It can be sold to the general store.
|
Pokéshi Doll
|
VIII
|
Treasure
|
A small shard that emanates an enigmatic power. Inside the shard, you can see a pattern that looks like Ramanas roses.
|
Mysterious Shard S
|
VIII
|
Treasure
|
A large shard that emanates an enigmatic power. Inside the shard, you can see a pattern that looks like Ramanas roses.
|
Mysterious Shard L
|
VIII
|
Treasure
|
A single-use drill to bore a hole in the wall for your Secret Base.
|
Digger Drill
|
VIII
|
Treasure
|
A slate overflowing with enigmatic energy. You can feel a strong connection between it and the Kanto Room at Ramanas Park.
|
Kanto Slate
|
VIII
|
Treasure
|
A slate overflowing with enigmatic energy. You can feel a strong connection between it and the Johto Room at Ramanas Park.
|
Johto Slate
|
VIII
|
Treasure
|
A slate overflowing with enigmatic energy. You can feel a strong connection between it and the Soul Room at Ramanas Park.
|
Soul Slate
|
VIII
|
Treasure
|
A slate overflowing with enigmatic energy. You can feel a strong connection between it and the Rainbow Room at Ramanas Park.
|
Rainbow Slate
|
|
Generation
|
Item Type
|
Description
|
Answer
|
VIII
|
Treasure
|
A slate overflowing with enigmatic energy. You can feel a strong connection between it and the Squall Room at Ramanas Park.
|
Squall Slate
|
VIII
|
Treasure
|
A slate overflowing with enigmatic energy. You can feel a strong connection between it and the Oceanic Room at Ramanas Park.
|
Oceanic Slate
|
VIII
|
Treasure
|
A slate overflowing with enigmatic energy. You can feel a strong connection between it and the Tectonic Room at Ramanas Park.
|
Tectonic Slate
|
VIII
|
Treasure
|
A slate overflowing with enigmatic energy. You can feel a strong connection between it and the Stratospheric Room at Ramanas Park.
|
Stratospheric Slate
|
VIII
|
Treasure
|
A slate overflowing with enigmatic energy. You can feel a strong connection between it and the Genome Room at Ramanas Park.
|
Genome Slate
|
VIII
|
Treasure
|
A slate overflowing with enigmatic energy. You can feel a strong connection between it and the Discovery Room at Ramanas Park.
|
Discovery Slate
|
VIII
|
Treasure
|
A slate overflowing with enigmatic energy. You can feel a strong connection between it and the Distortion Room at Ramanas Park.
|
Distortion Slate
|
VIII
|
Treasure
|
A music player that allows you to listen to nostalgic songs. It's operated with the flip of a single switch.
|
DS Sounds
|
I
|
Battle Item
|
An item that sharply boosts the Attack stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.
|
X Attack
|
I
|
Battle Item
|
An item that sharply boosts the Defense stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.
|
X Defense
|
I
|
Battle Item
|
An item that sharply boosts the Sp. Atk stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.
|
X Sp. Atk
|
I
|
Battle Item
|
An item that sharply boosts the Speed stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.
|
X Speed
|
I
|
Battle Item
|
An item that prevents stat reduction among the Trainer's party Pokémon for five turns after it is used in battle.
|
Guard Spec.
|
I
|
Battle Item
|
An item that greatly raises the critical-hit ratio of a Pokémon during a battle. It can be used only once and wears off if the Pokémon is withdrawn.
|
Dire Hit
|
IV
|
Battle Item
|
An item that sharply boosts the Sp. Def stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.
|
X Sp. Def
|
VIII
|
Battle Item
|
Mushrooms that have the power of changing Dynamax forms. They boost all stats of a Pokémon during battle.
|
Max Mushrooms
|
VIII
|
Battle Item
|
An item that sharply boosts the offensive and defensive stats of a Pokémon during a battle. These effects disappear if the Pokémon leaves the battle.
|
Aux Powerguard
|
VIII
|
Battle Item
|
An item that sharply boosts the offensive stats of a Pokémon during a battle. These effects disappear if the Pokémon leaves the battle.
|
Aux Power
|
VIII
|
Battle Item
|
An item that sharply boosts the defensive stats of a Pokémon during a battle. These effects disappear if the Pokémon leaves the battle.
|
Aux Guard
|
VIII
|
Battle Item
|
An item that makes moves less likely to strike a Pokémon during a battle. This effect disappears if the Pokémon leaves the battle.
|
Aux Evasion
|
VII
|
Z-Crystal
|
This is a crystallized form of Z-Power. It upgrades Normal-type moves to Z-Moves.
|
Normalium Z
|
VII
|
Z-Crystal
|
This is a crystallized form of Z-Power. It upgrades Fire-type moves to Z-Moves.
|
Firium Z
|
VII
|
Z-Crystal
|
This is a crystallized form of Z-Power. It upgrades Water-type moves to Z-Moves.
|
Waterium Z
|
VII
|
Z-Crystal
|
This is a crystallized form of Z-Power. It upgrades Electric-type moves to Z-Moves.
|
Electrium Z
|
VII
|
Z-Crystal
|
This is a crystallized form of Z-Power. It upgrades Grass-type moves to Z-Moves.
|
Grassium Z
|
VII
|
Z-Crystal
|
This is a crystallized form of Z-Power. It upgrades Ice-type moves to Z-Moves.
|
Icium Z
|
VII
|
Z-Crystal
|
This is a crystallized form of Z-Power. It upgrades Fighting-type moves to Z-Moves.
|
Fightinium Z
|
VII
|
Z-Crystal
|
This is a crystallized form of Z-Power. It upgrades Poison-type moves to Z-Moves.
|
Poisonium Z
|
VII
|
Z-Crystal
|
This is a crystallized form of Z-Power. It upgrades Ground-type moves to Z-Moves.
|
Groundium Z
|
VII
|
Z-Crystal
|
This is a crystallized form of Z-Power. It upgrades Flying-type moves to Z-Moves.
|
Flyinium Z
|
VII
|
Z-Crystal
|
This is a crystallized form of Z-Power. It upgrades Psychic-type moves to Z-Moves.
|
Psychium Z
|
VII
|
Z-Crystal
|
This is a crystallized form of Z-Power. It upgrades Bug-type moves to Z-Moves.
|
Buginium Z
|
VII
|
Z-Crystal
|
This is a crystallized form of Z-Power. It upgrades Rock-type moves to Z-Moves.
|
Rockium Z
|
VII
|
Z-Crystal
|
This is a crystallized form of Z-Power. It upgrades Ghost-type moves to Z-Moves.
|
Ghostium Z
|
VII
|
Z-Crystal
|
This is a crystallized form of Z-Power. It upgrades Dragon-type moves to Z-Moves.
|
Dragonium Z
|
VII
|
Z-Crystal
|
This is a crystallized form of Z-Power. It upgrades Dark-type moves to Z-Moves.
|
Darkinium Z
|
VII
|
Z-Crystal
|
This is a crystallized form of Z-Power. It upgrades Steel-type moves to Z-Moves.
|
Steelium Z
|
VII
|
Z-Crystal
|
This is a crystallized form of Z-Power. It upgrades Fairy-type moves to Z-Moves.
|
Fairium Z
|
VII
|
Z-Crystal
|
This is a crystallized form of Z-Power. It upgrades Pikachu's Volt Tackle to a Z-Move.
|
Pikanium Z
|
VII
|
Z-Crystal
|
This is a crystallized form of Z-Power. It upgrades a Thunderbolt by Pikachu in a cap to a Z-Move.
|
Pikashunium Z
|
VII
|
Z-Crystal
|
This is a crystallized form of Z-Power. It upgrades Decidueye's Spirit Shackle to a Z-Move.
|
Decidium Z
|
VII
|
Z-Crystal
|
This is a crystallized form of Z-Power. It upgrades Incineroar's Darkest Lariat to a Z-Move.
|
Incinium Z
|
VII
|
Z-Crystal
|
This is a crystallized form of Z-Power. It upgrades Primarina's Sparkling Aria to a Z-Move.
|
Primarium Z
|
VII
|
Z-Crystal
|
This is a crystallized form of Z-Power. It upgrades the tapu's Nature's Madness to a Z-Move.
|
Tapunium Z
|
VII
|
Z-Crystal
|
This is a crystallized form of Z-Power. It upgrades Marshadow's Spectral Thief to a Z-Move.
|
Marshadium Z
|
VII
|
Z-Crystal
|
This is a crystallized form of Z-Power. It upgrades Alolan Raichu's Thunderbolt to a Z-Move.
|
Aloraichium Z
|
VII
|
Z-Crystal
|
This is a crystallized form of Z-Power. It upgrades Snorlax's Giga Impact to a Z-Move.
|
Snorlium Z
|
VII
|
Z-Crystal
|
This is a crystallized form of Z-Power. It upgrades Eevee's Last Resort to a Z-Move.
|
Eevium Z
|
VII
|
Z-Crystal
|
This is a crystallized form of Z-Power. It upgrades Mew's Psychic to a Z-Move.
|
Mewnium Z
|
VII
|
Z-Crystal
|
This is a crystallized form of Z-Power. It upgrades Solgaleo's Sunsteel Strike to a Z-Move.
|
Solganium Z
|
VII
|
Z-Crystal
|
It converts Z-Power into crystals that upgrade Lunala's Moongeist Beam to an exclusive Z-Move.
|
Lunalium Z
|
VII
|
Z-Crystal
|
This is a crystallized form of Z-Power. It upgrades Necrozma's Photon Geyser to a Z-Move.
|
Ultranecrozium Z
|
VII
|
Z-Crystal
|
This is a crystallized form of Z-Power. It upgrades Mimikyu's Play Rough to a Z-Move.
|
Mimikium Z
|
VII
|
Z-Crystal
|
This is a crystallized form of Z-Power. It upgrades Lycanroc's Stone Edge to a Z-Move.
|
Lycanium Z
|
VII
|
Z-Crystal
|
This is a crystallized form of Z-Power. It upgrades Kommo-o's Clanging Scales to a Z-Move.
|
Kommonium Z
|
VII
|
Rotom Power
|
Helps Eggs hatch faster.
|
Roto Hatch
|
VII
|
Rotom Power
|
Reduces the prices of products at Poké Marts by half.
|
Roto Bargain
|
VII
|
Rotom Power
|
Triples the prize money you receive after a battle.
|
Roto Prize Money
|
VII
|
Rotom Power
|
Increases the Exp. Points your Pokémon receive after a battle a little.
|
Roto Exp. Points
|
VII
|
Rotom Power
|
Helps Pokémon in your party grow friendly faster.
|
Roto Friendship
|
VII
|
Rotom Power
|
Increases the chance of encountering high-level wild Pokémon a lot for a certain period of time.
|
Roto Encounter
|
VII
|
Rotom Power
|
Prevents you from encountering wild Pokémon for a certain period of time.
|
Roto Stealth
|
VII
|
Rotom Power
|
Fully restores the HP of your battling Pokémon.
|
Roto HP Restore
|
VII
|
Rotom Power
|
Fully restores the PP of your battling Pokémon.
|
Roto PP Restore
|
VII
|
Rotom Power
|
Raises all stats of your battling Pokémon.
|
Roto Boost
|
VII
|
Rotom Power
|
Increases the chance to catch Pokémon a lot.
|
Roto Catch
|
VIII
|
Curry Ingredients
|
One of the many ingredients that can be used for cooking at your camp. These sausages should be boiled before eating.
|
Sausages
|
VIII
|
Curry Ingredients
|
One of the many ingredients that can be used for cooking at your camp. The tinned food that Bob sells is curiously popular in Galar.
|
Bob's Food Tin
|
VIII
|
Curry Ingredients
|
One of the many ingredients that can be used for cooking at your camp. The tinned food that Bach sells is curiously popular in Galar.
|
Bach's Food Tin
|
VIII
|
Curry Ingredients
|
One of the many ingredients that can be used for cooking at your camp. When simmered, the beans suffuse a dish with their mild flavor.
|
Tin of Beans
|
VIII
|
Curry Ingredients
|
One of the many ingredients that can be used for cooking at your camp. An indispensable tool for mopping up that extra curry left on your plate.
|
Bread
|
VIII
|
Curry Ingredients
|
One of the many ingredients that can be used for cooking at your camp. These flour noodles make for a surprisingly good match with curry.
|
Pasta
|
VIII
|
Curry Ingredients
|
One of the many ingredients that can be used for cooking at your camp. The chewy texture of the mushrooms transforms any dish they're added to.
|
Mixed Mushrooms
|
VIII
|
Curry Ingredients
|
One of the many ingredients that can be used for cooking at your camp. When a Slowpoke's tail falls off, it grows back quickly.
|
Smoke-Poke Tail
|
VIII
|
Curry Ingredients
|
One of the many ingredients that can be used for cooking at your camp. Whether this is the kind of vegetable stalk that Farfetch'd like is unknown.
|
Large Leek
|
VIII
|
Curry Ingredients
|
One of the many ingredients that can be used for cooking at your camp. An apple chosen above others. It has spectacular form and a brilliant sheen.
|
Fancy Apple
|
VIII
|
Curry Ingredients
|
One of the many ingredients that can be used for cooking at your camp. The taste boiled off from the bones is sure to give a dish a light umami taste.
|
Brittle Bones
|
VIII
|
Curry Ingredients
|
One of the many ingredients that can be used for cooking at your camp. Potatoes help mellow out a spicy taste, to make a dish more mild.
|
Pack of Potatoes
|
VIII
|
Curry Ingredients
|
One of the many ingredients that can be used for cooking at your camp. Though carelessly picked, these herbs can add a fragrant accent to a dish.
|
Pungent Root
|
VIII
|
Curry Ingredients
|
One of the many ingredients that can be used for cooking at your camp. The assortment of vegetables looks quite appealing and healthy.
|
Salad Mix
|
VIII
|
Curry Ingredients
|
One of the many ingredients that can be used for cooking at your camp. It's been a while since it was fried, so it's gotten greasy.
|
Fried Food
|
VIII
|
Curry Ingredients
|
One of the many ingredients that can be used for cooking at your camp. Even just one boiled egg can really enhance a dish.
|
Boiled Egg
|
VIII
|
Curry Ingredients
|
One of the many ingredients that can be used for cooking at your camp. The syrupy fruits give off a strong tropical feel.
|
Fruit Bunch
|
VIII
|
Curry Ingredients
|
One of the many ingredients that can be used for cooking at your camp. Melted cheese can really give a curry some richness.
|
Moomoo Cheese
|
VIII
|
Curry Ingredients
|
One of the many ingredients that can be used for cooking at your camp. There are over fifty spices contained within this ingredient's hot flavor.
|
Spice Mix
|
VIII
|
Curry Ingredients
|
One of the many ingredients that can be used for cooking at your camp. Add some whipped cream to a spicy curry to give it some sweetness.
|
Fresh Cream
|
VIII
|
Curry Ingredients
|
One of the many ingredients that can be used for cooking at your camp. Using packaged curry helps make sure there are no slipups when cooking.
|
Packaged Curry
|
VIII
|
Curry Ingredients
|
One of the many ingredients that can be used for cooking at your camp. The refined sweetness of this coconut milk makes it quite popular.
|
Coconut Milk
|
VIII
|
Curry Ingredients
|
One of the many ingredients that can be used for cooking at your camp. It has a junk-food sort of taste, but it goes well with curry.
|
Instant Noodles
|
VIII
|
Curry Ingredients
|
One of the many ingredients that can be used for cooking at your camp. If you're unsure about what to cook, you can't go wrong with some burger.
|
Precooked Burger
|
VIII
|
Curry Ingredients
|
One of the many ingredients that can be used for cooking at your camp. A mysterious spice. Even a tiny sprinkle is sure to make a curry gigantic.
|
Gigantamix
|
I
|
Key Item
|
A very convenient map that can be viewed anytime. It even shows you your present location in the region.
|
Town Map
|
I
|
Key Item
|
A folding Bike that enables a rider to get around much faster than with Running Shoes.
|
Bicycle
|
I
|
Key Item
|
A voucher for obtaining a bicycle from the Bike Shop.
|
Bike Voucher
|
I
|
Key Item
|
An old and beat-up fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.
|
Old Rod
|
I
|
Key Item
|
A new, good-quality fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.
|
Good Rod
|
I
|
Key Item
|
An awesome, high-tech fishing rod. Use it at any body of water to fish for wild aquatic Pokémon.
|
Super Rod
|
I
|
Key Item
|
A case for holding coins obtained at the Game Corner. It can hold up to 50,000 coins.
|
Coin Case
|
I
|
Key Item
|
A card key that unlocks doors in Silph Co.'s head office in Saffron City.
|
Card Key
|
I
|
Key Item
|
A key that operates the elevator in the Team Rocket Hideout. It bears the Team Rocket logo.
|
Lift Key
|
I
|
Key Item
|
The key that unlocks the front door of the Pokémon Gym on Cinnabar Island. It has a red decoration.
|
Secret Key
|
I
|
Key Item
|
The ticket required to board the S.S. Anne. It has a drawing of a ship on it.
|
S.S. Ticket
|
I
|
Key Item
|
A set of golden false teeth lost by the Safari Zone's warden. They make his smile sparkle.
|
Gold Teeth
|
I
|
Key Item
|
A parcel to be delivered to Professor Oak from Viridian City's Poké Mart.
|
Oak's Parcel
|
I
|
Key Item
|
A device used for finding items. If there is a hidden item nearby when it is used, it emits a signal.
|
Dowsing Machine
|
I
|
Key Item
|
A scope that lets you see what cannot usually be seen. It is made by Silph Co.
|
Silph Scope
|
I
|
Key Item
|
A flute that can play with such a beautiful tone that even sleeping Pokémon find themselves woken up.
|
Poké Flute
|
I
|
Key Item
|
An item to be held by a Pokémon. The holder gets a share of a battle's Exp. Points without battling.
|
Exp. Share
|
II
|
Key Item
|
A scale from a red Gyarados. It glows red like a flame.
|
Red Scale
|
II
|
Key Item
|
A ticket required for sailing on the ferry S.S. Aqua. It has a drawing of a ship on its front.
|
S.S. Ticket
|
II
|
Key Item
|
A fantastic medicine dispensed by the pharmacy in Cianwood City. It fully heals a Pokémon of any ailment.
|
Secret Potion
|
II
|
Key Item
|
A mysterious Egg obtained from Mr. Pokémon. What is in the Egg is unknown.
|
Mystery Egg
|
II
|
Key Item
|
A very old-fashioned bell that makes a gentle ringing sound.
|
Clear Bell
|
II
|
Key Item
|
A strange, silvery feather that sparkles.
|
Silver Wing
|
II
|
Key Item
|
A very tasty tail of something. It can be sold at a high price to shops.
|
Slowpoke Tail
|
II
|
Key Item
|
A card to save points for the Buena's Password show.
|
Blue Card
|
II
|
Key Item
|
A card key that opens a shutter in the Radio Tower.
|
Card Key
|
II
|
Key Item
|
An important part of a machine that was stolen from the Power Plant.
|
Machine Part
|
II
|
Key Item
|
May use at Goldenrod trade corner.
|
Egg Ticket
|
II
|
Key Item
|
The Mime Jr. doll that was lost by the Copycat.
|
Lost Item
|
II
|
Key Item
|
A key that opens a door in the Goldenrod Tunnel.
|
Basement Key
|
II
|
Key Item
|
A pass required for riding the Magnet Train. It allows you to ride whenever and however much you'd like.
|
Pass
|
II
|
Key Item
|
A bottle used for watering plants in the Berry Pots.
|
Squirt Bottle
|
II
|
Key Item
|
A mystical rainbow feather that sparkles.
|
Rainbow Wing
|
III
|
Key Item
|
This folding bike more than doubles your movement speed.
|
Mach Bike
|
III
|
Key Item
|
This folding bike allows you to perform actions such as wheelies and bunny hops.
|
Acro Bike
|
III
|
Key Item
|
The ticket required for sailing on a ferry.
|
S.S. Ticket
|
III
|
Key Item
|
A pass required for entering Pokémon Contests. It has a drawing of an award ribbon on its front.
|
Contest Pass
|
III
|
Key Item
|
This is a tool for watering Berries you planted to make them grow more quickly.
|
Wailmer Pail
|
III
|
Key Item
|
A case that contains mechanical parts of some sort made by the Devon Corporation.
|
Devon Parts
|
III
|
Key Item
|
A device found inside Sea Mauville.
|
Scanner
|
III
|
Key Item
|
Nifty goggles to protect eyes from desert sandstorms.
|
Go-Goggles
|
III
|
Key Item
|
A Meteor originally found at Meteor Falls. You got it at Mt. Chimney.
|
Meteorite
|
III
|
Key Item
|
A special device made by Devon Corporation that signals the presence of any unseen Pokémon.
|
Devon Scope
|
III
|
Key Item
|
A key that opens a door inside Sea Mauville.
|
Key to Room
|
III
|
Key Item
|
A key that opens the storage hold inside Sea Mauville.
|
Storage Key
|
III
|
Key Item
|
A device that indicates Trainers who want to battle. Its battery charges while you walk.
|
Vs. Seeker
|
III
|
Key Item
|
Stores information on famous people for instant recall.
|
Fame Checker
|
III
|
Key Item
|
A convenient case that holds TMs and HMs.
|
TM Case
|
III
|
Key Item
|
A convenient container that holds Berries.
|
Berry Pouch
|
III
|
Key Item
|
A TV set tuned to an advice program for Trainers.
|
Teachy TV
|
III
|
Key Item
|
A pass for ferries between One, Two, and Three Island.
|
Tri-Pass
|
III
|
Key Item
|
For ferries serving Vermilion and the Sevii Islands.
|
Rainbow Pass
|
III
|
Key Item
|
Aromatic tea that has a slightly bitter taste. It soothes a dry throat.
|
Tea
|
III
|
Key Item
|
A ticket required to board the ship to Navel Rock.
|
MysticTicket
|
III
|
Key Item
|
A ticket required to board the ship to Birth Island.
|
AuroraTicket
|
III
|
Key Item
|
Stores Berry Powder made using a Berry Crusher.
|
Powder Jar
|
III
|
Key Item
|
An exquisite, red-glowing gem that symbolizes passion.
|
Ruby
|
III
|
Key Item
|
A brilliant blue gem that symbolizes honesty.
|
Sapphire
|
III
|
Key Item
|
A medal-like item in the same shape as Team Magma's mark.
|
Magma Emblem
|
III
|
Key Item
|
A faded sea chart that shows the way to a certain island.
|
Old Sea Map
|
III
|
Key Item
|
The ticket required for sailing on a ferry to the Southern Island. Does Norman, the Petalburg Gym Leader, know a secret?!
|
Eon Ticket
|
IV
|
Key Item
|
A bag filled with convenient tools for exploring. It provides access to the Underground.
|
Explorer Kit
|
IV
|
Key Item
|
A tool that can search out Pokémon that are hiding in the tall grass. Its battery is recharged as you walk.
|
Poké Radar
|
IV
|
Key Item
|
A card that lists how many Battle Points you have earned.
|
Point Card
|
IV
|
Key Item
|
A book full of useful information for your adventure.
|
Guidebook
|
IV
|
Key Item
|
A case for storing Seals that can be applied to the exteriors of Poké Balls.
|
Seal Case
|
IV
|
Key Item
|
A lovely case to store colorful Props for your Pokémon to wear in a musical.
|
Fashion Case
|
IV
|
Key Item
|
A convenient notepad that is used to register your Friends and friend codes and keep a record of your gameplay.
|
Pal Pad
|
IV
|
Key Item
|
A large key for operating the doors of the Valley Windworks in the canyon. It was held by a Team Galactic Grunt.
|
Works Key
|
IV
|
Key Item
|
An ancient good-luck charm made of Pokémon bones to be taken to the elder of Celestic Town.
|
Old Charm
|
IV
|
Key Item
|
A card key for disengaging the security systems in the Galactic HQ. Losing it can result in punishment, apparently.
|
Galactic Key
|
|
Generation
|
Item Type
|
Description
|
Answer
|
IV
|
Key Item
|
A watering can shaped like a Psyduck. It helps promote the healthy growth of any Berries planted in good, soft soil.
|
Sprayduck
|
IV
|
Key Item
|
A case for storing Poffins cooked from Berries.
|
Poffin Case
|
IV
|
Key Item
|
A key to one of the suites at a certain luxury hotel by a lake. For some odd reason, it often disappears.
|
Suite Key
|
IV
|
Key Item
|
A letter from Professor Oak. Written in it is a request for you to go to Route 224.
|
Oak's Letter
|
IV
|
Key Item
|
A feather that glows like the moon. It's said to possess the power to dispel nightmares.
|
Lunar Feather
|
IV
|
Key Item
|
A card needed for entering the inn in Canalave City. Oddly, the last date marked on it was 50 years ago.
|
Member Card
|
IV
|
Key Item
|
A flute that puts out echoing sounds that do not seem to be of this world. No one knows who made it.
|
Azure Flute
|
IV
|
Key Item
|
A stone formed by boulders melting in intensely hot magma, then hardening. Magma remains sealed inside it.
|
Magma Stone
|
IV
|
Key Item
|
A parcel entrusted into your care. You're supposed to deliver it to your childhood friend who left Twinleaf Town.
|
Parcel
|
IV
|
Key Item
|
A coupon to be exchanged for a Pokémon Watch—Pokétch for short. Three coupons are needed.
|
Coupon
|
IV
|
Key Item
|
The key to Team Galactic's sinister warehouse located at the edge of Veilstone City.
|
Storage Key
|
IV
|
Key Item
|
An amazing device that can record a battle between friends or the battles at certain special battle facilities.
|
Vs. Recorder
|
IV
|
Key Item
|
A flower sometimes bundled in bouquets to convey gratitude on special occasions, such as birthdays.
|
Gracidea
|
IV
|
Key Item
|
A high-tech key that has to be used at a specific location. It emits a special electronic signal to open a door.
|
Secret Key
|
IV
|
Key Item
|
A handy box where you can store up to 99 of each kind of Apricorn.
|
Apricorn Box
|
IV
|
Key Item
|
A report of all the discovered kinds of Unown.
|
Unown Report
|
IV
|
Key Item
|
Handy containers for cultivating Berries wherever you go.
|
Berry Pots
|
IV
|
Key Item
|
A music player that allows you to listen to nostalgic songs. It's operated with the flip of a single switch.
|
GB Sounds
|
IV
|
Key Item
|
A very old-fashioned bell that makes a gentle ringing sound.
|
Tidal Bell
|
IV
|
Key Item
|
A shiny green orb that is said to have a legend tied to it. It's known to have a deep connection with the Hoenn region.
|
Jade Orb
|
IV
|
Key Item
|
A sturdy Capsule that can only be opened with a special key.
|
Lock Capsule
|
IV
|
Key Item
|
A crystal ball that was excavated from the ground. It's a very beautiful stone that is covered with bits of rock and earth.
|
Enigma Stone
|
V
|
Key Item
|
A special pass to go to Liberty Garden. Board the ship in Castelia City.
|
Liberty Pass
|
V
|
Key Item
|
A lovely case to store colorful Props for your Pokémon to wear in a musical.
|
Prop Case
|
V
|
Key Item
|
A skull of a Pokémon that was said to have braved the angry waters to fly around the world.
|
Dragon Skull
|
V
|
Key Item
|
Reshiram's body was destroyed and changed into this stone. It is said to be waiting for the emergence of a hero.
|
Light Stone
|
V
|
Key Item
|
Zekrom's body was destroyed and changed into this stone. It is said to be waiting for the emergence of a hero.
|
Dark Stone
|
V
|
Key Item
|
A high-tech transceiver with a camera function. It allows up to four-way calls.
|
Xtransceiver
|
V
|
Key Item
|
An important letter that Wingull delivers.
|
Gram
|
V
|
Key Item
|
A box-shaped machine that stores Medals and Medal information.
|
Medal Box
|
V
|
Key Item
|
A splicer that fuses Kyurem and a certain Pokémon. They are said to have been one in the beginning.
|
DNA Splicers
|
V
|
Key Item
|
A permit that is needed to enter the Nature Preserve. Not many know about it.
|
Permit
|
V
|
Key Item
|
An oval charm said to increase the chance of Pokémon Eggs being found at the Nursery.
|
Oval Charm
|
V
|
Key Item
|
A shiny charm said to increase the chance of finding a Shiny Pokémon in the wild.
|
Shiny Charm
|
V
|
Key Item
|
A card key needed to enter the password inside the Plasma Frigate.
|
Plasma Card
|
V
|
Key Item
|
A handkerchief dropped by a regular at the Café Warehouse. It smells faintly like a Pokémon.
|
Grubby Hanky
|
V
|
Key Item
|
A special device that wrings out the potential of Pokémon. It's an imperfect prototype.
|
Colress MCHN
|
V
|
Key Item
|
The Xtransceiver found at the Nimbasa City amusement park.
|
Dropped Item
|
V
|
Key Item
|
A looking glass that reveals the truth. It's a mysterious glass that returns a Pokémon to its original shape.
|
Reveal Glass
|
VI
|
Key Item
|
A device that allows users to receive and view hologram clips at any time. It's also used to chat with others.
|
Holo Caster
|
VI
|
Key Item
|
A letter that Professor Sycamore wrote to your mother. A faint but pleasant perfume seems to cling to the paper.
|
Prof's Letter
|
VI
|
Key Item
|
Attaches roller skates to the bottom of your shoes, allowing you to glide quickly around and perform tricks.
|
Roller Skates
|
VI
|
Key Item
|
A watering can shaped like a Lotad. It helps promote the healthy growth of any Berries planted in good, soft soil.
|
VI
|
Key Item
|
This pass serves as an ID card for gaining access to the power plant that lies along Route 13.
|
Power Plant Pass
|
VI
|
Key Item
|
This ring contains an untold power that somehow enables Pokémon carrying Mega Stones to Mega Evolve in battle.
|
Mega Ring
|
VI
|
Key Item
|
A rather curious stone that might appear valuable to some. It's all in the eye of the beholder.
|
Intriguing Stone
|
VI
|
Key Item
|
A stone filled with an unexplained power. It makes Pokémon that battle with a Mega Stone Mega Evolve.
|
Key Stone
|
VI
|
Key Item
|
A card key that activates the elevator in Lysandre Labs. It is emblazoned with Team Flare's logo.
|
Elevator Key
|
VI
|
Key Item
|
A commuter pass that allows the holder to ride the TMV between Lumiose City and Kiloude City at any time.
|
TMV Pass
|
VI
|
Key Item
|
A precious symbol that is awarded only to an individual who has done great things for the Kalos region.
|
Honor of Kalos
|
VI
|
Key Item
|
A compact device that automatically collects and records advice when a Trainer is out on an adventure.
|
Adventure Rules
|
VI
|
Key Item
|
An ornament depicting a mysterious Pokémon that has been venerated as a guardian deity for an extremely long time in the Alola region.
|
Strange Souvenir
|
VI
|
Key Item
|
A rather chic-looking case for carrying contact lenses.
|
Lens Case
|
VI
|
Key Item
|
A ticket that was handmade by Looker. It's decorated with a liberal amount of glittery paint.
|
Looker Ticket
|
VI
|
Key Item
|
A bottle believed to have been used to seal away the power of a certain Pokémon long, long ago.
|
Prison Bottle
|
VI
|
Key Item
|
A set containing a Berry Blender for making Pokéblocks and a Pokéblock Case for storing Pokéblocks.
|
Pokéblock Kit
|
VI
|
Key Item
|
A device made by Devon Corporation that provides oxygen to users during the use of Dive.
|
Devon Scuba Gear
|
VI
|
Key Item
|
A very cool suit/cute dress to be worn during the Contest Spectacular.
|
Contest Costume
|
VI
|
Key Item
|
A suit made with the collective technological know-how of Team Magma. It can withstand any impact.
|
Magma Suit
|
VI
|
Key Item
|
A suit made with the collective technological know-how of Team Aqua. It can withstand any impact.
|
Aqua Suit
|
VI
|
Key Item
|
Tickets for two to the astronomical show being held at the Mossdeep Space Center.
|
Pair of Tickets
|
VI
|
Key Item
|
This cuff contains an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle.
|
Mega Bracelet
|
VI
|
Key Item
|
One of the fragments of a Meteorite from Granite Cave. It's faintly warm to the touch.
|
Meteorite Shard
|
VI
|
Key Item
|
A flute that can be used to summon Latios or Latias no matter where you are.
|
Eon Flute
|
VII
|
Key Item
|
A rather chic-looking case for carrying lipsticks.
|
Makeup Bag
|
VII
|
Key Item
|
A mysterious ring that enables Pokémon to use Z-Power. It requires both the willpower and the physical power of the Trainer wearing it.
|
Z-Ring
|
VII
|
Key Item
|
A bag to carry ingredients gathered during Mallow's trial in the jungle.
|
Forage Bag
|
VII
|
Key Item
|
A fishing rod made by Captain Lana. Cast a line over piles of underwater rocks to fish for wild aquatic Pokémon.
|
Fishing Rod
|
VII
|
Key Item
|
The mask that belongs to The Masked Royal. This pro wrestler apparently sews his mask on a machine himself.
|
Professor's Mask
|
VII
|
Key Item
|
A stone entrusted by a Pokémon that has been venerated as a guardian deity in the Alola region. There is said to be some secret in how it sparkles.
|
Sparkling Stone
|
VII
|
Key Item
|
An item to store Zygarde Cores and Cells. You can also use it to teach Zygarde moves.
|
Zygarde Cube
|
VII
|
Key Item
|
It is said that the tones it produces were offered up as an expression of gratitude to the Legendary Pokémon of the sun.
|
Sun Flute
|
VII
|
Key Item
|
It is said that the tones it produces were offered up as an expression of gratitude to the Legendary Pokémon of the moon.
|
Moon Flute
|
VII
|
Key Item
|
A mysterious card. Written on it is a request for you to go to a guest room in an Akala motel on Route 8.
|
Enigmatic Card
|
VII
|
Key Item
|
A mysterious ring that enables Pokémon to use Z-Power. It requires both the willpower and the physical power of the Trainer wearing it.
|
Z-Power Ring
|
VII
|
Key Item
|
A pressed flower petal you receive from Mina during Mina's trial. The goal is to collect seven different kinds of petals.
|
Pink Petal
|
VII
|
Key Item
|
A pressed flower petal you receive from Ilima during Mina's trial. The goal is to collect seven different kinds of petals.
|
Orange Petal
|
VII
|
Key Item
|
A pressed flower petal you receive from Lana during Mina's trial. The goal is to collect seven different kinds of petals.
|
Blue Petal
|
VII
|
Key Item
|
A pressed flower petal you receive from Kiawe during Mina's trial. The goal is to collect seven different kinds of petals.
|
Red Petal
|
VII
|
Key Item
|
A pressed flower petal you receive from Mallow during Mina's trial. The goal is to collect seven different kinds of petals.
|
Green Petal
|
VII
|
Key Item
|
A pressed flower petal you receive from Sophocles during Mina's trial. The goal is to collect seven different kinds of petals.
|
Yellow Petal
|
VII
|
Key Item
|
A pressed flower petal you receive from Nanu during Mina's trial. The goal is to collect seven different kinds of petals.
|
Purple Petal
|
VII
|
Key Item
|
A flower made of the petals you received from captains. It's proof that your growth has been recognized by them.
|
Rainbow Flower
|
VII
|
Key Item
|
A novelty badge that you can receive at the Kantonian Gym. Rumor has it that it imitates the Badge of a Gym somewhere.
|
Surge Badge
|
VII
|
Key Item
|
A machine to fuse Necrozma, which needs light, and Solgaleo.
|
N-Solarizer
|
VII
|
Key Item
|
A machine to fuse Necrozma, which needs light, and Lunala.
|
N-Lunarizer
|
VII
|
Key Item
|
The Normalium Z you were entrusted with by Ilima. You were asked to place it on the pedestal at the back of Verdant Cavern.
|
Ilima's Normalium Z
|
VII
|
Key Item
|
A Poké Ball with a Pokémon that lost its Trainer inside. It seems to be from Ula'ula Island.
|
Left Poké Ball
|
VII
|
Key Item
|
A device that allows you to access the Pokémon storage system. There are some places where it won't work.
|
Pokémon Box Link
|
VIII
|
Key Item
|
A letter of recommendation that you'll need in order to participate in the Gym Challenge.
|
Endorsement
|
VIII
|
Key Item
|
A stone found in the Galar region with a mysterious power. It's said that your dreams come true if you find one.
|
Wishing Star
|
VIII
|
Key Item
|
A Wishing Star has been affixed to it. It lets out a light that allows Pokémon to Dynamax when at a Power Spot.
|
Dynamax Band
|
VIII
|
Key Item
|
This bike can be combined with the Pokémon Rotom to not only do a turbo boost but also run on the water.
|
Rotom Bike
|
VIII
|
Key Item
|
Everything you need to set up a tent and get cooking in a Wild Area or at a camping spot.
|
Camping Gear
|
VIII
|
Key Item
|
Strange earbuds that allow you to freely control the volume of various sounds.
|
Hi-tech Earbuds
|
VIII
|
Key Item
|
Holding it is said to increase the chance of getting a critical catch. Curiously, the charm doesn't shake much.
|
Catching Charm
|
VIII
|
Key Item
|
A letter entrusted to you by a girl, to be delivered to a boy. Strangely, it looks old to you.
|
Old Letter
|
VIII
|
Key Item
|
It's signed by all members of the Galar region's most charismatic band, the Maximizers.
|
Band Autograph
|
VIII
|
Key Item
|
Professor Sonia's published writings. Her new discoveries about the Galar region's legends are recorded in this enjoyable read.
|
Sonia's Book
|
VIII
|
Key Item
|
A catalog of devices that Rotom like. Use the catalog to have Rotom hop in and out of the various devices listed within.
|
Rotom Catalog
|
VIII
|
Key Item
|
A card that increases the selection in boutiques and hair salons.
|
Style Card
|
VIII
|
Key Item
|
A pass to go to the Isle of Armor. Show it to the rail staff at Wedgehurst Station.
|
Armor Pass
|
VIII
|
Key Item
|
A charm that increases the Exp. Points that Pokémon can get. A machine-like object is inside the charm.
|
Exp. Charm
|
VIII
|
Key Item
|
A mysterious and unique charm that increases the chance of finding a Pokémon with a mark.
|
Mark Charm
|
VIII
|
Key Item
|
A pass to go to the Crown Tundra. Show it to the rail staff at Wedgehurst Station.
|
Crown Pass
|
VIII
|
Key Item
|
Reins that people presented to the king. They enhance Calyrex’s power over bountiful harvests and unite Calyrex with its beloved steed.
|
Reins of Unity
|
VIII
|
Key Item
|
A clue about the King of Bountiful Harvests. It's written by Peony, and an old photo is attached to it.
|
Legendary Clue 1
|
VIII
|
Key Item
|
A clue about the legend of giants. It's written by Peony and has unique drawings.
|
Legendary Clue 2
|
VIII
|
Key Item
|
A clue about the legend of Bird Pokémon. It's written by Peony and has a unique drawing.
|
Legendary Clue 3
|
VIII
|
Key Item
|
A mysterious clue that Peony seems to have dropped. There's a photo attached to it showing a shining hole opening above the Max Lair.
|
Legendary Clue?
|
VIII
|
Key Item
|
A mysterious object made of wood. Part of it seems to be chipped. Maybe it's meant to be part of something.
|
Wooden Crown
|
VIII
|
Key Item
|
A single petal that the King of Bountiful Harvests gave you. It radiates faint light.
|
Radiant Petal
|
VIII
|
Key Item
|
Mane hair that belonged to the King of Bountiful Harvests' beloved steed, Glastrier. The hair is strong and very flexible.
|
White Mane Hair
|
VIII
|
Key Item
|
Mane hair that belonged to the King of Bountiful Harvests' beloved steed, Spectrier. The hair is very smooth to the touch.
|
Black Mane Hair
|
VIII
|
Key Item
|
Seeds to plant in a field. The kind of carrot you'll get is determined by which field you plant the seeds in.
|
Carrot Seeds
|
VIII
|
Key Item
|
Produce that the King of Bountiful Harvests' beloved steed likes to eat. It grew in a field covered in snow.
|
Iceroot Carrot
|
VIII
|
Key Item
|
Produce that the King of Bountiful Harvests' beloved steed likes to eat. It grew in a gloomy field.
|
Shaderoot Carrot
|
VIII
|
Key Item
|
A flute that can be used to call special Pokémon that are willing to bear you around the region. Its timbre is eerie and mysterious.
|
Celestica Flute
|
VIII
|
Key Item
|
A stab-bound journal that once had pages torn from it. All the pages have been collected and restored.
|
Old Journal
|
VIII
|
Key Item
|
An old, stab-bound diary in a traditional style. It has been torn and is missing the latter half of its pages.
|
Torn Journal
|
VIII
|
Key Item
|
A fragment that was once part of a stone panel in the Solaceon Ruins. It has markings carved on it that appear to be some kind of writing.
|
Wall Fragment
|
VIII
|
Key Item
|
A favored food of Basculegion, a Pokémon that will bear you on its back. This food is crafted in an unusual way, from ingredients gathered via equally unusual methods.
|
Basculegion Food
|
VIII
|
Key Item
|
A satchel that someone dropped.
|
Lost Satchel
|
VIII
|
Key Item
|
When used on Dialga, this large, glowing gem wells with power and allows the Pokémon to change form.
|
Adamant Crystal
|
VIII
|
Key Item
|
When used on Palkia, this large, glowing orb wells with power and allows the Pokémon to change form.
|
Lustrous Globe
|
VIII
|
Key Item
|
When used on Giratina, this large, glowing gem wells with power and allows the Pokémon to change form.
|
Griseous Core
|
VIII
|
Key Item
|
A kit containing everything you might need for crafting, even when there is no workbench around. However, you can only use the materials you have in your satchel.
|
Crafting Kit
|
VIII
|
Key Item
|
An ore of mysterious power, spoken of in ancient myths and said to contain the power of almighty Sinnoh itself.
|
Origin Ore
|
VIII
|
Key Item
|
Part of a series of old poems that have been unearthed around the Hisui region. Judging from the handwriting, it appears they were all written by the same person.
|
Old Verse
|
VIII
|
Key Item
|
A letter entrusted to you by a girl, to be delivered to a boy. Strangely, it looks old to you.
|
Old Letter
|
VIII
|
Key Item
|
It's signed by all members of the Galar region's most charismatic band, the Maximizers.
|
Band Autograph
|
VIII
|
Key Item
|
Professor Sonia's published writings. Her new discoveries about the Galar region's legends are recorded in this enjoyable read.
|
Sonia's Book
|
VIII
|
Key Item
|
A catalog of devices that Rotom like. Use the catalog to have Rotom hop in and out of the various devices listed within.
|
Rotom Catalog
|
VIII
|
Key Item
|
A card that increases the selection in boutiques and hair salons.
|
Style Card
|
VIII
|
Key Item
|
A pass to go to the Isle of Armor. Show it to the rail staff at Wedgehurst Station.
|
Armor Pass
|
VIII
|
Key Item
|
A charm that increases the Exp. Points that Pokémon can get. A machine-like object is inside the charm.
|
Exp. Charm
|
VIII
|
Key Item
|
A mysterious and unique charm that increases the chance of finding a Pokémon with a mark.
|
Mark Charm
|
VIII
|
Key Item
|
A pass to go to the Crown Tundra. Show it to the rail staff at Wedgehurst Station.
|
Crown Pass
|
VIII
|
Key Item
|
Reins that people presented to the king. They enhance Calyrex’s power over bountiful harvests and unite Calyrex with its beloved steed.
|
Reins of Unity
|
VIII
|
Key Item
|
A clue about the King of Bountiful Harvests. It's written by Peony, and an old photo is attached to it.
|
Legendary Clue 1
|
VIII
|
Key Item
|
A clue about the legend of giants. It's written by Peony and has unique drawings.
|
Legendary Clue 2
|
VIII
|
Key Item
|
A clue about the legend of Bird Pokémon. It's written by Peony and has a unique drawing.
|
Legendary Clue 3
|
VIII
|
Key Item
|
A mysterious clue that Peony seems to have dropped. There's a photo attached to it showing a shining hole opening above the Max Lair.
|
Legendary Clue?
|
VIII
|
Key Item
|
A mysterious object made of wood. Part of it seems to be chipped. Maybe it's meant to be part of something.
|
Wooden Crown
|
VIII
|
Key Item
|
A single petal that the King of Bountiful Harvests gave you. It radiates faint light.
|
Radiant Petal
|
VIII
|
Key Item
|
Mane hair that belonged to the King of Bountiful Harvests' beloved steed, Glastrier. The hair is strong and very flexible.
|
White Mane Hair
|
VIII
|
Key Item
|
Mane hair that belonged to the King of Bountiful Harvests' beloved steed, Spectrier. The hair is very smooth to the touch.
|
Black Mane Hair
|
VIII
|
Key Item
|
Seeds to plant in a field. The kind of carrot you'll get is determined by which field you plant the seeds in.
|
Carrot Seeds
|
VIII
|
Key Item
|
Produce that the King of Bountiful Harvests' beloved steed likes to eat. It grew in a field covered in snow.
|
Iceroot Carrot
|
VIII
|
Key Item
|
Produce that the King of Bountiful Harvests' beloved steed likes to eat. It grew in a gloomy field.
|
Shaderoot Carrot
|
VIII
|
Key Item
|
A flute that can be used to call special Pokémon that are willing to bear you around the region. Its timbre is eerie and mysterious.
|
Celestica Flute
|
VIII
|
Key Item
|
A stab-bound journal that once had pages torn from it. All the pages have been collected and restored.
|
Old Journal
|
VIII
|
Key Item
|
An old, stab-bound diary in a traditional style. It has been torn and is missing the latter half of its pages.
|
Torn Journal
|
VIII
|
Key Item
|
A fragment that was once part of a stone panel in the Solaceon Ruins. It has markings carved on it that appear to be some kind of writing.
|
Wall Fragment
|
VIII
|
Key Item
|
A favored food of Basculegion, a Pokémon that will bear you on its back. This food is crafted in an unusual way, from ingredients gathered via equally unusual methods.
|
Basculegion Food
|
VIII
|
Key Item
|
A satchel that someone dropped.
|
Lost Satchel
|
VIII
|
Key Item
|
When used on Dialga, this large, glowing gem wells with power and allows the Pokémon to change form.
|
Adamant Crystal
|
VIII
|
Key Item
|
When used on Palkia, this large, glowing orb wells with power and allows the Pokémon to change form.
|
Lustrous Globe
|
VIII
|
Key Item
|
When used on Giratina, this large, glowing gem wells with power and allows the Pokémon to change form.
|
Griseous Core
|
VIII
|
Key Item
|
A kit containing everything you might need for crafting, even when there is no workbench around. However, you can only use the materials you have in your satchel.
|
Crafting Kit
|
VIII
|
Key Item
|
An ore of mysterious power, spoken of in ancient myths and said to contain the power of almighty Sinnoh itself.
|
Origin Ore
|
VIII
|
Key Item
|
Part of a series of old poems that have been unearthed around the Hisui region. Judging from the handwriting, it appears they were all written by the same person.
|
Old Verse
|
|