Power
|
Description
|
Move
|
-
|
Damage from Physical and Special attacks are halved for five turns. This move can only be used during hail, but the effect remains even after hail ends.
|
Aurora Veil
|
-
|
In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact.
|
Baneful Bunker
|
-
|
The user restores the target’s HP by up to half of its max HP. It restores more HP when the terrain is grass.
|
Floral Healing
|
-
|
The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability.
|
Gear Up
|
-
|
Allows an ally to use a move instead.
|
Instruct
|
-
|
User's next attack is guaranteed to result in a critical hit.
|
Laser Focus
|
-
|
Halves the foe's HP.
|
Nature's Madness
|
-
|
This move envelops the battlefield and replaces the background environment. Priority moves are prevented from being used for 5 turns.
|
Psychic Terrain
|
-
|
The user heals the target’s status condition. If the move succeeds, it also restores the user’s own HP.
|
Purify
|
-
|
The user regains up to half of its max HP. It restores more HP in a sandstorm.
|
Shore Up
|
-
|
The user exchanges Speed stats with the target.
|
Speed Swap
|
-
|
The user shines a spotlight on the target so that only the target will be attacked during the turn.
|
Spotlight
|
-
|
The user restores its HP by the same amount as the target’s Attack stat. It also lowers the target’s Attack stat.
|
Strength Sap
|
-
|
The user gets teary eyed to make the target lose its combative spirit. This lowers the target’s Attack and Sp. Atk stats.
|
Tearful Look
|
-
|
The user shoots poisonous threads to poison the target and lower the target’s Speed stat.
|
Toxic Thread
|
20
|
The user boasts its strength and attacks the target. The more the user’s stats are raised, the greater the move’s power.
|
Power Trip
|
40
|
User attacks first.
|
Accelerock
|
40
|
Strikes opponent with leaves.
|
Leafage
|
60
|
The user swings its body around violently to inflict damage on everything in its vicinity.
|
Brutal Swing
|
70
|
The user stabs the target with a sharp horn. This attack never misses.
|
Smart Strike
|
70
|
A physical Grass type move that lowers an opponent's Attack.
|
Trop Kick
|
75
|
Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.
|
Stomping Tantrum
|
80
|
The user entangles the target with its anchor chain while attacking. The target becomes unable to flee.
|
Anchor Shot
|
80
|
The user strikes the target with a burning lash. This also lowers the target’s Defense stat.
|
Fire Lash
|
80
|
The user makes a lunge at the target, attacking with full force. This also lowers the target’s Attack stat.
|
Lunge
|
80
|
Prevents use of sound moves for two turns.
|
Throat Chop
|
80
|
A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch.
|
Zing Zap
|
80
|
A damage-inflicting that prevents the opponent switching out. The move is the signature move of Decidueye.
|
Spirit Shackle.
|
85
|
This damage-inflicting move ignores opponent's stat changes. Incineroar has this move as it's signature move.
|
Darkest Lariat
|
85
|
The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.
|
Liquidation
|
85
|
The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
|
Psychic Fangs
|
85
|
The user attacks by beating the target with a bone that contains a spirit. This may also lower the target’s Defense stat.
|
Shadow Bone
|
90
|
The user uses its body like a hammer to attack the target and inflict damage.
|
Dragon Hammer
|
90
|
Although this move has great power, it only works the first turn the user is in battle.
|
First Impression
|
90
|
An attacking move where the type matches the user's current type.
|
Multi Attack
|
90
|
The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a puff of pollen that restores its HP instead.
|
Pollen Puff
|
90
|
The signature move of Oricorio. The move's type changes based on Oricorio's form.
|
Revelation Dance
|
90
|
A move that deals damage, but heals the burn of a target. This is the signature move of Primarina.
|
Sparkling Aria
|
90
|
The user hides in the target’s shadow, steals the target’s stat boosts, and then attacks.
|
Spectral Thief
|
95
|
The user fiercely attacks the target using its entire body.
|
High Horsepower
|
100
|
The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it’s heating up its beak results in a burn.
|
Beak Blast
|
100
|
Scorches a 'Z' pattern on the ground.
|
Core Enforcer
|
100
|
The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.
|
Ice Hammer
|
100
|
This damage-inflicting move ignores the target's ability. The move is Lunala's signature move.
|
Moongeist Beam
|
100
|
A damage-inflicting move that ignores the target's ability. This is the signature move of Solgaleo.
|
Sunsteel Strike
|
110
|
Lowers user's Defense.
|
Clanging Scales
|
125
|
A physical move where you charge the first turn and then attacks on second.
|
Solar Blade
|
130
|
To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type.
|
Burn Up
|
130
|
Sharply lowers user's Special Attack.
|
Fleur Cannon
|
150
|
Deals more damage to opponent if hit by a Physical move.
|
Shell Trap
|
160
|
The user shoots powerful lasers using the power of a prism. The user can’t move on the next turn.
|
Prismatic Laser
|