Hint
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Answer
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Magic: Deal 2 DMG to yourself. Synergy: Deal 2 DMG to the opponent.
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Donation Stump
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Turbo: Gain +1 ATK. Magic: Silence an enemy monster with as much or less ATK than this.
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Dress Lion
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Magic: Burn up to 9 monsters in your dustpile. Draw a card for each 3 burned.
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Dusty Chest
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Magic: Give a non-TOKEN Dog in your hand +1 ATK and Haste or an Amalgamate in your hand +1 HP and Taunt.
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Endogeny
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Magic: Give an enemy monster -2 ATK. Add a random card of a cost equal to the monster's new ATK to your hand.
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Faun
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Whenever an ally Plant dies, gain +1 ATK.
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Ficus
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Charge. Delay: Attack the monster in front of this.
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Fly
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Summon 2 Froggits with Haste. Delay: If both are dead, add one to your hand with -1 cost.
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Froggit Trio
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Magic: Deal 1 DMG to adjacent monsters and the monster in front of it.
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Green Fire
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Support: Give the attacker +1 ATK.
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Hathy
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Turn end: Deal 1 DMG to everything except itself.
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Heats Flamesman
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Whenever an enemy monster is summoned, Paralyze it and give it -1 ATK. Silence this.
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Ice E Mascot
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Monsters in your hand have +1 cost. Whenever you play a monster, give it +1/+2.
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Laggy TV
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Magic: Deal 3 DMG to an ally monster and the opponent.
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Mace
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Magic: Give a monster +3 HP.
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Migospel
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Magic: If you have an ally Mold, Catch a Moldsmal. Dust: Release it.
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Moldbygg
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Magic and Dust: Draw a different Mold and give it +1 HP.
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Moldessa
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Need: A non-TOKEN spell of another SOUL in your hand. Magic: Summon a Charles.
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Oni
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Support: Gain +1 ATK.
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Orange Laser
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Magic: Add a 1/1 copy of a non-DT ally monster to your hand.
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Painting
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Magic: Paralyze a monster. If it was already paralyzed, deal 2 DMG to it.
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Parsnik
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Whenever you summon a monster, gain +1 HP. Whenever the opponent summons a monster, gain +1 ATK.
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Politics Bear
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Turbo: Add a Clean Rabbick to your hand. Dust: Summon a Clean Rabbick.
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Rabbick
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Magic: Look at all 0-cost monsters in your dustpile. Choose one to summon and gain +2 ATK.
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Sad Bunbun
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Magic: Look at 2 other different most expensive monsters in your dustpile costing 5 or less G and Catch one. Dust: Release it.
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Sad Customer
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Magic: If there is a Taunt monster on the board, gain Charge.
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Small Bird
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Enemy monsters take +2 DMG from Gemstones. Magic and Dust: Add a Gemstone to your hand.
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Stalagmite
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Need: Your deck has no non-Generated RARE or EPIC cards. Magic: Send a card in your hand to your deck with -4 cost.
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Starwalker
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Deal 2 DMG to all enemy monsters.
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Strafe
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Magic: Give a monster in your hand +2/+2.
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Sugar Pot
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Haste. Loop (1). Magic: Give the copy -1 cost for each other card with a base cost of 1+ G played this turn.
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Tasque Painting
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Magic and Turn start: Add a Scope to your hand. Turn end: Burn all Scopes in your hand.
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Telescope
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Need: You spent G on spells last turn. Magic: Gain +1 ATK and Taunt.
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Tiny Bookshelf
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Haste. Whenever this attacks and kills a monster, add a Zephyr to your hand.
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Tiny Tornado
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Turn start and Turn end: Swap its ATK and HP.
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Toy Block
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Whenever you play a monster, deal 1 DMG to it.
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Trash Ball
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Magic: Deal 2 DMG to this. Synergy: Heal 2 HP to all allies.
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Tree
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Transparency. Taunt.
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Useless Bird
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Taunt. Turbo: Heal 3 HP to you.
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Water Sausage
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Magic: Send the 2 rightmost cards in your hand to your deck. Draw 2 cards.
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Yarn Ball
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Magic: Draw a card.
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Bench
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Armor. Haste. This has +3 ATK while damaged.
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Carbed
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Magic: Draw a Royal Guard with Dust. Trigger it. If this is your only monster, gain Haste.
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Casual Guard 1
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Transparency. In your hand, this has -3 cost if you played a monster with a base cost of 9 or more G this turn.
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Casual Guard 2
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Shock: Summon a Spincake with ATK and HP equal to the spell's cost.
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Cauldron
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Magic: Draw a BASE card.
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Dumpster
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Dust: Earn 2 G.
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Ferry
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Charge. Taunt. Dust: Add 3 Hyperlinks Blocked to the enemy deck.
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Flying Heads
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Whenever this takes DMG, summon a Dynamite Stick.
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Game Bomb
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Turn end: Summon a Gift.
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Gift Bear
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Magic: Look at 2 random different non-TOKEN spells you played this game and choose one to add to your hand.
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Golden Flowers
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Magic: Summon a Worm. If you spent G on spells last turn, summon another.
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Jar of Worms
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Taunt. If you have no other ally monsters, this takes 1 less DMG from monsters costing 4 or less G.
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Jerry
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Haste. Turn end: If this didn't attack this turn, heal 3 HP to you.
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Long Sink
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Dodge (1). After this loses a Dodge, add Sans Milk to your hand.
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Milk Looker
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Whenever you spend G on spells, summon a Kid Slime.
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Mom Slime
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Whenever a card is played, give its opponent +1 G.
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MTT TV
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Magic and Dust: Give 2 random Plugs in your hand +1/+1.
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Plugboy
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Magic: Deal an ally monster's ATK as DMG to the monster in front of it.
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Politician Bear
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Transparency. Whenever this attacks a monster, deal 2 DMG to the opponent.
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Pyrope
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Magic: Draw the most expensive Amalgamate or Froggit in your deck. Synergy: Give it +2/+1.
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Reaper Bird
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Magic: Deal 1 DMG to a monster. If it's damaged, deal 4 DMG instead.
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Scissor Dancer
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Magic: Kill an ally monster to gain Haste and Candy.
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Shambling Mass
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Turn end: Program (2): Summon a Pipis.
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Spamton Shop
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Shock: Add a Draft to your hand.
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The Mascot
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Magic: Deal 3 DMG to a monster and you.
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Walk Sign
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Transparency. Magic: Heal 2 HP to all ally monsters. Synergy: Give all ally monsters +2 HP.
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Watching Man
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Whenever you cast a Gemstone not generated by Waterfall Sign, add another to your hand. Dust: Add 2 Gemstones to your hand.
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Waterfall Sign
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Magic: Send a card in your hand to the enemy hand and draw a card.
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Aesthetic Aaron
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Whenever this kills a monster, add a Loox to your hand. Magic: Deal 2 DMG.
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Astigmatism
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Transparency. Armor.
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Big Hat Charles
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Taunt. Magic: Look at 3 random different non-DT monsters in the enemy dustpile. Add one to your deck with +1/+1.
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Cafe Jukebox
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Magic: Deal 5 DMG to you. Look at 2 random Lost Souls and choose one to add to your hand.
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Chaos Blaster
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Magic: Draw 2 monsters. Give them +1/+1/+1.
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Coat Rack
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Magic: Give an ally Amalgamate (except Everyman) +1/+1 and add a copy of it to your hand. Synergy: Give both +1/+1.
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Everyman
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Haste. Synergy: Summon a G Follower 2.
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G Follower 2
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Taunt. Magic: Look at 3 random other monsters in your dustpile and choose one. Add a copy of it to your deck with +1/+1.
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Jukebox
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Magic: Draw a COMMON, RARE, and EPIC card.
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Librarby Sign
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After this takes DMG during your turn, it gains Dodge (1) and can attack a monster.
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Mad Dragon
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Magic: Set a monster's HP to 2 and give it Dodge (1). Shock: Deal 2 DMG to the highest HP enemy monster.
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Memory Keeper
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Haste. Whenever this takes DMG, heal the DMG taken as HP to you.
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MTT Fountain
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Whenever this takes DMG, give a random monster in your hand -1/+1/+1.
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Receptionist 1
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Taunt. Dust: Summon a Pebble in its place.
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Rock
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Dodge (1).
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Sad Dragon
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Magic: Draw a card. If you spent 7+ G last turn, give it -2 cost.
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Sadmobile
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Candy.
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Smolder Cake
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Whenever this attacks and kills a monster, deal excess DMG dealt to your opponent.
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Snoring Monsters
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Magic: Draw a spell. Shock: Add Hyperlink Blocked to the enemy deck equal to the spell's cost.
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Spamton Poster
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Need: Your deck has no non-Generated RARE or EPIC cards. Magic: Draw 3 cards.
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Starwalker Bird
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Magic: Give an enemy monster -3 ATK. Delay: If it's dead, add a Dancing Stickman to your hand.
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Stickman
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Taunt. Whenever this kills a monster, deal 1 DMG to all enemy monsters.
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Traffic Car
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Turbo: Add the same random card to the top of both players' decks. Give yours -1 cost.
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TV
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Magic: Deal 3 DMG to an enemy or give +3 ATK to an ally monster.
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Hot Dog Vulkin
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Magic: If you played 1 Mold or Amalgamate last turn, gain Haste. If 2, gain Candy. If 3 or more, gain +2 ATK.
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Lemon Bread
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WAITING FOR A NEW EFFECT
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Sad Dummy
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Magic: Heal 7 HP to an ally monster. Excess healing is dealt as DMG to the monster in front of this.
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Shyren's Agent
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Taunt. Delay: Summon a Vegetoid. Give it +1/+1 and Candy if this has any ATK buffs.
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Snowdrake's Mom
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Haste. Dust: Deal 1 DMG to all enemy monsters and 3 DMG to the opponent.
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Tsunderplane
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Haste. Turn end: If this didn't attack this turn, kill this to deal 3 DMG to all enemies.
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Yandereplane
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Taunt. Dust: Summon a Fox Head and trigger its Magic.
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Fox Bodyguard
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Give all cards in your hand -2 cost (min. 1). Draw a card.
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Powerhouse
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POTASSIUM
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Banana
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After this attacks a monster and survives, heal this by the amount of DMG dealt.
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Knight Knight
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Dust: Give all ally Royal Guards Armor.
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Royal Guard 1
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Dust: Give 4 random Royal Guards in your hand -2 cost.
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Royal Guard 2
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Dust: Give all ally Royal Guards Candy.
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Royal Guard 3
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Dust: Give all ally Royal Guards +1 Dodge.
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Royal Guard 4
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Haste. Whenever this attacks and kills a monster, Catch it. Dust: Release an ally copy of it with the same base stats as this.
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Mirror
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