ALL Pokémon Items (Gens 1-8)

Can you name every obtainable Item, Ball, Medicine, TM, Berry and Battle Item in the Pokémon main series from the original Red and Blue all the way up to Legends: Arceus? Note: Item Types and Descriptions are largely taken from Generations 6, 7 and 8, but I also made some up for conciseness. Unobtainable items are not included, as they typically lack a description.
Quiz by darktypeomochao
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Last updated: November 29, 2022
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First submittedNovember 13, 2022
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Generation
Item Type
Description
Answer
I
Item
An item that prevents any low-level wild Pokémon from jumping out at you for 100 steps after its use.
Repel
I
Item
An item that prevents any low-level wild Pokémon from jumping out at you for 200 steps after its use.
Super Repel
I
Item
An item that prevents any low-level wild Pokémon from jumping out at you for 250 steps after its use.
Max Repel
I
Item
A long and durable rope. Use it to escape instantly from a cave or a dungeon.
Escape Rope
I
Item
A doll that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon.
Poké Doll
I
Item
A peculiar stone that can make certain species of Pokémon evolve. The stone has a fiery orange heart.
Fire Stone
I
Item
A peculiar stone that can make certain species of Pokémon evolve. It is the blue of a pool of clear water.
Water Stone
I
Item
A peculiar stone that can make certain species of Pokémon evolve. It has an unmistakable leaf pattern.
Leaf Stone
I
Item
A peculiar stone that can make certain species of Pokémon evolve. It has a distinct thunderbolt pattern.
Thunder Stone
I
Item
A peculiar stone that can make certain species of Pokémon evolve. It is as black as the night sky.
Moon Stone
II
Item
A peculiar stone that can make certain species of Pokémon evolve. It burns as red as the evening sun.
Sun Stone
II
Item
An item to be held by a Pokémon. It casts a tricky glare that lowers the opposing Pokémon's accuracy.
Bright Powder
II
Item
An item to be held by Chansey. This pair of lucky boxing gloves will boost Chansey's critical-hit ratio.
Lucky Punch
II
Item
An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Defense stat.
Metal Powder
II
Item
An item to be held by a Pokémon. This light, sharp claw lets the bearer move first occasionally.
Quick Claw
II
Item
An item to be held by a Pokémon. It's a loose, silky sand that boosts the power of Ground-type moves.
Soft Sand
II
Item
An item to be held by a Pokémon. It's a long beak that boosts the power of Flying-type moves.
Sharp Beak
II
Item
An item to be held by a Pokémon. This small, poisonous barb boosts the power of Poison-type moves.
Poison Barb
II
Item
An item to be held by a Pokémon. When the holder successfully inflicts damage, the target may also flinch.
King's Rock
II
Item
An item to be held by a Pokémon. It's a shiny powder that will boost the power of Bug-type moves.
Silver Powder
II
Item
An item to be held by a Pokémon. It doubles any prize money received if the holding Pokémon joins a battle.
Amulet Coin
II
Item
An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the head of the party.
Cleanse Tag
II
Item
An item to be held by a Pokémon. This teardrop-shaped gem boosts the power of Water-type moves.
Mystic Water
II
Item
An item to be held by a Pokémon. This spoon is imbued with telekinetic power and boosts Psychic-type moves.
Twisted Spoon
II
Item
An item to be held by a Pokémon. This belt helps the wearer to focus and boosts the power of Fighting-type moves.
Black Belt
II
Item
An item to be held by a Pokémon. It's a pair of shady-looking glasses that boost the power of Dark-type moves.
Black Glasses
II
Item
Powers up normal-type moves.
Pink Bow
II
Item
An item to be held by Farfetch'd. This very long and stiff stalk of leek boosts its critical-hit ratio.
Leek
II
Item
An item to be held by a Pokémon. It enables the holder to flee from any wild Pokémon encounter without fail.
Smoke Ball
II
Item
An item to be held by a Pokémon. It's a heat-repelling piece of ice that boosts the power of Ice-type moves.
Never-Melt Ice
II
Item
An item to be held by a Pokémon. It's a powerful magnet that boosts the power of Electric-type moves.
Magnet
II
Item
An item to be held by a Pokémon. A Pokémon holding this peculiar stone is prevented from evolving.
Everstone
II
Item
An item to be held by a Pokémon. It's a sinister, eerie tag that boosts the power of Ghost-type moves.
Spell Tag
II
Item
An item to be held by a Pokémon. It's a seed imbued with life-force that boosts the power of Grass-type moves.
Miracle Seed
II
Item
An item to be held by Cubone or Marowak. It's a hard bone of some sort that boosts the Attack stat.
Thick Club
II
Item
An item to be held by a Pokémon. The holder may endure a potential KO attack, leaving it with just 1 HP.
Focus Band
II
Item
An item to be held by a Pokémon. It's a durable stone that boosts the power of Rock-type moves.
Hard Stone
II
Item
An item to be held by a Pokémon. It's an egg filled with happiness that earns the holder extra Exp. Points in battle.
Lucky Egg
II
Item
An item to be held by a Pokémon. It's a combustible fuel that boosts the power of Fire-type moves.
Charcoal
II
Item
An item to be held by a Pokémon. It's a lens for scoping out weak points. It boosts the holder's critical-hit ratio.
Scope Lens
II
Item
An item to be held by a Pokémon. It's a special metallic film that can boost the power of Steel-type moves.
Metal Coat
II
Item
An item to be held by a Pokémon. This hard and sharp fang boosts the power of Dragon-type moves.
Dragon Fang
II
Item
An item to be held by a Pokémon. The holder's HP is slowly but steadily restored throughout every battle.
Leftovers
II
Item
A very tough and inflexible scale. Dragon-type Pokémon may be holding this item when caught.
Dragon Scale
II
Item
Boosts Attack but causes confusion.
Berserk Gene
II
Item
An item to be held by Pikachu. It's a puzzling orb that boosts its Attack and Sp. Atk stats.
Light Ball
II
Item
Powers up normal-type moves.
Polkadot Bow
II
Item
A transparent device somehow filled with all sorts of data. It was produced by Silph Co.
Upgrade
II
Item
A rare chunk of tile.
Brick Piece
II
Item
An Apricorn. It assails your nostrils.
Red Apricorn
II
Item
An Apricorn. It smells a bit like grass.
Blue Apricorn
II
Item
An Apricorn. It has an invigorating scent.
Yellow Apricorn
II
Item
An Apricorn. It has a mysterious, aromatic scent.
Green Apricorn
II
Item
An Apricorn. It doesn't smell like anything.
White Apricorn
II
Item
An Apricorn. It has a scent beyond one's experience.
Black Apricorn
II
Item
An Apricorn. It has a nice, sweet scent.
Pink Apricorn
II
Item
Open it and see what's inside.
Normal Box
II
Item
Open it and see what's inside.
Gorgeous Box
III
Item
A flute made from black glass. It makes it easier to encounter strong Pokémon in the place you use it.
Black Flute
III
Item
A flute made from white glass. It makes it easier to encounter weak Pokémon in the place you use it.
White Flute
III
Item
Salt that you found inside Shoal Cave.
Shoal Salt
III
Item
A seashell that you found inside Shoal Cave.
Shoal Shell
III
Item
A small shard. It appears to be a fragment of some sort of implement made long ago.
Red Shard
III
Item
A small shard. It appears to be a fragment of some sort of implement made long ago.
Blue Shard
III
Item
A small shard. It appears to be a fragment of some sort of implement made long ago.
Yellow Shard
III
Item
A small shard. It appears to be a fragment of some sort of implement made long ago.
Green Shard
III
Item
A toy that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon.
Fluffy Tail
III
Item
A pretty, heart-shaped scale that is extremely rare. Some people are happy to receive one.
Heart Scale
III
Item
An item to be held by a Pokémon. It will restore any lowered stat in battle. It can be used only once.
White Herb
III
Item
An item to be held by a Pokémon. This stiff, heavy brace helps Pokémon grow strong but cuts Speed in battle.
Macho Brace
III
Item
An item to be held by a Pokémon. The comforting chime of this bell calms the holder, making it friendly.
Soothe Bell
III
Item
An item to be held by a Pokémon. The holder shakes off move-binding effects to move freely. It can be used only once.
Mental Herb
III
Item
An item to be held by a Pokémon. This curious headband boosts Attack but only allows the use of one move.
Choice Band
III
Item
A wondrous orb to be held by either Latios or Latias. It raises the power of Psychic- and Dragon-type moves.
Soul Dew
III
Item
An item to be held by Clamperl. This fang gleams a sharp silver and raises the holder's Sp. Atk stat.
Deep Sea Tooth
III
Item
An item to be held by Clamperl. This scale shines with a faint pink and raises the holder's Sp. Def stat.
Deep Sea Scale
III
Item
An item to be held by a Pokémon. It's a sumptuous scarf that boosts the power of Normal-type moves.
Silk Scarf
III
Item
An item to be held by a Pokémon. The holder restores a little HP every time it inflicts damage on others.
Shell Bell
III
Item
An item to be held by a Pokémon. During a contest, it raises the Cool aspect of the Pokémon holding it.
Red Scarf
III
Item
An item to be held by a Pokémon. During a contest, it raises the Beauty aspect of the Pokémon holding it.
Blue Scarf
III
Item
An item to be held by a Pokémon. During a contest, it raises the Cute aspect of the Pokémon holding it.
Pink Scarf
III
Item
An item to be held by a Pokémon. During a contest, it raises the Clever aspect of the Pokémon holding it.
Green Scarf
III
Item
An item to be held by a Pokémon. During a contest, it raises the Tough aspect of the Pokémon holding it.
Yellow Scarf
III
Item
A shiny orb that is said to have a legend tied to it. It's known to have a deep connection with the Hoenn region.
Red Orb
III
Item
A shiny orb that is said to have a legend tied to it. It's known to have a deep connection with the Hoenn region.
Blue Orb
IV
Item
A fertilizer to be spread on soft soil. It speeds up the growth of Berries. However, it also dries the soil faster.
Growth Mulch
IV
Item
A fertilizer to be spread on soft soil. It slows the growth of Berries and causes the soil to dry slower.
Damp Mulch
IV
Item
A fertilizer to be spread on soft soil. It extends the time ripened Berries remain on their plants before falling.
Stable Mulch
IV
Item
A fertilizer to be spread on soft soil. It ups the number of times new plants grow where mature plants withered.
Gooey Mulch
IV
Item
A peculiar stone that can make certain species of Pokémon evolve. It shines with a dazzling light.
Shiny Stone
IV
Item
A peculiar stone that can make certain species of Pokémon evolve. It holds shadows as dark as can be.
Dusk Stone
IV
Item
A peculiar stone that can make certain species of Pokémon evolve. It sparkles like a glittering eye.
Dawn Stone
IV
Item
A peculiar stone that can make certain species of Pokémon evolve. It's as round as a Pokémon Egg.
Oval Stone
IV
Item
A vital item that is needed to keep a stone tower from collapsing. Voices can be heard from it occasionally.
Odd Keystone
IV
Item
A brightly gleaming orb to be held by Dialga. It boosts the power of Dragon- and Steel-type moves when it is held.
Adamant Orb
IV
Item
A beautifully glowing orb to be held by Palkia. It boosts the power of Dragon- and Water-type moves when it is held.
Lustrous Orb
IV
Item
A glowing orb to be held by Giratina. It boosts the power of Dragon- and Ghost-type moves when it is held.
Griseous Orb
IV
Item
An item to be held by a Pokémon. It's a magnifying lens that slightly boosts the accuracy of moves.
Wide Lens
IV
Item
An item to be held by a Pokémon. This headband exudes strength, slightly boosting the power of physical moves.
Muscle Band
IV
Item
An item to be held by a Pokémon. This thick pair of glasses slightly boosts the power of special moves.
Wise Glasses
IV
Item
An item to be held by a Pokémon. It's a well-worn belt that slightly boosts the power of supereffective moves.
Expert Belt
IV
Item
An item to be held by a Pokémon. Protective moves like Light Screen and Reflect will be effective longer.
Light Clay
IV
Item
An item to be held by a Pokémon. It boosts the power of moves but at the cost of some HP on each hit.
Life Orb
IV
Item
An item to be held by a Pokémon. It's a bizarre orb that will badly poison the holder during battle.
Toxic Orb
IV
Item
An item to be held by a Pokémon. It's a bizarre orb that will afflict the holder with a burn during battle.
Flame Orb
IV
Item
A single-use item to be held by a Pokémon. It allows the holder to immediately use a move that normally requires a turn to charge.
Power Herb
IV
Item
An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Speed stat.
Quick Powder
IV
Item
An item to be held by a Pokémon. If the holder has full HP, it will endure a potential KO attack with 1 HP. The item then disappears
Focus Sash
IV
Item
An item to be held by a Pokémon. If the holder moves after its target moves, its accuracy will be boosted.
Zoom Lens
IV
Item
An item to be held by a Pokémon. It boosts moves used consecutively but only until a different move is used.
Metronome
IV
Item
An item to be held by a Pokémon. It lowers Speed and allows Ground-type moves to hit Flying types and holders that are levitating.
Iron Ball
IV
Item
An item to be held by a Pokémon. It is tremendously heavy and makes the holder move slower than usual.
Lagging Tail
IV
Item
An item to be held by a Pokémon. If the holder becomes infatuated, the opposing Pokémon will be, too.
Destiny Knot
IV
Item
An item to be held by a Pokémon. It gradually restores HP to Poison-type Pokémon. It damages any other type.
Black Sludge
IV
Item
An item to be held by a Pokémon. It extends the duration of the move Hail when used by the holder.
Icy Rock
IV
Item
An item to be held by a Pokémon. It extends the duration of the move Sandstorm when used by the holder.
Smooth Rock
IV
Item
An item to be held by a Pokémon. It extends the duration of the move Sunny Day when used by the holder.
Heat Rock
IV
Item
An item to be held by a Pokémon. It extends the duration of the move Rain Dance when used by the holder.
Damp Rock
IV
Item
An item to be held by a Pokémon. It extends the duration of multi-turn attacks, such as Bind and Wrap.
Grip Claw
IV
Item
An item to be held by a Pokémon. These curious glasses boost Sp. Atk but only allow the use of one move.
Choice Specs
IV
Item
An item to be held by a Pokémon. This curious scarf boosts Speed but only allows the use of one move.
Choice Scarf
IV
Item
An item to be held by a Pokémon. It damages the holder every turn and may latch on to Pokémon that touch the holder.
Sticky Barb
IV
Item
An item to be held by a Pokémon. It reduces Speed but allows the holder's Attack stat to grow more after battling.
Power Bracer
IV
Item
An item to be held by a Pokémon. It reduces Speed but allows the holder's Defense stat to grow more after battling.
Power Belt
IV
Item
An item to be held by a Pokémon. It reduces Speed but allows the holder's Sp. Atk stat to grow more after battling.
Power Lens
IV
Item
An item to be held by a Pokémon. It reduces Speed but allows the holder's Sp. Def stat to grow more after battling.
Power Band
IV
Item
An item to be held by a Pokémon. It reduces Speed but allows the holder's Speed stat to grow more after battling.
Power Anklet
IV
Item
An item to be held by a Pokémon. It reduces Speed but allows the holder's max HP stat to grow more after battling.
Power Weight
IV
Item
An item to be held by a Pokémon. This discarded carapace enables the holder to switch out of battle without fail.
Shed Shell
IV
Item
An item to be held by a Pokémon. It boosts the amount of HP the holder restores from HP-stealing moves.
Big Root
IV
Item
A protective item of some sort. It is extremely stiff and heavy. It's loved by a certain Pokémon.
Protector
IV
Item
A box packed with a tremendous amount of electric energy. It's loved by a certain Pokémon.
Electirizer
IV
Item
A box packed with a tremendous amount of magma energy. It's loved by a certain Pokémon.
Magmarizer
IV
Item
A transparent device overflowing with dubious data. Its producer is unknown.
Dubious Disc
IV
Item
A cloth imbued with horrifyingly strong spiritual energy. It's loved by a certain Pokémon.
Reaper Cloth
IV
Item
An item to be held by a Pokémon. This sharply hooked claw increases the holder's critical-hit ratio.
Razor Claw
IV
Item
An item to be held by a Pokémon. When the holder successfully inflicts damage, the target may also flinch.
Razor Fang
IV
Item
It holds Pokéathlon records.
Data Card 1
V
Item
A mysterious scale that causes a certain Pokémon to evolve. It shines in rainbow colors.
Prism Scale
V
Item
A mysterious evolutionary lump. When held by a Pokémon that can still evolve, it raises both Defense and Sp. Def.
Eviolite
V
Item
An item to be held by a Pokémon. This very light stone reduces the weight of a Pokémon when held.
Float Stone
V
Item
An item to be held by a Pokémon. If the holder is hit, the attacker will also be damaged upon contact.
Rocky Helmet
V
Item
An item to be held by a Pokémon. The holder will float in the air until hit. Once the holder is hit, this item will burst.
Air Balloon
V
Item
An item to be held by a Pokémon. When the holder is hit by an attack, the attacker is removed from battle.
Red Card
V
Item
An item to be held by a Pokémon. Moves that normally have no effect will land on a Pokémon holding it.
Ring Target
V
Item
An item to be held by a Pokémon. It's a band that increases the power of binding moves used by the holder.
Binding Band
V
Item
An item to be held by a Pokémon. It boosts Sp. Atk if the holder is hit with a Water-type attack. It can only be used once.
Absorb Bulb
V
Item
An item to be held by a Pokémon. It boosts Attack if the holder is hit with an Electric-type attack. It can only be used once.
Cell Battery
V
Item
An item to be held by a Pokémon. If the holder is hit by an attack, it will be switched out of battle.
Eject Button
V
Item
A gem with an essence of fire. When held, it strengthens the power of a Fire-type move one time.
Fire Gem
V
Item
A gem with an essence of water. When held, it strengthens the power of a Water-type move one time.
Water Gem
V
Item
A gem with an essence of electricity. When held, it strengthens the power of an Electric-type move one time.
Electric Gem
V
Item
A gem with an essence of nature. When held, it strengthens the power of an Grass-type move one time.
Grass Gem
V
Item
A gem with an essence of ice. When held, it strengthens the power of an Ice-type move one time.
Ice Gem
V
Item
A gem with an essence of combat. When held, it strengthens the power of a Fighting-type move one time.
Fighting Gem
V
Item
A gem with an essence of poison. When held, it strengthens the power of a Poison-type move one time.
Poison Gem
V
Item
A gem with an essence of land. When held, it strengthens the power of a Ground-type move one time.
Ground Gem
V
Item
A gem with an essence of air. When held, it strengthens the power of a Flying-type move one time.
Flying Gem
V
Item
A gem with an essence of the mind. When held, it strengthens the power of a Psychic-type move one time.
Psychic Gem
V
Item
A gem with an insect-like essence. When held, it strengthens the power of a Bug-type move one time.
Bug Gem
V
Item
A gem with an essence of rock. When held, it strengthens the power of a Rock-type move one time.
Rock Gem
V
Item
A gem with a spectral essence. When held, it strengthens the power of a Ghost-type move one time.
Ghost Gem
V
Item
A gem with a draconic essence. When held, it strengthens the power of a Dragon-type move one time.
Dragon Gem
Generation
Item Type
Description
Answer
V
Item
A gem with an essence of darkness. When held, it strengthens the power of a Dark-type move one time.
Dark Gem
V
Item
A gem with an essence of steel. When held, it strengthens the power of a Steel-type move one time.
Steel Gem
V
Item
A gem with an ordinary essence. When held, it strengthens the power of a Normal-type move one time.
Normal Gem
V
Item
A mysterious orb containing the power of the Unova region, to be used when generating Pass Power.
Pass Orb
V
Item
A toy that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon.
Poké Toy
V
Item
A cassette to be held by Genesect. It changes Genesect's Techno Blast move so it becomes Water type.
Douse Drive
V
Item
A cassette to be held by Genesect. It changes Genesect's Techno Blast move so it becomes Electric type.
Shock Drive
V
Item
A cassette to be held by Genesect. It changes Genesect's Techno Blast move so it becomes Fire type.
Burn Drive
V
Item
A cassette to be held by Genesect. It changes Genesect's Techno Blast move so it becomes Ice type.
Chill Drive
VI
Item
An item to be held by a Pokémon. Attack and Sp. Atk sharply increase if the holder is hit with a move it's weak to.
Weakness Policy
VI
Item
An item to be held by a Pokémon. This offensive vest raises Sp. Def but prevents the use of status moves.
Assault Vest
VI
Item
A soft and sweet treat made of fluffy, puffy, whipped, and whirled cream. It's loved by a certain Pokémon.
Whipped Dream
VI
Item
A sachet filled with fragrant perfumes that are just slightly too overwhelming. Yet it's loved by a certain Pokémon.
Sachet
VI
Item
An item to be held by a Pokémon. It boosts Sp. Def if the holder is hit with a Water-type attack. It can only be used once.
Luminous Moss
VI
Item
An item to be held by a Pokémon. It boosts Attack if the holder is hit with an Ice-type attack. It can only be used once.
Snowball
VI
Item
An item to be held by a Pokémon. These goggles protect the holder from both weather-related damage and powder.
Safety Goggles
VI
Item
Mulch to be used in a Berry field. It increases the Berry harvest without the need for particularly diligent care.
Rich Mulch
VI
Item
Mulch to be used in a Berry field. It causes strange, sudden mutations based on the combination of Berries.
Surprise Mulch
VI
Item
Mulch to be used in a Berry field. It increases the Berry harvest that can be grown by diligent watering.
Boost Mulch
VI
Item
Mulch to be used in a Berry field. An amazing Mulch with the effects of Rich, Surprise, and Boost Mulch.
Amaze Mulch
VI
Item
This special coupon allows you to buy items at a discount when you are shopping at a boutique.
Discount Coupon
VII
Item
A ticket that allows you to host a mission in Festival Plaza.
Festival Ticket
VII
Item
Using it makes wild Pokémon call for help a number of times. If held by a Pokémon, it boosts Speed when intimidated. It can be used only once.
Adrenaline Orb
VII
Item
A peculiar stone that can make certain species of Pokémon evolve. It has an unmistakable snowflake pattern.
Ice Stone
VII
Item
A flower nectar obtained at Ula'ula Meadow. It changes the form of certain species of Pokémon.
Red Nectar
VII
Item
A flower nectar obtained at Melemele Meadow. It changes the form of certain species of Pokémon.
Yellow Nectar
VII
Item
The flower nectar obtained at the flowering shrubs on Royal Avenue. It changes the form of certain species of Pokémon.
Pink Nectar
VII
Item
A flower nectar obtained at Poni Meadow. It changes the form of certain species of Pokémon.
Purple Nectar
VII
Item
An item to be held by a Pokémon. It extends the duration of the terrain caused by the holder's move or Ability.
Terrain Extender
VII
Item
An item to be held by a Pokémon. These pads protect the holder from effects caused by making direct contact with the target.
Protective Pads
VII
Item
An item to be held by a Pokémon. It boosts Defense on Electric Terrain. It can only be used once.
Electric Seed
VII
Item
An item to be held by a Pokémon. It boosts Sp. Def on Psychic Terrain. It can only be used once.
Psychic Seed
VII
Item
An item to be held by a Pokémon. It boosts Sp. Def on Misty Terrain. It can only be used once.
Misty Seed
VII
Item
An item to be held by a Pokémon. It boosts Defense on Grassy Terrain. It can only be used once.
Grassy Seed
VII
Item
The autograph you got from the Vermilion City Gym Leader, Lt. Surge. He wrote, "Good luck!"
Autograph
VII
Item
A glass bottle of perfume that makes rare Pokémon more likely to appear.
Lure
VII
Item
A glass bottle of perfume that makes rare Pokémon more likely to appear. It lasts longer.
Super Lure
VII
Item
A glass bottle of perfume that makes rare Pokémon more likely to appear. It lasts even longer.
Max Lure
VIII
Item
It is said that a hero used this sword to halt a terrible disaster in ancient times. But it's grown rusty and worn.
Rusted Sword
VIII
Item
It is said that a hero used this shield to halt a terrible disaster in ancient times. But it's grown rusty and worn.
Rusted Shield
VIII
Item
A strawberry-shaped sweet. When a Milcery holds this, it will spin around happily.
Strawberry Sweet
VIII
Item
A heart-shaped sweet. When a Milcery holds this, it spins around happily.
Love Sweet
VIII
Item
A berry-shaped sweet. When a Milcery holds this, it spins around happily.
Berry Sweet
VIII
Item
A clover-shaped sweet. When a Milcery holds this, it spins around happily.
Clover Sweet
VIII
Item
A flower-shaped sweet. When a Milcery holds this, it spins around happily.
Flower Sweet
VIII
Item
A star-shaped sweet. When a Milcery holds this, it spins around happily.
Star Sweet
VIII
Item
A ribbon-shaped sweet. When a Milcery holds this, it spins around happily.
Ribbon Sweet
VIII
Item
A peculiar apple that can make a certain species of Pokémon evolve. It's exceptionally sweet.
Sweet Apple
VIII
Item
A peculiar apple that can make a certain species of Pokémon evolve. It's exceptionally tart.
Tart Apple
VIII
Item
Raises Sp. Atk when a Pokémon uses a sound-based move.
Throat Spray
VIII
Item
An item to be held by a Pokémon. When the holder's stats are lowered, it will be switched out of battle.
Eject Pack
VIII
Item
These boots prevent the effects of traps set on the battlefield.
Heavy-Duty Boots
VIII
Item
Raises Speed sharply when a Pokémon misses with a move because of accuracy.
Blunder Policy
VIII
Item
An item to be held by a Pokémon. Lowers Speed when Trick Room takes effect.
Room Service
VIII
Item
An item to be held by a Pokémon. This sturdy umbrella protects the holder from the effects of rain and harsh sunlight.
Utility Umbrella
VIII
Item
Throw one into a Pokémon Den to attract a wild Dynamax Pokémon.
Wishing Piece
VIII
Item
A peculiar teapot that can make a certain species of Pokémon evolve. It may be cracked, but tea poured from it is delicious.
Cracked Pot
VIII
Item
A peculiar teapot that can make a certain species of Pokémon evolve. It may be chipped, but tea poured from it is delicious.
Chipped Pot
VIII
Item
An item that causes Pokémon to appear from the Watchtower Lair in the Wild Area until the end of the day.
Dynamax Crystal
VIII
Item
A twig from a species of tree called Galarica that grows in certain areas around the Galar region. It's a material for an accessory for a certain Pokémon.
Galarica Twig
VIII
Item
A cuff made from woven-together Galarica Twigs. Giving it to Galarian Slowpoke makes the Pokémon very happy.
Galarica Cuff
VIII
Item
A wreath made from woven-together Galarica Twigs. Placing it on the head of a Galarian Slowpoke makes the Pokémon very happy.
Galarica Wreath
VIII
Item
Rare ore that can be obtained on the Isle of Armor. Something good will happen if you give it to a collector on the Isle of Armor.
Armorite Ore
VIII
Item
Mysterious ore that can be obtained in the Max Lair. Something good will happen if you give it to a collector in the Crown Tundra.
Dynite Ore
VIII
Item
A patch that allows a Pokémon with a regular Ability to have a rare Ability.
Ability Patch
VIII
Item
A mysterious balm that gives off a soothing scent. It can be used to help calm the frenzy of the Lord of the Woods, Kleavor.
Forest Balm
VIII
Item
A mysterious balm that gives off a soothing scent. It can be used to help calm the frenzy of the Lady of the Ridge, Lilligant.
Marsh Balm
VIII
Item
A mysterious balm that gives off a soothing scent. It can be used to help calm the frenzy of the Lord of the Isles, Arcanine.
Volcano Balm
VIII
Item
A mysterious balm that gives off a soothing scent. It can be used to help calm the frenzy of the Lord of the Hollow, Electrode.
Mountain Balm
VIII
Item
A mysterious balm that gives off a soothing scent. It can be used to help calm the frenzy of the Lord of the Tundra, Avalugg.
Snow Balm
VIII
Item
A mysterious balm that somehow has the power to calm Dialga in its frenzy.
Time Balm
VIII
Item
A mysterious balm that somehow has the power to calm Palkia in its frenzy.
Space Balm
VIII
Item
A mysterious balm to be used when battling Arceus.
Mysterious Balm
VIII
Item
A string exuding a mysterious energy that makes you feel a strange sense of connection. It’s loved by certain Pokémon.
Linking Cord
VIII
Item
A baked treat made from Berries and other ingredients, which is often eaten in regions such as Galar. It is beloved by a surprising number of Pokémon.
Hometown Muffin
VIII
Apricorn
A fruit whose shell can be used to form the capsules of all manner of Poké Balls when crafting them from scratch. Its proper name is actually “Brown Apricorn.”
Apricorn
VIII
Item
An Apricorn that’s had its insides eaten. Hitting a Pokémon with one may stun the Pokémon, creating an opening for you to act.
Spoiled Apricorn
VIII
Item
A dumpling that will make a Pokémon become fixated on a move in battle. The Pokémon will deal more damage when using that move but will take more damage as well.
Choice Dumpling
VIII
Item
These pickled vegetables prime a Pokémon for battle. The Pokémon takes a hard-hitting stance, which boosts the power of the Pokémon’s moves by 50 percent.
Twice-Spiced Radish
VIII
Item
When eaten, this curious snack temporarily swaps a Pokémon’s offensive stats with its defensive stats.
Swap Snack
VIII
Item
A fern used for crafting items made to be thrown. When these curled leaves are unfurled, they can serve as nature’s wrapping paper.
Caster Fern
VIII
Item
A rare seed that can be given to the captain of the Security Corps to have a Pokémon master a move so it can be used in the agile style or strong style.
Seed of Mastery
VIII
Item
A type of ice beloved by the Lord of the Tundra, Avalugg. This ice is said to be fragments of ancient Avalugg that lived long ago.
Eternal Ice
VIII
Item
Proof that you have completed the trial set by Uxie, the Being of Knowledge that lives in Lake Acuity. This item is needed to forge the Red Chain.
Uxie's Claw
VIII
Item
Proof that you have completed the trial set by Mesprit, the Being of Emotion that lives in Lake Verity. This item is needed to forge the Red Chain.
Mesprit's Plume
VIII
Item
Proof that you have completed the trial set by Azelf, the Being of Willpower that lives in Lake Valor. This item is needed to forge the Red Chain.
Azelf's Fang
VIII
Item
When combined with an Apricorn, this mysterious, tumbled stone can draw out the properties required to forge a Poké Ball.
Tumblestone
VIII
Item
When combined with an Apricorn, this mysterious black stone can draw out the properties required to forge a Heavy Ball.
Black Tumblestone
VIII
Item
When combined with an Apricorn, this mysterious sky-blue stone can draw out the properties required to forge a Feather Ball.
Sky Tumblestone
VIII
Item
A naturally occurring hunk of iron. Such ore is needed to make the requisite parts of numerous Poké Ball varieties, such as the clasp that holds the ball shut.
Iron Chunk
VIII
Item
Honey that sparkles with an amber hue. It is beloved by bug Pokémon and Pokémon with fairylike charms, so they will gather wherever a comb of it is thrown.
Dazzling Honey
VIII
Item
Beautiful stalks of rice bursting with life. Pokémon that dwell and wander among the fields love these grains and will gather wherever the stalks are thrown.
Hearty Grains
VIII
Item
Large, juicy beans that grow in pods. These beans are beloved by fish Pokémon, as well as bird Pokémon and their flying ilk, so throw one and they will gather around.
Plump Beans
VIII
Item
A large and well-ripened mushroom. It is beloved by the more monstrous Pokémon, as well as dragon Pokémon, so they will gather wherever one is thrown.
Springy Mushroom
VIII
Item
Translucent crystals that are beloved by Pokémon bearing a resemblance to grass, plants, or minerals. They will gather wherever a lump of this salt is thrown.
Crunchy Salt
VIII
Item
A handy log that can be used for anything, from crafting common goods needed for daily living to producing works of art.
Wood
VIII
Item
The king of herbs, glittering and brilliant. Combining this herb with other materials needed to make medicines will boost their efficacy.
King's Leaf
VIII
Item
A wildflower that can be found growing across the Hisui region. It does have medicinal properties, but it is so bitter that no wild Pokémon will eat it.
Bugwort
VIII
Item
A ball of mud that has become stiff and hard. Hitting a Pokémon with one may stun the Pokémon, creating an opening for you to act.
Ball of Mud
VIII
Item
A hard ball made of compressed snow. Hitting a Pokémon with one may stun the Pokémon, creating an opening for you to act.
Snowball
VIII
Item
A ball of some kind of sticky substance. Hitting a Pokémon with one may stun the Pokémon, creating an opening for you to act.
Sticky Glob
VIII
Item
A sea vegetable used for crafting Scatter Bangs. If you wrap it up so that the air has no way to escape, then deal it a sharp blow, it produces a loud popping noise.
Pop Pod
VIII
Item
A tuber used for crafting Smoke Bombs. It can be mashed for use in cooking, but it can also be dried and ground to produce a fine powder.
Sootfoot Root
VIII
Item
A glassy black stone that produces a sharp cutting edge when split. It’s loved by a certain Pokémon.
Black Augurite
VIII
Item
A block of muddy material that can be used as fuel for burning when it is dried. It’s loved by a certain Pokémon.
Peat Block
VIII
Item
When used in the field, this spray muffles the sound of your footsteps and makes wild Pokémon less likely to notice you for a short time.
Stealth Spray
VIII
Item
Required for crafting medicinal compounds. This vegetable is found growing across the Hisui region and is also known as the wayfarer’s friend.
Medicinal Leek
VIII
Item
Also called a morning-dew bud. It is used as a material for crafting items that can restore vitality to a Pokémon that has fainted.
Vivichoke
VIII
Item
Extremely spicy but also highly nutritious. This herb is used as a material for crafting items that can restore PP to Pokémon or boost their stats.
Pep-Up Plant
VIII
Item
Mushrooms that, when consumed, cause the muscles to swell. They imbue the eater with strength and are one of the materials needed for crafting Aux Powers.
Swordcap
VIII
Item
Mushrooms that, when consumed, make the body of the eater grow tougher. They boost endurance and are one of the materials needed for crafting Aux Guards.
Iron Barktongue
VIII
Item
Mushrooms that, when consumed, make the eater feel nimble and agile as a fleeting shadow. They are one of the materials needed for crafting Aux Evasions.
Doppel Bonnets
VIII
Item
Mushrooms that, when consumed, sharpen the eater’s focus. They make it easier to land critical hits and are one of the materials needed for crafting Dire Hits.
Direshroom
VIII
Item
This bitter root, originally native to sandy beaches, can now be raised even in frozen soil. It is pickled to make a sweet and spicy treat known as Twice-Spiced Radishes.
Sand Radish
VIII
Item
A sweet-fleshed truffle that is packed full of mysterious energy. It is one of the materials needed for crafting various items.
Candy Truffle
VIII
Item
When thrown at the ground, these balls produce a loud noise and scare off weak Pokémon in the area, sending them running.
Scatter Bang
VIII
Item
When thrown at the ground, these balls produce a cloud of fine powder that will reduce visibility in the area and keep wild Pokémon from noticing you.
Smoke Bomb
VIII
Item
A type of field provision that enhances the flavor of other foods it is mixed with.
Cake Lure Base
VIII
Item
A cake made by combining honey with a Cake-Lure Base. These cakes are potently effective at attracting bug Pokémon and also those with fairylike charms.
Honey Cake
VIII
Item
A cake made by combining grains with a Cake-Lure Base. These cakes are potently effective at attracting Pokémon that dwell and wander among the fields.
Grain Cake
VIII
Item
A cake made by combining beans with a Cake-Lure Base. These cakes are potently effective at attracting fish Pokémon, as well as bird Pokémon and their flying ilk.
Bean Cake
VIII
Item
A cake made by combining mushrooms with a Cake-Lure Base. These cakes are potently effective at attracting the more monstrous Pokémon, as well as dragon Pokémon.
Mushroom Cake
VIII
Item
A cake made by combining salt with a Cake-Lure Base. These cakes are potently effective at attracting Pokémon that bear a resemblance to grass, plants, or minerals.
Salt Cake
VIII
Item
Mysterious dust that can raise the effort level for one of a Pokémon’s stats. It can be used to raise effort levels only up to level three, however.
Grit Dust
VIII
Item
Mysterious gravel that can raise the effort level for one of a Pokémon’s stats. It can be used only if the effort level is at least level three and no greater than level five.
Grit Gravel
VIII
Item
A mysterious pebble that can raise the effort level for one of a Pokémon’s stats. It can be used only if the effort level is at least level six and no greater than level eight.
Grit Pebble
VIII
Item
A mysterious rock that can raise the effort level for one of a Pokémon’s stats. It can be used only if the effort level has already reached level nine.
Grit Rock
VIII
Item
A mysterious charm that tends to be lost before any other item when you faint in the field. This type of charm comes in five different colors.
Tempting Charm
VIII
Item
A mysterious charm that holds the power to protect a person from fainting while out in the field. This type of charm comes in five different colors.
Survival Charm
VIII
Item
A mysterious charm that holds the power to protect a person from being afflicted with status conditions. This type of charm comes in five different colors.
Warding Charm
VI
Mega Stone
One of a variety of mysterious Mega Stones. Have Abomasnow hold it, and this stone will enable it to Mega Evolve during battle.
Abomasite
VI
Mega Stone
One of a variety of mysterious Mega Stones. Have Absol hold it, and this stone will enable it to Mega Evolve during battle.
Absolite
VI
Mega Stone
One of a variety of mysterious Mega Stones. Have Aerodactyl hold it, and this stone will enable it to Mega Evolve during battle.
Aerodactylite
VI
Mega Stone
One of a variety of mysterious Mega Stones. Have Aggron hold it, and this stone will enable it to Mega Evolve during battle.
Aggronite
VI
Mega Stone
One of a variety of mysterious Mega Stones. Have Alakazam hold it, and this stone will enable it to Mega Evolve during battle.
Alakazite
VI
Mega Stone
One of a variety of mysterious Mega Stones. Have Altaria hold it, and this stone will enable it to Mega Evolve during battle.
Altarianite
VI
Mega Stone
One of a variety of mysterious Mega Stones. Have Ampharos hold it, and this stone will enable it to Mega Evolve during battle.
Ampharosite
VI
Mega Stone
One of a variety of mysterious Mega Stones. Have Audino hold it, and this stone will enable it to Mega Evolve during battle.
Audinite
VI
Mega Stone
One of a variety of mysterious Mega Stones. Have Banette hold it, and this stone will enable it to Mega Evolve during battle.
Banettite
VI
Mega Stone
One of a variety of mysterious Mega Stones. Have Beedrill hold it, and this stone will enable it to Mega Evolve during battle.
Beedrillite
VI
Mega Stone
One of a variety of mysterious Mega Stones. Have Blastoise hold it, and this stone will enable it to Mega Evolve during battle.
Blastoisinite
VI
Mega Stone
One of a variety of mysterious Mega Stones. Have Blaziken hold it, and this stone will enable it to Mega Evolve during battle.
Blazikenite
VI
Mega Stone
One of a variety of mysterious Mega Stones. Have Camerupt hold it, and this stone will enable it to Mega Evolve during battle.
Cameruptite
VI
Mega Stone
One of a variety of mysterious Mega Stones. Have Charizard hold it, and this stone will enable it to Mega Evolve during battle.
Charizardite X
VI
Mega Stone
One of a variety of mysterious Mega Stones. Have Charizard hold it, and this stone will enable it to Mega Evolve during battle.
Charizardite Y
VI
Mega Stone
One of a variety of mysterious Mega Stones. Have Diancie hold it, and this stone will enable it to Mega Evolve during battle.
Diancite
VI
Mega Stone
One of a variety of mysterious Mega Stones. Have Gengar hold it, and this stone will enable it to Mega Evolve during battle.
Gengarite
VI
Mega Stone
One of a variety of mysterious Mega Stones. Have Gallade hold it, and this stone will enable it to Mega Evolve during battle.
Galladite
VI
Mega Stone
One of a variety of mysterious Mega Stones. Have Garchomp hold it, and this stone will enable it to Mega Evolve during battle.
Garchompite
VI
Mega Stone
One of a variety of mysterious Mega Stones. Have Gardevoir hold it, and this stone will enable it to Mega Evolve during battle.
Gardevoirite
VI
Mega Stone
One of a variety of mysterious Mega Stones. Have Glalie hold it, and this stone will enable it to Mega Evolve during battle.
Glalitite
VI
Mega Stone
One of a variety of mysterious Mega Stones. Have Gyarados hold it, and this stone will enable it to Mega Evolve during battle.
Gyaradosite
VI
Mega Stone
One of a variety of mysterious Mega Stones. Have Heracross hold it, and this stone will enable it to Mega Evolve during battle.
Heracronite
VI
Mega Stone
One of a variety of mysterious Mega Stones. Have Houndoom hold it, and this stone will enable it to Mega Evolve during battle.
Houndoominite
VI
Mega Stone
One of a variety of mysterious Mega Stones. Have Kangaskhan hold it, and this stone will enable it to Mega Evolve during battle.
Kangaskhanite
VI
Mega Stone
One of a variety of mysterious Mega Stones. Have Latias hold it, and this stone will enable it to Mega Evolve during battle.
Latiasite
VI
Mega Stone
One of a variety of mysterious Mega Stones. Have Latios hold it, and this stone will enable it to Mega Evolve during battle.
Latiosite
VI
Mega Stone
One of a variety of mysterious Mega Stones. Have Lopunny hold it, and this stone will enable it to Mega Evolve during battle.
Lopunnite
VI
Mega Stone
One of a variety of mysterious Mega Stones. Have Lucario hold it, and this stone will enable it to Mega Evolve during battle.
Lucarionite
VI
Mega Stone
One of a variety of mysterious Mega Stones. Have Manectric hold it, and this stone will enable it to Mega Evolve during battle.
Manectite
VI
Mega Stone
One of a variety of mysterious Mega Stones. Have Mawile hold it, and this stone will enable it to Mega Evolve during battle.
Mawilite
VI
Mega Stone
One of a variety of mysterious Mega Stones. Have Medicham hold it, and this stone will enable it to Mega Evolve during battle.
Medichamite
VI
Mega Stone
One of a variety of mysterious Mega Stones. Have Metagross hold it, and this stone will enable it to Mega Evolve during battle.
Metagrossite
Generation
Item Type
Description
Answer
VI
Mega Stone
One of a variety of mysterious Mega Stones. Have Mewtwo hold it, and this stone will enable it to Mega Evolve during battle.
Mewtwonite X
VI
Mega Stone
One of a variety of mysterious Mega Stones. Have Mewtwo hold it, and this stone will enable it to Mega Evolve during battle.
Mewtwonite Y
VI
Mega Stone
One of a variety of mysterious Mega Stones. Have Pidgeot hold it, and this stone will enable it to Mega Evolve during battle.
Pidgeotite
VI
Mega Stone
One of a variety of mysterious Mega Stones. Have Pinsir hold it, and this stone will enable it to Mega Evolve during battle.
Pinsirite
VI
Mega Stone
One of a variety of mysterious Mega Stones. Have Sableye hold it, and this stone will enable it to Mega Evolve during battle.
Sablenite
VI
Mega Stone
One of a variety of mysterious Mega Stones. Have Salamence hold it, and this stone will enable it to Mega Evolve during battle.
Salamencite
VI
Mega Stone
One of a variety of mysterious Mega Stones. Have Sceptile hold it, and this stone will enable it to Mega Evolve during battle.
Sceptilite
VI
Mega Stone
One of a variety of mysterious Mega Stones. Have Scizor hold it, and this stone will enable it to Mega Evolve during battle.
Scizorite
VI
Mega Stone
One of a variety of mysterious Mega Stones. Have Sharpedo hold it, and this stone will enable it to Mega Evolve during battle.
Sharpedonite
VI
Mega Stone
One of a variety of mysterious Mega Stones. Have Slowbro hold it, and this stone will enable it to Mega Evolve during battle.
Slowbronite
VI
Mega Stone
One of a variety of mysterious Mega Stones. Have Steelix hold it, and this stone will enable it to Mega Evolve during battle.
Steelixite
VI
Mega Stone
One of a variety of mysterious Mega Stones. Have Swampert hold it, and this stone will enable it to Mega Evolve during battle.
Swampertite
VI
Mega Stone
One of a variety of mysterious Mega Stones. Have Tyranitar hold it, and this stone will enable it to Mega Evolve during battle.
Tyranitarite
VI
Mega Stone
One of a variety of mysterious Mega Stones. Have Venusaur hold it, and this stone will enable it to Mega Evolve during battle.
Venusaurite
VII
Memory
A memory disc that contains Fighting-type data. It changes the type of the holder if held by a certain species of Pokémon.
Fighting Memory
VII
Memory
A memory disc that contains Flying-type data. It changes the type of the holder if held by a certain species of Pokémon.
Flying Memory
VII
Memory
A memory disc that contains Poison-type data. It changes the type of the holder if held by a certain species of Pokémon.
Poison Memory
VII
Memory
A memory disc that contains Ground-type data. It changes the type of the holder if held by a certain species of Pokémon.
Ground Memory
VII
Memory
A memory disc that contains Rock-type data. It changes the type of the holder if held by a certain species of Pokémon.
Rock Memory
VII
Memory
A memory disc that contains Bug-type data. It changes the type of the holder if held by a certain species of Pokémon.
Bug Memory
VII
Memory
A memory disc that contains Ghost-type data. It changes the type of the holder if held by a certain species of Pokémon.
Ghost Memory
VII
Memory
A memory disc that contains Steel-type data. It changes the type of the holder if held by a certain species of Pokémon.
Steel Memory
VII
Memory
A memory disc that contains Fire-type data. It changes the type of the holder if held by a certain species of Pokémon.
Fire Memory
VII
Memory
A memory disc that contains Water-type data. It changes the type of the holder if held by a certain species of Pokémon.
Water Memory
VII
Memory
A memory disc that contains Grass-type data. It changes the type of the holder if held by a certain species of Pokémon.
Grass Memory
VII
Memory
A memory disc that contains Electric-type data. It changes the type of the holder if held by a certain species of Pokémon.
Electric Memory
VII
Memory
A memory disc that contains Psychic-type data. It changes the type of the holder if held by a certain species of Pokémon.
Psychic Memory
VII
Memory
A memory disc that contains Ice-type data. It changes the type of the holder if held by a certain species of Pokémon.
Ice Memory
VII
Memory
A memory disc that contains Dragon-type data. It changes the type of the holder if held by a certain species of Pokémon.
Dragon Memory
VII
Memory
A memory disc that contains Dark-type data. It changes the type of the holder if held by a certain species of Pokémon.
Dark Memory
VII
Memory
A memory disc that contains Fairy-type data. It changes the type of the holder if held by a certain species of Pokémon.
Fairy Memory
VIII
Mint
When a Pokémon smells this mint, its Attack will grow more easily, but its Defense will grow more slowly.
Lonely Mint
VIII
Mint
When a Pokémon smells this mint, its Attack will grow more easily, but its Sp. Atk will grow more slowly.
Adamant Mint
VIII
Mint
When a Pokémon smells this mint, its Attack will grow more easily, but its Sp. Def will grow more slowly.
Naughty Mint
VIII
Mint
When a Pokémon smells this mint, its Attack will grow more easily, but its Speed will grow more slowly.
Brave Mint
VIII
Mint
When a Pokémon smells this mint, its Defense will grow more easily, but its Attack will grow more slowly.
Bold Mint
VIII
Mint
When a Pokémon smells this mint, its Defense will grow more easily, but its Sp. Atk will grow more slowly.
Impish Mint
VIII
Mint
When a Pokémon smells this mint, its Defense will grow more easily, but its Sp. Def will grow more slowly.
Lax Mint
VIII
Mint
When a Pokémon smells this mint, its Defense will grow more easily, but its Speed will grow more slowly.
Relaxed Mint
VIII
Mint
When a Pokémon smells this mint, its Sp. Atk will grow more easily, but its Attack will grow more slowly.
Modest Mint
VIII
Mint
When a Pokémon smells this mint, its Sp. Atk will grow more easily, but its Defense will grow more slowly.
Mild Mint
VIII
Mint
When a Pokémon smells this mint, its Sp. Atk will grow more easily, but its Sp. Def will grow more slowly.
Rash Mint
VIII
Mint
When a Pokémon smells this mint, its Sp. Atk will grow more easily, but its Speed will grow more slowly.
Quiet Mint
VIII
Mint
When a Pokémon smells this mint, its Sp. Def will grow more easily, but its Attack will grow more slowly.
Calm Mint
VIII
Mint
When a Pokémon smells this mint, its Sp. Def will grow more easily, but its Defense will grow more slowly.
Gentle Mint
VIII
Mint
When a Pokémon smells this mint, its Sp. Def will grow more easily, but its Sp. Atk will grow more slowly.
Careful Mint
VIII
Mint
When a Pokémon smells this mint, its Sp. Def will grow more easily, but its Speed will grow more slowly.
Sassy Mint
VIII
Mint
When a Pokémon smells this mint, its Speed will grow more easily, but its Attack will grow more slowly.
Timid Mint
VIII
Mint
When a Pokémon smells this mint, its Speed will grow more easily, but its Defense will grow more slowly.
Hasty Mint
VIII
Mint
When a Pokémon smells this mint, its Speed will grow more easily, but its Sp. Atk will grow more slowly.
Jolly Mint
VIII
Mint
When a Pokémon smells this mint, its Speed will grow more easily, but its Sp. Def will grow more slowly.
Naive Mint
VIII
Mint
When a Pokémon smells this mint, all of its stats will grow at an equal rate.
Serious Mint
II
Mail
Sky-print Mail.
Bluesky Mail
II
Mail
Eevee-print Mail.
Eon Mail
II
Mail
Flower-print Mail.
Flower Mail
II
Mail
Dratini-print Mail.
LiteblueMail
II
Mail
Heart-print Mail.
Lovely Mail
II
Mail
Mew-print Mail.
Mirage Mail
II
Mail
Ditto-print Mail.
Morph Mail
II
Mail
Natu-print mail.
Music Mail
II
Mail
Mail featuring the holder's likeness.
Portraitmail
II
Mail
Lapras-print Mail.
Surf Mail
III
Mail
A piece of Mail to be held by a Pokémon. It will bear the print of the Pokémon holding it.
Bead Mail
III
Mail
A piece of Mail to be held by a Pokémon. It will bear the print of the Pokémon holding it.
Dream Mail
III
Mail
A piece of Mail featuring a gorgeous, extravagant print. It is to be held by a Pokémon.
Fab Mail
III
Mail
A piece of Mail featuring a cute Pikachu print. It is to be held by a Pokémon.
Glitter Mail
III
Mail
A piece of Mail featuring a cute Wingull print. It is to be held by a Pokémon.
Harbor Mail
III
Mail
A piece of Mail featuring a cute Magnemite print. It is to be held by a Pokémon.
Mech Mail
III
Mail
A piece of Mail featuring a cute Zigzagoon print. It is to be held by a Pokémon.
Orange Mail
III
Mail
A piece of Mail featuring a print of three cute Pokémon. It is to be held by a Pokémon.
Retro Mail
III
Mail
A piece of Mail featuring a cute Duskull print. It is to be held by a Pokémon.
Shadow Mail
III
Mail
A piece of Mail featuring a cute Bellossom print. It is to be held by a Pokémon.
Tropic Mail
III
Mail
A piece of Mail featuring a cute Wailmer print. It is to be held by a Pokémon.
Wave Mail
III
Mail
A piece of Mail featuring a cute Slakoth print. It is to be held by a Pokémon.
Wood Mail
IV
Mail
Stationery featuring a print of colorful letter sets. Let a Pokémon hold it for delivery.
Air Mail
IV
Mail
Stationery featuring a print of pretty floral patterns. Let a Pokémon hold it for delivery.
Bloom Mail
IV
Mail
Stationery featuring a print of a tough-looking brick pattern. Let a Pokémon hold it for delivery.
Brick Mail
IV
Mail
Stationery featuring a print of a blue world underwater. Let a Pokémon hold it for delivery.
Bubble Mail
IV
Mail
Stationery featuring a print of flames in blazing red. Let a Pokémon hold it for delivery.
Flame Mail
IV
Mail
Stationery featuring a print of a refreshingly green field. Let a Pokémon hold it for delivery.
Grass Mail
IV
Mail
Stationery featuring a print of giant heart patterns. Let a Pokémon hold it for delivery.
Heart Mail
IV
Mail
Stationery featuring a print of a vivid rainbow pattern. Let a Pokémon hold it for delivery.
Mosaic Mail
IV
Mail
Stationery featuring a print of a chilly, snow-covered world. Let a Pokémon hold it for delivery.
Snow Mail
IV
Mail
Stationery featuring a print depicting the huge expanse of space. Let a Pokémon hold it for delivery.
Space Mail
IV
Mail
Stationery featuring a print of cool mechanical designs. Let a Pokémon hold it for delivery.
Steel Mail
IV
Mail
Stationery featuring a print of dimly lit coal mine. Let a Pokémon hold it for delivery.
Tunnel Mail
V
Mail
Stationery featuring an illustration of a high-tension steel suspension bridge. Have a Pokémon hold it for delivery.
BridgeMail T
V
Mail
Stationery featuring an illustration of a bright-red drawbridge. Have a Pokémon hold it for delivery.
BridgeMail D
V
Mail
Stationery featuring an illustration of a bridge that seems to pierce the sky. Have a Pokémon hold it for delivery.
BridgeMail S
V
Mail
Stationery featuring an illustration of a vintage-looking brick bridge. Have a Pokémon hold it for delivery.
BridgeMail V
V
Mail
Stationery featuring an illustration of a majestically arched bridge. Have a Pokémon hold it for delivery.
BridgeMail M
V
Mail
Stationery designed to make it easier to write about your favorite things. Have a Pokémon hold it for delivery.
Favored Mail
V
Mail
Stationery designed to make it easy for you to express thanks. Have a Pokémon hold it for delivery.
Thanks Mail
V
Mail
Stationery designed to make it easier to pose a question about something. Have a Pokémon hold it for delivery.
Inquiry Mail
V
Mail
Stationery designed to be easy to use when writing someone for the first time. Have a Pokémon hold it for delivery.
Greet Mail
V
Mail
Stationery designed to allow you to extend an invitation to the recipient. Have a Pokémon hold it for delivery.
RSVP Mail
V
Mail
Stationery designed to allow you to recommend something to the reader. Have a Pokémon hold it for delivery.
Like Mail
V
Mail
Stationery designed to make it easy to respond to a letter you received. Have a Pokémon hold it for delivery.
Reply Mail
III
Incense
An item to be held by a Pokémon. This incense has a curious aroma that boosts the power of Water-type moves.
Sea Incense
III
Incense
An item to be held by a Pokémon. The beguiling aroma of this incense may cause attacks to miss its holder.
Lax Incense
IV
Incense
An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Psychic-type moves.
Odd Incense
IV
Incense
An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Rock-type moves.
Rock Incense
IV
Incense
An item to be held by a Pokémon. This exotic-smelling incense makes the holder bloated and slow moving.
Full Incense
IV
Incense
An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Water-type moves.
Wave Incense
IV
Incense
An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Grass-type moves.
Rose Incense
IV
Incense
An item to be held by a Pokémon. It doubles any prize money received if the holding Pokémon joins a battle.
Luck Incense
IV
Incense
An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the head of the party.
Pure Incense
IV
Plate
An item to be held by a Pokémon. It's a stone tablet that boosts the power of Fire-type moves.
Flame Plate
IV
Plate
An item to be held by a Pokémon. It's a stone tablet that boosts the power of Water-type moves.
Splash Plate
IV
Plate
An item to be held by a Pokémon. It's a stone tablet that boosts the power of Electric-type moves.
Zap Plate
IV
Plate
An item to be held by a Pokémon. It's a stone tablet that boosts the power of Grass-type moves.
Meadow Plate
IV
Plate
An item to be held by a Pokémon. It's a stone tablet that boosts the power of Ice-type moves.
Icicle Plate
IV
Plate
An item to be held by a Pokémon. It's a stone tablet that boosts the power of Fighting-type moves.
Fist Plate
IV
Plate
An item to be held by a Pokémon. It's a stone tablet that boosts the power of Poison-type moves.
Toxic Plate
IV
Plate
An item to be held by a Pokémon. It's a stone tablet that boosts the power of Ground-type moves.
Earth Plate
IV
Plate
An item to be held by a Pokémon. It's a stone tablet that boosts the power of Flying-type moves.
Sky Plate
IV
Plate
An item to be held by a Pokémon. It's a stone tablet that boosts the power of Psychic-type moves.
Mind Plate
IV
Plate
An item to be held by a Pokémon. It's a stone tablet that boosts the power of Bug-type moves.
Insect Plate
IV
Plate
An item to be held by a Pokémon. It's a stone tablet that boosts the power of Rock-type moves.
Stone Plate
IV
Plate
An item to be held by a Pokémon. It's a stone tablet that boosts the power of Ghost-type moves.
Spooky Plate
IV
Plate
An item to be held by a Pokémon. It's a stone tablet that boosts the power of Dragon-type moves.
Draco Plate
IV
Plate
An item to be held by a Pokémon. It's a stone tablet that boosts the power of Dark-type moves.
Dread Plate
IV
Plate
An item to be held by a Pokémon. It's a stone tablet that boosts the power of Steel-type moves.
Iron Plate
VI
Plate
An item to be held by a Pokémon. It's a stone tablet that boosts the power of Fairy-type moves.
Pixie Plate
VIII
Plate
A stone tablet imbued with the essence of normalcy. When used on a certain Pokémon, it allows that Pokémon to gain the power of the Normal type.
Blank Plate
VIII
Plate
A stone tablet imbued with the essence of all creation. When used on a certain Pokémon, it allows that Pokémon to gain the power of every type there is.
Legend Plate
V
Wonder Launcher
An item that raises the Attack stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
X Attack
V
Wonder Launcher
It sharply raises the Attack stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
X Attack 2
V
Wonder Launcher
It drastically raises the Attack stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
X Attack 3
V
Wonder Launcher
It raises the Attack stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
X Attack 6
V
Wonder Launcher
An item that raises the Defense stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
X Defend
V
Wonder Launcher
It sharply raises the Defense stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
X Defend 2
V
Wonder Launcher
It drastically raises the Defense stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
X Defend 3
V
Wonder Launcher
It raises the Defense stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
X Defend 6
V
Wonder Launcher
An item that raises the Sp. Atk stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
X Special
V
Wonder Launcher
It sharply raises the Sp. Atk stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
X Special 2
V
Wonder Launcher
It drastically raises the Sp. Atk stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
X Special 3
V
Wonder Launcher
It raises the Defense stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
X Special 6
V
Wonder Launcher
An item that raises the Sp. Def stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
X Sp. Def
V
Wonder Launcher
It sharply raises the Sp. Def stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
X Sp. Def 2
V
Wonder Launcher
It drastically raises the Sp. Def stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
X Sp. Def 3
V
Wonder Launcher
It raises the Sp. Def stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
X Sp. Def 6
V
Wonder Launcher
An item that raises the Speed stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
X Speed
V
Wonder Launcher
It sharply raises the Speed stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
X Speed 2
V
Wonder Launcher
It drastically raises the Speed stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
X Speed 3
V
Wonder Launcher
It raises the Speed stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
X Speed 6
V
Wonder Launcher
An item that raises the accuracy stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
X Accuracy
V
Wonder Launcher
It sharply raises the accuracy stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
X Accuracy 2
V
Wonder Launcher
It drastically raises the accuracy stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
X Accuracy 3
V
Wonder Launcher
It raises the accuracy stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
X Accuracy 6
V
Wonder Launcher
It raises the critical-hit ratio greatly. It can be used only once and wears off if the Pokémon is withdrawn.
Dire Hit
V
Wonder Launcher
It can be used many times to raise the critical-hit ratio of one Pokémon. It wears off if the Pokémon is withdrawn.
Dire Hit 2
V
Wonder Launcher
It can be used many times to greatly raise a Pokémon's critical-hit ratio. It wears off if the Pokémon is withdrawn.
Dire Hit 3
V
Wonder Launcher
An item that prevents stat reduction among the Trainer's party Pokémon for five turns after use.
Guard Spec.
V
Wonder Launcher
When used, it restores any stat changes of an ally Pokémon.
Reset Urge
V
Wonder Launcher
When used, it causes an ally Pokémon to use its held item.
Item Urge
V
Wonder Launcher
When used, it causes an ally Pokémon to drop a held item.
Item Drop
V
Wonder Launcher
When used, it activates the Ability of an ally Pokémon.
Ability Urge
V
Wonder Launcher
A spray-type medicine for wounds. It restores the HP of one Pokémon by just 20 points.
Potion
V
Wonder Launcher
A spray-type medicine for wounds. It restores the HP of one Pokémon by 50 points.
Super Potion
V
Wonder Launcher
A spray-type medicine for wounds. It restores the HP of one Pokémon by 200 points.
Hyper Potion
V
Wonder Launcher
A spray-type medicine for wounds. It completely restores the HP of a single Pokémon.
Max Potion
V
Wonder Launcher
A medicine that fully restores the HP and heals any status problems of a single Pokémon.
Full Restore
Generation
Item Type
Description
Answer
V
Wonder Launcher
A spray-type medicine. It lifts the effect of poison from one Pokémon.
Antidote
V
Wonder Launcher
A spray-type medicine. It eliminates paralysis from a single Pokémon.
Parlyz Heal
V
Wonder Launcher
A spray-type medicine. It awakens a Pokémon from the clutches of sleep.
Awakening
V
Wonder Launcher
A spray-type medicine. It heals a single Pokémon that is suffering from a burn.
Burn Heal
V
Wonder Launcher
A spray-type medicine. It defrosts a Pokémon that has been frozen solid.
Ice Heal
V
Wonder Launcher
A spray-type medicine. It heals all the status problems of a single Pokémon.
Full Heal
V
Wonder Launcher
A medicine that revives a fainted Pokémon. It restores half the Pokémon's maximum HP.
Revive
V
Wonder Launcher
A medicine that revives a fainted Pokémon. It fully restores the Pokémon's HP.
Max Revive
V
Wonder Launcher
It restores the PP of a Pokémon's selected move by a maximum of 10 points.
Ether
I
Medicine
A spray-type medicine for treating wounds. It can be used to restore 20 HP to a single Pokémon.
Potion
I
Medicine
A spray-type medicine for treating wounds. It can be used to restore 60 HP to a single Pokémon.
Super Potion
I
Medicine
A spray-type medicine for treating wounds. It can be used to restore 120 HP to a single Pokémon.
Hyper Potion
I
Medicine
A spray-type medicine for treating wounds. It can be used to completely restore the max HP of a single Pokémon.
Max Potion
I
Medicine
A spray-type medicine that can be used to fully restore the HP of a single Pokémon and heal any status conditions it has.
Full Restore
I
Medicine
A medicine that can be used to revive a single Pokémon that has fainted. It also restores half of the Pokémon's max HP.
Revive
I
Medicine
A medicine that can be used to revive a single Pokémon that has fainted. It also fully restores the Pokémon's max HP.
Max Revive
I
Medicine
A spray-type medicine for treating poisoning. It can be used to lift the effects of being poisoned from a single Pokémon.
Antidote
I
Medicine
A spray-type medicine to wake the sleeping. It can be used to rouse a single Pokémon from the clutches of sleep.
Awakening
I
Medicine
A spray-type medicine for treating paralysis. It can be used to free a single Pokémon that has been paralyzed.
Paralyze Heal
I
Medicine
A spray-type medicine for treating burns. It can be used to heal a single Pokémon suffering from a burn.
Burn Heal
I
Medicine
A spray-type medicine for treating freezing. It can be used to thaw out a single Pokémon that has been frozen solid.
Ice Heal
I
Medicine
A spray-type medicine that is broadly effective. It can be used to heal all the status conditions of a single Pokémon.
Full Heal
I
Medicine
A nutritious drink for Pokémon. When consumed, it raises the HP base points of a single Pokémon.
HP Up
I
Medicine
A nutritious drink for Pokémon. When consumed, it raises the Attack base points of a single Pokémon.
Protein
I
Medicine
A nutritious drink for Pokémon. When consumed, it raises the Defense base points of a single Pokémon.
Iron
I
Medicine
A nutritious drink for Pokémon. When consumed, it raises the Speed base points of a single Pokémon.
Carbos
I
Medicine
A nutritious drink for Pokémon. When consumed, it raises the Sp. Atk base points of a single Pokémon.
Calcium
I
Medicine
A medicine that slightly raises the max PP of a single selected move that has been learned by a Pokémon.
PP Up
I
Medicine
This medicine can be used to restore 10 PP to a single selected move that has been learned by a Pokémon.
Ether
I
Medicine
This medicine can be used to fully restore the PP of a single selected move that has been learned by a Pokémon.
Max Ether
I
Medicine
This medicine can be used to restore 10 PP to each of the moves that have been learned by a Pokémon.
Elixir
I
Medicine
This medicine can be used to fully restore the PP of all of the moves that have been learned by a Pokémon.
Max Elixir
I
Medicine
Water with high mineral content. It can be used to restore 30 HP to a single Pokémon.
Fresh Water
I
Medicine
A highly carbonated soda drink. It can be used to restore 50 HP to a single Pokémon.
Soda Pop
I
Medicine
A very sweet and refreshing drink. It can be used to restore 70 HP to a single Pokémon.
Lemonade
II
Medicine
A 100 percent pure juice made of Berries. It can be used to restore 20 HP to a single Pokémon.
Berry Juice
II
Medicine
A bottle of highly nutritious milk. It can be used to restore 100 HP to a single Pokémon.
Moomoo Milk
II
Medicine
A very bitter medicinal powder. It can be used to restore 60 HP to a single Pokémon.
Energy Powder
II
Medicine
An extremely bitter medicinal root. It can be used to restore 120 HP to a single Pokémon.
Energy Root
II
Medicine
A very bitter medicinal powder. It can be used once to heal all the status conditions of a Pokémon.
Heal Powder
II
Medicine
Mahogany Town's famous candy. It can be used once to heal all the status conditions of a Pokémon.
Rage Candy Bar
II
Medicine
A terribly bitter medicinal herb. It revives a fainted Pokémon and fully restores its max HP.
Revival Herb
II
Medicine
This rare ash can revive all fainted Pokémon in a party. In doing so, it also fully restores their max HP.
Sacred Ash
III
Medicine
A nutritious drink for Pokémon. When consumed, it raises the Sp. Def base points of a single Pokémon.
Zinc
III
Medicine
A medicine that optimally raises the max PP of a single selected move that has been learned by a Pokémon.
PP Max
III
Medicine
Lavaridge Town's local specialty. It can be used once to heal all the status conditions of a Pokémon.
Lava Cookie
III
Medicine
A flute made from blue glass that awakens sleeping Pokémon.
Blue Flute
III
Medicine
A flute made from yellow glass that snaps Pokémon out of confusion.
Yellow Flute
III
Medicine
A flute made from red glass that snaps Pokémon out of infatuation.
Red Flute
IV
Medicine
The Old Chateau's hidden specialty. It can be used once to heal all the status conditions of a Pokémon.
Old Gateau
V
Medicine
A piece of cloyingly sweet chocolate. It can be used to restore 20 HP to a single Pokémon.
Sweet Heart
V
Medicine
An item for use on a Pokémon. It slightly increases the HP base points of a single Pokémon.
Health Wing
V
Medicine
An item for use on a Pokémon. It slightly increases the Attack base points of a single Pokémon.
Muscle Wing
V
Medicine
An item for use on a Pokémon. It slightly increases the Defense base points of a single Pokémon.
Resist Wing
V
Medicine
An item for use on a Pokémon. It slightly increases the Sp.Atk base points of a single Pokémon.
Genius Wing
V
Medicine
An item for use on a Pokémon. It slightly increases the Sp.Def base points of a single Pokémon.
Clever Wing
V
Medicine
An item for use on a Pokémon. It slightly increases the Speed base points of a single Pokémon.
Swift Wing
V
Medicine
Castelia City's specialty, soft-serve ice cream. It can be used once to heal all the status conditions of a Pokémon.
Casteliacone
VI
Medicine
A capsule that allows a Pokémon with two Abilities to switch between these Abilities when it is used.
Ability Capsule
VI
Medicine
A popular treat in Lumiose City. It can be used once to heal all the status conditions of a Pokémon.
Lumiose Galette
VI
Medicine
Shalour City's famous shortbread. It can be used once to heal all the status conditions of a Pokémon.
Shalour Sable
VII
Medicine
The Alola region's local specialty—fried bread. It can be used once to heal all the status conditions of a Pokémon.
Big Malasada
VII
Medicine
Pewter City's famous crunchy snack. They can be used to heal all status conditions of a single Pokémon.
Pewter Crunchies
VIII
Medicine
Honey that Dynamax Vespiquen produces. Adding this honey to Max Soup makes the taste very smooth. It also has the same effect as a Max Revive.
Max Honey
VIII
Medicine
An herbal medicine that can restore 60 HP to a Pokémon, just as a Potion does. Yet the bitter taste will make the Pokémon less friendly toward you.
Remedy
VIII
Medicine
An herbal medicine that can restore 100 HP to a Pokémon, just as a Super Potion does. Yet the bitter taste will make the Pokémon less friendly toward you.
Fine Remedy
VIII
Medicine
An herbal medicine that can restore 150 HP to a Pokémon, just as a Hyper Potion does. Yet the bitter taste will make the Pokémon less friendly toward you.
Superb Remedy
VIII
Medicine
A hidden gem gaining popularity in Jubilife Village and beloved by Pokémon. This sweet treat can be fed to a Pokémon to cure any status conditions it may have.
Jubilife Muffin
I
Candy
A candy that is packed with energy. When consumed, it will instantly raise the level of a single Pokémon by one.
Rare Candy
VII
Candy
A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon's HP.
Health Candy
VII
Candy
A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon's Attack.
Mighty Candy
VII
Candy
A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon's Defense.
Tough Candy
VII
Candy
A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon's Sp. Attack.
Smart Candy
VII
Candy
A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon's Sp. Defense.
Courage Candy
VII
Candy
A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon's Speed.
Quick Candy
VII
Candy
A big candy that is packed with energy. When given to a Pokémon Lv. 30 or higher, it will increase that Pokémon's HP.
Health Candy L
VII
Candy
A big candy that is packed with energy. When given to a Pokémon Lv. 30 or higher, it will increase that Pokémon's Attack.
Mighty Candy L
VII
Candy
A big candy that is packed with energy. When given to a Pokémon Lv. 30 or higher, it will increase that Pokémon's Defense.
Tough Candy L
VII
Candy
A big candy that is packed with energy. When given to a Pokémon Lv. 30 or higher, it will increase that Pokémon's Sp. Attack.
Smart Candy L
VII
Candy
A big candy that is packed with energy. When given to a Pokémon Lv. 30 or higher, it will increase that Pokémon's Sp. Defense.
Courage Candy L
VII
Candy
A big candy that is packed with energy. When given to a Pokémon Lv. 30 or higher, it will increase that Pokémon's Speed.
Quick Candy L
VII
Candy
A huge candy that is packed with energy. When given to a Pokémon Lv. 60 or higher, it will increase that Pokémon's HP.
Health Candy XL
VII
Candy
A huge candy that is packed with energy. When given to a Pokémon Lv. 60 or higher, it will increase that Pokémon's Attack.
Mighty Candy XL
VII
Candy
A huge candy that is packed with energy. When given to a Pokémon Lv. 60 or higher, it will increase that Pokémon's Defense.
Tough Candy XL
VII
Candy
A huge candy that is packed with energy. When given to a Pokémon Lv. 60 or higher, it will increase that Pokémon's Sp. Attack.
Smart Candy XL
VII
Candy
A huge candy that is packed with energy. When given to a Pokémon Lv. 60 or higher, it will increase that Pokémon's Sp. Defense.
Courage Candy XL
VII
Candy
A huge candy that is packed with energy. When given to a Pokémon Lv. 60 or higher, it will increase that Pokémon's Speed.
Quick Candy XL
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Bulbasaur Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Charmander Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Squirtle Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Caterpie Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Weedle Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Pidgey Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Rattata Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Spearow Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Ekans Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Pikachu Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Sandshrew Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Nidoran♀ Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Nidoran♂ Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Clefairy Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Vulpix Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Jigglypuff Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Zubat Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Oddish Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Paras Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Venonat Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Diglett Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Meowth Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Psyduck Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Mankey Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Growlithe Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Poliwag Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Abra Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Machop Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Bellsprout Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Tentacool Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Geodude Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Ponyta Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Slowpoke Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Magnemite Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Farfetch'd Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Doduo Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Seel Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Grimer Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Shellder Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Gastly Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Onix Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Drowzee Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Krabby Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Voltorb Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Exeggcute Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Cubone Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Hitmonlee Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Hitmonchan Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Lickitung Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Koffing Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Rhyhorn Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Chansey Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Tangela Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Kangaskhan Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Horsea Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Goldeen Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Staryu Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Mr. Mime Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Scyther Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Jynx Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Electabuzz Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Magmar Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Pinsir Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Tauros Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Magikarp Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Lapras Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Ditto Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Eevee Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Porygon Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Omanyte Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Kabuto Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Aerodactyl Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Snorlax Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Articuno Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Zapdos Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Moltres Candy
Generation
Item Type
Description
Answer
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Dratini Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Mewtwo Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Mew Candy
VII
Candy
Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point.
Meltan Candy
VIII
Candy
A candy that is packed with energy. When consumed, it will grant a single Pokémon a very small amount of Exp. Points.
Exp. Candy XS
VIII
Candy
A candy that is packed with energy. When consumed, it will grant a single Pokémon a small amount of Exp. Points.
Exp. Candy S
VIII
Candy
A candy that is packed with energy. When consumed, it will grant a single Pokémon a moderate amount of Exp. Points.
Exp. Candy M
VIII
Candy
A candy that is packed with energy. When consumed, it will grant a single Pokémon a large amount of Exp. Points.
Exp. Candy L
VIII
Candy
A candy that is packed with energy. When consumed, it will grant a single Pokémon a very large amount of Exp. Points.
Exp. Candy XL
VIII
Candy
A candy that is packed with energy. When consumed, it will raise the Dynamax Level of a single Pokémon by one. A higher level means higher HP when Dynamaxed.
Dynamax Candy
I
Ball
A device for catching wild Pokémon. It's thrown like a ball at a Pokémon, comfortably encapsulating its target.
Poké Ball
I
Ball
A good, high-performance Ball that provides a higher success rate for catching Pokémon.
Great Ball
I
Ball
An ultra-high-performance Ball that provides a higher success rate for catching Pokémon.
Ultra Ball
I
Ball
The best Ball with the ultimate level of performance. With it, you will catch any wild Pokémon without fail.
Master Ball
I
Ball
A special Ball that was used in the Safari Zone in the Kanto region and in the Great Marsh in the Sinnoh region.
Safari Ball
II
Ball
A Ball that is better than usual at catching very heavy Pokémon.
Heavy Ball
II
Ball
A Ball that makes it easier to catch Pokémon that are at a lower level than your own Pokémon.
Level Ball
II
Ball
A Ball that is good for catching Pokémon that you reel in with a rod while out fishing.
Lure Ball
II
Ball
A Ball that makes it easier to catch Pokémon that are usually very quick to run away.
Fast Ball
II
Ball
A strange Ball that will make the wild Pokémon caught with it more friendly toward you immediately.
Friend Ball
II
Ball
A Ball that will make it easier to catch Pokémon that can evolve using a Moon Stone.
Moon Ball
II
Ball
A Ball that works best when catching a Pokémon that is of the opposite gender of your Pokémon.
Love Ball
II
Ball
A special Ball that was used during the Bug-Catching Contest in the Johto region.
Sport Ball
II
Ball
The mysterious Ball.
GS Ball
III
Ball
A somewhat rare Ball that was made as a commemorative item used to celebrate an event of some sort.
Premier Ball
III
Ball
A somewhat different Ball that is more effective when attempting to catch Water- or Bug-type Pokémon.
Net Ball
III
Ball
A somewhat different Ball that works especially well when catching Pokémon that live underwater.
Dive Ball
III
Ball
A somewhat different Ball that becomes more effective the lower the level of the wild Pokémon.
Nest Ball
III
Ball
A somewhat different Ball that works especially well on a Pokémon species that has been caught before.
Repeat Ball
III
Ball
A somewhat different Ball that becomes progressively more effective at catching Pokémon the more turns that are taken in battle.
Timer Ball
III
Ball
A particularly comfortable Ball that makes a wild Pokémon quickly grow friendlier after being caught.
Luxury Ball
IV
Ball
A somewhat different Ball that makes it easier to catch wild Pokémon at night or in dark places such as caves.
Dusk Ball
IV
Ball
A remedial Ball that restores the HP of a Pokémon caught with it and eliminates any status conditions.
Heal Ball
IV
Ball
A somewhat different Ball that has a more successful catch rate if used at the start of a wild encounter.
Quick Ball
IV
Ball
A quite rare Ball that has been crafted in order to commemorate a special occasion of some sort.
Cherish Ball
IV
Ball
A special Ball for the Pal Park.
Park Ball
IV
Ball
A somewhat different Ball that makes it easier to catch wild Pokémon while they're asleep.
Dream Ball
VII
Ball
A special Ball designed to catch Ultra Beasts. It has a low success rate for catching others.
Beast Ball
VIII
Ball
A ball that flies fast and true—ideal for catching nimble Pokémon or Pokémon that fly high in the air.
Feather Ball
VIII
Ball
An improvement on the original design. A ball that flies fast and true—ideal for catching nimble Pokémon or Pokémon that fly high in the air.
Wing Ball
VIII
Ball
The ultimate iteration. A ball that flies fast and true—ideal for catching nimble Pokémon or Pokémon that fly high in the air.
Jet Ball
VIII
Ball
A ball that is too heavy to fly high or far, but it is highly effective if you manage to hit an unsuspecting Pokémon.
Heavy Ball
VIII
Ball
An improvement on the original design. A ball that is too heavy to fly high or far, but it is highly effective if you manage to hit an unsuspecting Pokémon.
Leaden Ball
VIII
Ball
The ultimate iteration. A ball that is too heavy to fly high or far, but it is highly effective if you manage to hit an unsuspecting Pokémon.
Gigaton Ball
VIII
Ball
A singular and irreplicable Ball that can be used to catch the frenzied Pokémon raging at the Temple of Sinnoh.
Origin Ball
I
HM
The target is cut with a scythe or claw. This can also be used to cut down thin trees.
HM01 Cut
I
HM
The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.
HM02 Fly
I
HM
The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
HM03 Surf
I
HM
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
HM04 Strength
I
HM
The user flashes a light that lowers the target’s accuracy. It can also be used to illuminate caves.
HM05 Flash
II
HM
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
HM06 Whirlpool
II
HM
The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
HM07 Waterfall
III
HM
The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
HM06 Rock Smash
III
HM
Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean.
HM08 Dive
IV
HM
Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc.
HM05 Defog
IV
HM
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
HM08 Rock Climb
V
HM
Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean.
HM06 Dive
VI
HM
Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean.
HM07 Dive
I
TM
The target is slugged by a punch thrown with muscle-packed power.
TM01 Mega Punch
I
TM
In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
TM02 Razor Wind
I
TM
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
TM03 Swords Dance
I
TM
The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
TM04 Whirlwind
I
TM
The target is attacked by a kick launched with muscle-packed power.
TM05 Mega Kick
I
TM
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM06 Toxic
I
TM
The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
TM07 Horn Drill
I
TM
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
TM08 Body Slam
I
TM
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
TM09 Take Down
I
TM
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
TM10 Double-Edge
I
TM
A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
TM11 Bubble Beam
I
TM
The target is blasted with a forceful shot of water.
TM12 Water Gun
I
TM
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM13 Ice Beam
I
TM
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM14 Blizzard
I
TM
The target is attacked with a powerful beam. The user can't move on the next turn.
TM15 Hyper Beam
I
TM
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
TM16 Pay Day
I
TM
The user grabs the target and recklessly dives for the ground. This also damages the user a little.
TM17 Submission
I
TM
A retaliation move that counters any physical attack, inflicting double the damage taken.
TM18 Counter
I
TM
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
TM19 Seismic Toss
I
TM
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
TM20 Rage
I
TM
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM21 Mega Drain
I
TM
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM22 Solar Beam
I
TM
This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.
TM23 Dragon Rage
I
TM
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM24 Thunderbolt
I
TM
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM25 Thunder
I
TM
The user sets off an earthquake that strikes every Pokémon around it.
TM26 Earthquake
I
TM
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
TM27 Fissure
I
TM
The user burrows, then attacks on the next turn.
TM28 Dig
I
TM
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TM29 Psychic
I
TM
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
TM30 Teleport
I
TM
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
TM31 Mimic
I
TM
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM32 Double Team
I
TM
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM33 Reflect
I
TM
The user endures attacks for two turns, then strikes back to cause double the damage taken.
TM34 Bide
I
TM
The user waggles a finger and stimulates its brain into randomly using nearly any move.
TM35 Metronome
I
TM
The user attacks everything around it by causing an explosion. The user faints upon using this move.
TM36 Self-Destruct
I
TM
A large egg is hurled at the target with maximum force to inflict damage.
TM37 Egg Bomb
I
TM
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
TM38 Fire Blast
I
TM
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
TM39 Swift
I
TM
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
TM40 Skull Bash
I
TM
The user restores its own HP by up to half of its max HP.
TM41 Soft-Boiled
I
TM
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
TM42 Dream Eater
I
TM
A second-turn attack move where critical hits land more easily. This may also make the target flinch
TM43 Sky Attack
I
TM
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM44 Rest
I
TM
The user launches a weak jolt of electricity that paralyzes the target.
TM45 Thunder Wave
I
TM
The target is attacked with an odd psychic wave. The attack varies in intensity.
TM46 Psywave
I
TM
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
TM47 Explosion
I
TM
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM48 Rock Slide
I
TM
The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.
TM49 Tri Attack
I
TM
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM50 Substitute
II
TM
The user punches the target with full, concentrated power. This confuses the target if it hits.
TM01 Dynamic Punch
II
TM
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
TM02 Headbutt
II
TM
A move that works differently for the Ghost type than for all other types.
TM03 Curse
II
TM
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
TM04 Rollout
II
TM
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
TM05 Roar
II
TM
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
TM07 Zap Cannon
II
TM
The user attacks with a punch. This may also lower the target's Defense stat.
TM08 Rock Smash
II
TM
The user hypnotizes itself into copying any stat change made by the target.
TM09 Psych Up
II
TM
A unique attack that varies in type depending on the Pokémon using it.
TM10 Hidden Power
II
TM
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM11 Sunny Day
II
TM
A sweet scent that harshly lowers opposing Pokémon's evasiveness. This also lures wild Pokémon if used in places such as tall grass.
TM12 Sweet Scent
II
TM
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
TM13 Snore
II
TM
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
TM16 Icy Wind
II
TM
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM17 Protect
II
TM
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM18 Rain Dance
II
TM
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
TM19 Giga Drain
II
TM
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM20 Endure
II
TM
This full-power attack grows more powerful the less the user likes its Trainer.
TM21 Frustration
II
TM
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
TM23 Iron Tail
II
TM
The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
TM24 Dragon Breath
II
TM
This full-power attack grows more powerful the more the user likes its Trainer.
TM27 Return
II
TM
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
TM30 Shadow Ball
II
TM
The user hurls mud in the target’s face to inflict damage and lower its accuracy.
TM31 Mud-Slap
II
TM
The target is punched with an icy fist. This may also leave the target frozen.
TM33 Ice Punch
II
TM
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
TM34 Swagger
II
TM
While it is asleep, the user randomly uses one of the moves it knows.
TM35 Sleep Talk
II
TM
Unsanitary sludge is hurled at the target. This may also poison the target.
TM36 Sludge Bomb
II
TM
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
TM37 Sandstorm
II
TM
The user curls up to conceal weak spots and raise its Defense stat.
TM40 Defense Curl
II
TM
The target is punched with an electrified fist. This may also leave the target with paralysis.
TM41 Thunder Punch
II
TM
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM43 Detect
II
TM
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM45 Attract
II
TM
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
TM46 Thief
II
TM
The target is hit with wings of steel. This may also raise the user’s Defense stat.
TM47 Steel Wing
II
TM
The target is punched with a fiery fist. This may also leave the target with a burn.
TM48 Fire Punch
II
TM
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
TM49 Fury Cutter
II
TM
A sleeping target sees a nightmare that inflicts some damage every turn.
TM50 Nightmare
III
TM
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
TM01 Focus Punch
III
TM
The user slashes the target with huge sharp claws.
TM02 Dragon Claw
III
TM
The user attacks the target with a pulsing blast of water. This may also confuse the target.
TM03 Water Pulse
III
TM
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM04 Calm Mind
III
TM
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
TM07 Hail
III
TM
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
TM08 Bulk Up
III
TM
The user forcefully shoots seeds at the target two to five times in a row.
TM09 Bullet Seed
III
TM
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM12 Taunt
III
TM
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM16 Light Screen
III
TM
The user creates a protective field that prevents status conditions for five turns.
TM20 Safeguard
III
TM
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM31 Brick Break
III
TM
The user strikes the target with a quick jolt of electricity. This attack never misses.
TM34 Shock Wave
III
TM
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
TM35 Flamethrower
III
TM
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
TM39 Rock Tomb
III
TM
The user confounds the target with speed, then slashes. This attack never misses.
TM40 Aerial Ace
III
TM
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM41 Torment
III
TM
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM42 Facade
III
TM
The additional effects of this attack depend upon where it was used.
TM43 Secret Power
Generation
Item Type
Description
Answer
III
TM
The user employs its psychic power to exchange Abilities with the target.
TM48 Skill Swap
III
TM
The user steals the effects of any attempts to use a healing or stat-changing move.
TM49 Snatch
III
TM
The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
TM50 Overheat
IV
TM
The user lands and rests its body. This move restores the user's HP by up to half of its max HP.
TM51 Roost
IV
TM
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
TM52 Focus Blast
IV
TM
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
TM53 Energy Ball
IV
TM
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
TM54 False Swipe
IV
TM
If the target's HP is half or less, this attack will hit with double the power.
TM55 Brine
IV
TM
The user flings its held item at the target to attack. This move’s power and effects depend on the item.
TM56 Fling
IV
TM
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM57 Charge Beam
IV
TM
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM58 Endure
IV
TM
The target is attacked with a shock wave generated by the user’s gaping mouth.
TM59 Dragon Pulse
IV
TM
An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
TM60 Drain Punch
IV
TM
The user shoots a sinister flame at the target to inflict a burn.
TM61 Will-O-Wisp
IV
TM
The target is attacked with powdery scales blown by the wind. This may also raise all the user’s stats.
TM62 Silver Wind
IV
TM
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
TM63 Embargo
IV
TM
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
TM64 Explosion
IV
TM
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
TM65 Shadow Claw
IV
TM
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
TM66 Payback
IV
TM
The user recycles a held item that has been used in battle so it can be used again.
TM67 Recycle
IV
TM
The user charges at the target using every bit of its power. The user can’t move on the next turn.
TM68 Giga Impact
IV
TM
The user polishes its body to reduce drag. This sharply raises the Speed stat.
TM69 Rock Polish
IV
TM
The user flashes a light that lowers the target’s accuracy.
TM70 Flash
IV
TM
The user stabs the target from below with sharpened stones. Critical hits land more easily.
TM71 Stone Edge
IV
TM
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
TM72 Avalanche
IV
TM
The user launches a weak jolt of electricity that paralyzes the target.
TM73 Thunder Wave
IV
TM
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.
TM74 Gyro Ball
IV
TM
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
TM75 Swords Dance
IV
TM
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
TM76 Stealth Rock
IV
TM
The user hypnotizes itself into copying any stat change made by the target.
TM77 Psych Up
IV
TM
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
TM78 Captivate
IV
TM
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
TM79 Dark Pulse
IV
TM
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM80 Rock Slide
IV
TM
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
TM81 X-Scissor
IV
TM
While it is asleep, the user randomly uses one of the moves it knows.
TM82 Sleep Talk
IV
TM
The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.
TM83 Natural Gift
IV
TM
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
TM84 Poison Jab
IV
TM
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
TM85 Dream Eater
IV
TM
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
TM86 Grass Knot
IV
TM
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
TM87 Swagger
IV
TM
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
TM88 Pluck
IV
TM
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM89 U-Turn
IV
TM
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM90 Substitute
IV
TM
The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.
TM91 Flash Cannon
IV
TM
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM92 Trick Room
V
TM
The user sharpens its claws to boost its Attack stat and accuracy.
TM01 Hone Claws
V
TM
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM03 Psyshock
V
TM
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
TM09 Venoshock
V
TM
The user makes the target float with its psychic power. The target is easier to hit for three turns.
TM19 Telekinesis
V
TM
The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it's hit.
TM23 Smack Down
V
TM
The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
TM34 Sludge Wave
V
TM
Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat.
TM43 Flame Charge
V
TM
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
TM47 Low Sweep
V
TM
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM48 Round
V
TM
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
TM49 Echoed Voice
V
TM
The user teleports using a strange power and switches places with one of its allies.
TM51 Ally Switch
V
TM
The user shoots boiling hot water at its target. This may also leave the target with a burn.
TM55 Scald
V
TM
The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
TM58 Sky Drop
V
TM
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
TM59 Incinerate
V
TM
The user suppresses the target and makes its move go last.
TM60 Quash
V
TM
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
TM62 Acrobatics
V
TM
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
TM67 Retaliate
V
TM
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM72 Volt Switch
V
TM
While resisting, the user attacks opposing Pokémon. This lowers the Sp. Atk stats of those hit.
TM76 Struggle Bug
V
TM
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
TM78 Bulldoze
V
TM
The user blows its cold breath on the target. This attack always results in a critical hit.
TM79 Frost Breath
V
TM
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
TM82 Dragon Tail
V
TM
The user is roused, and its Attack and Sp. Atk stats increase.
TM83 Work Up
V
TM
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
TM93 Wild Charge
V
TM
The user attacks with a punch. This may also lower the target's Defense stat.
TM94 Rock Smash
V
TM
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
TM95 Snarl
VI
TM
The user lands and rests its body. This move restores the user's HP by up to half of its max HP.
TM19 Roost
VI
TM
The target is hit with wings of steel. This may also raise the user’s Defense stat.
TM51 Steel Wing
VI
TM
The target is infested and attacked for four to five turns. The target can't flee during this time.
TM83 Infestation
VI
TM
While it is asleep, the user randomly uses one of the moves it knows.
TM88 Sleep Talk
VI
TM
The additional effects of this attack depend upon where it was used.
TM94 Secret Power
VI
TM
This attack makes use of nature's power. Its effects vary depending on the user's environment.
TM96 Nature Power
VI
TM
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
TM97 Dark Pulse
VI
TM
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
TM98 Power-Up Punch
VI
TM
The user damages opposing Pokémon by emitting a powerful flash.
TM99 Dazzling Gleam
VI
TM
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
TM100 Confide
VII
TM
The user is roused, and its Attack and Sp. Atk stats increase.
TM01 Work Up
VII
TM
The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
TM28 Leech Life
VII
TM
The user swings its body around violently to inflict damage on everything in its vicinity.
TM59 Brutal Swing
VII
TM
The user stabs the target with a sharp horn. This attack never misses.
TM67 Smart Strike
VII
TM
This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm.
TM70 Aurora Veil
VII
TM
The user soars and then strikes its target on the next turn.
TM76 Fly
VII
TM
The user attacks everything around it by swamping its surroundings with a giant wave.
TM94 Surf
VII
TM
The user charges at the target and may make it flinch.
TM98 Waterfall
VII
TM
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
TM01 Headbutt
VII
TM
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM02 Taunt
VII
TM
The user assists an ally by boosting the power of that ally's attack.
TM03 Helping Hand
VII
TM
The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees.
TM04 Teleport
VII
TM
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM05 Rest
VII
TM
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM06 Light Screen
VII
TM
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM07 Protect
VII
TM
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM08 Substitute
VII
TM
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM09 Reflect
VII
TM
The user burrows, then attacks on the next turn.
TM10 Dig
VII
TM
The user shoots a sinister flame at the target to inflict a burn.
TM11 Will-O-Wisp
VII
TM
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM12 Facade
VII
TM
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM13 Brick Break
VII
TM
The user soars and then strikes its target on the next turn.
TM14 Fly
VII
TM
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
TM15 Seismic Toss
VII
TM
The user launches a weak jolt of electricity that paralyzes the target.
TM16 Thunder Wave
VII
TM
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
TM17 Dragon Tail
VII
TM
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM18 U-Turn
VII
TM
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
TM19 Iron Tail
VII
TM
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
TM20 Dark Pulse
VII
TM
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
TM21 Foul Play
VII
TM
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM22 Rock Slide
VII
TM
The target is punched with an electrified fist. This may also leave the target with paralysis.
TM23 Thunder Punch
VII
TM
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
TM24 X-Scissor
VII
TM
The user charges at the target and may make it flinch.
TM25 Waterfall
VII
TM
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
TM26 Poison Jab
VII
TM
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM27 Toxic
VII
TM
The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.
TM28 Tri Attack
VII
TM
The user shoots boiling hot water at its target. This may also leave the target with a burn.
TM29 Scald
VII
TM
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
TM30 Bulk Up
VII
TM
The target is punched with a fiery fist. This may also leave the target with a burn.
TM31 Fire Punch
VII
TM
The user damages opposing Pokémon by emitting a powerful flash.
TM32 Dazzling Gleam
VII
TM
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM33 Calm Mind
VII
TM
The target is attacked with a shock wave generated by the user’s gaping mouth.
TM34 Dragon Pulse
VII
TM
The target is punched with an icy fist. This may also leave the target frozen.
TM35 Ice Punch
VII
TM
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM36 Thunderbolt
VII
TM
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
TM37 Flamethrower
VII
TM
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM38 Thunder
VII
TM
The user rampages and attacks for two to three turns. The user then becomes confused.
TM39 Outrage
VII
TM
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TM40 Psychic
VII
TM
The user sets off an earthquake that strikes every Pokémon around it.
TM41 Earthquake
VII
TM
The user attacks everything around it by causing an explosion. The user faints upon using this move.
TM42 Self-Destruct
VII
TM
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
TM43 Shadow Ball
VII
TM
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
TM44 Play Rough
VII
TM
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM45 Solar Beam
VII
TM
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
TM46 Fire Blast
VII
TM
The user attacks everything around it by swamping its surroundings with a giant wave.
TM47 Surf
VII
TM
The target is attacked with a powerful beam. The user can't move on the next turn.
TM48 Hyper Beam
VII
TM
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
TM49 Superpower
VII
TM
The user lands and rests its body. This move restores the user's HP by up to half of its max HP.
TM50 Roost
VII
TM
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM51 Blizzard
VII
TM
Unsanitary sludge is hurled at the target. This may also poison the target.
TM52 Sludge Bomb
VII
TM
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM53 Mega Drain
VII
TM
The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.
TM54 Flash Cannon
VII
TM
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM55 Ice Beam
VII
TM
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
TM56 Stealth Rock
VII
TM
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
TM57 Pay Day
VII
TM
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
TM58 Drill Run
VII
TM
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
TM59 Dream Eater
VII
TM
Using its tough and impressive horn, the user rams into the target with no letup.
TM60 Megahorn
VIII
TM
The target is slugged by a punch thrown with muscle-packed power.
TM00 Mega Punch
VIII
TM
The target is attacked by a kick launched with muscle-packed power.
TM01 Mega Kick
VIII
TM
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
TM02 Pay Day
VIII
TM
The target is punched with a fiery fist. This may also leave the target with a burn.
TM03 Fire Punch
VIII
TM
The target is punched with an icy fist. This may also leave the target frozen.
TM04 Ice Punch
VIII
TM
The target is punched with an electrified fist. This may also leave the target with paralysis.
TM05 Thunder Punch
VIII
TM
The user soars and then strikes its target on the next turn.
TM06 Fly
VIII
TM
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
TM07 Pin Missile
VIII
TM
The target is attacked with a powerful beam. The user can't move on the next turn.
TM08 Hyper Beam
VIII
TM
The user charges at the target using every bit of its power. The user can’t move on the next turn.
TM09 Giga Impact
VIII
TM
The user scatters curious leaves that chase the target. This attack never misses.
TM10 Magical Leaf
VIII
TM
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM11 Solar Beam
VIII
TM
In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn.
TM12 Solar Blade
VIII
TM
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
TM13 Fire Spin
Generation
Item Type
Description
Answer
VIII
TM
The user launches a weak jolt of electricity that paralyzes the target.
TM14 Thunder Wave
VIII
TM
The user burrows, then attacks on the next turn.
TM15 Dig
VIII
TM
An earsplitting screech harshly lowers the target’s Defense stat.
TM16 Screech
VIII
TM
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Light Screen
VIII
TM
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM18 Reflect
VIII
TM
The user creates a protective field that prevents status conditions for five turns.
TM19 Safeguard
VIII
TM
The user attacks everything around it by causing an explosion. The user faints upon using this move.
TM20 Self-Destruct
VIII
TM
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM21 Rest
VIII
TM
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM22 Rock Slide
VIII
TM
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
TM23 Thief
VIII
TM
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
TM24 Snore
VIII
TM
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM25 Protect
VIII
TM
The user frightens the target with a scary face to harshly lower its Speed stat.
TM26 Scary Face
VIII
TM
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
TM27 Icy Wind
VIII
TM
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
TM28 Giga Drain
VIII
TM
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.
TM29 Charm
VIII
TM
The target is hit with wings of steel. This may also raise the user’s Defense stat.
TM30 Steel Wing
VIII
TM
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM31 Attract
VIII
TM
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
TM32 Sandstorm
VIII
TM
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM33 Rain Dance
VIII
TM
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM34 Sunny Day
VIII
TM
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
TM35 Hail
VIII
TM
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
TM36 Whirlpool
VIII
TM
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
TM37 Beat Up
VIII
TM
The user shoots a sinister flame at the target to inflict a burn.
TM38 Will-O-Wisp
VIII
TM
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM39 Facade
VIII
TM
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
TM40 Swift
VIII
TM
The user assists an ally by boosting the power of that ally's attack.
TM41 Helping Hand
VIII
TM
This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.
TM42 Revenge
VIII
TM
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM43 Brick Break
VIII
TM
If opposing Pokémon know any move also known by the user, they are prevented from using it.
TM44 Imprison
VIII
TM
Diving on the first turn, the user floats up and attacks on the next turn.
TM45 Dive
VIII
TM
This attack move varies in power and type depending on the weather.
TM46 Weather Ball
VIII
TM
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
TM47 Fake Tears
VIII
TM
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
TM48 Rock Tomb
VIII
TM
The user traps the target inside a harshly raging sandstorm for four to five turns.
TM49 Sand Tomb
VIII
TM
The user forcefully shoots seeds at the target two to five times in a row.
TM50 Bullet Seed
VIII
TM
The user launches sharp icicles at the target two to five times in a row.
TM51 Icicle Spear
VIII
TM
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
TM52 Bounce
VIII
TM
The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.
TM53 Mud Shot
VIII
TM
The user hurls hard rocks at the target. Two to five rocks are launched in a row.
TM54 Rock Blast
VIII
TM
If the target’s HP is half or less, this attack will hit with double the power.
TM55 Brine
VIII
TM
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM56 U-Turn
VIII
TM
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
TM57 Payback
VIII
TM
If the target has already taken some damage in the same turn, this attack’s power is doubled.
TM58 Assurance
VIII
TM
The user flings its held item at the target to attack. This move’s power and effects depend on the item.
TM59 Fling
VIII
TM
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
TM60 Power Swap
VIII
TM
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
TM61 Guard Swap
VIII
TM
The user exchanges Speed stats with the target.
TM62 Speed Swap
VIII
TM
An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
TM63 Drain Punch
VIII
TM
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
TM64 Avalanche
VIII
TM
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
TM66 Thunder Fang
VIII
TM
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
TM67 Ice Fang
VIII
TM
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
TM68 Fire Fang
VIII
TM
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
TM69 Psycho Cut
VIII
TM
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM70 Trick Room
VIII
TM
The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.
TM71 Wonder Room
VIII
TM
The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.
TM72 Magic Room
VIII
TM
A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily.
TM73 Cross Poison
VIII
TM
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
TM74 Venoshock
VIII
TM
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
TM75 Low Sweep
VIII
TM
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM76 Round
VIII
TM
This relentless attack does massive damage to a target affected by status conditions.
TM77 Hex
VIII
TM
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
TM78 Acrobatics
VIII
TM
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
TM79 Retaliate
VIII
TM
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM80 Volt Switch
VIII
TM
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
TM81 Bulldoze
VIII
TM
The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats.
TM82 Electroweb
VIII
TM
The user cuts its target with sharp shells. This may also lower the target’s Defense stat.
TM83 Razor Shell
VIII
TM
The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.
TM84 Tail Slap
VIII
TM
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
TM85 Snarl
VIII
TM
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
TM86 Phantom Force
VIII
TM
The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target.
TM87 Draining Kiss
VIII
TM
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
TM88 Grassy Terrain
VIII
TM
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
TM89 Misty Terrain
VIII
TM
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
TM90 Electric Terrain
VIII
TM
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
TM91 Psychic Terrain
VIII
TM
The user attacks by breathing a special, hot fire. This also lowers the target’s Sp. Atk stat.
TM92 Mystical Fire
VIII
TM
The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.
TM93 Eerie Impulse
VIII
TM
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
TM94 False Swipe
VIII
TM
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
TM95 Air Slash
VIII
TM
The user stabs the target with a sharp horn. This attack never misses.
TM96 Smart Strike
VIII
TM
The user swings its body around violently to inflict damage on everything in its vicinity.
TM97 Brutal Swing
VIII
TM
Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.
TM98 Stomping Tantrum
VIII
TM
The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.
TM99 Breaking Swipe
VIII
TR
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
TR00 Swords Dance
VIII
TR
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
TR01 Body Slam
VIII
TR
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
TR02 Flamethrower
VIII
TR
The target is blasted by a huge volume of water launched under great pressure.
TR03 Hydro Pump
VIII
TR
The user attacks everything around it by swamping its surroundings with a giant wave.
TR04 Surf
VIII
TR
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TR05 Ice Beam
VIII
TR
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TR06 Blizzard
VIII
TR
A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.
TR07 Low Kick
VIII
TR
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TR08 Thunderbolt
VIII
TR
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TR09 Thunder
VIII
TR
The user sets off an earthquake that strikes every Pokémon around it.
TR10 Earthquake
VIII
TR
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TR11 Psychic
VIII
TR
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
TR12 Agility
VIII
TR
The user takes a deep breath and focuses so that critical hits land more easily.
TR13 Focus Energy
VIII
TR
The user waggles a finger and stimulates its brain into randomly using nearly any move.
TR14 Metronome
VIII
TR
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
TR15 Fire Blast
VIII
TR
The user charges at the target and may make it flinch.
TR16 Waterfall
VIII
TR
The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.
TR17 Amnesia
VIII
TR
The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
TR18 Leech Life
VIII
TR
The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.
TR19 Tri Attack
VIII
TR
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TR20 Substitute
VIII
TR
An all-out attack that becomes more powerful the less HP the user has.
TR21 Reversal
VIII
TR
Unsanitary sludge is hurled at the target. This may also poison the target.
TR22 Sludge Bomb
VIII
TR
The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.
TR23 Spikes
VIII
TR
The user rampages and attacks for two to three turns. The user then becomes confused.
TR24 Outrage
VIII
TR
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TR25 Psyshock
VIII
TR
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TR26 Endure
VIII
TR
While it is asleep, the user randomly uses one of the moves it knows.
TR27 Sleep Talk
VIII
TR
Using its tough and impressive horn, the user rams into the target with no letup.
TR28 Megahorn
VIII
TR
The user switches places with a party Pokémon in waiting and passes along any stat changes.
TR29 Baton Pass
VIII
TR
The user compels the target to keep using the move it encored for three turns.
TR30 Encore
VIII
TR
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
TR31 Iron Tail
VIII
TR
The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
TR32 Crunch
VIII
TR
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
TR33 Shadow Ball
VIII
TR
Two turns after this move is used, a hunk of psychic energy attacks the target.
TR34 Future Sight
VIII
TR
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
TR35 Uproar
VIII
TR
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.
TR36 Heat Wave
VIII
TR
The target is taunted into a rage that allows it to use only attack moves for three turns.
TR37 Taunt
VIII
TR
The user catches the target off guard and swaps its held item with its own.
TR38 Trick
VIII
TR
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
TR39 Superpower
VIII
TR
The user employs its psychic power to exchange Abilities with the target.
TR40 Skill Swap
VIII
TR
The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn.
TR41 Blaze Kick
VIII
TR
The user lets loose a horribly echoing shout with the power to inflict damage.
TR42 Hyper Voice
VIII
TR
The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
TR43 Overheat
VIII
TR
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
TR44 Cosmic Power
VIII
TR
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
TR45 Muddy Water
VIII
TR
The user hardens its body’s surface like iron, sharply raising its Defense stat.
TR46 Iron Defense
VIII
TR
The user slashes the target with huge sharp claws.
TR47 Dragon Claw
VIII
TR
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
TR48 Bulk Up
VIII
TR
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TR49 Calm Mind
VIII
TR
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
TR50 Leaf Blade
VIII
TR
The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.
TR51 Dragon Dance
VIII
TR
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.
TR52 Gyro Ball
VIII
TR
The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.
TR53 Close Combat
VIII
TR
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
TR54 Toxic Spikes
VIII
TR
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
TR55 Flare Blitz
VIII
TR
The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
TR56 Aura Sphere
VIII
TR
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
TR57 Poison Jab
VIII
TR
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
TR58 Dark Pulse
VIII
TR
The user slams a barrage of hard-shelled seeds down on the target from above.
TR59 Seed Bomb
VIII
TR
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
TR60 X-Scissor
VIII
TR
The user generates a damaging sound wave by vibration. This may also lower the target’s Sp. Def stat.
TR61 Bug Buzz
VIII
TR
The target is attacked with a shock wave generated by the user’s gaping mouth.
TR62 Dragon Pulse
VIII
TR
The user attacks with a ray of light that sparkles as if it were made of gemstones.
TR63 Power Gem
VIII
TR
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
TR64 Focus Blast
VIII
TR
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
TR65 Energy Ball
VIII
TR
The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.
TR66 Brave Bird
VIII
TR
The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.
TR67 Earth Power
VIII
TR
The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.
TR68 Nasty Plot
VIII
TR
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
TR69 Zen Headbutt
VIII
TR
The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.
TR70 Flash Cannon
VIII
TR
The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
TR71 Leaf Storm
VIII
TR
The user violently whirls its vines, tentacles, or the like to harshly lash the target.
TR72 Power Whip
VIII
TR
The user shoots filthy garbage at the target to attack. This may also poison the target.
TR73 Gunk Shot
VIII
TR
The user slams the target with its steel-hard head. This may also make the target flinch.
TR74 Iron Head
VIII
TR
The user stabs the target from below with sharpened stones. Critical hits land more easily.
TR75 Stone Edge
VIII
TR
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
TR76 Stealth Rock
VIII
TR
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
TR77 Grass Knot
Generation
Item Type
Description
Answer
VIII
TR
The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
TR78 Sludge Wave
VIII
TR
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.
TR79 Heavy Slam
VIII
TR
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.
TR80 Electro Ball
VIII
TR
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
TR81 Foul Play
VIII
TR
The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.
TR82 Stored Power
VIII
TR
The user teleports using a strange power and switches places with one of its allies.
TR83 Ally Switch
VIII
TR
The user shoots boiling hot water at its target. This may also leave the target with a burn.
TR84 Scald
VIII
TR
The user is roused, and its Attack and Sp. Atk stats increase.
TR85 Work Up
VIII
TR
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
TR86 Wild Charge
VIII
TR
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
TR87 Drill Run
VIII
TR
The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move’s power.
TR88 Heat Crash
VIII
TR
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
TR89 Hurricane
VIII
TR
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
TR90 Play Rough
VIII
TR
Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.
TR91 Venom Drench
VIII
TR
The user damages opposing Pokémon by emitting a powerful flash.
TR92 Dazzling Gleam
VIII
TR
The user swings both arms and hits the target. The target’s stat changes don’t affect this attack’s damage.
TR93 Darkest Lariat
VIII
TR
The user fiercely attacks the target using its entire body.
TR94 High Horsepower
VIII
TR
The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
TR95 Throat Chop
VIII
TR
The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead.
TR96 Pollen Puff
VIII
TR
The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
TR97 Psychic Fangs
VIII
TR
The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.
TR98 Liquidation
VIII
TR
The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.
TR99 Body Press
II
Berry
A self-restore item (10HP).
Berry
II
Berry
A self-restore item (30HP).
Gold Berry
II
Berry
A self-cure for poison.
PSNCureBerry
II
Berry
A self-cure for paralysis.
PRZCureBerry
II
Berry
A self-cure for freezing
Burnt Berry
II
Berry
A self-cure for a burn.
Ice Berry
II
Berry
A self-cure for confusion.
Bitter Berry
II
Berry
A self-awakening for sleep.
Mint Berry
II
Berry
Cures all status problems.
Miracle Berry
II
Berry
A self-restore for PP.
Mystery Berry
III
Berry
A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from paralysis on its own in battle.
Cheri Berry
III
Berry
A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from sleep on its own in battle.
Chesto Berry
III
Berry
A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from poisoning on its own in battle.
Pecha Berry
III
Berry
A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from a burn on its own in battle.
Rawst Berry
III
Berry
A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from being frozen on its own in battle.
Aspear Berry
III
Berry
A Berry to be consumed by Pokémon. If a Pokémon holds one, it can restore 10 PP to a depleted move during battle.
Leppa Berry
III
Berry
A Berry to be consumed by Pokémon. If a Pokémon holds one, it can restore its own HP by 10 points during battle
Oran Berry
III
Berry
A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from confusion on its own in battle.
Persim Berry
III
Berry
A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from any status condition during battle.
Lum Berry
III
Berry
A Berry to be consumed by Pokémon. If a Pokémon holds one, it can restore its own HP by a small amount during battle.
Sitrus Berry
III
Berry
If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste.
Figy Berry
III
Berry
If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste.
Wiki Berry
III
Berry
If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste.
Mago Berry
III
Berry
If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste.
Aguav Berry
III
Berry
If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste.
Iapapa Berry
III
Berry
Used to make Pokéblocks that will enhance your Coolness. Its red flesh is spicy when eaten.
Razz Berry
III
Berry
Used to make Pokéblocks that will enhance your Beauty. Its blue flesh is dry when eaten.
Bluk Berry
III
Berry
Used to make Pokéblocks that will enhance your Cuteness. Its pink flesh is sweet when eaten.
Nanab Berry
III
Berry
Used to make Pokéblocks that will enhance your Cleverness. Its green flesh is bitter when eaten.
Wepear Berry
III
Berry
Used to make Pokéblocks that will enhance your Toughness. Its yellow flesh is sour when eaten.
Pinap Berry
III
Berry
A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its HP base points.
Pomeg Berry
III
Berry
A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its Attack base points.
Kelpsy Berry
III
Berry
A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its Defense base points.
Qualot Berry
III
Berry
A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its Sp. Atk base points.
Hondew Berry
III
Berry
A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its Sp. Def base points.
Grepa Berry
III
Berry
A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its Speed base points.
Tamato Berry
III
Berry
Used to make Pokéblocks that will enhance your Beauty, this Berry is rare in other regions.
Cornn Berry
III
Berry
Used to make Pokéblocks that will enhance your Cuteness, this Berry is rare in other regions.
Magost Berry
III
Berry
Used to make Pokéblocks that will enhance your Cleverness, this Berry is rare in other regions.
Rabuta Berry
III
Berry
Used to make Pokéblocks that will enhance your Toughness, this Berry is rare in other regions.
Nomel Berry
III
Berry
Used to make Pokéblocks that will enhance your Cuteness, this Berry is rare in other regions.
Spelon Berry
III
Berry
Used to make Pokéblocks that will enhance your Beauty, this Berry is rare in other regions.
Pamtre Berry
III
Berry
Used to make Pokéblocks that will enhance your Cleverness, this Berry is rare in other regions.
Watmel Berry
III
Berry
Used to make Pokéblocks that will enhance your Cleverness, this Berry is rare in other regions.
Durin Berry
III
Berry
Used to make Pokéblocks that will enhance your Beauty, this Berry is rare in other regions.
Belue Berry
III
Berry
A Berry to be consumed by Pokémon. If a Pokémon holds one, its Attack stat will increase when it's in a pinch.
Liechi Berry
III
Berry
A Berry to be consumed by Pokémon. If a Pokémon holds one, its Defense stat will increase when it's in a pinch.
Ganlon Berry
III
Berry
A Berry to be consumed by Pokémon. If a Pokémon holds one, its Speed stat will increase when it's in a pinch.
Salac Berry
III
Berry
A Berry to be consumed by Pokémon. If a Pokémon holds one, its Sp. Atk stat will increase when it's in a pinch.
Petaya Berry
III
Berry
A Berry to be consumed by Pokémon. If a Pokémon holds one, its Sp. Def stat will increase when it's in a pinch.
Apicot Berry
III
Berry
A Berry to be consumed by Pokémon. If a Pokémon holds one, its critical-hit ratio will increase when it's in a pinch.
Lansat Berry
III
Berry
A Berry to be consumed by Pokémon. If a Pokémon holds one, one of its stats will sharply increase when it's in a pinch.
Starf Berry
III
Berry
A Berry to be consumed by Pokémon. If a Pokémon holds one, being hit by a supereffective attack will restore its HP.
Enigma Berry
IV
Berry
If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fire-type attack.
Occa Berry
IV
Berry
If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Water-type attack.
Passho Berry
IV
Berry
If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Electric-type attack.
Wacan Berry
IV
Berry
If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Grass-type attack.
Rindo Berry
IV
Berry
If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ice-type attack.
Yache Berry
IV
Berry
If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fighting-type attack.
Chople Berry
IV
Berry
If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Poison-type attack.
Kebia Berry
IV
Berry
If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ground-type attack.
Shuca Berry
IV
Berry
If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Flying-type attack.
Coba Berry
IV
Berry
If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Psychic-type attack.
Payapa Berry
IV
Berry
If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Bug-type attack.
Tanga Berry
IV
Berry
If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Rock-type attack.
Charti Berry
IV
Berry
If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ghost-type attack.
Kasib Berry
IV
Berry
If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Dragon-type attack.
Haban Berry
IV
Berry
If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Dark-type attack.
Colbur Berry
IV
Berry
If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Steel-type attack.
Babiri Berry
IV
Berry
If held by a Pokémon, this Berry will lessen the damage taken from one Normal-type attack.
Chilan Berry
IV
Berry
A Berry to be consumed by Pokémon. If a Pokémon holds one, its accuracy will increase just once when it's in a pinch
Micle Berry
IV
Berry
A Berry to be consumed by Pokémon. If a Pokémon holds one, it will be able to move first just once when it's in a pinch.
Custap Berry
IV
Berry
A Berry to be consumed by Pokémon. If a physical attack hits the Pokémon holding it, the attacker will also be hurt.
Jaboca Berry
IV
Berry
A Berry to be consumed by Pokémon. If a special attack hits the Pokémon holding it, the attacker will also be hurt.
Rowap Berry
VI
Berry
If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fairy-type attack.
Roseli Berry
VI
Berry
If held by a Pokémon, this Berry will increase the holder's Defense if it's hit with a physical move.
Kee Berry
VI
Berry
If held by a Pokémon, this Berry will increase the holder's Sp. Def if it's hit with a special move.
Maranga Berry
VII
Berry
A Berry that makes it easier to catch Pokémon when given to them.
Silver Razz Berry
VII
Berry
A Berry that makes it drastically easier to catch Pokémon when given to them.
Golden Razz Berry
VII
Berry
A Berry that calms wild Pokémon you're trying to catch when given to them.
Silver Nanab Berry
VII
Berry
A Berry that calms wild Pokémon you're trying to catch drastically when given to them.
Golden Nanab Berry
VII
Berry
A Berry that makes you more likely to get an item when given to Pokémon you're trying to catch.
Silver Pinap Berry
VII
Berry
A Berry that makes you drastically more likely to get an item when given to Pokémon you're trying to catch.
Golden Pinap Berry
VIII
Berry
A Berry that can be fed to a Pokémon to restore its PP. If a wild Pokémon eats one of these Berries, that Pokémon’s reactions will be dulled.
Hopo Berry
I
Treasure
A nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops.
Nugget
I
Treasure
A fossil from a prehistoric Pokémon that once lived in the sea. It might be a piece of a seashell.
Helix Fossil
I
Treasure
A fossil from a prehistoric Pokémon that once lived in the sea. It could be a shell or carapace.
Dome Fossil
I
Treasure
A piece of amber that still contains the genetic material of an ancient Pokémon. It's clear with a tawny, reddish tint.
Old Amber
II
Treasure
A mysterious leaf. No trees with this leaf have been found yet.
Gold Leaf
II
Treasure
A mysterious leaf. No trees with this leaf have been found yet.
Silver Leaf
II
Treasure
A very small and rare mushroom. It's popular with a certain class of collectors.
Tiny Mushroom
II
Treasure
A very large and rare mushroom. It's popular with a certain class of collectors.
Big Mushroom
II
Treasure
A rather small pearl that has a very nice silvery sheen to it. It can be sold at a low price to shops.
Pearl
II
Treasure
A rather large pearl that has a very nice silvery sheen. It can be sold at a high price to shops.
Big Pearl
II
Treasure
Lovely red sand that flows between the fingers with a loose, silky feel. It can be sold at a low price to shops.
Stardust
II
Treasure
A small shard of a beautiful gem that gives off a distinctly red sparkle. It can be sold at a high price to shops.
Star Piece
III
Treasure
A fossil from a prehistoric Pokémon that once lived in the sea. It looks as if it could be part of a plant's root.
Root Fossil
III
Treasure
A fossil from a prehistoric Pokémon that once lived in the sea. It appears to be a fragment of a claw.
Claw Fossil
IV
Treasure
A sweet honey with a lush aroma that attracts wild Pokémon when it is used in tall grass, in caves, or on special trees.
Honey
IV
Treasure
A fossil from a prehistoric Pokémon that once lived on the land. It looks to be from some kind of protective collar.
Armor Fossil
IV
Treasure
A fossil from a prehistoric Pokémon that once lived on the land. It appears as though it's part of a head.
Skull Fossil
IV
Treasure
A bone that is extremely valuable for the study of Pokémon archeology. It can be sold for a high price to shops.
Rare Bone
V
Treasure
Though this feather is beautiful, it's just a regular feather and has no effect.
Pretty Wing
V
Treasure
A fossil from a prehistoric Pokémon that once lived in the sea. It appears as though it could be part of its back.
Cover Fossil
V
Treasure
A fossil from a prehistoric Pokémon that once lived in the sky. It looks as if it could come from part of its wing.
Plume Fossil
V
Treasure
A rare mushroom that gives off a nice fragrance. It can be sold at a high price to shops.
Balm Mushroom
V
Treasure
A big nugget of pure gold that gives off a lustrous gleam. It can be sold at a high price to shops.
Big Nugget
V
Treasure
Very large pearls that sparkle in a pretty silver color. They can be sold at a high price to shops.
Pearl String
V
Treasure
A shard that fell to the ground when a comet approached. It can be sold at a high price to shops.
Comet Shard
V
Treasure
A copper coin used by an ancient civilization about three thousand years ago.
Relic Copper
V
Treasure
A silver coin used by an ancient civilization about three thousand years ago.
Relic Silver
V
Treasure
A gold coin used by an ancient civilization about three thousand years ago.
Relic Gold
V
Treasure
A fragile vase made by an ancient civilization about three thousand years ago.
Relic Vase
V
Treasure
A heavy bracelet made by an ancient civilization about three thousand years ago.
Relic Band
V
Treasure
A stone figurine made by an ancient civilization about three thousand years ago.
Relic Statue
V
Treasure
A heavy crown made by an ancient civilization about three thousand years ago.
Relic Crown
VI
Treasure
A fossil from a prehistoric Pokémon that once lived on the land. It looks as if it could be a piece of a large jaw.
Jaw Fossil
VI
Treasure
A fossil from a prehistoric Pokémon that once lived on land. It looks like the impression from a skin sail.
Sail Fossil
VII
Treasure
A beautiful bottle cap that gives off a silver gleam. Some people are happy to receive one.
Bottle Cap
VII
Treasure
A beautiful bottle cap that gives off a golden gleam. Some people are happy to receive one.
Gold Bottle Cap
VII
Treasure
A thin small spring. It's totally stretched out, and what it's used for is unknown.
Stretchy Spring
VII
Treasure
A small whitish stone picked up at the edge of the road.
Chalky Stone
VII
Treasure
A round glass marble. You can see colored glass inside the transparent marble.
Marble
VII
Treasure
A single earring that somebody dropped.
Lone Earring
VII
Treasure
A piece of colored glass. Waves have rounded its edges. It's slightly rough to the touch.
Beach Glass
VII
Treasure
A ball made of mud. It had been polished for such a long time that the surface is very shiny.
Polished Mud Ball
VII
Treasure
A beautiful white shell that may have drifted from a sea in a warm region.
Tropical Shell
VII
Treasure
A letter written on a leaf. Something is written using Pikachu's/Eevee's footprints.
Leaf Letter
VII
Treasure
A small bouquet that was made with heart and soul for a single Trainer.
Small Bouquet
VIII
Treasure
The fossil of an ancient Pokémon that once soared through the sky. What it looked like is a mystery.
Fossilized Bird
VIII
Treasure
The fossil of an ancient Pokémon that once lived in the sea. What it looked like is a mystery.
Fossilized Fish
VIII
Treasure
The fossil of an ancient Pokémon that once roamed the land. What it looked like is a mystery.
Fossilized Drake
VIII
Treasure
The fossil of an ancient Pokémon that once lived in the sea. What it looked like is a mystery.
Fossilized Dino
VIII
Treasure
A wooden toy carved in the image of a Pokémon. It can be sold to the general store.
Pokéshi Doll
VIII
Treasure
A small shard that emanates an enigmatic power. Inside the shard, you can see a pattern that looks like Ramanas roses.
Mysterious Shard S
VIII
Treasure
A large shard that emanates an enigmatic power. Inside the shard, you can see a pattern that looks like Ramanas roses.
Mysterious Shard L
VIII
Treasure
A single-use drill to bore a hole in the wall for your Secret Base.
Digger Drill
VIII
Treasure
A slate overflowing with enigmatic energy. You can feel a strong connection between it and the Kanto Room at Ramanas Park.
Kanto Slate
VIII
Treasure
A slate overflowing with enigmatic energy. You can feel a strong connection between it and the Johto Room at Ramanas Park.
Johto Slate
VIII
Treasure
A slate overflowing with enigmatic energy. You can feel a strong connection between it and the Soul Room at Ramanas Park.
Soul Slate
VIII
Treasure
A slate overflowing with enigmatic energy. You can feel a strong connection between it and the Rainbow Room at Ramanas Park.
Rainbow Slate
Generation
Item Type
Description
Answer
VIII
Treasure
A slate overflowing with enigmatic energy. You can feel a strong connection between it and the Squall Room at Ramanas Park.
Squall Slate
VIII
Treasure
A slate overflowing with enigmatic energy. You can feel a strong connection between it and the Oceanic Room at Ramanas Park.
Oceanic Slate
VIII
Treasure
A slate overflowing with enigmatic energy. You can feel a strong connection between it and the Tectonic Room at Ramanas Park.
Tectonic Slate
VIII
Treasure
A slate overflowing with enigmatic energy. You can feel a strong connection between it and the Stratospheric Room at Ramanas Park.
Stratospheric Slate
VIII
Treasure
A slate overflowing with enigmatic energy. You can feel a strong connection between it and the Genome Room at Ramanas Park.
Genome Slate
VIII
Treasure
A slate overflowing with enigmatic energy. You can feel a strong connection between it and the Discovery Room at Ramanas Park.
Discovery Slate
VIII
Treasure
A slate overflowing with enigmatic energy. You can feel a strong connection between it and the Distortion Room at Ramanas Park.
Distortion Slate
VIII
Treasure
A music player that allows you to listen to nostalgic songs. It's operated with the flip of a single switch.
DS Sounds
I
Battle Item
An item that sharply boosts the Attack stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.
X Attack
I
Battle Item
An item that sharply boosts the Defense stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.
X Defense
I
Battle Item
An item that sharply boosts the Sp. Atk stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.
X Sp. Atk
I
Battle Item
An item that sharply boosts the Speed stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.
X Speed
I
Battle Item
An item that prevents stat reduction among the Trainer's party Pokémon for five turns after it is used in battle.
Guard Spec.
I
Battle Item
An item that greatly raises the critical-hit ratio of a Pokémon during a battle. It can be used only once and wears off if the Pokémon is withdrawn.
Dire Hit
IV
Battle Item
An item that sharply boosts the Sp. Def stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.
X Sp. Def
VIII
Battle Item
Mushrooms that have the power of changing Dynamax forms. They boost all stats of a Pokémon during battle.
Max Mushrooms
VIII
Battle Item
An item that sharply boosts the offensive and defensive stats of a Pokémon during a battle. These effects disappear if the Pokémon leaves the battle.
Aux Powerguard
VIII
Battle Item
An item that sharply boosts the offensive stats of a Pokémon during a battle. These effects disappear if the Pokémon leaves the battle.
Aux Power
VIII
Battle Item
An item that sharply boosts the defensive stats of a Pokémon during a battle. These effects disappear if the Pokémon leaves the battle.
Aux Guard
VIII
Battle Item
An item that makes moves less likely to strike a Pokémon during a battle. This effect disappears if the Pokémon leaves the battle.
Aux Evasion
VII
Z-Crystal
This is a crystallized form of Z-Power. It upgrades Normal-type moves to Z-Moves.
Normalium Z
VII
Z-Crystal
This is a crystallized form of Z-Power. It upgrades Fire-type moves to Z-Moves.
Firium Z
VII
Z-Crystal
This is a crystallized form of Z-Power. It upgrades Water-type moves to Z-Moves.
Waterium Z
VII
Z-Crystal
This is a crystallized form of Z-Power. It upgrades Electric-type moves to Z-Moves.
Electrium Z
VII
Z-Crystal
This is a crystallized form of Z-Power. It upgrades Grass-type moves to Z-Moves.
Grassium Z
VII
Z-Crystal
This is a crystallized form of Z-Power. It upgrades Ice-type moves to Z-Moves.
Icium Z
VII
Z-Crystal
This is a crystallized form of Z-Power. It upgrades Fighting-type moves to Z-Moves.
Fightinium Z
VII
Z-Crystal
This is a crystallized form of Z-Power. It upgrades Poison-type moves to Z-Moves.
Poisonium Z
VII
Z-Crystal
This is a crystallized form of Z-Power. It upgrades Ground-type moves to Z-Moves.
Groundium Z
VII
Z-Crystal
This is a crystallized form of Z-Power. It upgrades Flying-type moves to Z-Moves.
Flyinium Z
VII
Z-Crystal
This is a crystallized form of Z-Power. It upgrades Psychic-type moves to Z-Moves.
Psychium Z
VII
Z-Crystal
This is a crystallized form of Z-Power. It upgrades Bug-type moves to Z-Moves.
Buginium Z
VII
Z-Crystal
This is a crystallized form of Z-Power. It upgrades Rock-type moves to Z-Moves.
Rockium Z
VII
Z-Crystal
This is a crystallized form of Z-Power. It upgrades Ghost-type moves to Z-Moves.
Ghostium Z
VII
Z-Crystal
This is a crystallized form of Z-Power. It upgrades Dragon-type moves to Z-Moves.
Dragonium Z
VII
Z-Crystal
This is a crystallized form of Z-Power. It upgrades Dark-type moves to Z-Moves.
Darkinium Z
VII
Z-Crystal
This is a crystallized form of Z-Power. It upgrades Steel-type moves to Z-Moves.
Steelium Z
VII
Z-Crystal
This is a crystallized form of Z-Power. It upgrades Fairy-type moves to Z-Moves.
Fairium Z
VII
Z-Crystal
This is a crystallized form of Z-Power. It upgrades Pikachu's Volt Tackle to a Z-Move.
Pikanium Z
VII
Z-Crystal
This is a crystallized form of Z-Power. It upgrades a Thunderbolt by Pikachu in a cap to a Z-Move.
Pikashunium Z
VII
Z-Crystal
This is a crystallized form of Z-Power. It upgrades Decidueye's Spirit Shackle to a Z-Move.
Decidium Z
VII
Z-Crystal
This is a crystallized form of Z-Power. It upgrades Incineroar's Darkest Lariat to a Z-Move.
Incinium Z
VII
Z-Crystal
This is a crystallized form of Z-Power. It upgrades Primarina's Sparkling Aria to a Z-Move.
Primarium Z
VII
Z-Crystal
This is a crystallized form of Z-Power. It upgrades the tapu's Nature's Madness to a Z-Move.
Tapunium Z
VII
Z-Crystal
This is a crystallized form of Z-Power. It upgrades Marshadow's Spectral Thief to a Z-Move.
Marshadium Z
VII
Z-Crystal
This is a crystallized form of Z-Power. It upgrades Alolan Raichu's Thunderbolt to a Z-Move.
Aloraichium Z
VII
Z-Crystal
This is a crystallized form of Z-Power. It upgrades Snorlax's Giga Impact to a Z-Move.
Snorlium Z
VII
Z-Crystal
This is a crystallized form of Z-Power. It upgrades Eevee's Last Resort to a Z-Move.
Eevium Z
VII
Z-Crystal
This is a crystallized form of Z-Power. It upgrades Mew's Psychic to a Z-Move.
Mewnium Z
VII
Z-Crystal
This is a crystallized form of Z-Power. It upgrades Solgaleo's Sunsteel Strike to a Z-Move.
Solganium Z
VII
Z-Crystal
It converts Z-Power into crystals that upgrade Lunala's Moongeist Beam to an exclusive Z-Move.
Lunalium Z
VII
Z-Crystal
This is a crystallized form of Z-Power. It upgrades Necrozma's Photon Geyser to a Z-Move.
Ultranecrozium Z
VII
Z-Crystal
This is a crystallized form of Z-Power. It upgrades Mimikyu's Play Rough to a Z-Move.
Mimikium Z
VII
Z-Crystal
This is a crystallized form of Z-Power. It upgrades Lycanroc's Stone Edge to a Z-Move.
Lycanium Z
VII
Z-Crystal
This is a crystallized form of Z-Power. It upgrades Kommo-o's Clanging Scales to a Z-Move.
Kommonium Z
VII
Rotom Power
Helps Eggs hatch faster.
Roto Hatch
VII
Rotom Power
Reduces the prices of products at Poké Marts by half.
Roto Bargain
VII
Rotom Power
Triples the prize money you receive after a battle.
Roto Prize Money
VII
Rotom Power
Increases the Exp. Points your Pokémon receive after a battle a little.
Roto Exp. Points
VII
Rotom Power
Helps Pokémon in your party grow friendly faster.
Roto Friendship
VII
Rotom Power
Increases the chance of encountering high-level wild Pokémon a lot for a certain period of time.
Roto Encounter
VII
Rotom Power
Prevents you from encountering wild Pokémon for a certain period of time.
Roto Stealth
VII
Rotom Power
Fully restores the HP of your battling Pokémon.
Roto HP Restore
VII
Rotom Power
Fully restores the PP of your battling Pokémon.
Roto PP Restore
VII
Rotom Power
Raises all stats of your battling Pokémon.
Roto Boost
VII
Rotom Power
Increases the chance to catch Pokémon a lot.
Roto Catch
VIII
Curry Ingredients
One of the many ingredients that can be used for cooking at your camp. These sausages should be boiled before eating.
Sausages
VIII
Curry Ingredients
One of the many ingredients that can be used for cooking at your camp. The tinned food that Bob sells is curiously popular in Galar.
Bob's Food Tin
VIII
Curry Ingredients
One of the many ingredients that can be used for cooking at your camp. The tinned food that Bach sells is curiously popular in Galar.
Bach's Food Tin
VIII
Curry Ingredients
One of the many ingredients that can be used for cooking at your camp. When simmered, the beans suffuse a dish with their mild flavor.
Tin of Beans
VIII
Curry Ingredients
One of the many ingredients that can be used for cooking at your camp. An indispensable tool for mopping up that extra curry left on your plate.
Bread
VIII
Curry Ingredients
One of the many ingredients that can be used for cooking at your camp. These flour noodles make for a surprisingly good match with curry.
Pasta
VIII
Curry Ingredients
One of the many ingredients that can be used for cooking at your camp. The chewy texture of the mushrooms transforms any dish they're added to.
Mixed Mushrooms
VIII
Curry Ingredients
One of the many ingredients that can be used for cooking at your camp. When a Slowpoke's tail falls off, it grows back quickly.
Smoke-Poke Tail
VIII
Curry Ingredients
One of the many ingredients that can be used for cooking at your camp. Whether this is the kind of vegetable stalk that Farfetch'd like is unknown.
Large Leek
VIII
Curry Ingredients
One of the many ingredients that can be used for cooking at your camp. An apple chosen above others. It has spectacular form and a brilliant sheen.
Fancy Apple
VIII
Curry Ingredients
One of the many ingredients that can be used for cooking at your camp. The taste boiled off from the bones is sure to give a dish a light umami taste.
Brittle Bones
VIII
Curry Ingredients
One of the many ingredients that can be used for cooking at your camp. Potatoes help mellow out a spicy taste, to make a dish more mild.
Pack of Potatoes
VIII
Curry Ingredients
One of the many ingredients that can be used for cooking at your camp. Though carelessly picked, these herbs can add a fragrant accent to a dish.
Pungent Root
VIII
Curry Ingredients
One of the many ingredients that can be used for cooking at your camp. The assortment of vegetables looks quite appealing and healthy.
Salad Mix
VIII
Curry Ingredients
One of the many ingredients that can be used for cooking at your camp. It's been a while since it was fried, so it's gotten greasy.
Fried Food
VIII
Curry Ingredients
One of the many ingredients that can be used for cooking at your camp. Even just one boiled egg can really enhance a dish.
Boiled Egg
VIII
Curry Ingredients
One of the many ingredients that can be used for cooking at your camp. The syrupy fruits give off a strong tropical feel.
Fruit Bunch
VIII
Curry Ingredients
One of the many ingredients that can be used for cooking at your camp. Melted cheese can really give a curry some richness.
Moomoo Cheese
VIII
Curry Ingredients
One of the many ingredients that can be used for cooking at your camp. There are over fifty spices contained within this ingredient's hot flavor.
Spice Mix
VIII
Curry Ingredients
One of the many ingredients that can be used for cooking at your camp. Add some whipped cream to a spicy curry to give it some sweetness.
Fresh Cream
VIII
Curry Ingredients
One of the many ingredients that can be used for cooking at your camp. Using packaged curry helps make sure there are no slipups when cooking.
Packaged Curry
VIII
Curry Ingredients
One of the many ingredients that can be used for cooking at your camp. The refined sweetness of this coconut milk makes it quite popular.
Coconut Milk
VIII
Curry Ingredients
One of the many ingredients that can be used for cooking at your camp. It has a junk-food sort of taste, but it goes well with curry.
Instant Noodles
VIII
Curry Ingredients
One of the many ingredients that can be used for cooking at your camp. If you're unsure about what to cook, you can't go wrong with some burger.
Precooked Burger
VIII
Curry Ingredients
One of the many ingredients that can be used for cooking at your camp. A mysterious spice. Even a tiny sprinkle is sure to make a curry gigantic.
Gigantamix
I
Key Item
A very convenient map that can be viewed anytime. It even shows you your present location in the region.
Town Map
I
Key Item
A folding Bike that enables a rider to get around much faster than with Running Shoes.
Bicycle
I
Key Item
A voucher for obtaining a bicycle from the Bike Shop.
Bike Voucher
I
Key Item
An old and beat-up fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.
Old Rod
I
Key Item
A new, good-quality fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.
Good Rod
I
Key Item
An awesome, high-tech fishing rod. Use it at any body of water to fish for wild aquatic Pokémon.
Super Rod
I
Key Item
A case for holding coins obtained at the Game Corner. It can hold up to 50,000 coins.
Coin Case
I
Key Item
A card key that unlocks doors in Silph Co.'s head office in Saffron City.
Card Key
I
Key Item
A key that operates the elevator in the Team Rocket Hideout. It bears the Team Rocket logo.
Lift Key
I
Key Item
The key that unlocks the front door of the Pokémon Gym on Cinnabar Island. It has a red decoration.
Secret Key
I
Key Item
The ticket required to board the S.S. Anne. It has a drawing of a ship on it.
S.S. Ticket
I
Key Item
A set of golden false teeth lost by the Safari Zone's warden. They make his smile sparkle.
Gold Teeth
I
Key Item
A parcel to be delivered to Professor Oak from Viridian City's Poké Mart.
Oak's Parcel
I
Key Item
A device used for finding items. If there is a hidden item nearby when it is used, it emits a signal.
Dowsing Machine
I
Key Item
A scope that lets you see what cannot usually be seen. It is made by Silph Co.
Silph Scope
I
Key Item
A flute that can play with such a beautiful tone that even sleeping Pokémon find themselves woken up.
Poké Flute
I
Key Item
An item to be held by a Pokémon. The holder gets a share of a battle's Exp. Points without battling.
Exp. Share
II
Key Item
A scale from a red Gyarados. It glows red like a flame.
Red Scale
II
Key Item
A ticket required for sailing on the ferry S.S. Aqua. It has a drawing of a ship on its front.
S.S. Ticket
II
Key Item
A fantastic medicine dispensed by the pharmacy in Cianwood City. It fully heals a Pokémon of any ailment.
Secret Potion
II
Key Item
A mysterious Egg obtained from Mr. Pokémon. What is in the Egg is unknown.
Mystery Egg
II
Key Item
A very old-fashioned bell that makes a gentle ringing sound.
Clear Bell
II
Key Item
A strange, silvery feather that sparkles.
Silver Wing
II
Key Item
A very tasty tail of something. It can be sold at a high price to shops.
Slowpoke Tail
II
Key Item
A card to save points for the Buena's Password show.
Blue Card
II
Key Item
A card key that opens a shutter in the Radio Tower.
Card Key
II
Key Item
An important part of a machine that was stolen from the Power Plant.
Machine Part
II
Key Item
May use at Goldenrod trade corner.
Egg Ticket
II
Key Item
The Mime Jr. doll that was lost by the Copycat.
Lost Item
II
Key Item
A key that opens a door in the Goldenrod Tunnel.
Basement Key
II
Key Item
A pass required for riding the Magnet Train. It allows you to ride whenever and however much you'd like.
Pass
II
Key Item
A bottle used for watering plants in the Berry Pots.
Squirt Bottle
II
Key Item
A mystical rainbow feather that sparkles.
Rainbow Wing
III
Key Item
This folding bike more than doubles your movement speed.
Mach Bike
III
Key Item
This folding bike allows you to perform actions such as wheelies and bunny hops.
Acro Bike
III
Key Item
The ticket required for sailing on a ferry.
S.S. Ticket
III
Key Item
A pass required for entering Pokémon Contests. It has a drawing of an award ribbon on its front.
Contest Pass
III
Key Item
This is a tool for watering Berries you planted to make them grow more quickly.
Wailmer Pail
III
Key Item
A case that contains mechanical parts of some sort made by the Devon Corporation.
Devon Parts
III
Key Item
A device found inside Sea Mauville.
Scanner
III
Key Item
Nifty goggles to protect eyes from desert sandstorms.
Go-Goggles
III
Key Item
A Meteor originally found at Meteor Falls. You got it at Mt. Chimney.
Meteorite
III
Key Item
A special device made by Devon Corporation that signals the presence of any unseen Pokémon.
Devon Scope
III
Key Item
A key that opens a door inside Sea Mauville.
Key to Room
III
Key Item
A key that opens the storage hold inside Sea Mauville.
Storage Key
III
Key Item
A device that indicates Trainers who want to battle. Its battery charges while you walk.
Vs. Seeker
III
Key Item
Stores information on famous people for instant recall.
Fame Checker
III
Key Item
A convenient case that holds TMs and HMs.
TM Case
III
Key Item
A convenient container that holds Berries.
Berry Pouch
III
Key Item
A TV set tuned to an advice program for Trainers.
Teachy TV
III
Key Item
A pass for ferries between One, Two, and Three Island.
Tri-Pass
III
Key Item
For ferries serving Vermilion and the Sevii Islands.
Rainbow Pass
III
Key Item
Aromatic tea that has a slightly bitter taste. It soothes a dry throat.
Tea
III
Key Item
A ticket required to board the ship to Navel Rock.
MysticTicket
III
Key Item
A ticket required to board the ship to Birth Island.
AuroraTicket
III
Key Item
Stores Berry Powder made using a Berry Crusher.
Powder Jar
III
Key Item
An exquisite, red-glowing gem that symbolizes passion.
Ruby
III
Key Item
A brilliant blue gem that symbolizes honesty.
Sapphire
III
Key Item
A medal-like item in the same shape as Team Magma's mark.
Magma Emblem
III
Key Item
A faded sea chart that shows the way to a certain island.
Old Sea Map
III
Key Item
The ticket required for sailing on a ferry to the Southern Island. Does Norman, the Petalburg Gym Leader, know a secret?!
Eon Ticket
IV
Key Item
A bag filled with convenient tools for exploring. It provides access to the Underground.
Explorer Kit
IV
Key Item
A tool that can search out Pokémon that are hiding in the tall grass. Its battery is recharged as you walk.
Poké Radar
IV
Key Item
A card that lists how many Battle Points you have earned.
Point Card
IV
Key Item
A book full of useful information for your adventure.
Guidebook
IV
Key Item
A case for storing Seals that can be applied to the exteriors of Poké Balls.
Seal Case
IV
Key Item
A lovely case to store colorful Props for your Pokémon to wear in a musical.
Fashion Case
IV
Key Item
A convenient notepad that is used to register your Friends and friend codes and keep a record of your gameplay.
Pal Pad
IV
Key Item
A large key for operating the doors of the Valley Windworks in the canyon. It was held by a Team Galactic Grunt.
Works Key
IV
Key Item
An ancient good-luck charm made of Pokémon bones to be taken to the elder of Celestic Town.
Old Charm
IV
Key Item
A card key for disengaging the security systems in the Galactic HQ. Losing it can result in punishment, apparently.
Galactic Key
Generation
Item Type
Description
Answer
IV
Key Item
A watering can shaped like a Psyduck. It helps promote the healthy growth of any Berries planted in good, soft soil.
Sprayduck
IV
Key Item
A case for storing Poffins cooked from Berries.
Poffin Case
IV
Key Item
A key to one of the suites at a certain luxury hotel by a lake. For some odd reason, it often disappears.
Suite Key
IV
Key Item
A letter from Professor Oak. Written in it is a request for you to go to Route 224.
Oak's Letter
IV
Key Item
A feather that glows like the moon. It's said to possess the power to dispel nightmares.
Lunar Feather
IV
Key Item
A card needed for entering the inn in Canalave City. Oddly, the last date marked on it was 50 years ago.
Member Card
IV
Key Item
A flute that puts out echoing sounds that do not seem to be of this world. No one knows who made it.
Azure Flute
IV
Key Item
A stone formed by boulders melting in intensely hot magma, then hardening. Magma remains sealed inside it.
Magma Stone
IV
Key Item
A parcel entrusted into your care. You're supposed to deliver it to your childhood friend who left Twinleaf Town.
Parcel
IV
Key Item
A coupon to be exchanged for a Pokémon Watch—Pokétch for short. Three coupons are needed.
Coupon
IV
Key Item
The key to Team Galactic's sinister warehouse located at the edge of Veilstone City.
Storage Key
IV
Key Item
An amazing device that can record a battle between friends or the battles at certain special battle facilities.
Vs. Recorder
IV
Key Item
A flower sometimes bundled in bouquets to convey gratitude on special occasions, such as birthdays.
Gracidea
IV
Key Item
A high-tech key that has to be used at a specific location. It emits a special electronic signal to open a door.
Secret Key
IV
Key Item
A handy box where you can store up to 99 of each kind of Apricorn.
Apricorn Box
IV
Key Item
A report of all the discovered kinds of Unown.
Unown Report
IV
Key Item
Handy containers for cultivating Berries wherever you go.
Berry Pots
IV
Key Item
A music player that allows you to listen to nostalgic songs. It's operated with the flip of a single switch.
GB Sounds
IV
Key Item
A very old-fashioned bell that makes a gentle ringing sound.
Tidal Bell
IV
Key Item
A shiny green orb that is said to have a legend tied to it. It's known to have a deep connection with the Hoenn region.
Jade Orb
IV
Key Item
A sturdy Capsule that can only be opened with a special key.
Lock Capsule
IV
Key Item
A crystal ball that was excavated from the ground. It's a very beautiful stone that is covered with bits of rock and earth.
Enigma Stone
V
Key Item
A special pass to go to Liberty Garden. Board the ship in Castelia City.
Liberty Pass
V
Key Item
A lovely case to store colorful Props for your Pokémon to wear in a musical.
Prop Case
V
Key Item
A skull of a Pokémon that was said to have braved the angry waters to fly around the world.
Dragon Skull
V
Key Item
Reshiram's body was destroyed and changed into this stone. It is said to be waiting for the emergence of a hero.
Light Stone
V
Key Item
Zekrom's body was destroyed and changed into this stone. It is said to be waiting for the emergence of a hero.
Dark Stone
V
Key Item
A high-tech transceiver with a camera function. It allows up to four-way calls.
Xtransceiver
V
Key Item
An important letter that Wingull delivers.
Gram
V
Key Item
A box-shaped machine that stores Medals and Medal information.
Medal Box
V
Key Item
A splicer that fuses Kyurem and a certain Pokémon. They are said to have been one in the beginning.
DNA Splicers
V
Key Item
A permit that is needed to enter the Nature Preserve. Not many know about it.
Permit
V
Key Item
An oval charm said to increase the chance of Pokémon Eggs being found at the Nursery.
Oval Charm
V
Key Item
A shiny charm said to increase the chance of finding a Shiny Pokémon in the wild.
Shiny Charm
V
Key Item
A card key needed to enter the password inside the Plasma Frigate.
Plasma Card
V
Key Item
A handkerchief dropped by a regular at the Café Warehouse. It smells faintly like a Pokémon.
Grubby Hanky
V
Key Item
A special device that wrings out the potential of Pokémon. It's an imperfect prototype.
Colress MCHN
V
Key Item
The Xtransceiver found at the Nimbasa City amusement park.
Dropped Item
V
Key Item
A looking glass that reveals the truth. It's a mysterious glass that returns a Pokémon to its original shape.
Reveal Glass
VI
Key Item
A device that allows users to receive and view hologram clips at any time. It's also used to chat with others.
Holo Caster
VI
Key Item
A letter that Professor Sycamore wrote to your mother. A faint but pleasant perfume seems to cling to the paper.
Prof's Letter
VI
Key Item
Attaches roller skates to the bottom of your shoes, allowing you to glide quickly around and perform tricks.
Roller Skates
VI
Key Item
A watering can shaped like a Lotad. It helps promote the healthy growth of any Berries planted in good, soft soil.
Sprinklotad
VI
Key Item
This pass serves as an ID card for gaining access to the power plant that lies along Route 13.
Power Plant Pass
VI
Key Item
This ring contains an untold power that somehow enables Pokémon carrying Mega Stones to Mega Evolve in battle.
Mega Ring
VI
Key Item
A rather curious stone that might appear valuable to some. It's all in the eye of the beholder.
Intriguing Stone
VI
Key Item
A stone filled with an unexplained power. It makes Pokémon that battle with a Mega Stone Mega Evolve.
Key Stone
VI
Key Item
A card key that activates the elevator in Lysandre Labs. It is emblazoned with Team Flare's logo.
Elevator Key
VI
Key Item
A commuter pass that allows the holder to ride the TMV between Lumiose City and Kiloude City at any time.
TMV Pass
VI
Key Item
A precious symbol that is awarded only to an individual who has done great things for the Kalos region.
Honor of Kalos
VI
Key Item
A compact device that automatically collects and records advice when a Trainer is out on an adventure.
Adventure Rules
VI
Key Item
An ornament depicting a mysterious Pokémon that has been venerated as a guardian deity for an extremely long time in the Alola region.
Strange Souvenir
VI
Key Item
A rather chic-looking case for carrying contact lenses.
Lens Case
VI
Key Item
A ticket that was handmade by Looker. It's decorated with a liberal amount of glittery paint.
Looker Ticket
VI
Key Item
A bottle believed to have been used to seal away the power of a certain Pokémon long, long ago.
Prison Bottle
VI
Key Item
A set containing a Berry Blender for making Pokéblocks and a Pokéblock Case for storing Pokéblocks.
Pokéblock Kit
VI
Key Item
A device made by Devon Corporation that provides oxygen to users during the use of Dive.
Devon Scuba Gear
VI
Key Item
A very cool suit/cute dress to be worn during the Contest Spectacular.
Contest Costume
VI
Key Item
A suit made with the collective technological know-how of Team Magma. It can withstand any impact.
Magma Suit
VI
Key Item
A suit made with the collective technological know-how of Team Aqua. It can withstand any impact.
Aqua Suit
VI
Key Item
Tickets for two to the astronomical show being held at the Mossdeep Space Center.
Pair of Tickets
VI
Key Item
This cuff contains an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle.
Mega Bracelet
VI
Key Item
One of the fragments of a Meteorite from Granite Cave. It's faintly warm to the touch.
Meteorite Shard
VI
Key Item
A flute that can be used to summon Latios or Latias no matter where you are.
Eon Flute
VII
Key Item
A rather chic-looking case for carrying lipsticks.
Makeup Bag
VII
Key Item
A mysterious ring that enables Pokémon to use Z-Power. It requires both the willpower and the physical power of the Trainer wearing it.
Z-Ring
VII
Key Item
A bag to carry ingredients gathered during Mallow's trial in the jungle.
Forage Bag
VII
Key Item
A fishing rod made by Captain Lana. Cast a line over piles of underwater rocks to fish for wild aquatic Pokémon.
Fishing Rod
VII
Key Item
The mask that belongs to The Masked Royal. This pro wrestler apparently sews his mask on a machine himself.
Professor's Mask
VII
Key Item
A stone entrusted by a Pokémon that has been venerated as a guardian deity in the Alola region. There is said to be some secret in how it sparkles.
Sparkling Stone
VII
Key Item
An item to store Zygarde Cores and Cells. You can also use it to teach Zygarde moves.
Zygarde Cube
VII
Key Item
It is said that the tones it produces were offered up as an expression of gratitude to the Legendary Pokémon of the sun.
Sun Flute
VII
Key Item
It is said that the tones it produces were offered up as an expression of gratitude to the Legendary Pokémon of the moon.
Moon Flute
VII
Key Item
A mysterious card. Written on it is a request for you to go to a guest room in an Akala motel on Route 8.
Enigmatic Card
VII
Key Item
A mysterious ring that enables Pokémon to use Z-Power. It requires both the willpower and the physical power of the Trainer wearing it.
Z-Power Ring
VII
Key Item
A pressed flower petal you receive from Mina during Mina's trial. The goal is to collect seven different kinds of petals.
Pink Petal
VII
Key Item
A pressed flower petal you receive from Ilima during Mina's trial. The goal is to collect seven different kinds of petals.
Orange Petal
VII
Key Item
A pressed flower petal you receive from Lana during Mina's trial. The goal is to collect seven different kinds of petals.
Blue Petal
VII
Key Item
A pressed flower petal you receive from Kiawe during Mina's trial. The goal is to collect seven different kinds of petals.
Red Petal
VII
Key Item
A pressed flower petal you receive from Mallow during Mina's trial. The goal is to collect seven different kinds of petals.
Green Petal
VII
Key Item
A pressed flower petal you receive from Sophocles during Mina's trial. The goal is to collect seven different kinds of petals.
Yellow Petal
VII
Key Item
A pressed flower petal you receive from Nanu during Mina's trial. The goal is to collect seven different kinds of petals.
Purple Petal
VII
Key Item
A flower made of the petals you received from captains. It's proof that your growth has been recognized by them.
Rainbow Flower
VII
Key Item
A novelty badge that you can receive at the Kantonian Gym. Rumor has it that it imitates the Badge of a Gym somewhere.
Surge Badge
VII
Key Item
A machine to fuse Necrozma, which needs light, and Solgaleo.
N-Solarizer
VII
Key Item
A machine to fuse Necrozma, which needs light, and Lunala.
N-Lunarizer
VII
Key Item
The Normalium Z you were entrusted with by Ilima. You were asked to place it on the pedestal at the back of Verdant Cavern.
Ilima's Normalium Z
VII
Key Item
A Poké Ball with a Pokémon that lost its Trainer inside. It seems to be from Ula'ula Island.
Left Poké Ball
VII
Key Item
A device that allows you to access the Pokémon storage system. There are some places where it won't work.
Pokémon Box Link
VIII
Key Item
A letter of recommendation that you'll need in order to participate in the Gym Challenge.
Endorsement
VIII
Key Item
A stone found in the Galar region with a mysterious power. It's said that your dreams come true if you find one.
Wishing Star
VIII
Key Item
A Wishing Star has been affixed to it. It lets out a light that allows Pokémon to Dynamax when at a Power Spot.
Dynamax Band
VIII
Key Item
This bike can be combined with the Pokémon Rotom to not only do a turbo boost but also run on the water.
Rotom Bike
VIII
Key Item
Everything you need to set up a tent and get cooking in a Wild Area or at a camping spot.
Camping Gear
VIII
Key Item
Strange earbuds that allow you to freely control the volume of various sounds.
Hi-tech Earbuds
VIII
Key Item
Holding it is said to increase the chance of getting a critical catch. Curiously, the charm doesn't shake much.
Catching Charm
VIII
Key Item
A letter entrusted to you by a girl, to be delivered to a boy. Strangely, it looks old to you.
Old Letter
VIII
Key Item
It's signed by all members of the Galar region's most charismatic band, the Maximizers.
Band Autograph
VIII
Key Item
Professor Sonia's published writings. Her new discoveries about the Galar region's legends are recorded in this enjoyable read.
Sonia's Book
VIII
Key Item
A catalog of devices that Rotom like. Use the catalog to have Rotom hop in and out of the various devices listed within.
Rotom Catalog
VIII
Key Item
A card that increases the selection in boutiques and hair salons.
Style Card
VIII
Key Item
A pass to go to the Isle of Armor. Show it to the rail staff at Wedgehurst Station.
Armor Pass
VIII
Key Item
A charm that increases the Exp. Points that Pokémon can get. A machine-like object is inside the charm.
Exp. Charm
VIII
Key Item
A mysterious and unique charm that increases the chance of finding a Pokémon with a mark.
Mark Charm
VIII
Key Item
A pass to go to the Crown Tundra. Show it to the rail staff at Wedgehurst Station.
Crown Pass
VIII
Key Item
Reins that people presented to the king. They enhance Calyrex’s power over bountiful harvests and unite Calyrex with its beloved steed.
Reins of Unity
VIII
Key Item
A clue about the King of Bountiful Harvests. It's written by Peony, and an old photo is attached to it.
Legendary Clue 1
VIII
Key Item
A clue about the legend of giants. It's written by Peony and has unique drawings.
Legendary Clue 2
VIII
Key Item
A clue about the legend of Bird Pokémon. It's written by Peony and has a unique drawing.
Legendary Clue 3
VIII
Key Item
A mysterious clue that Peony seems to have dropped. There's a photo attached to it showing a shining hole opening above the Max Lair.
Legendary Clue?
VIII
Key Item
A mysterious object made of wood. Part of it seems to be chipped. Maybe it's meant to be part of something.
Wooden Crown
VIII
Key Item
A single petal that the King of Bountiful Harvests gave you. It radiates faint light.
Radiant Petal
VIII
Key Item
Mane hair that belonged to the King of Bountiful Harvests' beloved steed, Glastrier. The hair is strong and very flexible.
White Mane Hair
VIII
Key Item
Mane hair that belonged to the King of Bountiful Harvests' beloved steed, Spectrier. The hair is very smooth to the touch.
Black Mane Hair
VIII
Key Item
Seeds to plant in a field. The kind of carrot you'll get is determined by which field you plant the seeds in.
Carrot Seeds
VIII
Key Item
Produce that the King of Bountiful Harvests' beloved steed likes to eat. It grew in a field covered in snow.
Iceroot Carrot
VIII
Key Item
Produce that the King of Bountiful Harvests' beloved steed likes to eat. It grew in a gloomy field.
Shaderoot Carrot
VIII
Key Item
A flute that can be used to call special Pokémon that are willing to bear you around the region. Its timbre is eerie and mysterious.
Celestica Flute
VIII
Key Item
A stab-bound journal that once had pages torn from it. All the pages have been collected and restored.
Old Journal
VIII
Key Item
An old, stab-bound diary in a traditional style. It has been torn and is missing the latter half of its pages.
Torn Journal
VIII
Key Item
A fragment that was once part of a stone panel in the Solaceon Ruins. It has markings carved on it that appear to be some kind of writing.
Wall Fragment
VIII
Key Item
A favored food of Basculegion, a Pokémon that will bear you on its back. This food is crafted in an unusual way, from ingredients gathered via equally unusual methods.
Basculegion Food
VIII
Key Item
A satchel that someone dropped.
Lost Satchel
VIII
Key Item
When used on Dialga, this large, glowing gem wells with power and allows the Pokémon to change form.
Adamant Crystal
VIII
Key Item
When used on Palkia, this large, glowing orb wells with power and allows the Pokémon to change form.
Lustrous Globe
VIII
Key Item
When used on Giratina, this large, glowing gem wells with power and allows the Pokémon to change form.
Griseous Core
VIII
Key Item
A kit containing everything you might need for crafting, even when there is no workbench around. However, you can only use the materials you have in your satchel.
Crafting Kit
VIII
Key Item
An ore of mysterious power, spoken of in ancient myths and said to contain the power of almighty Sinnoh itself.
Origin Ore
VIII
Key Item
Part of a series of old poems that have been unearthed around the Hisui region. Judging from the handwriting, it appears they were all written by the same person.
Old Verse
VIII
Key Item
A letter entrusted to you by a girl, to be delivered to a boy. Strangely, it looks old to you.
Old Letter
VIII
Key Item
It's signed by all members of the Galar region's most charismatic band, the Maximizers.
Band Autograph
VIII
Key Item
Professor Sonia's published writings. Her new discoveries about the Galar region's legends are recorded in this enjoyable read.
Sonia's Book
VIII
Key Item
A catalog of devices that Rotom like. Use the catalog to have Rotom hop in and out of the various devices listed within.
Rotom Catalog
VIII
Key Item
A card that increases the selection in boutiques and hair salons.
Style Card
VIII
Key Item
A pass to go to the Isle of Armor. Show it to the rail staff at Wedgehurst Station.
Armor Pass
VIII
Key Item
A charm that increases the Exp. Points that Pokémon can get. A machine-like object is inside the charm.
Exp. Charm
VIII
Key Item
A mysterious and unique charm that increases the chance of finding a Pokémon with a mark.
Mark Charm
VIII
Key Item
A pass to go to the Crown Tundra. Show it to the rail staff at Wedgehurst Station.
Crown Pass
VIII
Key Item
Reins that people presented to the king. They enhance Calyrex’s power over bountiful harvests and unite Calyrex with its beloved steed.
Reins of Unity
VIII
Key Item
A clue about the King of Bountiful Harvests. It's written by Peony, and an old photo is attached to it.
Legendary Clue 1
VIII
Key Item
A clue about the legend of giants. It's written by Peony and has unique drawings.
Legendary Clue 2
VIII
Key Item
A clue about the legend of Bird Pokémon. It's written by Peony and has a unique drawing.
Legendary Clue 3
VIII
Key Item
A mysterious clue that Peony seems to have dropped. There's a photo attached to it showing a shining hole opening above the Max Lair.
Legendary Clue?
VIII
Key Item
A mysterious object made of wood. Part of it seems to be chipped. Maybe it's meant to be part of something.
Wooden Crown
VIII
Key Item
A single petal that the King of Bountiful Harvests gave you. It radiates faint light.
Radiant Petal
VIII
Key Item
Mane hair that belonged to the King of Bountiful Harvests' beloved steed, Glastrier. The hair is strong and very flexible.
White Mane Hair
VIII
Key Item
Mane hair that belonged to the King of Bountiful Harvests' beloved steed, Spectrier. The hair is very smooth to the touch.
Black Mane Hair
VIII
Key Item
Seeds to plant in a field. The kind of carrot you'll get is determined by which field you plant the seeds in.
Carrot Seeds
VIII
Key Item
Produce that the King of Bountiful Harvests' beloved steed likes to eat. It grew in a field covered in snow.
Iceroot Carrot
VIII
Key Item
Produce that the King of Bountiful Harvests' beloved steed likes to eat. It grew in a gloomy field.
Shaderoot Carrot
VIII
Key Item
A flute that can be used to call special Pokémon that are willing to bear you around the region. Its timbre is eerie and mysterious.
Celestica Flute
VIII
Key Item
A stab-bound journal that once had pages torn from it. All the pages have been collected and restored.
Old Journal
VIII
Key Item
An old, stab-bound diary in a traditional style. It has been torn and is missing the latter half of its pages.
Torn Journal
VIII
Key Item
A fragment that was once part of a stone panel in the Solaceon Ruins. It has markings carved on it that appear to be some kind of writing.
Wall Fragment
VIII
Key Item
A favored food of Basculegion, a Pokémon that will bear you on its back. This food is crafted in an unusual way, from ingredients gathered via equally unusual methods.
Basculegion Food
VIII
Key Item
A satchel that someone dropped.
Lost Satchel
VIII
Key Item
When used on Dialga, this large, glowing gem wells with power and allows the Pokémon to change form.
Adamant Crystal
VIII
Key Item
When used on Palkia, this large, glowing orb wells with power and allows the Pokémon to change form.
Lustrous Globe
VIII
Key Item
When used on Giratina, this large, glowing gem wells with power and allows the Pokémon to change form.
Griseous Core
VIII
Key Item
A kit containing everything you might need for crafting, even when there is no workbench around. However, you can only use the materials you have in your satchel.
Crafting Kit
VIII
Key Item
An ore of mysterious power, spoken of in ancient myths and said to contain the power of almighty Sinnoh itself.
Origin Ore
VIII
Key Item
Part of a series of old poems that have been unearthed around the Hisui region. Judging from the handwriting, it appears they were all written by the same person.
Old Verse
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